- 0.5.2 Hotfix #3 - 24 August 2026
Fixed an earlygame softlock in the Aqueduct
- 0.5.2 Hotfix #2 - 23 August 2026
Fixed an issue where some very high damage scaling params were lost during Aegis conversion Gave Moridana's Demise a unique item Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights Fixed some issues with cost scaling on certain crafts
- 0.5.2 Hotfix #1 - 22 August 2026
Continued to tweak Ultimate Arena Coherence values Added a Lifetime Chaos display to the Anomalous Gambler screen Removed the cap on Coherence crafting costs Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly Reworked the way Dennis' Ships calculate their damage (this is a buff) Fixed a few more very lategame (NM400+) negative damage bugs Fixed a few bad ability descriptions
- 0.5.2 Update - 22 August 2026
Ultimate Arena Added a new Research Tree for the Ultimate Arena Added a series of terrifying, yet rewarding, boss challenges to the Ultimate Arena, and optionally to bosses in the Nightmare difficulty. There are 61 special effects to find! Reworked the Ultimate Arena coherence formula to more aggressively favor NM. This is a nerf, too Codex Added a Monster Codex, which lists all available monsters in the game, outside of some special bosses. You can tune the NM and Depth scaling to determine their stats under specific conditions Uniques Added Beastlord's Regalia, Ultimate Added Lance of Moridanginus, Ultimate Balance Improved the damage and general usefulness of underperforming Ultimate uniques Eartheater now has a special Ultimate effect instead of its -CDR penalty Spiritual Amalgam now scales % Spirit instead of Flat Spirit Spiritual Amalgam now grants +2 Blade Amalgams instead of +1…
- 0.5.1 Hotfix #1 - 9 August 2026
Vendoring/Loot Filtering Ultimate Uniques now grants 1 Ultimate Token Added an Ultimate Token display to the shop Gold in the Shop window now switches to scientific notation at 1 billion gold, in order to keep the display readable Ship Friend now fires considerably faster and its bullets are faster, too! Fixed a bug with Ship Friend where it wasn't scaling damage properly The "Magnum Opus" effect on Dennis' Magnum Opus has been buffed. Existing uniques (as if any of you found this yet...) were updated with this fix All text generated in run (damage popups, shrine popups, loot popups, etc) now no longer get cut off by the pixel perfect camera boundaries Fixed a bug with the "Minimal" Damage Number mode causing some strange side effects when aggregating numbers Fixed a few Huntress skill descriptions I missed when upgrading the tooltip system Fixed an ancient and terrible bug that caused…
- The Ultimate Update - 9 August 2026
Welcome to 0.5.1, a surprise content update containing some exciting new features! Challenge the Ultimate Arena, find new Ultimate Uniques, craft in ways you've never imagined, and conquer new content!The Ultimate ArenaWhen playing on high Nightmare levels at significant depth, you may encounter the Ultimate Arena when selecting a new area. This arena pits you against 3 random bosses back-to-back in an escalating deathmatch. Clear them all and you'll be pitted against the Paragon itself. He takes the form of various Don't Die, Collect Loot community members and supporters, choosing from random sets of themed attacks.Survive the Paragon and you'll be rewarded with a special system for crafting Ultimate uniques, along with the ability to select from a pool of rewards. These crafting recipes allow you to infinitely upgrade your Ultimate Uniques, assuming you're willing to pay the price!Not…
- 0.5 Hotfix #5 - 15 July 2026
Fixed some lag relating to enemies who fire projectiles Fixed a bug where the +3% challenge chance Research Skill was not functioning Fixed a softlock caused by selecting a new area and dying on the same frame Further reduced Ultimate Unique drop chances Added the framework for the Ultimate Arena, coming in a future patch Updated some underlying code for boss telegraphs to enable more interesting fights
- 0.5 Hotfix #4 - 13 July 2026
Increased the spawn rate of the 3 socket craft Fixed 3 potential memory leaks Improved the performance of Meteor burning ground Reworked a modifier on Glass Eater (you'll have to find a new one, sorry!) Fixed a potential level generation failure Fixed a bug where Foreseen Ruin would not always apply Reworked Foreseen Ruin and Prophesied Doom to apply a multiplicative increased damage taken effect on monsters Improved the spawn behavior of allied medusa heads Fixed a bug where allied medusa heads would sometimes fail to deal damage Improved reliability of the News Feed on long play sessions Fixed a bug where certain Uber Memory Crystals did not roll properly in the Descent Corruption craftUltimate Uniques always drop with 3 sockets
- 0.5 Hotfix #3 - 11 July 2026
Added new Ultimate Unique: Glass Eater Fixed a bug with Kinetic Blades that caused each individual blade to count as the same damage dealer, substantially reducing their single target damage Reworked Rain of Death to not perform potentially millions of calculations per frame. This is a buff? Improved the performance of Meteor Fixed a bug regarding minions and Aletheia's clones Fixed a mysterious disappearing weather bug Fixed some display issues on Spirited Strike's stats Fixed one of the hopefully dwindling floating point bugs Fixed an issue of Manifold Preparation not working on the Huntress Fixed a few issues with cooldowns on Arcanist ultimates Fixed a bug where the Energy counter did not reset between runs Fixed a bug where reviving after dying to damage over time in an event area would softlock the game Ultimate Uniques in the News Feed don't grey out their mods if you're the wron…
- 0.5 Hotfix #2 - 10 July 2026
Adjusted the drop rates of some items Fixed a bug where items could be generated strangely via one of the new events Added some text color effects for ultimate unique item drops Fixed a bug with the text on Limit Break skills not using the new skill tree renderer Fixed the Shrine of the Swarm effect multiplying by 0 in many cases
- 0.5 Hotfix #1 - 9 July 2026
Content New Ultimate Unique: Triumverate Teachings Overhauled Aletheia's reward system to more aggressively pay out for big wins Increased the odds of the special Aqueduct event Endless Nightmare Crafter events now award the correct amount of energy Balance Inferno Shield (Conjuror) - Now also grants +3 Fire Damage added to Fire Elemental attacks per stack of Shock on the enemy Hoarfrost Shield (Conjuror) - Now also grants +3 Cold Damage added to Water Elemental attacks per stack of Ignite on the enemy Tempest Shield (Conjuror) - Now also grants +3 Lightning Damage added to Tempest Elemental attacks per stack of Chill on the enemy Improved stats on Toadsmith's Quiver Bug Fixes and QOL Endless Nightmare areas now display their Biome tag The Postgame Summary now shows how many Uber keys you've obtained The Unique Codex now shows unique rarity on its tiles Fixed a softlock caused by encoun…
- The Uber Boss Update - 9 July 2026
The Uber Boss UpdateWelcome to Don't Die, Collect Loot's next major update!This patch focuses on adding more to the endgame experience, giving players more of a reason to grind out all of that ridiculous loot. This includes a new "uber" boss, a revamp to the crafting system, a new tier of uniques, and more!As always, this game is in early access and I'm still (and always will be) the solo developer on it. If these systems don't resonate or if there are any issues, hop onto the Discord (https://discord.gg/35dEhnMQzk) or into the discussion forums and let me know! I'll continue to improve things based on all of your feedbackNew Boss - AletheiaOnce certain conditions are met, you'll be able to use a new portal in the Nexus to access the Uber Boss arena. Once inside, you'll find that you need two keys, a Key of Growth and a Key of Progress, in order to access the fight against Aletheia. It'…
- Don't Die, Collect Loot: 30% Off in the Steam Summer Sale! - 25 June 2026
Don't Die, Collect Loot is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/2052160/
- The Beastmaster Update - 9 May 2026
The Beastmaster Update (0.4.2)Welcome to the next major content update in Early Access! This one focuses on the weakest class, the Beastmaster. Additionally, I added some new features and QoL improvements based on community requests. Note that there is no ladder reset for this patch, and there won't be for 0.5 either.A Note from the Developer (Dan):This patch took about 2 weeks longer than I'd like. Apologies for the delay! The Beastmaster relied on some very old code. It took longer than planned for me to work through all of the bugs and other issues. Major thanks to the community on Discord for helping test all of this! The good news is that this patch also fixed a number of underlying issues with the game, and should make future content easier to developThe next update, 0.5, will feature Uber Bosses and a new type of unique item! Please look forward to it.The Beastmaster ReworkWhile…
- 0.4.1 Hotfix #19 - 5 April 2026
Added the ability to toggle skill autocast in the pause menu, as well as read skill tooltips Fixed a bug where exp did not count for gained gold at max level Fixed a bug where the "gain an extra shrine buff" research node wasn't working. Also re-wrote this garbage to be way more performant Fixed a bug where old local conversion effects (Whirlwind and Hunting Shuriken) weren't working properly Fixed a bug with the sacrifice ritual and regex filters Fixed some text on the Shrine of Charity Fixed a bug where there were two items named Unnatural Quiver, which was causing Unnatural Quiver to lose its nightmare status. It should regain its status next time you log in Improved a variety of DPS text sources to use exponential notation
- 0.4 Hotfix #18 - New Crafts Too! - 5 March 2026
Added indicators to let the player know which area to tackle next Fixed a bug where the Value Corruption craft had poor outcomes Added 2 new Anomalous Gambler crafts Anomalous Gambler is now very clear about Collapsing items Added one secret craft Added 3 new Huntress enchants Fixed the Explorer's Tongs tags for sacrificing Fixed a bug where the Huntress potion buffs were not always pointing to the correct buffs Fixed a bug where Astral Incursion Chance % was 100x as effective as intended Fixed a bug where Nature's Experience wouldnt display properly Reduce file size of logs sent via Bug Report Improve Bug Report text box behavior
- 0.4 Hotfix #17 - 2 March 2026
Fixed a bug where high damage (10E39+) was occasionally getting squished into a float, causing a sudden infinite damage spikeFixed a bug where controllers could not reset their bindingsFixed a few controller nav issues on options menusWhen binding to an in-use key in the control binding menu, you will now swap with that key instead of getting annoying binding errors. This is particularly useful on controllers with limited available buttonsAdded exponential notation to the dummyFixed a bug where end of run displays would display Infinity. They now display some broken-ass way too long strings, this will be fixed laterReduced Ethical Trap's durationFixed a potential memory explosion with Ethical Trap
- 0.4 Hotfix #16 - 2 March 2026
Majorly reduce CPU usage for combat even more Fix Shield Toss memory leak Added a cooldown to Fire Burst proccing (.25s) to prevent lag Fire Burst can no longer trigger Fire Burst Improved some collision code performance Fixed a bug where Ethical Trap Arm Rate was actually making it arm more slowly Fixed a bad tag on the Blade Amalgam weapon mod Removed references to 'Artificer' in some text locations Bosses will trigger at high movement speeds more reliably now Fixed a few annoy blocker boxes in the Warden arena Fixed a bug where the Vulnerability buff was doing nothing Fixed a bug where the Exp effect from Nature's Experience was doing nothing Fixed an issue where some abilities like Meteor and the Elementals would not target Chaos Bound properly Fixed a bug where the Challenge life bar would not update when playing in Challenge Mode (this was purely cosmetic) Fixed a bug where ending…
- 0.4 Hotfix #15 - 28 February 2026
Major CPU use reduction for all combat (70%). If you see anything wrong with how much damage you do, send me a report asap! The camera now focuses on the Y position of the character when exiting secret areas Reduced memory usage in the Nexus Reduced the file size of the game substantially Areas only load the monsters they have the potential to spawn Reduced general memory usage of the game Fixed a bug where you could damage Challenge bosses in some scenarios (Rune Spiral, for example) Fixed a bug with filtering when you had an empty equipment slot Added a damage bucket that fills when you don't deal enough damage to move a monster's life, depending on bit precision Fixed the vanishing item bug while equipping filtered items
- 0.4.1 Hotfix #14 - Major Smoothness Fix - 27 February 2026
Enabled 3 levels of scrolling smoothness. The default should be sufficient for 60 and 144hz monitors, but you may want to set it to "High" for 240hz. This had a major effect on how the game feels! Fixed a lag issue with Ethical Trap Optimized more Poison CPU use Fixed some scrolling exit issues when leaving Fixed some boundary issues in secret areas and boss fights Capped speed in the small NPC secret areas to make interaction with them easier Added a "Respawn" button to the pause menu Fixed sort effects not working when regex filters are not applied Fixed Echo Forger not showing you crystals socketed in your items Fixed Bees and Avatar of Vengeance flying off to Narnia while the game is paused Added a potential mitigation to an issue when too many effects are hitting an enemy