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The Drain

The Drain Steam news

Hatokuma Games | Sep 19, 2025 | game

Released

0players observed · 25 September 2026 - 00:22:57 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

The Drain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews18
  • Release dateSep 19, 2025
  • DeveloperHatokuma Games
  • PublisherHatokuma Games

Genres: Action, Indie, Early Access

Company pages: Developer: Hatokuma GamesPublisher: Hatokuma Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Drain Steam news

The Drain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hotfix 0.2.13 - 17 April 2026

    we squashed a bug we squashed it good

  • Minor Update 0.2.12 - 16 April 2026

    Tentacle adjustments: Several tentacles have had their scaling brought back in line as it was still getting out of control. Glass Cannon Head Fix: The Glass Cannon head had a 10% increase on special attack after upgrading at Tally’s, which spiraled everything out of control. This has been corrected to the intended value. Greed Gremlin Gold Carry adjustment: Gold carry amount with Greed Gremlin has been reduced by 50. Total is now 200. Beach Collider Fix: Adjusted colliders at the beach so the axe no longer flies off and disappears occasionally. Weapon Bug Fix: Fixed a bug where weapons could stop working during daytime when dodge rolling into an attack. Chopsticks Laser Adjustment: Chopsticks laser now deals more damage per tick, but the tick speed is slower. Ripping the laser through enemies should feel much better now, rather than having to always hold it in place for damage. The prev…

  • Hotfix 0.2.10 and 0.2.11 - 13 April 2026

    Fixed some bugs

  • Minor Update 0.2.9 - 13 April 2026

    Fixed some UI issues

  • Minor Update 0.2.8 - 13 April 2026

    Killed some bugs Improved game balance

  • Minor Update 0.2.7 - 10 April 2026

    The spawn now slows down enemies Reaping Henry now gives 10 soulcoins Blue kiss, bat rats has been made less dangerous Kaisa gifts slightly adjusted Added a new item to the TV shop Added a new variable: Increase armor value on wearables Birds on the beach behave better Fixed some bugs

  • Update 0.2.6 - 9 April 2026

    Enemy affixes have changed drastically. Instead of having them stack until the end, there are now 1-2 affixes randomized each night depending on what difficulty level you play. This way you can plan better for what is to come. A new wearable bandana has been added to the vending machine that decreases your dodge cooldown. This patch has many nerfs and balance changes as it was possible to pretty much break the game earlier. A huge thanks for all the detailed feedback on the discord!Knives reworked: Projectile upgrades removed. Instead the upgrade makes enemies bleed out twice as fast. AoE projectiles removed. New effect: Bleeding enemies reduce knife charge-up timeTally's End (Head Upgrade System): Reworked system. Instead of flat upgrades, it now increases upgrade potential for later improvementsVarious bug fixes and balance changes

  • Minor Update 0.2.5 - 9 April 2026

    Fixed some minor bugs

  • Minor Update 0.2.4 - 31 March 2026

    Balanced Chopsticks weapon (was way out of control) Balanced Glass Cannon body Clarified Vending machine UI Various minor balance fixes Fixed some bugs

  • Minor Update 0.2.3 - 20 March 2026

    Hunger System Improvements Get bonus points for completing a round faster Bonus points increased for higher hunger levels Higher quality corpses give more points Balance Changes Minor nerf on Ratsaw Adjusted upgrade cost for tentacles Minor UI and flow improvements Some minor bug fixes

  • Big Update: Early Access 0.2.0! - 17 March 2026

    The Drain 0.2.0 Early Access Update (Previously Kaisa: Resurrection)Hello everybody!Holy crap, we have been working hard! Today we're releasing 0.2.0, probably our biggest update yet. A lot has changed, even the name of the game!New stuff!(Slight spoiler warning) Tally's Upgrade System, OverhauledThe upgrade system has been rebuilt from the ground up. Instead of buying randomized upgrades, you now directly upgrade the body parts you selected before being birthed.The old system made upgrades feel disconnected from your actual body. We think this version makes finding body parts and upgrading them much more fun, just the way it should be. We have been having a lot of fun playtesting and there is much more to come! Body Parts, Now Condition-BasedWe have added and changed a lot of the body parts for the better. Body parts used to be mostly stat increases. That felt like something was missin…

  • Playtest Now Open: New Upgrade System! - 3 March 2026

    Hello!We're excited to announce that our short playtest is now live!For the last couple of months we have been working on some big changes and improvements.There are so many new things that we felt a playtest was necessary before we release the new early access update.What we're testing right now:Completely rebuilt upgrade systemNew conditional based playstyles from bodypartsSynergy between body parts and upgradesGeneral stability & bug hunting while using the new systemHow to join the playtest:Head to the Kaisa: Resurrection store pageFind the "Playtest" button and signup! (we will let you in as soon as possible)We especially want to hear:Does the upgrade system feel satisfying / addictive?Are choices meaningful or do some upgrades feel mandatory / useless?Pacing, too fast / too slow to get powerful?Any bugs, crashes, UI confusion, or weird interactionsGeneral vibes: "this makes me wan…

  • Hotfix 0.1.8 - 8 January 2026

    Fixed some minor bugs

  • Update 0.1.7 - 7 January 2026

    Hello and Happy New Year! We are back from our time off, and here is a small update. Changes Alley door unlocked by default: Starting a new game no longer requires the key for the alley. The attic key is still required. New Tally upgrades: Added 4 new “Fierceness” upgrades 2 for the Axe 2 for the Knives We have probably done another million tiny tweaks but our brain juices does not recall.

  • Hotfix 0.1.6 - 8 December 2025

    Balanced enemies Fixed some bugs Tweaked some enemy sets

  • Update 0.1.5 - 2 December 2025

    This is a bit of a strange update. We have spent a lot of time making sure the new demo works well, but now we are very happy to go full force ahead on the Early Access version again.Here is what is new in this build:31 achievements to start with. More will come later.New leaderboard for when you have unlocked the randomization mode.Right now it is very simple. The fastest time to clear Round 8 wins. You can see the top time and your name on the small display where the phone used to be in the main room. This will be expanded and improved later.A secret boss you can meet if you kill an Old Man Rat. (So, not that secret.)Lots of balance and small tweaks across the game.New UI buttons for ink and ability.Status effects on the main health bar.Fire, poisoned and other effects now show up clearly so you can see what is happening to you at a glance.We have reactivated the demo for the game.

  • Hotfix 0.1.4 - 14 October 2025

    :ladybug: Bug Fixes Fixed an audio issue where an enemy attack could cut off or “clip” the background music. This should now be resolved and sound transitions should work properly. :gear: Miscellaneous Spawn’s attacks have been visually toned down for better clarity during combat. Small blue Carnage enemies have been tweaked to improve balance and pacing.

  • Patch 0.1.3 - Now playable on Mac! - 11 October 2025

    Hey everyone! This update we have mainly focused on stability, balance, and getting the Mac version up and running. Major changesMac version:The game is now fully compatible with macOS!Balance changesFreeze Head:The Freeze Head was completely overpowered and could break the game. It’s been reworked and should now behave as intended (and hopefully still be fun).Numerous small tweaks have been made to enemies, progression, and general balance across the board.Bug fixesGame engine update:We were forced to update our game engine due to a critical security change. Doing this mid-development can cause all kinds of strange issues (and it did), but we’ve hunted them down and fixed everything we could find.Fixed countless oddities introduced by the engine update.Other small improvements and optimizations.- After this upcoming updates will focus more on new content!

  • Minor Patch 0.1.2 - 2 October 2025

    Curse of the Oldman Rat now correctly applies a health debuff in percentage

  • Minor Patch 0.1.1 - 2 October 2025

    Fixed some minor bugs Made some balancing tweaks

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 2026Hotfix 0.2.131830163047261375
216 April 2026Minor Update 0.2.121830163047257038
313 April 2026Hotfix 0.2.10 and 0.2.111829528821315963
413 April 2026Minor Update 0.2.91829528821314959
513 April 2026Minor Update 0.2.81829528821314842
610 April 2026Minor Update 0.2.71829528821309937
79 April 2026Minor Update 0.2.51829528821306491
831 March 2026Minor Update 0.2.41828441623111867
920 March 2026Minor Update 0.2.31827626365757127
108 January 2026Hotfix 0.1.81821288646578124
117 January 2026Update 0.1.71821288646576694
128 December 2025Hotfix 0.1.61818118366182733
1314 October 2025Hotfix 0.1.41813041031363511
142 October 2025Minor Patch 0.1.21811772772485992
152 October 2025Minor Patch 0.1.11811772772473959
161 October 2025Patch 0.1.0 - Curse of the Old Man Rat1811772772441445
1725 September 2025Minor update1811772772242408
1824 September 2025Minor bugfix1811772772212276
1924 September 2025Minor fixes1811772772209903
2023 September 2025Minor update1811138915550140

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