- Mines floor fix - 16 May 2026
- Fixed Player collision with a floor inside the Laboratory part of the Mines level - Fixed Player collision inside a pipe i the Laboratory part of the Mines level. - Added a couple of pipes for easier platforming in that hole. - Dialogue now stops when initiating a conversation with no valid dialogue branches. Not so much a fix but at least your character won't get locked in place anymore. I'm going to take this opportunity to say that I've been working on a new game, a tactical-arcady FPS game and that's where all of my time and focus has been lately. If you'd like to follow along with the development: https://bsky.app/profile/epicmcdude.bsky.social Store page will come soonish, hopefully this Summer! And as always - thank you! ːsony_toreadorː ːsmilingrayneː
- Small fixes - 20 January 2026
Fixed New Game+ issues as the previous save files were not being deleted properly, causing a whole bunch of cascading issues.Fixed some weird collision with the ceiling metal bars outside in the Citizen HubFixed some weird collision with holographic plantersFixed a few typosLowered the Stealth requirement for silent footsteps perk from 40 to 15, allowing you to sneak up behind enemies without them turning aroundLowered the Stealth requirement for unarmed stealth attacks from 35 to 20, allowing to knock out or kill unaware enemies with one hitLowered the Stealth requirement for silent stealth attacks from 45 to 25Slightly increased jump height, run speed and running slide speed when leveling up AthleticsAdded a few more prop objects around the center of the CorpMend Labs to prevent players from getting stuck when jumping around with low athletics.For other Save files issues and shenaniga…
- A few changes and fixes - 24 June 2025
- Changed the difficulty of the locked analog and digital safes inside the Boarding Hotel to be easier, should've done this one sooner since it's right at the start of the game - Changed Main Menu Theme to an alternate version - Added more loot around the Citizen Hub rooftops - Fixed the Player character not staying grounded when on top of the UnderTram station glass protector. - Fixed a broken lightmap texture inside the Salvation HQ level - Objective marker should now point to the NPC Alger during the first step of "Mine Your Business", this was causing some confusion as the objective marker and information both pointed to planting the explosive on the wall when the first step was to talk to Alger and only after plant the explosive. thank you!
- small fix and performance improvements - 11 April 2025
A plug-in that optimizes code during build time has allowed for a ~15% fps improvement to the game. Testing the Arboretum level I had ~114fps before the tool and ~130fps after. Pretty neat!
- quick ending fix - 16 March 2025
fixed an issue with the ending where a certain dialogue wouldn't play
- Small sound update - 13 March 2025
Hey all, This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all. Factions have their own unique text SFX for extra flavour Added some idle sounds to the holographic plants, heartbeat monitors and patients with the oxygen mask. Changed unlocking pin Added protein can impact sound Vending machine has a few different interaction sounds Added/changed ambience for: Apartment building, Arboretum, Mines, Citizen Hub, World Government HQ. Changed door locked sound and door open sound. Added impact sounds to doors that were kicked off their hinges Water faucet sounds thank you
- 2024 and Future Updates! - 31 December 2024
This year's finale has arrived and I want to genuinely thank you all for buying and/or talking about the game! 2024 was a very challenging and fulfilling year, spending the better part of the year toiling away at the game dev mines, getting CORPUS EDAX ready within the time and money that I had left. But! It is not over yet. Your continued support has allowed me to work on some things that I had to cut due to lack of time, which brings us to this future update that I've been working on. https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExdnNneXI0dmt0a2o2d3hrcmxzejkyc3NvNHBoMDBuMXRrcXFmdHVsNiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/hTC9vGaCUeVORcBruf/giphy.gif It's going to be a substantial update, something separate from the main campaign with a focus on environmental traps and hazards and a storyline of its own. As you can from the video above, you'll be able to either accidentally or on purp…
- Small Update - 27 November 2024
- Added some new items throughout the Mines, Arboretum, B-Class Echelon - Fixed some typos - Traveling between places with the UnderTram will cost 35 CorpCreds Currently working on a separate game mode, a bit different from the campaign, that will be added to the game in a couple of months!
- Couple of fixes for Marie/Forever Night club - 28 October 2024
- Fixed Marie giving you the explosive again even if you already had it - Fixed getting stuck in the club after revisiting the level when the quest had already been completed - Updated Marie's barks when revisiting the level
- The Pit Arena mode is now open! - 25 October 2024
Round-Based Arena Mode The Pit has now opened up its arena to regular fights, which means you can sign up for a chance to go through all 12 rounds in one go, to gain a reward as well as the throne-holder title. If you die or quit in any of the rounds you will be ejected from the Arena and will have to start from Round 1! To access this round-based arena mode, you will need to have access to The Pit and have defeated Donovan 'Ribcage' Campbell. Talk to the Pit Overseer to sign up for the arena - only 100 CorpCreds! wow! To accommodate for this extra mode, a few changes to the combat were made Combat Changes - Blocking will now take into account the angle of the attacker, meaning you won't be able to negate damage even if they're attacking you from behind or off to the side. - Attacking while blocking (jab punch) can now only be done if you're less than 80% Fatigued. - Blocking attacks wi…
- Small fixes - 18 October 2024
- Added water SFX footstep sound - Added missing glass breaking SFX to Arboretum big windows - Corrected some Wreader typos - Fixed an 'issue' that could happen when changing to normal stance while blocking, where the player would be in a blocking state without the blocking animation, even when outside of the combat stance. - Fixed a grounded issue when falling from a greater height onto a body of water (theoretically wouldn't happen during a normal playthrough, but at least it's fixed) - Fixed an issue with the Worried Citizen NPC where the dialogue would trigger the 2nd time you entered the Citizen Hub, even if you were nowhere near the NPC. - Fixed an issue with the Skulls hotel entrance guard activating a dialogue if you went inside through the roof and exited without finding the objective Wreader.
- Original Soundtrack now available! - 10 October 2024
Hey everyone! Happy to announce that the Original Soundtrack for CORPUS EDAX is now available through Bandcamp for 4€. You can support my brother's work by getting it here: https://noai.bandcamp.com/album/corpus-edax-original-soundtrack A couple of tracks in the game are copyright free from other artists, so they're not included in the OST itself but are credited in the game if you would like to listen to them! Thank you for the support ːzombiethumbsupː
- Quick lockpick fix - 4 October 2024
A quick fix for lockpick not registering the mouse/joystick. In the middle of getting controller support for this minigame in my test environment, I forgot that this control map wasn't linked to the main game! ːsteamfacepalmː It's fixed now.
- New Game+, Level Select, Travel restriction lifted! - 3 October 2024
Hello! First - thank you to everyone who has bought the game and supported me in ensuring I could keep working on this as well as future projects! This was my first 'big' RPG - I've made many mistakes, both design and feature creep, but learned a lot, so thank you for all the feedback! Now for the update: New Game+ Has arrived with a little extra - beyond being able to start a new game with all your AGNIS, Skills and Perks intact, you'll be able to get a new ability once you arrive at the Mass Abode building and sleep in your bed. This New Game+ option will show up in the Main Menu once you beat the game (you will have to either load up a save just before the ending or finish a new game) "Choose Level" Main Menu option is now available after beating the game. This is just as it says, choose any level that you feel like replaying. This one is just for revisiting and going through a level…
- Small Arboretum changes and perk fix - 13 September 2024
Made some level design changes in the Arboretum - Air ventilation props now lead to the breakable office windows inside the trees and flowers area in the 2nd area. Emails are now even more explicit hinting on where to go. Switch Zhang's safe to an analog one so you can have the choice of hacking the face pad or lockpicking the safe Lockpicking pointer magnet is now slower, trying to counter those who have high DPI which affects the pointer speed. Stealth perks for reduced sound propagation and footsteps sound range being reset were fixed Added an analog safe in the Forever Night Club level as an alternate way of completing the objective. Added some more consumables on the last level.
- Added Quicksave button to Pause menu - 12 September 2024
Added a Quicksave button to the pause menu as an alternate way to Quicksaving by pressing F5. This is in preparation for controller support. So far all the menus are working with the controller and I've made some new default bindings for the controller - don't forget to go to Key Bindings and "Reset to Default" so that you have the new bindings available. Minigame UI, the character creation scene and computers UI are still being worked on, so after that the game should have full controller support! I think I got carpal tunnel syndrome on my left hand from working on this game, so controller support is also welcomed by myself ːzombiethumbsupː (pictured: my left hand)
- Fixed mouse not work/settings being reset - 11 September 2024
Fixed the issue of the mouse not working due to the mouse sensitivity being reset to 0, causing the 'looking at lights' section when you start the game to not work properly. The settings will no longer get randomly reset either. I don't know what was causing this, the person responsible for the Save plug-in was not very helpful. I'm now saving settings in a different way that doesn't involve that plug-in. so hopefully there won't be these issues.
- Fixed Skills and AGNIS points not being reward after loading - 7 September 2024
Previously if you received the rewards for completing the objective and then died or loaded the game prior to that, if you completed the objective again the rewards would not be given out - this has been fixed Changed the wording on Memory makers since it can be confusing (they're not save machines, you can save with F5)
- Made a typo yesterday and broke Night club level, it's fixed now - 6 September 2024
Made a typo yesterday which caused the rest of the logic to not run during the Nigh Club level and subsequently broke the quest when you returned to Jacquie too, it's fixed now!
- Main Menu is fixed - 6 September 2024
Main menu will no longer show the list of levels *Note to self, do not update the game at 5am during one of the most stressful days of my life ːzombiethumbsupː