- Very minor credits edit - 24 April 2026
A very minor update to the credits to more accurately represent the text-to-speech voices used in the game. I didn't want anyone thinking that the game used GenAI for the constructor (robot) voices now that those have become a major talking point in gaming. Spoilers: It doesn't. The voices in this game are simply heavily edited old school text-to-speech systems from the era before GenAI plagued the industry.
- 1.1.12 - 18 September 2024
Additions and Changes: Slightly changed the Helmet hat model. Tweaked the Glide ability to be slightly more lenient when holding a few blocks. Bugs Fixed: Adjusted an accidentally misplaced object in the Gallery Planetarium. Fixed a typo in the Records menu. Fixed a bug where the lighting in a certain deep area could be unintentionally bright under certain circumstances. Fixed a bug where portable checkpoint flags found in the Gallery were still able to be picked up after already collecting them. Fixed a bug where the entrance to the Gallery Planetarium could be locked shut if the player teleports inside rather than enters normally.
- 1.1.11 - 12 June 2024
Bugs Fixed: Fixed a bug where active checkpoints didn’t change color to match yours if you changed it in the menu. Fixed a bug where one of the Gallery planetarium rooms was not set up correctly. Fixed some slightly incorrectly placed lava in a pipe. Fixed a bug where Toluti would sometimes not spawn outside Gates after completion even if he was with you when you entered. He’ll now be waiting for your return as intended. Altered the behavior of some launchpads to prevent a possible launch bug that sent the player much too far. Altered the material physics of ice picks to hopefully prevent accidental launches. Oops!
- 1.1.10 - 15 May 2024
Additions and Changes: Tweaked some geometry in the Planetarium of the Gallery. Moved a block that was wedged inside a wood plank, resulting in getting stuck when picking it up. Slowed the speed of an archivist robot. Increased the size of certain ice cubes. Added a reward for scoring at basketball in the Gallery. Added bread. Bugs Fixed: Fixed a bug where “Record Height” was not being saved when respawning from a checkpoint. It was only saving upon hitting a new checkpoint. It now saves properly at all times. Fixed a bug that was causing the skylight to not update until the end of weather transitions. It’s now much smoother as intended.
- 1.1.09 - 11 May 2024
Minor Fixes Bugs Fixed: Fixed a bug where an old glowing asset was visible in a dark place where it shouldn’t be. Fixed a but where a line of text was white when it should have been black. Removed an unintentional floating coral disc in the distant sky.
- Patch 1.1.07 - 18 April 2024
Additions and Changes: Added a save data backup system. Every time you quit the game from the main menu, the game will save a backup version of your save data. In the event of data corruption due to power loss or other unexpected happenings, the game will detect the corruption and auto-restore from the backup save data. This change will not negatively affect existing save data.
- Minor Hotfix - 4 April 2024
Just tweaking a glowing material that was not, in fact, glowing.
- 1.1.06 - 28 March 2024
Additions and Changes: Added an additional ice pick somewhere. Adjusted a few minor geometry placements in one of the upper areas. Bugs Fixed: Tweaked a music zone in a higher area that would sometimes stop playing the correct song if you went off the path a little bit. Tweaked a weather zone in a higher area that would sometimes be triggered incorrectly. Fixed a bug that caused Toluti to speak when he shouldn’t after a certain event.
- 1.1.05 - 26 January 2024
Additions and Changes: Added a few easter eggs as a homage to a few players that have helped report bugs and make the game better. Find them in the Gallery shop. Renamed “Wizard” hat to “Occult” hat. Replaced a few hidden blocks with memory blocks in a few places. Adjusted some geometry just before entering the Cinders of Xorash to make a previously skippable ability now more essential for progression. Adjusted some geometry in the Cinders of Xorash. Adjusted some geometry just before entering the Xugan Caverns area. Adjusted the sound made by Crawlers when picked up to be less misleading. Also much less annoying. It was too much. Added a few more things that are affected by memory. Bugs Fixed: Fixed a bug where an angled elevator would snap into the correct position upon activation, which could lead to launching the Ocnus off it. Fixed a bug where the title card when first reaching one…
- 1.1.04 - 24 January 2024
Additions and Changes: Restored a bit of content that was cut from the game before release. I decided that I wanted it in the game after all. It’s only accessible after you’ve beaten the game as well as contained . Find it at the peak, it might be worth a visit. Added some additional visual flair to the area travelled to late in the game. Added an additional room to the Gallery, below the Elemental Orb exhibit. Added some additional water pools throughout the climb. Added some new bushes to a few biomes. Improved hanging bush visuals slightly. Improved vine visuals and added more vines. Increased the size of the small white flowers. Also added some yellow ones. Added some extra dirt/rock shapes to the bottoms of some larger islands in the tower. Added an elevator near the start of the game shortly after the first wooden tower. Adjusted 2 of the shortcut gem blocks to be more useful. Add…
- 1.1.03 - 18 January 2024
Additions and Changes: Slightly optimized the post-processing materials used to make the camera rain distortion so they don’t use resources in the background when not active. Bugs Fixed: Fixed a bug where unlocking a certain ability last did not grant the Research Complete achievement. It now will, and the game will double check this upon loading into the climb for anyone that this affected. Fixed a bug where a certain NPC in the Gallery would not randomly move around as intended. They now show up in random locations each time you go to the Gallery. Fixed a bug where the Completion text on a certain door in the Gallery remained visible even after opening the door.
- 1.1.02 - 17 January 2024
Additions and Changes: Added a Render Distance setting to the options menu. Lowering it won’t do much on newer computers, but older hardware may benefit from lower distances. Slightly optimized all materials to run about 5-10% faster by removing unnecessary/unused features. Significantly optimized most translucent materials (especially water!) which should improve the performance of those materials by 30-40%. This will have more of an impact on older GPUs. Bugs Fixed: Fixed a bug in the “Launchers” challenge where the end flag collision box was raised too high off the ground, making it very hard to complete. Fixed a bug where the torii gate in one of the main menu themes was not functioning as intended.
- 1.1.01 - 14 January 2024
Additions and Changes: Added some environmental support pillars/stones below the Toluti Trials starting area. No purpose, just aesthetic. Bugs Fixed: Fixed a bug where the arm used to attach the elevator activation crystal to new elevators did not match the players Ocnus color properly. Fixed a bug where the squishing sound watermelons make upon breaking could be heard from any distance. Fixed a bug where the “Use Abilites” Idea for the Toluti Trials was not working as intended. Fixed a bug where the Toluti Trials gate near the top of the climb counted towards the tracker as an undiscovered item. It no longer pings. Fixed a bug where exiting to the main menu after finishing the first Toluti Trial and then doing a trial from the menu without first quitting the game would cause the abandon gate button to return you to the main level instead of the menu. It now properly updates and knows w…
- 1.1.0 - The Toluti Trials - 14 January 2024
The Toluti Trials: Added a new game mode called The Toluti Trials, which is unlockable by completing Toluti’s new questline. This mode is a semi-procedurally generated sandbox climbing challenge, with many randomized elements including which blocks you can use, weather, height, hazards, and many more. Most of these randomization settings can be tweaked to your liking in the menu. These trials contain unique hazards, blocks, and biomes that can only be found in this experimental zone. As you progress, you will find Inspiration. Once you earn enough Inspiration, it can becomes an Idea, unlocking new features for the mode and elsewhere. Additions and Changes: Added a small new questline with the constructor head Toluti. You can access this once you have brought him high enough with you on your climb. Gave Toluti some additional dialogue near a few key locations. Added held block count to t…
- 1.0.15.1 - Hotfix - 8 January 2024
Just a quick hotfix to replace a paint pool that was accidentally removed in preparation for future content. Oops! Sorry to all you color collectors out there!
- 1.0.15 - 6 January 2024
Additions and Changes: Changed the order of Additions and Bugfixes in the patch notes. Makes more sense to talk about the new before talking about the fixed bugs. This is not, in fact, relevant to the game in any way. Added a few more seasonal props and moved some around. Strange monoliths have appeared throughout the climb, carved with old blueprints and maps. They point to something… deeper. Adjusted the warning text around the to reflect changes in the state of the world once it has been interacted with. Bugs Fixed: Fixed a bug where the Screen Effects option in the settings menu was not applying properly on level load. It now properly applies your saved settings. Further optimized the weather zone transitions. There should be a bit less stuttering now when moving between regions. Fixed a bug where completing the final Gate challenge was not saving correctly. This had no bearing on g…
- 1.0.14 Hotfix - 4 January 2024
Fixed a major oversight where a debug feature was left enabled, causing the player to warp to a specific location on load. Oops!
- 1.0.14 - 4 January 2024
Bugs Fixed: Fixed a minor UI bug where the displayed max blocks would only increase by 1 rather than 3 when placing an elemental orb correctly. It was saving the +3 increase, but was not displaying it correctly on the HUD until the level was reloaded. It now works as intended. Fixed a bug where all elevators in the Gallery were incorrectly scaled and not functioning properly. Must have accidentally broken them in a previous update… Oops! Additions and Changes: Added an option to disable Screen Effects. This is mainly for the raindrop HUD effect. Things that are directly designed to… hinder your progress… will still be visible. Added some seasonal decorations. These are mainly cosmetic. These will change based on your system time. I will likely add more of these later because seasonal changes are fun, these are kind of just a test of the idea. Added a new NPC, who can be found on a new i…
- 1.0.13 - 28 December 2023
Bugs Fixed: Fixed a bug where the Ocnus Capsule from the opening cutscene would remain visible when loading in from a level. Fixed a bug where dice blocks would not actually roll as intended. Additions and Changes: Added a shortcut plank on the rooftop by the wind elemental orb leading to the nearest checkpoint. Increased the speed of an elevator that was moving too slowly. Added a few more blocks (on lower difficulties) to the early parts of the Cathedral area.
- 1.0.12 - 7 December 2023
Just a small one this time. Bugs Fixed: Fixed a bug where the decode ability would not blast the Ocnus at full force when detonated while attached. Additions and Changes: Added a fading animation to incomplete print blocks when destroyed with the decode ability. Reduced the volume of the dynamite pickup block fuse sound considerably. It was a bit ridiculous.