Painted Legend: Knights of Ink & Paper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews7
- Release dateFeb 25, 2025
- DeveloperStoryan teaM
- PublisherStoryan teaM
Genres: Action, Adventure, Indie
Company pages: Developer: Storyan teaMPublisher: Storyan teaM
Painted Legend: Knights of Ink & Paper Steam news
Painted Legend: Knights of Ink & Paper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update v1.13 - A few social buttons - 4 June 2026
Changelist:Added buttons for connecting to our social media channelsSeveral minor bugs fixedTo keep you updated on the development progress and the testing of various features and innovations, you can follow us on social media. To make things easier for you, we've added small buttons to the right of the main menu screen. There you'll find information not only about Painted Legend and our plans for the next decade of the series, but also news about our other projects :)
- Update v1.12 - Mod control, settings and more! - 20 May 2026
Changelist:Added an additional menu with mod informationAdded the ability to enable and disable individual modsAdded the ability to switch between local mods ("mods" folder) and Workshop modsAdded more variables to expand mod functionality and impactAdded a BAT file in the game folder for launching the game in debug modeFixed critical and minor bugsTo open the list of installed mods, click the button with the box and gear icon in the top-right corner of the main menu. This section now contains a full mod management menu with a mod list, settings, and detailed information.In the tile list at the center, all installed mods are displayed (either from the Workshop or from the local "mods" folder). Clicking on any mod will now show its information, which is stored inside the "mod_info.txt" file located in the mod folder. You can also enable or disable each mod individually.The settings panel…
- Update v1.11 - Mods, mods, and even MORE MODS! - 15 May 2026
Changelist:Added Steam Workshop mod supportAdded a button to enable/disable mods in the main menuUpdated the main menu logoFixed various bugsTo activate mods in the game, subscribe to them through the Steam Workshop, then enable the new “Mods” checkbox in the top-right corner of the main menu. Uncheck it at any time to disable all installed mods.Make sure your selected mods are fully downloaded before launching the game! Otherwise, the “Mods” button will not appear.A full modding guide and creation instructions will be available in the “Guides” section.
- Update v1.10 - Hardcore! - 28 February 2026
Changelist:You can now select a difficulty level when starting a new gameAdded a "Hardcore" difficulty level for those who felt the game wasn’t challenging enoughAdded stronger monsters and mobs for "Hardcore" modeAdded a "death counter" to the ESC menuUpdated the music in some locationsRecently, I was told that the game turned out to be quite difficult, and the first thought that came to my mind was that I should add an even harder mode :DIn "Hardcore" mode, you can expect a much larger number of monsters and mobs, as well as more traps and spikes, and the new "death counter" will help you keep track of your wonderful statistics of defeats!
- Update v1.03b - Additional skin for Ignetta - 10 October 2025
Changelog:- Added a secret skin for Ignetta based on the original artwork (press on her character select button several times in the characters menu)- Updated the Storyan teaM intro- Updated the Painted Legend 2 cap on the main menu- Game engine updateYes, Ignetta is the developer's favorite character :)
- Update v1.03a – Minor Bugfixes - 7 May 2025
Changelog: - Fixed texture issues when bold outline is enabled - Fixed bugs related to "simultaneous death" of the player character and the boss - Minor bug fixes
- Update v1.03 - Settings Hints & Bug Fixes! - 24 March 2025
Changelog: New Features: - Hovering over some settings buttons now displays their functions Bug Fixes: - Fixed a bug that skipped the dialogue with Ignetta when taking damage at the same time - Fixed a menu bug that hid the settings buttons when hovering over the volume slider - Fixed a bug with the disappearing health indicator texture - Fixed a bug that caused players to get stuck under a platform in the Shining Dungeon - Removed the chicken near the floating witch in the library, which caused a bug with picking up the lute Other Graphical Changes: - Updated the soda can texture on the main menu table - Updated the flower texture in the pot on the main menu table - Added a sketch to one of the notebook pages on the main menu table
- Update v1.02 - Mouse buttons for attack! - 28 February 2025
Changelog: - Added the option to remap attack keys to mouse buttons in the settings - Added new tips in the tutorial scene if you use the mouse for attack - Fixed minor graphical bugs - Fixed localization errors Thank you for your feedback and suggestions! :)
- Update v1.01 - Hotfix and Hints - 27 February 2025
Changelog: - Fixed a bug that caused the game to crash in one of the dungeons - Now you can skip the dialogue before the final boss (after watching the scene once) - Added an animation for the save point sign to make it more visually distinct from the background - Fixed issues related to jump distance for bards and thieves - Added new hints to the main menu Thank you for your feedback and bug reports! :)
- Devblog - There are more characters than planned! - 9 December 2024
Hooray, friends! The game has entered the closed beta stage! And I have some news for you! A lot has changed since the release of the first alpha, both in gameplay and graphics. We've added more details, decorations, various additional animations, replaced some character textures, and much more! I even managed to tweak the camera behavior, making it smoother and more enjoyable for the players. But sometimes, I get carried away and do a bit more than originally planned. This time, it happened with the characters... or rather, their number 😅 The thing is, the game was initially planned to have a fixed number of characters, which could only be unlocked as you progress through the story. However, at some point in the middle of the alpha development process, the game ended up with an additional page of characters. And I couldn’t fit them into the storyline... So I started looking for soluti…
- Devblog - About the Interface from the Old Alpha Versions and the New Ones - 29 November 2024
How the character selection menu interface has evolved since the first alpha versions. At first, I wanted the interface to resemble the one from Painted Legend 2, where there was more information about the character and their abilities, and the character buttons were just pieces of paper with their names. However, I soon realized that the icons from the very first game were more colorful and appealing due to the portraits of the selectable characters. So, I decided to redesign the menu to include both the character icons and their abilities simultaneously. Everything was great, but I still didn’t like how the portraits in the first game were very small, which wouldn’t work for the new game. So, I decided to split the character buttons into groups of 5 per page and allow scrolling left and right to fit larger portraits on the screen :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 June 2026 | Update v1.13 - A few social buttons | 1834602721186904 |
| 2 | 10 October 2025 | Update v1.03b - Additional skin for Ignetta | 1813041031250119 |
| 3 | 7 May 2025 | Update v1.03a – Minor Bugfixes | 1799088287793901 |
| 4 | 28 February 2025 | Update v1.02 - Mouse buttons for attack! | 1792751526038698 |
| 5 | 27 February 2025 | Update v1.01 - Hotfix and Hints | 1792751526003652 |
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