PUTRID SHOT ULTRA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews48
- Release dateNov 7, 2022
- DeveloperAbhi Sundu
- PublisherAbhi Sundu
Company pages: Developer: Abhi SunduPublisher: Abhi Sundu
PUTRID SHOT ULTRA Steam news
PUTRID SHOT ULTRA news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- PUTRID SHOT ULTRA comes out on Nintendo Switch tomorrow! - 8 February 2023
Hi all, Excited to announce that PUTRID SHOT ULTRA releases on Nintendo Switch tomorrow, February 9 2023 thanks to a partnership with Mazette Games! The game will have the same content from the PC version but playable on your Switch and Switch-lites. https://www.nintendo.com/store/products/putrid-shot-ultra-switch/ Thank you all for playing the game on PC thus far. I really appreciate all the great reviews and feedback I've received from players, both on Steam and elsewhere. It's always been a dream of mine to have one of my games release on an actual console, and tomorrow that dream comes true. Abhi
- Patch 1.4, added a couple speedrun-related options! - 25 November 2022
Hi all, A couple speedrunners reached out to me and requested some speedrun-friendly features, so I've added the following to the Game Options menu: "Show Speedrun Clock" - This shows a speedrun clock to help you time your runs better. The clock pauses in between levels, during load times, and during rewards screens. "Auto skip cutscenes" - this automatically skips cutscenes without you needing to hit "skip scene". You can find these options in "options -> Game options". With this update, speedrunning the game is a little easier. Thanks for listening, as always feel free to post a steam forum thread if you run into any issues. Abhi Sundu
- Patch 1.3, Balancing and Bugfixes - 19 November 2022
Hi all! This is a balancing patch aimed at making some builds a little less broken and fixing a few annoying bugs. The biggest change is: Many Spells now have a "Cap" for maximum number of entities For example, bouncing frost now has a maximum of 10 frosts on the field at once. What if I liked the old no-cap behavior? You can disable the caps! Go to the pause menu -> "Options" -> "Game Options" -> "Persistent Spell Cap" and uncheck this box. Fixed "falling through floor" bug This patch should fix the issue that some players had where on some machines, you'd clip through the floor and fall out of the map (and a failsafe would then teleport you back to the center of the stage). With this fix, you shouldn't fall through the lowest floor anymore! Full list of balancing changes (remember, you can disable this in the options menu) Capped max number of bouncing frosts and ice storms to 10 each…
- Version 1.2, Endless Mode, another challenge mode, balancing and bugfixes! - 13 November 2022
Hey everyone! This update adds an all new "Endless mode" that you can select at the end of your run, as well as some other small additions. Endless Mode Upon finishing a run, you will now be presented with a choice to: End your adventure (return to title) Continue Fighting (start endless mode) In endless mode, you fight through randomized stages and enemies with scaling upgrades. Every few levels, you'll fight one of the main story bosses. Beware though, enemy health and speed scales up massively on Endless Mode, and continues to scale infinitely. Another Challenge Mode I've added another challenge mode / modifier in this update! The new challenge modifier is: "Passive spells charge on hit instead of every shot" This is a huge challenge, as it prevents broken builds from stacking without hitting enemies. I think this challenge makes some builds significantly more interesting to play (i.…
- Update Version 1.1! Challenge modes, balancing and bugfixes! - 11 November 2022
Hello all! This update of PUTRID SHOT ULTRA features new Challenge Modes/modifiers, some balancing of passives and bosses, and bugfixes: Challenge Modes At the start menu, a new Challenge Modes menu is now available! There are 5 challenging modifiers you can now apply to your run: Enemies and Elites have more health Healing is less frequent, and less potent Every time you reload, drop a proximity mine Bosses have more health An unshackled mind orbits you forever You can choose any and all of the above challenge modes to start your run (or you can choose none and play the vanilla experience!) I know the game was a little easy for some, and the game lacked replay value for others. Hopefully these challenge modes will give you a few more reasons to return to the crypt! Balancing, Bugfixes, and other changes Vengeful spirit's self heal now only heals you when you're below 30% HP, and requir…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 November 2022 | Patch 1.4, added a couple speedrun-related options! | 4836332027659606761 |
| 2 | 19 November 2022 | Patch 1.3, Balancing and Bugfixes | 4789043687482810049 |
| 3 | 13 November 2022 | Version 1.2, Endless Mode, another challenge mode, balancing and bugfixes! | 6368680725432645860 |
| 4 | 11 November 2022 | Update Version 1.1! Challenge modes, balancing and bugfixes! | 6368680725423041432 |
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