- 《决战万界山》回炉重造计划公告 - 29 May 2026
致《决战万界山》全体玩家:山水有相逢,江湖再相会。自《决战万界山》与各位侠客初遇,每一段并肩走来的江湖路都让我们心怀感激。为了更好的完善产品,为了更好的吸引更多的玩家,我们需要在近期关闭当前版本,集中精力投入到研发工作中,将产品深度的重塑。一、版本进程调整说明项目组决定对《决战万界山》进行全面回炉重做。我们将以更高规格的美术品质、更丰厚的内容、更沉浸的体验为目标,对游戏进行包括题材方向在内的深度重构。这并非告别,而是为下一次更精彩的相逢所作的准备。二、关服时间安排2026年6月1日:正式关闭新用户注册、游戏下载和充值功能2026年8月3日:当前版本服务器正式关闭,届时将无法登录游戏。在关服之前,现有服务器将保持正常运行,诸位侠客仍可执剑江湖,走完当前版本的最后一程。我们建议大家合理规划游戏时间,若有尚未使用的道具与资源,也请尽兴体验。三、用户权益与数据迁移我们深知,各位侠客在此间倾注的心血与回忆无可替代。项目组承诺:在当前版本关闭后,您账号下的养成进度、会员剩余时长、未消耗道具、充值玉币、金币等核心数据,将得到完整、安全的记录与封存。待全新版本上线之时,上述内容将按照届时公布的细致规则,统一折算为可使用的付费货币返还至您的账号中,确保您的权益得到最大程度的延续。具体折算比例与领取方式,将在后续以专项公告详加说明,请留意官方渠道。四、关于未来新的游戏将是一次从品质,内容量,玩法甚至题材的大幅度升级。我们盼望着,待风云再起之日,能以一片更鲜活、更广阔、更有温度的世界,迎接各位故人归来。重塑期间,官方社群、客服通道将继续保持畅通,欢迎随时关注最新动态。若有任何疑问,也可通过这些渠道与我们联系。感谢你曾路经此间天地,更期待你见证万界新生。《决战万界山》运营团队2026年5月29日
- Early Access Launch Announcement – January 6th - 3 January 2026
Hey Warriors! With the start of 2026, the wait is almost over for our players in Asia! On January 6th, Havenhold will enter the Phase 2 of Asia Open Beta, with a Limited Steam Early Access through the Asia Server! This is still far from our full launch. It marks the beginning of a wider collaborative development phase. During this period, our focus is on fixing bugs, refinement, and balancing Sect (clan) warfare, while improving the overall experience step-by-step with the help of our community. 📅 Early Access Asia Launch Date: January 6th @ 10am HKT🌏 Available Server: Asia (Hong Kong)🈶 Supported Language: Simplified and Traditional ChineseWhy Asia Only?We understand many of you are hoping for multiple regions, so we want to be transparent about the decision to launch with only Asian servers: Efficient Testing & Faster Iteration:● We can observe Sect activities more closely● Identify…
- 《决战万界山》抢先体验版:武帝遗踪 - 18 November 2025
不知不觉间,诸位山人在万界山中已闯荡了许多日月。且不说那奔波途中结交的知心好友,矿洞血月下遭遇的悍匪强人;便是那些因江湖漏洞闹出的奇闻趣事,商贾口中惊叹的神兵异宝,也都成为了咱们这代开山立派之人的独家回忆。随着demo版本第二赛季的结束,雄关混战、蓬莱奇遇一类的江湖轶事早就被大家抛诸脑后,开始享受冬天,这都无妨——放慢脚步,放松身心,出门感受一下初冬的清爽,抑或在家里温暖的床上小睡片刻。好吧,我们希望你们准备好拥抱今年年末的生活了。因为即将席卷而来的是:《决战万界山》抢先体验版:武帝遗踪。宗门2.0在经过两个测试赛季众多玩家的反馈后,容我们向各位隆重介绍宗门玩法2.0版本。新版本包括了更合理的成长,更多元的战斗,更靠谱的山神。走着瞧吧。 宗门科技树“稻米流脂粟米白,公私仓廪俱丰实。” 调整了宗门科技的养成路线;新增科技树,开放宗门发展方向自由选择;宗门科技相关问题的修复和优化。 在武帝遗踪版本中,我们调整了宗门科技的养成路线。现在所有宗门都告别了随机发展,掌握战略主动!(不会再有吊桥碰上石墙的尴尬情况了)在武帝遗踪版本里,你可以自由选择强化城防或加速生产,打造独一无二的宗门成长路线。同时山神也会更加靠谱,避免祭品需求和恩赐出现差错(至少在神谕中祂是这样暗示我们的)。 宗门神器铸造“古木无人径,深山何处钟。” 在武帝遗踪版本中,我们将推出宗门神器的铸造。集全宗之力,铸就六大传说神器!神器一击即可改写战局,真正的底牌,只在最关键的时刻亮出。如果大侠总是在卷个人的武功,那对于90天的漫长周期而言,是枯燥乏味的,所以必须要在赛季中期把旺盛的养成精力投入到无穷无尽的为人民服务之中去,嗯,对,就是去建设宗门,培养法器,祭器炼器,看我把整个天地都炼化掉……“你可拉倒吧…我饿了!”老登低语到。 宗门战争全面升级 在武帝遗踪版本中,山神慷慨地将所有宗门的驻地面积扩大了4倍。你将彻底告别“一览无余”的小城池。新增三层立体地形、更多战旗据点,每一场攻防都是精心设计的战略博弈。 战争时间优化秉着以和为贵的江湖规矩,我们大大减少了宗门战的频率。武帝遗踪的宗门战仅会在周末(五、六、日)进行,给各…
- 2025年 11月7日 《决战万界山》停服维护公告 - 6 November 2025
侠客们, 今日修复了困扰各宗门良久的问题,相关的影响力数值也已经修复! 📅 服务器维护时间 北京时间 11月7日 凌晨1.20-1.50 。维护期间将无法登录游戏,请各位玩家合理安排时间。感谢各位侠客的支持!优化调整占领关隘的宗门才能绑定该关隘篝火复活增加无敌状态,吃药不打断无敌状态,移动和释放招式会打断无敌状态,无敌状态最多持续15秒增加雪域铁矿数量修复问题修复宗门建筑有可能丢失的问题修复宗门战争胜利之后占领宗门未更换的问题修复申请加入宗门被拒绝以后,不能再次申请的问题优化了摆摊收摊时候没有关闭其他人界面,导致可以远程购买的交易隐患修复切换武器可能导致生命值增减问题修复地下洞穴可以多次进入获得不同路线奖励的问题修复部分双刀武魂未正确修复成短兵的问题 感谢大家的包容和陪伴,我们继续努力。 《决战万界山》开发组
- 《决战万界山》不删档测试火热进行中 11月6日更新公告 - 5 November 2025
各位侠客,今日继续爆肝,还是有严重问题比如宗门战胜利后无法占领的问题还在继续查找中。📅 服务器维护时间北京时间 11月6日 凌晨1.00-1.30 。维护期间将无法登录游戏,请各位玩家合理安排时间。感谢各位侠客的支持!优化调整优化苍狼奔雷拳、狂舞、灵毕啄尘冷却与伤害降低传送卷轴掉落概率罐子箱子增加前往指定市集的传送符装备的金色以及紫色品质道具图标增加特效修复问题修复石祠献祭获得金币数量和显示对不上的问题修复无法删除好友的问题修复男角色狂风肆虐不起跳问题修复上锁的道具可以被祭祀和上架的问题修复鉴定、洗炼、强化偶尔弹窗显示异常的问题修复使用归宗符回到门派驻地之后,护宗大阵恢复生命异常的问题修复加入宗门可能无法被通过的问题修复雪域采集物无法正常刷新的问题修复 场景传送的异常问题修复招式无法正常升级的问题感谢大家的包容和陪伴,我们继续努力。 《决战万界山》开发组
- 《决战万界山》赛季结算&新赛季免费试玩内容公告 - 28 October 2025
致各位侠客: 你曾因“爆肝”而疲惫?因落后而无力?因变强路径单调而失去探索的热情?这一切,都将在新赛季中彻底改写! 这一季,天地重塑,宿命由你执笔! 《决战万界山》本赛季结算&新赛季内容公告 它来了! 升级经验全面调整!大世界地理调整,5倍变大,划分6大部州,所有宗门同台竞技!新神功获得机会,祭祀大变化! 综合调整后的 万界山 DEMO 免费试玩2期,即将开启! 赛季公告 本赛季结束时间10月27日 23:59 新赛季免费试玩启动时间11月3日 10:00 新赛季持续时长与计费情况新赛季持续15天,demo期间等级上限15级(正式版上限25级)继续保持Demo,暂不开放充值 赛季结算说明 所有道具和金币保留 (包含背包 仓库 摊位中的道具) 养成进度结算为境界经验境界经验用于提升境界等级境界等级解锁新神功获得(六选一)境界等级决定初始洪荒点数 养成可结算内容:角色等级 属性等级 角色经验 属性经验招式等级 熟练度级别技艺制备技能 配方 制备等级 熟练度 其他重置内容:活动进度邀请进度金币大奖赛的金币券灵伤 罪恶 任务进度 成就进度 下赛季规则优化和新增内容 一、 修炼难度全面调整! 等级经验全面下调: 1-15级升级所需经验调整,起步更快,成长更顺2级升级到3级需求经验减少 6%3级升级到4级需求经验减少 16%4级升级到5级需求经验减少 21%5级升级到6级需求经验减少 43%6级升级到7级需求经验减少 52%7级升级到8级需求经验减少 40%8级升级到9级需求经验减少 37%9级升级到10级需求经验减少 43%10级升级到11级需求经验减少 46%11级升级到12级需求经验减少 41%12级升级到13级需求经验减少 36%13级升级到14级需求经验减少 31%14级升级到15级需求经验减少 24% 妖魔肆虐: 白天每3小时一次“那些邪修的妖魔开始在中原各地出现”,与这些邪修者的战斗可以获得额外的经验,是闭关修行的上佳之选,喊上你的队友,替天除魔!野外的升级: 野外增加了经验加倍的强大魔物!更加适合专注高效率的修行。祭祀大改版: 市集祭祀新增“斩妖除魔”环节,组队作…
- 《决战万界山》2025.10.18 更新维护公告 - 19 October 2025
各位侠客, 今日版本的部分场景异常导致的无法登录给大家造成了非常不好的体验,我们深感抱歉,也非常感激大家在遇到这么多问题下的理解与支持,给我们带来了巨大的能量,我们将继续爆肝爆胆努力修复问题。 再次承诺,我们不会忽视任何一条反馈,也绝不会对问题视而不见。还需要一些时间,请大家再给我们一点耐心和支持。如遇到bug, 请在这个论坛里反馈,我们会第一时间跟进和回复。 服务器维护时间预计北京时间 10月18日 中午13:00 开服维护期间将无法登录游戏,请各位玩家合理安排时间。感谢各位侠客的支持!优化调整加速荒漠的关卡刷新降低部分市集祭祀过难的祭祀要求 修复问题修复潼关和军备库异常导致无法进入的问题修复新手任务卡流程问题修复关卡宝箱界面异常修复商城页面会员无法点开导致无法用金币购买的问题修复鉴定问题感谢大家的包容和陪伴,我们将继续努力。 《决战万界山》开发组
- 《决战万界山》2025.10.18 更新维护公告 - 17 October 2025
各位侠客, 今日版本的部分场景异常导致的无法登录给大家造成了非常不好的体验,我们深感抱歉,也非常感激大家在遇到这么多问题下的理解与支持,给我们带来了巨大的能量,我们将继续爆肝爆胆努力修复问题。 再次承诺,我们不会忽视任何一条反馈,也绝不会对问题视而不见。还需要一些时间,请大家再给我们一点耐心和支持。如遇到bug, 请在这个论坛里反馈,我们会第一时间跟进和回复。 服务器维护时间预计北京时间 10月18日 中午13:00 开服维护期间将无法登录游戏,请各位玩家合理安排时间。感谢各位侠客的支持!优化调整加速荒漠的关卡刷新降低部分市集祭祀过难的祭祀要求 修复问题修复潼关和军备库异常导致无法进入的问题修复新手任务卡流程问题修复关卡宝箱界面异常修复商城页面会员无法点开导致无法用金币购买的问题修复鉴定问题感谢大家的包容和陪伴,我们将继续努力。 《决战万界山》开发组
- A letter to our CN Demo players - 14 October 2025
各位亲爱的万界山兄弟姐妹们: 兄弟姐妹们,大家受苦了! 首先,万界山游戏开发组全体成员 对所有支持和期待万界山的玩家说声由衷的感谢,同时也对这几天开服产生的事故说声抱歉,我们十分愧疚。作为一支刚刚起步的小团队,这次开服确实遇到了很多我们没预料到的问题,感谢大家的包容和理解。关于昨天开服的情况,就现在和大家坦诚地聊一聊: 昨天上午10点开服时,预想过各种情况,最大胆的火爆预想跟实际发生的火爆程度对比,差距达到了十倍以上。这本质上是一份好事,是天降大礼,问题是在承接这波巨大的厚礼上,我们准备的非常不足,由于服务器压力太大,导致11点不得不紧急停服维护,给大家的初次体验产生了极大的困扰。 当时有两个选择:一个是简单增加服务器,但这样大家就没法和朋友在不同服务器一起玩了; 另一个是花更多时间做同服多线,虽然麻烦,但能保留大家自由切换的体验。 最终选择了第二个方案,能和朋友一起玩是非常重要的。代价是更长时间的更新等待。 昨天晚上8点重新开服后,又发现了一些新问题: 有些玩家卡在了主线任务 PK时灵伤值异常,导致无法复活 玄冥洞会卡住 部分玩家遇到了回档 上午9点后会出现卡loading 关于回档: 今天上午9-10点半卡loading的玩家,可能会回档10分钟左右 我们的技术团队现在正在全力修复这些问题。虽然我们人不多,但每个人都在加班加点,就是想早点让大家能顺畅地玩游戏。我们知道现在体验还不够好,但想告诉大家: 我们会持续优化服务器,让大家玩得更顺畅 我们会抓紧扩招人手建立24小时值班机制,确保大家的问题能及时得到回复 我们会定期和大家同步修复进度 最重要的是,我们绝不会辜负每一份信任开服的具体时间,我们会在论坛和QQ群第一时间通知。虽然我们现在还有很多不足,但请相信,每一个玩家的反馈我们都在认真看,每一个问题我们都在努力解决。 再次感谢大家的陪伴和理解。正是你们的支持,让我们这支小团队在遇到困难时还能坚持下去。我们相信,有大家在,万界山一定会越来越好! 决战万界山不属于我们的开发团队,它真正的属于我们每一个热爱万界山的玩家!我们会竭尽全力的把万界山完善到大家期待的要求和标准…
- Sects & Sacrifice - 9 June 2025
Greetings Warriors! A month has passed since our Closed Beta playtest, and we're here to bring updates on the latest developments with Havenhold. One of the most exciting game feature we're adding (one that a lot of you have requested), is the Sect system! Chaos beneath the PeaksFrom the formless Hundun chaos, worlds emerged - unstable, impermanent. The Great Thousand Worlds were born into the Eternal Cycle. All rise, all fall. And none escaped, but that was until the First Taichus discovered a path out of the chaotic Worlds...The Taichu Warriors trained themselves in the secrets of divine martial arts. Through blood, sheer will, and cultivation, they formed pockets of power across the fragmented Worlds, each one challenging others for dominance. The most powerful Sects ascended the sacred slopes of Kunlun, in search of the ascension path beyond the mortal Cycle. There, in the shadow of…
- Playtest starting April 17th - Apply now! - 11 April 2025
Hey Warriors! We are excited to invite you to join our Closed Beta playtest, set to begin on April 17th, 2025! Check out our Game Overview Trailer: Havenhold is a Combat-focused Social Sandbox inspired by the ancient Far East. Train as a warrior monk, wield primordial powers, craft, trade, and compete against rivals in riveting battles for access to the sacred peak. Here's what to expect: 14-day Cycle of progression: Rise to glory in competition and combat Spirit Bind Abilities: Wield ancient powers to transform into avatars and learn devastating combat abilities Engaging 3D Action Combat: Feel the intensity of skill-based combat Co-op Dungeons and Events: Team up to take on tougher challenges Player Driven Economy: Gather, craft, and trade everything with other players Skirmishes and PvP Sieges: Contest loot in skirmishes, and work together for victories How can I apply? 1. To apply, s…
- Havenhold is a Far Eastern sandbox MMO with a game-changing twist - 3 April 2025
It's a well-known secret that my favorite class in any videogame is Monk. Whether it's tabletop DnD, Baldur's Gate 3, or World of Warcraft, I love the idea of blending primordial magic and, well, punching things - perhaps that's because I'm from Glasgow, who knows. Havenhold , an upcoming sandbox MMO, thrusts you into the shoes of a budding young warrior with their eyes firmly set on the prize. It's been in alpha since 2023, and now we're finally getting our hands on it. Read the rest of the story...
- 2024 Year in Review - 10 January 2025
As we step into the new year, we can’t help but reflect on how much 2024 has shaped the vision for our game. It’s been a whirlwind of creativity, testing, and learning, but each challenge has brought us closer to delivering an experience we believe players will love. Here’s a look back at how the year unfolded. January was a month of laying the groundwork. We focused deeply on worldbuilding, honing the concept of the warrior monks and their transformative abilities into primordial forms. These transformations became a core feature, not just mechanically but narratively, tying into ancient legends from the Far East. At the same time, we built our first gear dungeon which culminates in our first boss fight. Seeing it all come together was a defining moment for the team, a small glimpse of what was to come. WIP of our first gear dungeon By March, we were ready to take the first big step: A…
- China Playtest in Numbers - 30 October 2024
Greetings Warriors, As some of you may have noticed on our Steam page, we recently wrapped up a three-week playtest focused on the China region. Our team received tons of positive, actionable feedback from players, which we’re diving into to make the game even better. Here are some fun stats and highlights from the playtest—enjoy! P.S. We do not currently have a date for the next playtest. As soon as we've set one, we'll let everyone know! https://store.steampowered.com/app/2015760/Havenhold/
- CN Playtest is planned to begin on September 23rd - 19 September 2024
Greetings Warriors, With lots of demand from our Chinese player base, we'll be kicking off a CN Playtest on September 23rd! For this Playtest, only Chinese language will be supported, and servers will be based in the Asia region. Our previous tests have been done in English for the Western player base, and this will be the first time we‘ll be testing the game with our Chinese player base. We will have an update for everyone on how the test goes. https://store.steampowered.com/app/2015760/Havenhold/
- The Way of the Infernal Foxtails - 15 August 2024
Burn with righteous fury and become the arbiter of justice, delivering retribution to false saints and brazen sinners alike. The Infernal Foxtails ignites all smoldering arbiters to arise in harmony as judge, jury and executioner on the battlefield. Ember's Edge Fling a shuriken, ignited in the flames of justice, towards a far away fiend and provoke their foolhardy attention. Fiery Foxtrot Open a fire-streaked dance of death with a backflip-kick to the face that knocks your target to the ground. Dive Roll Inferno Become the inferno and close in on your foe with a barrage of flaming dive-rolls that cannonballs you forward. Trinity Blaze Flirt with the flames and hurl three fanning-out fireballs that stagger and singe your victims. Heaven's Retribution Summon the might of the heavens down upon the earth and exact a burning vengeance upon the target. Swift Justice With agile accuracy, kick…
- What we learned from Alpha 2 - 8 July 2024
Today, we're diving into key lessons we learned from our Alpha 2 playtest. We go through our key learnings, as well as plans to address these issues in the Dev Chat video - Check it out below. Till next time, From all of us at Wolfpack Games Website (sign up for Playtests!): https://www.playhavenhold.com/ Wishlist Havenhold on Steam: https://store.steampowered.com/app/2015760/Havenhold/ Discord: https://discord.gg/havenhold Twitter: https://twitter.com/playhavenhold TikTok: https://www.tiktok.com/@playhavenhold YouTube: https://www.youtube.com/@PlayHavenhold
- Alpha Trailer & Announcement - 23 May 2024
“PLAYTEST WEN?!” We hear you, we see you, we feel your excitement, and we’re here to deliver! We’re thrilled to announce another upcoming Alpha playtest for Havenhold, scheduled to begin on June 20th, 2024. CHECK OUT OUR ALPHA TRAILER HERE: Here’s what you can expect: Core progression loops of the game, dungeons, fortress PvP battles Experience the beginning journey in Episode 1 of the game Co-op PvE content, and clan based PvP (Sieges) Sign up details: Sign up via the link on our website: https://playhavenhold.com/ (Note: All returning players from the previous playtest will automatically gain access to the upcoming test. We will be sending new steam keys to the registered email addresses.) This test will be conducted on 2 servers: EU and NA. If you’re located in a different region, the game experience may not be optimal due to latency. This test will be under NDA (Note: Exceptions wil…
- The Primordials - 20 March 2024
Greetings Warriors, We’ve been busy making some exciting improvements to core elements of Havenhold’s player journey, all thanks to some of your feedback we gathered from our Alpha 0 test last October! Today, we’re going to showcase one of the core concepts that we have reworked in Havenhold that holds the key to unlocking unique powers and abilities - The Primordials. What are the Primordials? In Havenhold, you awaken as a warrior monk pursuing strength, seeking the powers of The Primordials. When mastered, it unlocks different sets of unique combat abilities. Wielding the Power of Primordials To wield their power, one must clear the mind, become formless, and embody them whole. Become the Brawling Seatusk and crush your enemies with its awesome strength, become the Crimson Rebel and erode the might of mountains, become the Infernal Foxtails and incinerate the heathens to submission. W…
- Concluding a fruitful year - 21 December 2023
What a year it has been for us! In 2023, we announced our game's rebrand, conducted various sessions of Pre-Alpha focus group tests, as well as a one week invite-only Alpha Zero playtest with close to 500 select players. We received encouraging and constructive feedback that has helped us continuously improve the game experience. So from the bottom of our hearts, thank you to all that have followed us, tested the game with us, and given us your time and feedback! As a small team, we managed to make a ton of progress in development this year. We completed various core systems such as the Siege and Territory War Mechanics, In-Game Economy, Questing System, and made significant improvements on our Combat Mechanics while polishing our enemy AI. I’ll also be sharing a few peeks of progress made on our in-game environments, complemented by a upgrades of our UI. Here's a look at some of our hi…