- Quality of Life! - 31 August 2026
Hey everyone! I know it has been a very long time. I’ve been deep in the engine, the menus, the toys, and the save system, and I wanted to bring Toys Paradise back in a way that actually feels good to play. Please keep in mind that all of these features and fixes are not the last! I will continue updating this game as time goes on! :D Features Added: - There is now a toy roster! You can open a list of every toy you own on the map, see how many you have versus your cap (like Toys 1/2), and click a name to jump the camera over to them. No more losing a builder behind a bed or under a shelf. - Toys now have a real upgrade skill tree instead of a tiny button floating over their heads. Hover a toy, press E, and you’ll get a proper upgrades page. Those upgrades save with your game, so they come back when you continue. - Building placement finally has a proper ghost preview. When you’re about…
- Cleanup Time - 2 November 2023
Pretty Heavy Stuff! Please keep in mind that all of these features and fixes are not the last! I will continue updating this game as time goes on! :D Features Added: There is now a queue for building! This means that when a toy is breaking an object, and you try to create a building, no longer will this awful glitch effect the ability for it to be built! Now the building will be built after the toy is finished with whatever task they were doing beforehand. (Will continue with this trend by enabling multiple buildings to be built at any time, without the menu going away between the buildings being built) Evil toys will jump out of their toy box and try to stop you when you try breaking down the bedroom door! Info Graphic of the health of objects and the materials they will give when you hover over them with your mouse! Radio look is updated, along with the UI feature that pops up when yo…
- Minor Fixes / Additions - 29 October 2023
Important things to note: - Camera position was not saving before, this has been fixed. Camera will be in the same position you left it when you reload the game. - Code optimization Continuing onwards, I am going to continue smoothing out all further gameplay and visuals. This means that the the continuation of the map will be cut, decreasing the scope of the house. The additions to the house will be added via updates following the release of the game. Up until that point though, I am going to continue smoothing out the gameplay. This means smoother frames, easier UI, exterminating bugs, making the models look better, adding some more content to areas that may seem lackluster, and last but certainly not least, creating a game flow that makes more sense. (Building overhaul) Until then, please enjoy what the game has to offer! Thank you so much! There are many updates being made right now…
- Saving Functional - 24 August 2023
Saving in game is no longer prone to easy breaking! Feel safe to quit anytime and come back without any issues!
- How's It Going? - 21 August 2023
Hey everyone! Just thought I'd let everyone know about the current state of the game so far! To maintain quality, there has been a slower pace for updates, but I would like you to know it is way worth it! As you all may know, all the saving functions for this game are custom made by me for a variety of reasons, so this has been a big project that I am happy to go through with everyone! With that noted, I am currently investing much of my time into fixing and patching up the saving system. On top of this, I would like to say that I have noticed some glitches many of you who have played probably noticed. One of the major ones being the buildings not giving a preview before placing, and I am happy to announce that has been fixed and will be coming through with the next major update.
- The Toy's Paradise Saving Grace Update! - 5 June 2023
I'm thrilled to share some incredible updates to the game that I've been tirelessly working on: Introducing Save and Load Functionality: The game now features the long-awaited ability to save and load your progress! This has been an arduous labor of love, and I'm bursting with pride at the result. I've poured countless hours into developing this feature to ensure a seamless experience for all players. Rest assured, I'll continue fine-tuning and optimizing it to eliminate any potential issues. Immersive Lighting Overhaul: Prepare to be amazed by the game's enhanced lighting system! I've dedicated myself to improving the visual depth of the map, creating a more captivating and immersive environment. The new lighting effects will transport you to a whole new level of gaming experience. Before: After: Aesthetic UI Enhancements: I've taken it upon myself to revamp the game's UI, making it mo…
- UI Overhaul! - 28 May 2023
A lot of small changes that make a big difference. A small update until the soon-to-be saving functions release!
- Saving Your Game?! - 28 May 2023
Hello everyone! I want to keep this as brief as possible when I say that I have been working tirelessly to make sure this game has working save states! This means that very soon I will be releasing the ability to save and load games, as well as many other features, including much needed UI improvements. Thank you!
- December 22nd Update Notes - 22 December 2022
As it is now winter, many more updates are to come. Right now, is to fix the core elements and make the game look and maintain a more professional approach. - Added a guidebook to help familiarize players with characters. - Fixed the glitchy animations that the "default" toys have when breaking items. - UI overhaul for many objects such as the research table.
- AUTUMN SALE / GAME PROGRESS - 26 November 2022
Game Progress Hello everyone! Thank you so much for your current support, and patience with the game at the moment. Right now has been rough with maintaining updates with the game, as I started college back in late August. With that, time for updates has been very spotty, and I hope to release more updates within the next few months as Winter approaches. Until then, please report any bugs you find, and I will get right ahead on that within that time frame. Thanks all!
- August 17th Patch Notes - 17 August 2022
Hello all! With this newest update comes the fixes to many prevalent bugs and content that I saw fit to change. This is not at all the content update that will be coming out soon with regular updates, but rather just some major things this game could use whilst you wait. As a solo developer, it has been a struggle trying to learn new strategies with content and technology as I attempt to optimize and make the game it is going to grow up to be! So to those who are currently supporting, thank you. Current Changes: Out of Bounds - Yes, the out-of-bounds camera is insanely annoying, as you cannot see what is happening once you are out, that is why this was changed. I saw fit that this needs to be something that should be fixed as soon as possible and did that. Wobbly Cat - I love the wobbly cat that wanders the foyer of the house as much as the next guy, but this was something that needed c…
- Early Access Release! - 15 July 2022
This is it! Toy's Paradise is releasing in 12 hours! I cannot wait for everyone to check out the game and receive all of your feedback! Wake up a toy ready to tear the world apart! Move around the house, trying to tear everything down in a way to gain resources. Use these resources to build more toys, as well as other tools to increase efficiency in pulling this poor family's house apart. Features Available: ▼ Hiring Toys Yep, you heard that right, with the amount of room in this household, there are so many toys that would be willing to work for you; each having their own abilities and skills, different from the default builders. ▼ Influence What is the point in destroying a household if no toy notices? Well, no need to worry, the toys in each room notice. Each object destroyed out of the overall amount in the room increases your influence on the surrounding toys. Depending on the toy'…