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Really Big Sky

Really Big Sky Steam news

Boss Baddie | Feb 24, 2012 | game

Released

0players observed · 12 October 2026 - 21:00:06 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Really Big Sky news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews1,889
  • Release dateFeb 24, 2012
  • DeveloperBoss Baddie
  • PublisherRipstone

Genres: Action, Indie

Company pages: Developer: Boss BaddiePublisher: Ripstone

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Really Big Sky Steam news

Really Big Sky news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Support Special Effect for One Special Day: 15th July 2016 - 14 July 2016

    Hey everyone! Tomorrow (Friday 15th July) we are taking part in the One Special Day charity drive to raise money for the gamers charity Special Effect . We will be donating the profits from every single game that we sell tomorrow to Special Effect to support the amazing work they do to make games accessible to everyone. This includes all our games on Steam and also our console and mobile games. If you would like to support Special Effect, this is a really easy way to do so whilst bagging a new game at the same time. We are also hosting a 6 hour One Special Day Twitch stream tomorrow, from 11am - 5pm (UK time). Hollie, Mike and Michelle will be playing through the Ripstone catalogue throughout the day, with code giveaways, competitions, developer chats and much more. We would love to see some of you in the chat on Friday to show your support for Special Effect! One Special Day Twitch Str…

  • Support Special Effect for One Special Day: 15th July 2016 - 14 July 2016

    Hey everyone! Tomorrow (Friday 15th July) we are taking part in the One Special Day charity drive to raise money for the gamers charity Special Effect . We will be donating the profits from every single game that we sell tomorrow to Special Effect to support the amazing work they do to make games accessible to everyone. This includes all our games on Steam and also our console and mobile games. If you would like to support Special Effect, this is a really easy way to do so whilst bagging a new game at the same time. We are also hosting a 6 hour One Special Day Twitch stream tomorrow, from 11am - 5pm (UK time). Hollie, Mike and Michelle will be playing through the Ripstone catalogue throughout the day, with code giveaways, competitions, developer chats and much more. We would love to see some of you in the chat on Friday to show your support for Special Effect! One Special Day Twitch Str…

  • A little update - 1 September 2014

    Hi everybody! I've pushed out an update that fixes one cause of slowdown for some users. Also if the game crashes when you quit, please delete the "steam_api.dll" file located in the game's folder (Steam\steamapps\common\RBS). This file is no longer included in the game files so if you delete or reinstall the game you won't need to remove this file. Cheerio, and have a good un, - James @ Boss Baddie

  • A little update - 1 September 2014

    Hi everybody! I've pushed out an update that fixes one cause of slowdown for some users. Also if the game crashes when you quit, please delete the "steam_api.dll" file located in the game's folder (Steam\steamapps\common\RBS). This file is no longer included in the game files so if you delete or reinstall the game you won't need to remove this file. Cheerio, and have a good un, - James @ Boss Baddie

  • Version 5.02! - 18 April 2014

    Whoa, would you look at that. Version 5.02 is out and it adds the following; - New Boss Baddie logo - Fixed a problem on the options screen where the mouse would select the wrong item - Updated menu background art - Lightened Replay/Next text - Core Boss now moves away from the respawn zone a little quicker (isn't that nice of it) - Players 2-4 can now quit Peaceful? Mode - Press to Join text brighter - Tweaked pacing rates - Fixed a multiplier bug on Pacifism - Added Expo feature to Options screen; -Disables all online features -Highscore becomes Session Highscore -Cannot access Data Wipe on main menu or Score page -Removes distortion effects -Adds "Really Big Sky" text to main menu -Unlocks all modes whilst activated -Quit and Scores button on main menu are blocked -Expo feature cannot be disabled from the menu, Alt+F4 or hold Escape to quit -Guides forced on, Performance Graph disabl…

  • Version 5.02! - 18 April 2014

    Whoa, would you look at that. Version 5.02 is out and it adds the following; - New Boss Baddie logo - Fixed a problem on the options screen where the mouse would select the wrong item - Updated menu background art - Lightened Replay/Next text - Core Boss now moves away from the respawn zone a little quicker (isn't that nice of it) - Players 2-4 can now quit Peaceful? Mode - Press to Join text brighter - Tweaked pacing rates - Fixed a multiplier bug on Pacifism - Added Expo feature to Options screen; -Disables all online features -Highscore becomes Session Highscore -Cannot access Data Wipe on main menu or Score page -Removes distortion effects -Adds "Really Big Sky" text to main menu -Unlocks all modes whilst activated -Quit and Scores button on main menu are blocked -Expo feature cannot be disabled from the menu, Alt+F4 or hold Escape to quit -Guides forced on, Performance Graph disabl…

  • Version 5.01! - 13 December 2013

    Really Big Sky 5.01 has been pushed out to Steam and there are some nifty new features; Increased brightness of starbits Disabled automatic window alignment Force the game to run in low settings by adding "low.txt" to your game folder. This overrides any other options! Good for troubleshooting and picnics. Cursor now locked to game window during gameplay Steamworks Achievements added Slowed down difficulty build up for all modes Decreased event generation rate for all modes Reduced vibrations (both intensity and duration) Fixed a bug on the name entry screen Built on Clickteam Fusion 2.5, so there could be minor, non-specific improvements here and there. It only came out a week ago! (Bolded my favourites :)) Any achievements you have unlocked in-game will be synced over to Steamworks achievements.

  • Version 5.01! - 13 December 2013

    Really Big Sky 5.01 has been pushed out to Steam and there are some nifty new features; Increased brightness of starbits Disabled automatic window alignment Force the game to run in low settings by adding "low.txt" to your game folder. This overrides any other options! Good for troubleshooting and picnics. Cursor now locked to game window during gameplay Steamworks Achievements added Slowed down difficulty build up for all modes Decreased event generation rate for all modes Reduced vibrations (both intensity and duration) Fixed a bug on the name entry screen Built on Clickteam Fusion 2.5, so there could be minor, non-specific improvements here and there. It only came out a week ago! (Bolded my favourites :)) Any achievements you have unlocked in-game will be synced over to Steamworks achievements.

  • Trading Cards - 4 June 2013

    Hi everybody! Trading Cards are now live on Really Big Sky! There's some pretty snazzy backgrounds to get, so, good luck!

  • Trading Cards - 4 June 2013

    Hi everybody! Trading Cards are now live on Really Big Sky! There's some pretty snazzy backgrounds to get, so, good luck!

  • Really Big Sky Update Released - 26 March 2013

    -New controller code, should work with all controllers now -New fullscreen code and options -Any player can now take a Steam screenshot (if the Steam screenshot key is bound the default F12) -Updated logo -Optimisations for some users -New rendering effect -Tweaked the charge laser -Added support for Steam overlay -Fixed a bug with Player 4's wideband laser -Fixed a bug that caused Peaceful Mode to end with 4 ships dead at the same time -Fixed a bug where aimlines would show up for ghostships -Fixed a bug with the reticule type couldn't be changed -Fixed a bug where the narrator would activate co-op lines in single-player Peaceful Mode -Fixed a bug where arrow keys couldn't be used to control the Reticule Editor

  • Really Big Sky Update Released - 15 October 2012

    4.06 - Fixed a movement bug introduced in the last patch - Fixed a bug that stopped multiplayer games from working correctly - Fixed a bug with the Options glow effect when more than 9 songs have been unlocked - Updated social media buttons - Smaller meteor debris - Fixed name of "Starbits" on the library - Increased max amount of Spikes from 150 to 200

  • Really Big Sky Update Released - 17 September 2012

    4.05 - Fixed rare bug that reset crosshair and keyboard options - Some options have been reset, go into the options screen to change them - Engine optimisation - New Wormhole entrance - Enemy shields more transparent - Decreased Blackhole visual effect - Decreased speed of Blackhole - Fixed some awful typos - Player 3's engine trail slightly darker - Boss 4's shield now a teensy bit more dynamic - Fixed a multiplayer respawning bug on Peaceful Mode - Remastered songs - Fixed a bug when selecting Perks in Plus Mode

  • Really Big Sky Update Released - 4 April 2012

    4.04 - Fixed a menu transition bug on the options screen - Fixed a rapid respawn bug on Boss 4 - Possible fix for some option data resetting - Increased visibility on some menu items

  • I Didn't Know What to Expect from the Wonderfully Random Really Big Sky - 4 April 2012

    Why would I feature a game that came out last year in our relatively new weekly PC Indie Spotlight feature? I simply couldn't resist the sweet allure of a procedurally generated twin-stick shooter that never played the same way twice. And I missed Luke's post last year and didn't notice Really Big Sky until it came out on Steam back in February. But never mind all that! If I wasn't aware of this glorious and mysterious thing, odds are someone else out there wasn't aware either, and that's the entire point of the PC Indie Spotlight—bringing games that deserve attention and those with attention spans together. I'm a matchmaker. I'm doing a lousy job of covering for my egregious oversight. Let us move on. Really Big Sky from developer Boss Baddie is the sequel to Big Sky , which one would assume wasn't quite as big. It's implied, at least. Not much else is where this game is concerne…

  • Really Big Sky Update Released - 6 March 2012

    4.03 - Increased performance on some machines - Added advanced controller configuration settings - Added customisable keys for keyboard settings - Fixed a bug with Boss 4 that stopped the game from continuing - Orbital now destroys shrapnel during Spike Cascade - ... maximum amount of shrapnel increased 50%! - Narrator enabled on all modes! - Initiate Charge Beam by firing a regular laser, pew pew! - New song - You Tit by Mr Pineapple - Unlock by beating Mr Pineapple's highscore of 6,875,972 - Increased Boss Rush multiplier from 1.5 to 1.75 - Fixed a bug that stopped the Laser and Barricade Event from occuring - Rebuilt blackhole effects from the ground up - 256x256 and 128x128 icons added

  • Really Big Sky Update Released - 28 February 2012

    4.02 - Replaced shaders with static graphics for invincible enemies - Fewer particles on Low settings - Removed Cascade Event shaders on Low settings - Performance Graph disabled on new save files - Further optimisations - Motion Blur effect only appears on High settings - Bullet Orbs move faster during Warp speed - Added appearance counter to Library items - Fixed a bug that stopped narration on death - Fixed a Jukebox selection bug - Added Twitter upload to Score screen

  • Really Big Sky Update Released - 27 February 2012

    - Fixed a bug that disabled the volume setting - Fewer objects on low and medium quality settings - Typo's have ben fixd - Removed posting scores to Twitter - Increased memory efficiency - Added option to disable the gameover graph to help system performance - Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic (Previous update) - Optional laser sight (enabled by default) - Mini guides displayed during load screens (enabled by default) - Data Wipe screen - Wiped data also erases Ultra Weapon purchases and spendable starbits! - New displayed score method - Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume - Fixed a graphic positioning bug with the upgrade highlighter - Reduced maximum number of firewall enemies - Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re…

  • Now Available - Really Big Sky - 24 February 2012

    Really Big Sky is Now Available on Steam and 10% off until Friday March 2nd at 10AM PST. REALLY BIG SKY! A super fast, twin analogue shooter for the modern age! Way over in the big void of space live some aliens. They coveted and would do anything to live there themselves. So what's to do? Yeah, blast through them all! Face off against waves of enemies, bosses, big laser planets, blackholes, wormholes, giant lasers, planets and asteroids across 11 game modes!

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2013Really Big Sky Update Released1461689837417374122
215 October 2012Really Big Sky Update Released1515718446244725430
317 September 2012Really Big Sky Update Released1515715911496716089
44 April 2012Really Big Sky Update Released1515700145162902997
56 March 2012Really Big Sky Update Released1443640567906774022
628 February 2012Really Big Sky Update Released1423373915033621261
727 February 2012Really Big Sky Update Released1423373915019073354

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