- Summer Patch - 3 August 2024
Hello Loopers! It's been awhile while we and shifted focus on other titles, but we wanted to push out a quality pass to Rift Loopers to give you an upgrade in sound fx, gameplay tweaks and bug fixes Check out the full details below! The Pyro is our first DLC character and is now available for purchase! Check it out here! Patch Notes Major SFX overhaul on most weapons and explosions Game mode now shows when entering map Fix to plasma dome rotation Fix to explosions giving wrong effect SMG clip increased Rocket Launcher clip increased Mobile turret CD reduced to 30 seconds Cauterize now damages enemies and heals self Other minor fixes Looking for others to play with? Join our Discord!
- Fall Patch - 6 November 2023
Hello Loopers! Happy November - With this patch we are bringing some performance optimizations, fixes and more class abilities as we prepare to start working on transitioning Rift Loopers to Xbox next year! Check out the full details below! The Pyro is our first DLC character and is now available for purchase! Check it out here! Patch Notes Ability/Explosion Performance Improved New Ability: Android - Orbital Vortex: Up to three orbs surround you and damage enemies while blocking incoming shots. New Ability: Engineer - Flying Turret: An AI-controlled turret that flies with you as you explore. New Ability: Sapper - Sticky Grenade: Grenades that stick to enemies and walls and explode on a timer. New Ability: Brute - Rage: Become invulnerable for 10 seconds. New Ability: Medic - Cauterize: New default ability for medic class, which heals friendlies in front of player New Ability: Valkyrie…
- Ability Booster Patch - 28 June 2023
Hello Loopers! This patch we are pushing out a few tweaks to gameplay, abilities, and bugfixes - Don't miss out on the new Pyro Class DLC! The Pyro is our first DLC character and is now available for purchase! Check it out here! Coming up this fall - the team is working on a new game mode: Operations Operations game mode will be more linear and objective based story missions, where players will have to work together to successfully complete the scenario. Here is a sneak peek at the first Operations Map coming up. Patch Notes Mining Laser weapon fix Fix to level up fonts Max Level bug fix Force Arc now multiplies as it travels New Sapper Weapon: Homing RPG Fix to spider hit boxes Lasers and Energy Beam now bounce off surfaces Looking for others to play with? Join our Discord!
- Ability Overhaul + Pyro DLC Class - 29 May 2023
Hello Loopers! This patch we are bringing a total overhaul on how abilities work, the menu UI, and ability mechanics as we introduce our first DLC class - The Pyro! The Pyro is our first DLC character and is now available for purchase! Check it out here! Abilities One of our goals is to release Rift Loopers on console, so we want the gameplay to feel natural on a gamepad, previously, having 4 active abilities made it awkward for current button layouts to easily aim and move while pressing abilities. So we are bringing down the number of active abilities you can learn to a max of 2 and increasing the max passive abilities to 6. We have also reverted the change to have right thumbstick control weapon fire, but, we have added an option in gameplay settings to reenable this if you want this back on! Items Items are a new feature that gives players a starting support ability, these items can…
- Giga QOL Patch - 7 May 2023
Hello Loopers! It has been an exciting couple weeks since our 1.0 release - we appreciate all the support and feedback you all have given and as such, we are pushing out some major changes and improvements to the game. Biggest change is to improving support for gamepads - the right thumbstick will now shoot your weapons as well as face your character - this allows you to take advantage of both triggers and bumpers for abilities - which should greatly improve comfortability in using lined abilities. Let us know how this feels. Another change is REMOVING the passive requirements to unlock the Ability Modifications special upgrade - after thinking about it, I was just linking them to random passives and it didn't really make sense to force players to have to take those passives - so ability unlocks will now be available when you max out the ability level (level 6). Granting ability mods ma…
- Rift Loopers 1.0 is now available! - 26 April 2023
The team and I are very excited to announce that Rift Loopers is out of early access today! I'm very proud of the team and what we have achieved in just one year, and I look forward to continuing to see where Rift Loopers goes in the future with the continued help and dedication from our amazing supporters. We could not have done it without your help! As I mentioned in the previous post, our immediate focus over the next few weeks will be on any high priority bugs but we already have plans for more content coming this summer, including more enemies, bosses, powerups and a new character! Keep sharing your ideas on the forums and discord on what you want to see for the future of Rift Loopers! Thanks again for supporting us! -Monster Tooth -Garrowshaw -Link Reincarnate Looking for others to play with? Join our Discord!
- Release Prep - 25 April 2023
Hello Loopers! We are ready to launch 1.0 tomorrow and pushing out a few final tweaks and QOL improvements. Remember its the last chance to pick up the Founder's Pack DLC for FREE! The Founder's Pack DLC will remain free until 1.0 so get it now and get bug hunting! What to expect after 1.0 We will be working the next few weeks on any high priority bugs but we already have plans for more content coming this summer, including more enemies, bosses, powerups and a new character! Keep sharing your ideas on the forums and discord on what you want to see for the future of Rift Loopers! Patch Notes Level up screen will now show current abilities and their levels Crosshair will now become invisible when gamepad is detected Player Health is now shown above characters by default - this can be hidden in options Stashes in the map now have outlines when additional outlines are turned on Friendly HUD…
- Release Annoucement Patch - 10 April 2023
Hello Loopers! Rift Loopers will be hitting 1.0 on April 26th - as a thank you for those who supported us in Early Access - pick up the Founder's Pack DLC for FREE for some exclusive skins and a boost of crystals! The Founder's Pack DLC will remain free until 1.0 so get it now and get bug hunting! Patch Notes DLC Prep Suburbs Trees no longer block projectiles Fix to Suburbs Syncing Blood Lust Client Fix Lightning Gun sounds reduced by 15% Exploder enemy tweaks Wave Mode: Enemy hitstun reduced slightly on each wave other minor fixes Looking for others to play with? Join our Discord!
- Endless Wave mode Patch - 3 April 2023
Hello Loopers! In preparation of 1.0 release (date still TBD) we are pushing out bug fixes, optimizations and a new game mode for you all to enjoy! Patch Notes New game mode: Endless Waves - survive as long as you can in the endless wave mode, with each wave getting progressively more difficult and unleashing new enemies. Earn bonus crystals for every wave you survive! Texture optimizations Fix to dodge key rebinding Suburbs bug fixes and optimizations In game pause menu improved Single Player flow improved other minor fixes... Looking for others to play with? Join our Discord!
- Pre-Release Patch - 30 March 2023
Hello Loopers! We are preparing for the 1.0 release of Rift Loopers in the next month or so, an exact date is still to be set but will be announced in the coming weeks! With 1.0 release, we have accomplished everything we set out to achieve in our EA roadmap - but this is not the end! Development will continue on Rift Loopers to bring you more content throughout the year - New Maps, Enemies, Power Ups, Abilities and more will be coming as FREE updates, but new characters will be made available only through DLC packs. As such, the price at 1.0 will remain at 4.99 USD! Have ideas for what you want to see next in Rift Loopers? Share them here or in our discord! Patch Notes Updated weapon icons New power ups available - Health Boost and Drone Strike Map selection button added to Lobby Hud Added Player indicator beneath character - can be disabled in Gameplay options Map Loading Images added…
- Power Up Patch - 14 March 2023
Hello Loopers! Introducing the Valkyrie! Buff you allies and wreck havoc with dual melee weapons! New Gameplay Mechanic: Power Ups Power ups are temporary buffs that will empower your characters while you are in a loop - some last the whole loop, while others expire with time. Some example of these are Armor Power ups which will reduce all damage for the whole match and Double Damage Power Up which doubles all your damage for 30 seconds! Power ups have a chance to be dropped from stashes! Back at base, you can purchase some power ups that effect your character the whole match, such as armor or Mobile defib which will return your character to 50% HP when you get hit with a killing blow! These are purchasable while in the lobby, are non refundable, and only last the next match, so purchase them wisely! Patch Notes Power up mechanic added Valkyrie Class added - Buff you allies and wreck ha…
- Suburban Warfare Patch - 5 March 2023
Hello Loopers! This patch bringing you the first iteration of our new suburbs map and a number of new weapons for you to unlock - check out the full detail below. Patch Notes Soulless Suburbs Map added Enemies will be highlighted in subtle red outline when near player to help with visibility new weapon icons added fix to laser weapons not destroying spore pillars laser weapons added for Soldier, Medic, Engineer and Scout - beat hard difficulty with a class to unlock! KB Movement keys are now able to be rebound Engineer turret CD reduced by 5 seconds Class bonus stats added for Scientist and Android Scout Class gets 1 second of invulnerability when using Blink ability Rain VFX improved on Urban Hell and Soulless Suburbs Looking for others to play with? Join our Discord! What's next?
- Revival Patch - 17 February 2023
Hello Loopers! Hope you all had a wonderful valentines day, we are pushing out a patch to introduce a few new mechanics, including Reviving your teammates who die during a match, a quick communication system, and updated objective pacing. Revive - How it works: When a teammate dies, a rift portal will be spawned at a random location, your surviving teammates must locate and defend this position until the revive process in complete! Dead teammates will be brought back at the current level, missing out on any chests or level gains, but back in the fight! Quick Communication - Pressing 1-4 on KBM or DPAD on controller will announce your intentions to your teammates - Moving to objective, Holding your ground, Falling Back, or requesting heals Objectives - Random objectives will now start at 1:05 on the timer and will not have a time limit. Upon completion of the current objective, you will…
- Welcome to the Desert Patch - 5 February 2023
Hello Loopers! Happy February - pushing out a few fixes for the Worm boss and our new desert map for you all to enjoy! Patch Notes Rain will sometimes appear in urban hell map Players are now invulnerable for 2 seconds after level up / chest pickup Fix to Worm Boss animations on client side New ability icons properly show when modifications are made Stim Mod fixed New Map: Desert Strike Looking for others to play with? Join our Discord! What's next?
- Winter Content Patch - 2 January 2023
Hello Loopers! For the new year we are pushing out the latest content patch! Our roadmap has also been updated to reflect where we are in development and give us extra time to hit 1.0 in first quarter of 2023 Patch Notes Normal enemy HP reduced by 10% Urban Hell map neon decorations added Forest Black site trees will now occlude to trunks which greatly improves visibility New Active Ability: Energy Burst - Unleash energy which will pierce and damage any enemy it hits, level it up to add up to 6 additional projectiles to fire. New Active Ability: Stim Pack - Recover a portion of your health over 10 seconds New Active Ability: Damage Amp - Create a zone which will amplify the damage taken by any enemy that it touches - the damage amplification is permanent and will mark them with a visual cue. New Passive Ability: Enhanced Reflexes - Gives a chance to dodge and mitigate all damage from an…
- Plasma Dome rework + extras - 27 November 2022
Patch tweaking Androids class ability and adding a few things Patch Notes Android Class ability updated: Dome will now attach to android when cast and in addition to reducing damage to friendlies, the plasma dome will now damage enemies within the dome for 5% (upgradable) of your max health every second. Buff Timers now show above your Health Laser projectile size increased Bullet and laser projectile sound fx added when hitting an enemy Turret visual for remaining time added Audio cue added when ability comes off cooldown
- November Content Patch - 23 November 2022
Hello Loopers! Novembers new content is here! Patch Notes New Class: Android - Utilizing Laser weapons which will pierce enemies and continue on, their class ability will create a Plasma Dome which reduces all enemy damage for all anyone within the sphere. Mini Boss Event added - Battle with a powerful enemy, which has a chance to trigger every 5th minute Increased visibility of damage flash Additional Forest Modules added to pool New Steam Page Art added Possible fix to Pause bug when player joins just as level up triggers Other minor fixes... Looking for others to play with? Join our Discord!
- October Content Patch - 22 October 2022
Hello Loopers! Time to experiment with some new content! Patch Notes New Class: The Scientist - Take this civilian out for some on the field training with their arsenal of experimental weaponry and powerful black hole ability! New Map: Forest Black Site - Explore the forests of Lithuania. A complex of military bases that fell less than a week after the invasion began, now hold secrets and horrors that must be seen to be believed... New Ability: Gun Run - Call in strafing gunfire and missiles to annihilate your enemies! Round timer will now show for spectators New icons for weapons while in lobby New challenges Stun VFX added Fix to Ultra graphics settings New blood VFX New rifle fire VFX Class Icons added in lobby Option to turn on local health bar for players added to options Option to auto enable outlines added to options Performance Optimizations Hotfix Fixed mod picture for gun run…
- Bug Bash Patch - 8 October 2022
Hello Loopers! Patch Notes You can now view and join games in progress as a spectator Added button for Host to force game resume when waiting for other players Notification added when player joins or leaves Lobby camera now correctly zooms back in when player leaves Silos will no longer block projectiles Trees will no longer block projectiles Biomass at edge of maps no longer occludes Several fixes to nav mesh not generating correctly Trees will now turn opaque when blocking camera Closed off thin alleys Fix to double health pack spawning on clients Fix to container VFX playing double on clients Fix to chat focus resetting whenever message is sent Fix to mines double spawning on client Melee weapons will no longer show char outline Chest reset logic improved for multiplayer Updated icons for mission notifications 2 new achievements added for new difficulties Looking for others to play w…
- Optimization Patch - 6 October 2022
Hello Loopers! Patch Notes Optimizations to enemy models & multiplayer latency Boss damage ramp up reduced, and late bosses will no longer one hit Ready status added above player name while in lobby Increased player timeout when starting match Added loading descriptions at start of map Added input help text for outlines at match start End of match results now show correct difficulty on multiplayer clients Stash now correctly upgrades Sapper class ability Fix to enemies disappearing when spectating Fix to late game enemies ignoring max enemy count Fix to spitter death animations sometimes not playing Late game spitters chest removed Fixes to abilities not firing in multiplayer when player has high latency Fix to waiting for players sometimes not removing from hud when player has high latency other minor fixes... Looking for others to play with? Join our Discord!