- 1.2.81 - 6 October 2025
Fixed CVE Fixed shader error on Haunted House Fixed incorrect ambient audio on a number of maps Improved rendering performance across the game Updated a number of shaders Updated audio profiles
- CVE-2025-59489 Fixed - 6 October 2025
Fix for CVE-2025-59489 Updated frameworks and shaders
- Update notes for 24/12 - 24 December 2024
Relatively small update! Improved AI edge cases and player detection Updated to Unity 6 Removed lengthy intro screen and replaced with splash image Updated a number of components to be compatible with Unity 6 Switched renderer for increased performance Improved player and bot animations to smooth out some situations Number of other minor bug fixes
- 1.2.58 Update! - 28 July 2024
Just a small bug fix update this week! Updated Unity Framework Fixed bug in compilation of Outline shader Updated Fog shader Tweaked kill zones on El Mondo Fixed problem when returning from a game, your cursor disappeared making it impossible to do anything!
- Tim Climpy's Warfair v1.2! - 17 July 2024
Tim Climpy is back with another set of updates! This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience! New Weapon! The HGV7. Bots are much improved. More intelligent, capable of using new weapons Steam Recording Integration! A new grenade type: Flashbang New camera movement and weapon movement Kill Assist scoring! ...and so many optimisations and bug fixes! Full Patch Notes New weapon, HGV7 a machine gun with a large magazine Added new grenade: Flashbang New grenade type: Flashbang. Its loud and flashy Added AGX tone mapping Time to aim is now much faster for improved feel New gamemod: Tiny. With every kill, get smaller! Increase fire rate of Minigun Rewrote a lot of network code to improve efficiency Added Steam Recording integration to mark things like kills and deaths on the…
- Brand new map! - 25 April 2024
This update adds a new map! Party! A small, fast paced close combat map which takes place at 2am on a rooftop club. Added new Night Party map! Updated Unity frameworks Improved range of visibility of water effects Added additional lighting to multiple maps to improve night time Performance improvements in sky rendering Optimised shader performance Improved path finding for bots Tweaked Sun and Moon lighting Fixed issues with tree textures rendering Fixed icon for engineer being the same as assault Fixed issue where volume controls were not applied to local player firing Fixed an issue where the weather/time of day would take a second to kick in when starting a map
- 1.0.24 - 3 April 2024
Bug fixes ahoy! Tweaked outline effect Improved performance on Library map Updated Unity framework Updated shaders Added stars at night time Updated Ready Player Me Integration Tweaked audio engine occlusion Reduced Bot's volume Fixed some bots spawning under the floor on El Mondo Fixed small errors with audio engine Fixed hole in library map Fixed issue where anamorphic flares were too great on candles in Library map Fixed some scopes not rendering correctly Fixed collider for spine on bots Fixed an issue where on death, a bot would show an incorrect model on limb removal Fixed an issue where bots could have their hips blown off, but without the correct effect! Fixed an issue where bullet casings would not despawn and not spawn when fired
- 1.0.21 - 23 February 2024
Updated frameworks Updated name plates above team members. Also have nameplate fade over distance Fixed and optimised some code relating to HODL gamemode Fixed some errors with Fog shader Fixed a performance regression with audio engine Fixed some issues with Ready Player Me integration Slowed vertical zip lines on tower map Fixed an issue with the text case when readying up Tweaked input popup button size Fixed an issue where on first play, snipers did not have the correct scope Fixed knife kills showing as vehicle Sniper glints no longer show in cars randomly Fixed HODL sound being played across the map, rather than locally to the capture point
- 1.0.17 - 19 January 2024
More bug fixes! Reduced volume of Helicopter, thanks to oboeshoes, I hope he can now get a better night's sleep Added further error checking to health calculations to try to stop someone having less than 0 health and becoming immortal, forever wandering our nightmares Added new map selection to play menu to avoid being quite so lost! Play menu now randomises weather, but does not randomise time - we dont all like nighttime do we? Reworked statistic tracking code to avoid stale caching issues, hopefully less times you are at a level and it doesnt let you use something! More things coming!
- 1.0.16 - 15 January 2024
Small update to fix some current bugs Changed how stats are picked up from Steam to reduce chance of items not getting unlocked correctly Fixed a hard crash when using sniper scopes on 4k+ resolution Fixed an issue where an silent exception would happen on UI buttons Updated Unity framework Small update to some shaders Fixed issue where on a player dying would cause an exception when looking for players Note, lots more bug fixes coming soon including some reworks on menus to be clear what map you are picking :D
- Out of Early Access - 8 January 2024
Out of Early Access Tim Climpy's Warfair started its journey during the Covid lockdown. Looking to pick back up some indoor hobbies I started back developing games. (When I was 15 i used to mod Quake/Duke3D and was a map designer with a couple of released store games in the late 90s). I was after creating something fun to play with friends, and so came Tim Climpy's Warfair. A competitive round based FPS with features we found fun, and with some stupid outfits. (I especially love the 4ft top hat to show that you dont care if you can be seen). Over time I have spent countless hours refining, adding content to the point we are at today. We started with around 4 maps, we now have 12 We had about 100 skin items, we are now at around 280. We had 12 Weapons, now at 27! Steamdeck compatibility We have refined the performance Added Audio system with occlusion Added DLSS and FSR3 Added new gamemo…
- v1.0!!! - 5 January 2024
A new year, a new update! Highlights: New Map! Sci-Fi. A futuristic city map. 20 new skins! New Sci-Fi skins, robots, augmented humans, aliens and more! DLSS and FSR3 support. Select from the options menu to enable DLSS or FSR3 to improve image quality and performance with DLAA! Initial Ready Player Me integration! Create your own avatar in game or on readyplayer.me to use it in game! Ziplines! Full Patch notes New Map: Sci-Fi! Added 20 new skins! Added Nvidia DLSS and DLAA support! Added AMD FSR3 support! Added initial integration with Ready Player Me for all new avatars! Added ziplines! Added compass to top of screen to mark objectives and enemies (when visible on map) Enabled HDR because we know you Steamdeck OLED people want to get that sweet eye burn New rain and snow effects Improved performance of audio engine Improved performance of main menu Improved quality of main menu render…
- Tim Climpy's Warfair is leaving early access! - 27 November 2023
Tim Climpy's Warfair released into Early Access in May, and since then I've been working on polishing and bug fixing. I've added: New maps New weapons New skins New game mods Graphical improvements Optimisations A lot of bug fixes! I believe we are now at a point where, while there are always improvements to be made, I can say Warfair is ready to leave early access. But this is not the end of the journey! Still more to come, including todays release of Watch this space. Common Blob
- 0.96.12 - 27 November 2023
More bug fixes ahoy! Some important ones in there, but adding further polish! SteamDeck support! Reenabled Realtime GI to improve darker areas Tweaked quality levels for clouds, adding low quality option and improving the quality for normal Tweaked fog quality settings Reduced size of sniper glint Fixed issue where in FFA, score wasn't being correctly calculated Fixed issue where level wasn't always showing on main menu correctly Fixed issue where weapon reloads may add incorrect amount to available ammo Scopes no longer show zoomed view when not aimed Fixed extra magazine's showing on weapon customisation menu Added grappling sound Fixed issue where explosion sounds were not heard Fixed some alignment issues on menu Fixed bug where main menu ran at low FPS
- SteamDeck compatibility - 27 November 2023
Tim Climpy's Warfair is now compatible with SteamDeck! The Steamdeck is detected and enables controller support and tweaks a few things to make the experience a little nicer. There is nothing you need to do to enable support, just install, and play. One day, we may get verified, but it relies on Valve to do those checks.
- 0.95.7 - 19 November 2023
Another week, another set of fixes! Optimised performance during menus and game with more efficient input code Fixed a collider size discrepancy between right and left legs and arms Tweaked gun shot sounds for multiple guns Remove default sights if using a different scope Updated sky shader Changed night time colours to be less purple Increase stars at night Fixed an issue with Aurora at night Updated Local Global Illumination shader Fixed an issue where bots may spawn under the ground on the Island map Fixed reflective shadow map lighting changes linked to directional light position Improved raycasts for GI Optimised Audio engine further
- 0.94.8 - 8 November 2023
Small patch this time! Some smaller fixes as we near leaving early access! Added new announcer audio Updated Incendiary fire effects Updated shaders Fixed bot spawn issue on Island map Reduced strength of cloud shadows After your first death on a team gamemode, your spawn points will randomise to avoid spawn camping on Haunted House Fixed some small issues with fog Updated multiple components to improve performance Fixed cursor disappearing if you paused on the deploy screen Fixed icon for Invisible perk Fixed icon for when you have no perk Fixed mech spawning effect erroring and not showing Improved performance of audio engine Fixed an issue where bots would not get the correct skin assigned Fixed issue with next/previous page buttons on main menu Improved loading performance of maps Tweaked some doors on Haunted house map Fixed a performance issue in the main menu Improved performance…
- Tim Climpy wishes you a happy Halloween with new content! - 15 October 2023
Tim Climpy here, wishing you a Happy Halloween! Back in 82, we didn't celebrate Halloween, what with all the fighting going on. We were lucky to even get a smell of candy. One early morning, Private Jenkins found a rat which he cooked and covered in maple syrup. THAT was our Halloween. Anyway, that's neither here nor there, I am here to tell you about, *checks notes*, Tim Climpy's Warfair - Halloween update! Common Blob doesn't rest on his laurels, and has provided you with the following: Brand New Map - Haunted House Fight your way on all game modes in this spooky house. Visit the foggy maze, see what is lurking in the basement, clean up in this tightly packed house of horrors! 10 new skins! 10 new Halloween skins to play with, maybe you want to play with: Butcher. This local butcher charges double the price of local butchers! What an evil guy! The Yokai. She has brooding hair so you k…
- 0.92.7 - 10 September 2023
Small update this week! New depth of field effect and some bug fixes all round! Updated some shaders for optimisation Updated cloth physics Added Depth of Field when using a scope Added some more cover in El Mondo map Fixed some button alignment issues on main menu Tweaked some walls on Temple map Fixed some issues with kill streaks on death Fixed issue with kill streaks not always detecting players on FFA Increase paintball damage a little Reduced intro volume again! Fixed some minor script errors Small fixes to mesh batching
- Hotfix! - 27 August 2023
Fixed bug where guns would not spawn!