- Lost Paws 1.1.0b - 1 April 2026
Add file sync feature; update Load UI for manual add/delete/replace of save files Fix File Load issue when trying to load invalid file data
- Lost Paws 1.1.0a - 22 March 2026
Fixed inventory wearable item bug which originally caused wearable items to have a large delay to visually appear Significantly improved dog stealth and escape mechanics while on slides within the Government District Fixed a bug that caused 21:9 ratio screens to have partially clipped text when conversing near a major apartment
- Lost Paws Update 1.1.0 (Markers, Crowds, Escapes & More) - 17 March 2026
Hello everyone!In our continuing quest to further improve Lost Paw's game experience, we've been hard at work polishing, improving, and enhancing the game from all angles. Now, with our canine's seal of approval, we return to you all presenting our latest additions to the game. Introducing update 1.1.0, with augmented Mission Icons, New crowd behaviors, and much more!Improved Mini-Map MarkersIn an effort to add greater visual clarity, we've been working on an ongoing process to upgrade all of the HUD elements found within the game. One of our desired goals was to make it so that even at a glance, the player would be able to understand where interesting locations or important main quests were located on the map. Originally, this was all done via the Menu-Hub found within the game, but we've since determined that additional indicators would be more ideal, so that even without pressing any…
- Lost Paws Update 1.0.9 (Compass, Crafting & More) - 25 January 2026
Hello everyone!Following the end of the winter holiday, we've been hard at work preparing our next big round of improvements to the game. Introducing update 1.0.9, with a NSEW Compass, Special Event enhancements, and a few bug fixes!NSEW Compass for The World MapThroughout the course of Lost Paws, many a friend or foe within the game gave reference to various locations, often using such terms as "Go north," or "Go bother someone else", and phrases to the like. To that end, we realized it would be helpful to directly show via the GUI just where exactly these directions were in relation to the game world. With this thought in mind, we set out to showcase such details on the world map, and the following results were born.Here is an example of what The World Map looks like now with its newly added compassSpecial Events EnhancementWithin the world of Lost Paws, there are various unusual inci…
- Lost Paws 1.0.9 - 23 January 2026
Add direction indicator on World Map (N-S-E-W) Update Points of Interest on World Map Update Help & Rumor text for Cat Traders - include direction indication Update skills Fur Growth Elixir, Scarlet Tablet, Overwatch Medicine Add new UFO target locations & update item spawn process in Government District Add custom sounds for generic NPCs for dog bonk interactions Improve distribution of Crowd NPC types between Ostrich Island and city scenes Minor bug fixes
- Lost Paws Update 1.0.8 (Map & Sounds Overhaul) - 17 December 2025
Hello everyone!Though times may pass, and seasons change, our favorite canine returns once again. Presenting update 1.0.8, with a World Map Overhaul, many Sound Improvements, and a few bug fixes to boot!Enhanced World MapOur previous map, despite all its glory, ran into a problem most disagreeable. This issue concerned barricades (and maybe a few misplaced happy little trees). It had come to our attention that the players yearned for greater visual clarity on their maps, and clearly our advanced GPS systems just weren't cutting it. So we went back to the drawing board, for the maps clearly needed to update for major obstructions along our wayward dog's journey, much like internet maps informing you of your impeding doom up ahead on a roadway.Here is an example of what the World Map looks like now when you're starting out fresh-facedHere is an example of what the World Map looks like now…
- Lost Paws 1.0.8 - 16 December 2025
Add new sounds for crowd responses to dog bark & bonk. Add custom sound for mansion card & cabal boss card pickup. Fix Ostrich Island warehouse key operation (cannot be traded or deleted until used). Adjust Beaver Town "baggie" trade item to make it easier to find.
- Lost Paws 1.0.7 - 2 December 2025
World Map update to show mission barricades status Cat Trader UI Sell tab sync with Inventory UI Options UI audio slider adjustment for controller
- Lost Paws 1.0.6 Update Notes - 11 November 2025
Improved German Shepherd appearance in Main Menu and End-Scene Government District MegaStore both arches at parking lot appear to be slightly floating Government District Megastore had an interior door that had no collider Added modified license plate to crashed jeep near Beaver Town Reduced radius of Ostrich Island Cat Trader cutscene start to prevent happening outside dais
- Lost Paws 1.0 Is Now Out!🐕 - 10 November 2025
Hi everyone!The best day for dog-based technology has finally arrived! Lost Paws 1.0 is now up and running with a new dog, a new island, a finished story, and so much more. Everyone here is so hyped to finally share the full experience with you all! To celebrate, the game will be 50% off during Animal Fest.You can pick up the game here:https://store.steampowered.com/app/2027590/Lost_Paws/Let's get into the details!A Brand New DogLet's get started with a new star to the show! Our new dog can sit, pee, breathe fire, and cause mayhem with the best of them and look cool while doing it. The dog is fully compatible with every wearable and action in the game. As with the other dogs, this one is available from the dog selection panel when starting a new game.Look who is ready for a big adventure:This bold adventurer was chosen due to a mix of quality reasons as well as a desire to have differen…
- 1.0.5 Change log - 10 November 2025
Here are some other noteworthy things in this update: Add a new dog to choose from Add Ostrich Island to the game Complete the game's story Changed barking behavior with all NPCs. NPCs now respond to barking based on their personalities and how many times barked. Enhanced story NPC interactions including reactions to attacks Upgraded people spawners in Beaver town Added a revamped map of the Lost Paws world Improved stability for spawners and saves Improved text localization and much much more!
- Lost Paws Autumn Sale and Updates - 29 September 2025
Hi everyone!Got lots of stuff for today including the latest sale, recent updates to the game, and full release progress and changes. Let's get into it!Lost Paws Fall SaleThe Steam Autumn Sale is now live and kicking with dog-fueled action! Lost Paws will be 40% off during the sale. This sale also serves as a kind of farewell to Lost Paws being in early access as this will be the last time that the game is discounted before full release. You can read more about that and the upcoming changes below, but if you want to pick up the game feel free to click on this link.Full Controller Support and Steam Deck UpdateThe latest round of updates exists for one main purpose, and that is to have full controller support for Xbox styled controllers! In the past, controllers for the game sorta worked, but it was a little wonky. This made us go back to the drawing board and redesign the controller sche…
- Lost Paws v0.9.5 updates - 9 September 2025
Overhauled entire controller scheme to be more in line with modern controller standards Added a controller specific action wheel for various non-combat behaviors Fixed a bug involving unmapped Wearable Skills not generating audio feedback Implemented HUD display icons for RPG Skills 1-4 for Controller and KB+M Fixed some funky elevation interaction between a certain boss and a canine friend Improved collision detection on some buildings that were disrespecting the laws of physics Made a certain Donut NPC more consistent about what they wanted from the player character
- Lost Paws Update 0.9.4 (Controllers & More) - 30 July 2025
Hello everyone!We return to you now from our on-site facility with some spicy controller changes and much more. Introducing update 0.9.4, with a Controller HUD overhaul, various optimizations, and plenty of bug fixes!Improved Controller HUDAfter our previous facility disappeared under decidedly mysterious circumstances, we decided that this must have been concretely connected with a lack of different visual elements between keyboard versus controller usage. To that end, we mathematically derived that many MANY more controller icons were needed to improve this element in the game, and after several sleepless PNGs, we evolved our controller visuals to be much clearer than before.Here is an example of what an interaction with a Dog Lover looks like with Keyboard + MouseHere is what it looks like now when you plug-in and utilize a controller for the same set of actionsOptimized Grass Models…
- Lost Paws 0.9.4 - 30 July 2025
See full details in our Steam Story dated 7/30/2025
- Lost Paws Update 0.9.1 (RPG Upgrades) - 9 July 2025
Hello everyone!Long has it been written our wayward dog was destined for greatness. Now with the uncovering of these patch notes, all our canines shall finally reclaim their birthright. Introducing update 0.9.1, with brand new Skills, Multiple save load, and much more!New RPG SkillsEnter the complete RPG Skill Tree!Natural CamouflageFinishing out our left most RPG skill path is a power most discreet and sneaky. For those of you feeling most aloof, Natural Camouflage allows our favorite dog to fade out of existence (just like me), and avoid detection from *almost all enemies in the game. Even if you are detected, activating this ability will cause the majority of enemies to lose sight of you, and give up their pursuit.Contact HitmanFor the middle RPG skill path, we concluded that our canine could use a bit more firepower. Thanks to the Cat Trader's aggressive teaching techniques, this do…
- Lost Paws Summer Sale 2025 and Update Inbound! - 26 June 2025
Hello Everyone! We're back and here to announce that Lost Paws will be on sale for 40% off during the Steam Summer Sale!If you haven't had the chance yet to experience some dog-based antics, the Steam Summer Sale is a great time to do so. Pick it up for yourself or a friend here: Major Update TeaserAlongside the glorious discounts of the summer sale, our canine companion will be back soon with some new skills and quality of life features. Expect some cool new moves, multiple saves, bug fixes, and much more when the update launches! Thanks for tuning in and we hope you enjoy the coming sale and the upcoming update!
- Lost Paws 0.9.0 Is Out Now! - 12 May 2025
Hello everyone! The Lost Paws 0.9.0, the big performance update, is now up and running! This update makes a bunch of changes to improve performance across all computers and enhance stability to reduce FPS jumps. It also includes some minor localization and UI improvements. Lets get into it! Performance The most impactful change to the game is the breakup of the giant overworld scene into smaller scenes. While this does add a couple of loading screens into the environment, it actually reduces transit times on many computers and of course massively improves performance. We now have scenes split into the various districts of Doggo City and Beaver Town. This change vastly reduces loading times, reduces rendering costs due to less being in each scene, and most importantly reduces RAM and VRAM requirements slicing it as much as half in some cases. New transits points are now in the game which…
- Lost Paws 0.8.8 Out Now - 8 April 2025
Hello everyone! We have an update for you today! This update includes some minor improvements to performance and some localization upgrades. You can read the full change log here: Localization update for World Map Legend for better compatibility Adjusted German Skill UI text font size for Assign skill to key Reworked spawner system for items, NPCs, and traffic to reduce spawning costs Reworked various physics elements of spawned items to reduce overhead Our next update will be much bigger and focused on a massive performance improvement. You can expect it sometime later in May. Thanks for reading and see all of you then!
- Lost Paws Tips and Tricks Live-Steam - 20 March 2025
Hello everyone! We will be doing another live-stream for Lost Paws this Saturday 5PM EDT! This stream will not only show off dog shenanigans, but also we will be talking strategy and options for the Government District. If you wanted to know about some tricks stop on by! As always, we will have another dev in the chat during the live portion to answer questions so feel free to bring some. On a final note if you have the game, please consider leaving a review. Reviews help us out tremendously and would be greatly appreciated. Thanks a bunch for reading and cya then! 🐕