- Patch 0.9.6 - 5 April 2024
- added Bounty Rifle weapon - added Sprinkler weapon - fixed various bugs with the level up cards including keyboard/controller navigation - fixed wrong material when loading main menu (rare) - tweaked big upgrade visuals - game should work and look better on ultra wide setups but only experimental, will be fixed in a later patch - adjusted some traits that had missing effects - trait collection now give 1/2/3 of their respective attributes depending on their rarity (stars). Later update will fix the gui to reflect this
- Patch 0.9.5 - 30 March 2024
- various unlock tweaks, most are easier to get now - removed portal unlocks - scythe and frozen orb unlock fixed - weapon/item upgrade preview w/ Machine Gun - new weapon "beta": Black Hole - traits now generally exist in all rarities - tweaked trait appearence
- Patch 0.9.4 - 6 February 2024
- dungeon crit now resets on dungeon exit - fixed rare error when selecting multiple traits - improved tutorial gui and added hints - reset "prototype" machine gun behaviour
- Patch 0.9.3 - 5 February 2024
0.9.3 - fixed heavy arsenal - fixed shadows in dungeons - crates moved to tracked - gold moved to tracked - fixed controller/keyboard in level up gui when
- Patch notes v. 0.9.2 - 3 February 2024
- fixed bane crate explosion triggering from bullets - fixed start menu unable to start game w/ controller - fixed start buttons displaying the wrong input icon - fixed desert biome unlock, wrong direction - some gui sounds have been changed - at the end of level, there is some cleanup which should hopefully make it much clearer - teleporters are closed until enemies are removed - difficulty completed now correctly saved - improved text when finishing the level
- Patch Notes for 0.9.1 - 3 February 2024
- fixed main menu gui - added new trait gui category buttons - fixed problem with crate unlock - fixed heavy metal unlock - fixed difficulty gui buttons
- Patch 0.9 Release - 2 February 2024
Patch 0.9 Welcome to the next update for Robot Revolt, patch 0.9. Originally intended as two seperate patches, a halloween update was rolled together with a feature update. We hope you enjoy! Our next patch (Coming Soon TM) will focus on reworking items and weapons, including added new ones. We feel like the game is finally getting close to a solid base from which to expand upon. Highlights - new map progression added (final, we promise!) - added difficulty, first 5 are available, more coming in further patches - reworked unlock system (for example the market is something you unlock) - new biome - attributes are rebalanced, simpler to understand but stronger - added new transition screen - added screenshake (can soon be disabled in options) - knockback reworked, should be much more reliable now - added new sound tracks and removed some old ones New Map Progression: Portals Above certain…
- 1 Year Anniversary - 22 January 2024
Happy Anniversary and a happy new year! Phew, 1 year is a long time. It has been a hectic year and unfortunately we haven't had time to work as much as we wanted. A lot of stuff was delayed and sometimes we were too silent about it, sorry! Even today should have been a relatively large patch we have been trying to finish. We have a lot of ideas and unfortunately the game didn't go as well as we hoped. We still intend to finish most of our ideas but in a lesser capacity. Over the next months (no specifics ːsteamhappyː) we will release updates featuring some of the tweaks and changes we have been working on: New map progression system: portals Re-worked items and weapons, bigger upgrades at level 4 and 8 Remove diskette unlock shop in favor of a "star" system, earn stars and unlock new stuff Unique vehicle traits which can be unlocked for other vehicles by getting three (tbd) stars New en…
- 0.8.1 hot fix - 30 June 2023
- fixed agility pickup not giving agility - removed finish line mechanic (will come back later) - stat display should now update instantly
- Patch 0.8 - 29 June 2023
Welcome to patch 0.8 Compared to the last two patches, this one is rather small. - Random Biomes on each playthrough inlcuding new "desert" biome - Enemies have been tweaked to better match the genre, 50% more enemies, 50% less speed - New Spiderling behaviour: They will jump and attach to you. - New Specialist behaviour: Jetpack around and spawn towers We currently have an increase in time to spend on the game so expect some major updates during the summer. We hope to have 0.9 ready soon. Also, the summer sale will be the last chance to get the game cheaply. In patch 0.10 after the summer sale the game will increase in price to around 6 dollars (depending on region). Patch 0.10 will also most likely be the last major patch before the final release (with a lot of goodies also). Unfortunately we feel the game didn't really hit its stride and will be moving on after implementing most of o…
- Patch 0.7.2 - 3 May 2023
- zombots in dungeons now scale twice as fast - removed physics from pickups, should fix most issues - corrected upgrade for shotgun from "pierce" to "knockback" - added upgrade to heavy metal to increase "reverse time" - trait loot window no longer throws nullref error (breaking the game) - tweaked colliders to prevent enemies from getting stuck on them - fixed knockback - added a delete save function. The old save will be saved as .old. To delete your save click and hold with your mouse, on the version number in the options menu!
- 0.7.1 - 30 April 2023
- fixed market not working correctly - enabled new pickups correctly (stat books, map and super magnet) - updated options menu to similar tab interface - greatly increases health for boss (15.000 -> 75.000) - fixed projectiles in factories - fixed shadows
- Update 0.7 Launch - 30 April 2023
Finally, patch 0.7 is here! It is finally here, took a lot of work and we hope you like it! The headlines: Controller Support added (keyboard also!) Auto-aim added to all weapons (manual mode can be toggled) The Ice, EMP and Fire elemental statuses have been implemented Rebalanced game, no difficulties, more enemies New textures and colors 3 new weapons and 2 new items 2 new vehicles Various gameplay tweaks A beta boss fight Controller support has been added! It should work fully but unfortunately none of us regularly use a controller and we had to improvise :) We really would like your feedback to get this into proper working order. For now we consider this to be in beta. Auto-aim options added. By default all weapons are now auto-aim. Some weapons can be toggled to use manual aim in the pause-menu. The default behaviour can be changed in options. Elemental statuses implemented, fire d…
- 0.7 Preview - 17 April 2023
Just a small update to let people know we are still hard at work on the game and the next patch: 0.7. Here is a small preview what is coming soon: full controller support (beta) toggle auto-aim for individual weapons better vehicle individualization two new vehicles three new weapons two new items more color :) a whole bunch of balance and tweaks Life has a habit of getting in the way and due to sickness, not as much work was done as hoped. We are now back on track and hopefully (knock on wood!) 0.7 will arrive this weekend with a lot of exciting changes. Thanks for your patience and support. Also, here is a small teaser of one of the weapons:
- Patch 0.6.2 - 6 March 2023
Small quick fixes: - Machine Gun "count" upgrade removed limit of 3 - Traps now stop when a factory is cleared - You keep all traits if you win - Small balance changes
- Update Notes 6.1 - 4 March 2023
Quick patch with some changes: Achievements have been enabled Elite system activated (enemies now appear as elites sometimes) Added stat up purchase to Memnon's Market Traits can now be unequipped Various small fixes and tweaks! Thanks for playing, we hope you enjoy these changes :)
- New Update 0.6 - 2 March 2023
PATCH NOTES 0.6 Unlocks Added - Unlocks have been added. They can be purchased in the main menu for diskettes found ingame. They include new vehicles, items and weapon. Quite few items and weapons previously available have been locked but we're are sure that you will get them again soon. Traits Added - Traits have been added. They can be found in dungeons and include various powerful passive effects as well as increases to strength, agility, intellect and luck. - Traits are looted from dungeons but at the end of the game you must choose which to keep. - Traits can be ranked up which increases the attributes granted. Level generation - A new level system has been made. - Instead of choosing specific levels it is now randomized. - Difficulty can be selected at the beginning. Rare and beyond traits drop from higher difficulties. Various tweaks and fixes - Rebalanced health and damage value…
- New Update - 25 January 2023
PATCH NOTES 0.5.1a Usability Improvements - added a small ingame tutorial on controls and purpose in the game - tech cards / draft now show more clearly their type and if they are new or an upgrade - upgrade "ranks" are shown on each upgrade - the difficulty will now ramp up more gradually - added custom cursor - some colors were made lighter to not appear "inactive" - type of aim for weapon has been added to description - changed fire rate and reload for clearer meaning - tooltips added to stats Weapons - EMP Aura has been reworked, new version is more reliable - fixed railgun hitting the same enemy multiple times - ground Spear spawns and despawns correctly and has aoe - all weapons tweaked Items - recycler will now have a chance to drop health kits directly instead of convert Enemies - ranged enemies now correctly implement their range - enemies will try and "unstuck" themselves from…
- Launched! - 21 January 2023
Hello and welcome to the launch of Robot Revolt. After missing the original launch date of the 13th of January we are finally ready to release the game in a very early access version. It took a week of grueling effort to get the game into state that we believe is a great starting point for it. As it stands, the game is very barebones but includes the essentials for getting a feel of how we want the game to be. In the next couple of weeks - besides a lot of tweaks and rebalances - we are focusing on adding in a couple of big features we decided to leave out. The first of which will be the unlock and trait system, the foundation for the overall meta progression in game. A key part in Robot Revolt will be to clear factories and loot rare traits. Traits give access to basic stats and exciting abilities, allowing you to greatly customize your experience. Stay tuned for a more detailed post a…