- 3.02.03 patch notes - 7 April 2025
This update moves most of the new settings that were added in the April Fools' Day update into their own sub menu, "Silly settings". This includes the following settings: Random square modification No hints Earn Nonobucks for solving puzzles Happy squares Tiny text mode ALL CAPS MODE!!!! all lower case mode Title Case Mode The only option that was left in its place was "Show puzzle grid," since that one's not actually that silly. This update also makes some changes to the title screen puzzle background animation, aimed at reducing how distracting it is. There are now two types of animations: the original one, and a new one where the squares are randomly changed. The new animation type is now the default. To change it, go to Settings > Animations > Title screen animation type. You can also now change the speed of the title screen animation, at Settings > Animations > Title screen animati…
- 4.01.25 patch notes - 1 April 2025
Update 4.01.25 includes a number of exciting new settings! Random square modification For those craving some more challenge when solving a puzzle, this new option (located at Settings > Puzzle > Random square modification), when enabled, causes a random square to be randomly changed at random intervals! Sure to keep you on your toes! No hints If that's not enough, for the truly hardcore, a new option has been added that disables hints entirely! When this option is enabled, Nonozle becomes officially the hardest nonogram game in existence. Good luck! (Settings > Puzzle > No hints) Happy squares This option, located at Settings > Puzzle > Puzzle appearance > Happy squares, makes all the squares happy! Why wouldn't you want to enable this option???? Tiny text mode With this option enabled (Settings > Appearance > Other appearance settings > Tiny text mode), the text becomes small and hard…
- 3.02.02 patch notes - 19 March 2025
This update adds two new options, both under Settings > Appearance, designed to help with legibility on small screens. The first (Menu text size increase) allows you to increase the relative size of most of the text of the game by up to two increments. In some places (control editor screens, sound and playlist screens, and so on), the text of some buttons is automatically sized to fit the screen, so that text can still be small, but in most instances the text will increase in size. The second (Hint number size increase) allows you to increase the size of hint numbers in puzzles by up to two increments. Note that this can make the hints appear cramped. This update also makes minor adjustments to most of the built-in themes (with the exceptions of the Purple, Ice Blue, Light Blue, and Print themes, which were already fine), primarily to increase the visibility of faded hints. This does co…
- 3.02.01 patch notes - 14 September 2024
This update adds a clickable button to the puzzle screen that toggles on or off the option to point out rows and columns that can be worked on. It also adds equivalent keyboard and gamepad inputs to do the same, with the keyboard input defaulting to the quote key and the gamepad input unassigned by default, since the other inputs are used already. The update also fixes an issue with puzzle sizing and placement that would occur if extra row and column info was enabled and the resolution was set to an ultra-tall one, meaning absolutely no one encountered the problem anyway, but whatever.
- Minor update (no version number change) - 13 September 2024
Added the ability to change the location of the "Nonozle User Puzzles" and "Nonozle User Themes" folders, which by default are created in the Documents directory on Windows and in the home directory on Linux. To do this, create a .txt file called "export_location.txt" in the base save file folder ("C:\Users\\AppData\Local\Nonozle" on Windows, "~/.local/share/Nonozle" on Linux), not any sub-directories of it. Have the text file only contain the path to the new directory. If the specified directory doesn't exist, then the text file will be ignored. This won't move or delete the already existing folders and their files, if any. You'll have to do that manually.
- Food and Drink + Miscellaneous Puzzle Packs DLC Out Now! - 10 July 2024
Looking for more puzzles to play? This new DLC combo pack contains 100 new puzzles, ranging in size from 15x15 to 30x30. There are two packs included: a food and drink themed one and an unthemed (miscellaneous) one. Each has 50 puzzles. Fair warning, the puzzles should overall be harder than the ones included in the original puzzle pack! https://store.steampowered.com/app/3077890/Nonozle__Food_and_Drink__Miscellaneous_Puzzle_Packs/
- Update 3.02.00 - Color theme overhaul - 5 July 2024
Nonozle's color theme system and theme editor have been totally reworked. Prior to this update, the game had three built-in themes and a hard limit of five custom themes that couldn't be renamed or shared. With 3.02.00, themes are now like puzzle packs: you can rename them, sign and export them, and add as many as you want.* The five existing custom themes will be imported into the new system on first startup. But the theme you had selected as your current theme prior to 3.02.00 will not be recalled because the method of saving and recalling which theme is the current one has been changed. Twelve new included themes This update includes twelve new built-in themes. Click below to see previews of them. Forest Green Deep Sea Blue Purple Ice Blue Orange Light Blue Computer Terminal Green-blue Rose Print Black and White White and Black Additionally, the three original built-in themes (Light,…
- 3.01.00 - Counting passes - 15 December 2023
This update gives you greater control over the range of solver pass counts you want when generating a puzzle. For any given line-solvable puzzle, the solver takes a number of passes before completing the puzzle. This number is useful as a rough approximation of difficulty. Before this update, when generating a random puzzle, you would pick a percentile range that you wanted the random puzzle to fall within. Now you can specify the exact pass count range you want. As shown in the screenshot above, you're presented with a graph representing the distribution of solvable puzzles by pass count for the selected puzzle size. You can select any range on the graph, and the readout will display the percentile range and what percentage of puzzles fall within the range you've selected. Keep in mind, the smaller the percentage of puzzles within the range, the longer it'll likely take to generate a p…
- 3.00.02 patch notes - 29 November 2023
Fixed a crash that could occur when a puzzle is filled in incorrectly when using the original hint fading method. This bug was introduced in 3.00.00 but escaped my notice.
- 3.00.01 patch notes - 21 November 2023
This patch adds a new button on the puzzle screen that you can click that will bring up a dialog telling you whether or not the puzzle as it is currently filled in is correct. It also adds a keyboard and gamepad input to do the same. This saves time if you just want a quick sanity check but normally keep the option to warn if the puzzle is incorrect turned off.
- Update 3.00.00 - Workshop puzzle sharing and much more - 20 November 2023
This is a big update, with many changes big and small. The headlining feature of the update is Workshop integration, allowing you to upload and share puzzles and packs of puzzles with other Steam users. Other changes include, but are not limited to, the addition of optional hint aggregation, the overhauling of the puzzle editor, and the retconning of all built-in puzzles to be line solvable. With such a big update, there's bound to be a few bugs that I missed, so please report any that you find, or any crashes you experience, on the game's forum so that I can fix them as quickly as I can. Thanks! An extensive explanation of changes that have been made follows. User puzzles Puzzle titles You can now set and change the title of user puzzles. Previously, a user puzzle was simply titled with a time stamp and could not be changed. Exporting puzzles Puzzles can now be exported to a .PZL file…
- Native Linux build added - 9 July 2023
Good news, Linux/Steam Deck users! The game now has a native build for Linux. This should mean improved performance compared to playing the Windows version on Linux through Proton. Thanks to Steam Auto-Cloud, if you switch over to the native version, your save files should be synced to the new save location and things should just work. However... There's a caveat. Any functionality involving the clipboard (copy and paste) had to be disabled in the native build because the Windows version relies on convenient clipboard access provided by System.Windows.Forms, which can't be used in a native Linux build—and there is no equivalent available for me to use that I know of on Linux. That means the somewhat rudimentary puzzle sharing that the clipboard allowed can't be done with the native Linux build, nor can the feature where you paste external image data into the puzzle editor be used. If yo…
- Update 2.02.00 - New fonts, updated appearance - 30 June 2023
Font options are here! Along with the original font, there's now a new font with similar metrics to the original but with curves instead of blocky corners. There's also an updated version of the original font with some tweaks and more consistency, but the unmodified original font is still selectable if you prefer it. That makes a total of three fonts, with the potential for more being added later. This update also makes a number of changes to the game's overall appearance, some slight and some significant. A full list of the changes made can be found below. New fonts An option has been added to change the font in use. It can be found at (Settings > Appearance > Font). A new font, called "curve font", has been added to the game as an option. A modified version of the original font, listed as "block font (new)", has been added to the game. A new option allows you to choose whether or not…
- 2.01.04 patch notes - 13 June 2023
Craving more challenge? Try out the new "brainracking mode" option. With this option enabled (found at Options > Puzzle > Brainracking mode), the following things are disabled: Hint fading Xs and placeholders Undo and redo Counting All puzzle assists The only thing you can do is fill in or remove squares. Everything else has to be done in your mind. This mode is entirely optional and is only for those who really want to give their brain a good workout. The random puzzle generation process has been overhauled. Difficulty of puzzles is now determined by the number of passes the solver needs to complete the puzzle, a concept derived from the paper "Constructing Simple Nonograms of Varying Difficulty" by K. Joost Batenburg, Sjoerd Henstra, Walter A. Kosters, and Willem Jan Palenstijn. When you generate a random puzzle, you can now select the difficulty percentile range you want the puzzle t…
- 2.01.03 patch notes - 17 May 2023
Fixed random puzzles not resizing correctly when the resolution is changed. Fixed some puzzle UI element sizing and overlap issues. Changed hint fading to default to the original method of hint fading. Advanced hint fading must now be enabled manually. Fixed random puzzles not showing the size of the puzzle when the option to show the number and size of the puzzle is enabled. Changed how the random puzzle generator menu works to better communicate that random puzzle complexity cannot be selected when the size of the puzzle is 30 x 30. Fixed a crash that happened when the first puzzle of a game session was started with no advanced assist options enabled and then said advanced assist options were enabled mid-puzzle.
- Random Puzzle Generation (Update 2.01.00) - 17 May 2023
Randomly generated puzzles are here! Now, you'll never run out of puzzles to solve again! Assuming you don't mind solving puzzles that don't form images, that is. To generate a random puzzle to solve, just click the Play button on the title screen (renamed from "Puzzle select"), then select the "Generate a random puzzle" option. You can then pick the size of puzzle you want to generate, as well as the relative complexity* of the randomly generated puzzle**. If you want to stop working on the puzzle and save it for later, just pause and select "Exit". You'll be prompted to save it to your user puzzles, where you'll be able to continue working on it at another time. You can also save the puzzle once it's completed if you liked it, or even share it using the clipboard sharing method.*** Additionally, new puzzle assistance options have been added to the game. You can now enable an assist th…
- 2.00.03 Patch Notes - 12 April 2023
Added an option to show or hide the currently selected primary click type. (Options > Puzzle > Puzzle Appearance > Show current primary fill type when using mouse) If you uncheck this option, I recommend changing your mouse input settings so that left click is always "Fill", rather than "Primary Click". That way, you don't inadvertently change what the left mouse button does via the mouse wheel without a visible indication that it happened.Added an option to show or hide the checkmarks that were recently added next to the titles of completed puzzles in puzzle select screens. (Options > Appearance > Show checkmarks for solved puzzles) Reduced text margins to allow more space in menus for the new options. Fixed a bug where the puzzle shown on the solved puzzle screen would display at an incorrect size after changing the resolution.
- 2.00.02 Patch Notes - 8 April 2023
This update adds achievements for completing abstract puzzles! There are six total, one for each puzzle size category and one for completing all of them. If you've already completed some or all of the abstract puzzles, simply opening up the game should cause any resulting achievements to immediately pop up. Additionally, puzzles in the puzzle select screens now display a checkmark next to the title of the puzzle when they're completed, and, in the main menu, a checkmark displays on the puzzle collection button (either "Original Puzzles" or "Abstract Puzzles) when all the puzzles in said collection are complete.
- Abstract Puzzle Update - 100 New Puzzles - 6 March 2023
This update adds 100 new puzzles for you to solve! The puzzles are different from the original ones included with the game. For those, much of my focus was on making recognizable pictures, rather than the puzzle itself, so most of the puzzles were relatively easy to solve. For this update, I decided to create abstract, unrecognizable puzzles instead, so I could focus on making puzzles that were more challenging to solve. As a result, this puzzle pack represents a pretty significant difficulty bump from the original 200 puzzles. Though the puzzles may look somewhat random, they were not randomly generated. I hand-designed and test-solved each one. Each size category, from 5 by 5 to 25 by 25, has half the amount of puzzles it did in the original puzzle collection, so there are: 4 5x5 puzzles 24 10x10 puzzles 40 15x15 puzzles 20 20x20 puzzles 12 25x25 puzzles The smaller puzzles are still…
- 1.05.00 patch notes - 31 October 2022
Additions Added the ability to turn on or off individual sound effects. (Options > Sound > Sound effect settings) Added an option to increase the thickness of the five-line dividers. (Options > Puzzle > Puzzle appearance > Use thicker five lines) Note that this has little to no effect at very low resolutions. Added an option to turn off the expanding ripple of color that appears when you solve a puzzle. (Options > Animations > Show puzzle solved ripple effect) Added an option to disable the button inflation/deflation animation. (Options > Animations > Show button inflation animation) Added an option to not have background music pause upon solving a puzzle. (Options > Sound > Stop music on puzzle solve) Changes Changed the text of some option buttons to start with a verb for more consistency. Bug fixes Fixed a bug where, after creating a puzzle, testing it, then editing it and retesting…