Neko Loop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews28
- Release dateApr 23, 2026
- DeveloperFifth Vertex
- PublisherFifth Vertex
Genres: Action, Adventure, Indie, Strategy
Company pages: Developer: Fifth VertexPublisher: Fifth Vertex
Neko Loop Steam news
Neko Loop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Neko Loop 1.0 released - 23 April 2026
Neko Loop 1.0Visual:Updated Selina's design in illustrationsMinor graphical adjustments to various UI elementsBalance:Global resource economy and skill tree balance adjustments.Adjusted economy balance in the final section of the game for smoother progressionSlightly reduced final boss difficulty (Adventure 7)Adjusted skill tree balance in infinite mode for a smoother initial progression curveMultiple infinite mode skill tree nodes have enhanced effects and reduced costsNew:Copper and iron mines now also provide basic resources and receive bonuses when placed adjacent to each other, like the basic mine.New nodes and adjustments to the base skill tree.New unique nodes in the infinite mode skill treePerformance and stability optimizations for releaseBugfixesFixed card locking not working when using a gamepad.Fixed the Ball of Wool placement UI that could display inconsistently in certain…
- Neko Loop 1.0 has a date! The journey begins April 24th - 12 April 2026
Neko Loop reaches its definitive versionAfter an Early Access period where the game has grown and been polished step by step, the time has finally come to announce the official launch date.On April 24th, Neko Loop will officially transition to Version 1.0. Animated Trailer: What does this mean for players?The Complete Experience: The game has reached the state we envisioned from the start. All content is fully implemented, reviewed, and ready to be enjoyed.Total Stability: We have spent the last few months polishing every detail to ensure a smooth and seamless experience from the very first minute.The Perfect Time to Start: If you were waiting for the game to be "feature complete" before jumping in, April 24th is your day.We want to thank everyone who has followed our development closely and everyone who has added the game to their Wishlist. Your support is vital for our visibility on l…
- Patch v0.90ea - 1 March 2026
Final pre-launch adjustmentsBalance:The Superspeed node has been moved to Tier 1General cost balance adjusted to reduce the grindSkill tree tier unlock costs significantly reducedAdjusted the probability of higher-tier enemies appearing from the Summoning Circle card (level 1).Graphics:Various asset improvementsFixes:Fixed an issue where some grass tiles appeared as black squares after loading a saved runImproved performance when loading a saved runFixed bug in the Ball of Wool card.Other bugfixes
- Patch v0.64ea - 2 November 2025
Launch:Early access is coming to an end. After the final balance adjustments, difficulty tweaks, and small additions, Infinite mode will be refined and version 1.0 will be released, ending Early Access in mid-November. But don't worry, content updates will continue!The game is simply almost ready as a complete experience final game, and will continue to receive support over time.Balance:Adjusted balance and difficulty of adventure 5 onwards.Improved the algorithm for drawing cards from the deck and adjusted category probabilities.When you have no generator slots available, generator-type cards appear less frequently.Wood cost of the Thief card reduced from 40 to 25Graphics:Improved the presentation of the summoning circle on the map.Fixes:Fixed accessibility issue with the Tier 4 skill tree unlock button.
- Patch v0.62ea - 25 October 2025
Major changes:New content:New node in the Tier 2 skill tree: "Suction".New node in the Tier 3 skill tree: "Advanced summoning circle"Balance:Monsters:Spider: Wood has been added to its possible drop list at a low probability.Cards:• Enchanted Forest card deployment costs reduced:Wood: from 15 to 7Souls: from 8 to 6• Ball of yarn:Reduced cost from:30 souls to 1010 wood to 5• Tower of cats:When the fourth tower is built, the number of keys received increases from 2 to 3New feature: Building the fourth tower now grants +2 generator slots.Deployment costs reduced to make it more accessible.• Farm:Wood cost reduced from 25 to 20Wheat healing increased from 3% to 4% per unit.Fixes:Fixed an issue where locked cards did not retain their lock status when loading a mid-run save.Fixed an error that prevented special symbols from loading in some languages.
- Patch v0.60ea - 24 October 2025 - 23 October 2025
Major changes:Balance:Thief card now requires 1 generator slot instead of 2.New:New card: "Summoning Circle".A new node has been added to the skill tree at the start of Tier 2 to unlock the new card.Visual improvements:Reworked Selina illustrations (for example in the pause menu during a run, icons, etc.).The following graphics have been redone/remastered:Structure graphics:Ball of yarnBeehiveChurchWindmillStone mineCopper mineIron mineSawmillOld castleVampire castleTower of catsCard graphics:Stone mineCopper mineIron mineSawmillOld castleTower of catsUpdated graphics for all equipment items.Changes:Equipment names now have more variety and are localized to all languages.Fixes:The "Dungeon" card no longer incorrectly activates when water flows past it.Resolved intermittent issues with the "Dungeon" card when loading a previously saved run mid-run.
- Patch v0.55.4ea - 21 October 2025 - 20 October 2025
News!New:Implemented 5 new challenges.Two of them should be obtainable before unlocking Tier 2 of the skill tree, easing the early grind.The new challenges are based on defeating a specified number of enemies.All challenges will unlock automatically and retroactively when defeating an enemy in saved runs that already meet the conditions.Balance changes:The amount of iron required to unlock Tier 2 has been reduced from 105 to 90Farm card:The wood cost has been reduced from 35 to 25Pig card:Increased dirt received from 14 to 18Increased provided attack from 2 to 3Increased frustration from 17 to 22Fixes:Fixed issue where only one challenge unlock notification was shown when multiple challenges were unlocked simultaneously.Now all unlocked challenges are displayed sequentially, one after another
- Patch v0.55.3ea - 15 October 2025 - 15 October 2025
News!Due to an update to the version of Unity used in the compilation, several systems became misaligned.Everything should be fine now, but please, if you notice anything unusual, don't hesitate to report it.Fixes:Fixed minor UI misalignments.Fixed multiple issues in the opening scene that caused graphical glitches.Corrected several translations.Improvements:Improved the Challenges section UI.Added smooth mouse-wheel scrolling to the Challenges area (in addition to drag).Increased from 40% to 50% the amount of resources kept when defeated in a run.Changes:Slightly reduced final level difficulty: enemies scale attack speed less per loop.Infinite mode now starts with two natural structures instead of one.Added a new starting card: "Pig" (available from the beginning; no unlock required) to ease the entry curve and increase strategic options.More content and balance updates—plus extra card…
- Patch v0.55.2ea - 13 October 2025 - 13 October 2025
News!Fixed bug in vampire castle and church card descriptions showing incorrect dataFixed problems with Spanish languageFixed several incorrect Japanese translationsAdded French, German, and Chinese languagesFixed graphical glitches when starting a new game caused by recent engine updatesMinor bugfixesMore content and balance updates—plus extra cards and strategies—coming soon.
- Patch v0.54.2ea - 05 October 2025 - 5 October 2025
News!Fixed a bug that could cause a weird inventory overflowNew battle graphics and enemy layout in combatEmergency patch for the recent Unity vulnerability (fix applied)More content and balance updates—plus extra cards and strategies—coming soon.
- Patch v0.53.3ea - 11 June 2023 - Hotfix - 11 June 2023
Bug fixes Fixed bug in the calculation of maximum skills for a tier in the skill tree that, in addition to displaying an incorrect count, could block the progress of certain achievements. (Only affected certain old saved games) Corrected an issue that didn't display the final categories of the skill tree in the appropriate language in Infinite Mode. Fixed a bug that caused overlapping or misplaced structures to appear when attempting to create a new automatic construction but there was no space available for it.
- Patch v0.53.2ea - 07 April 2023 - INFINITE MODE - 7 April 2023
New Content The infinite mode is already active in testing. If you have completed adventure 4, Celestina will give you more information. However, in order to progress smoothly in the infinite mode, it is highly recommended to finish Selina's chapter (The first 7 adventures). The basis of the class system has been prepared (for the next story chapters) and the weather event system is starting to be developed. In the meantime, the infinite mode will continue to receive further updates and balancing. New steam achievements New card synergies The grass card when placed next to water now also increases the HP of summons. The common mine provides 50% more resources if placed next to another mine. Bugfixes Fixed bug that caused that it was necessary to plant 2 dandelions to summon a bee nest when it should be with only one. Fixed bug that sometimes did not allow to buy skill nodes despite havi…
- Patch v0.53.1ea - 21 March 2023 - 21 March 2023
New features Cheats: In the main menu (before the guild) you can type certain words and get some advantages. New active skill "Demon Prince". New node in the T4 skill tree to unlock the new active skill. Added 4 new level up perks for all game modes. It is a series of 4 that are unlocked after buying the church. Minor bugfixes Balance By defeating a vampiress you now additionally gain +4 dirt From the fairies of the enchanted forest there is now a 3% chance of obtaining keys. Rocks can now be placed close to the road QoL Enemies can no longer appear near or on top of the guild (except bosses) Enemy summon cards now perform extra analysis on the zones to be summoned. Zones near and on a guild building are no longer valid zones. If you do not have at least one valid zone in range (green) you will not be able to place the card. Random buildings (adventure 7) can no longer appear near any g…
- Coming soon to Neko Loop - Infinite Update and discounts - 16 March 2023
Preview of the new patch v0.53.1ea that comes full of new features! We will start with the preliminary patch notes for the next patch coming later this month: (there will be even more!) New features Cheats: In the main menu (before the guild) you can type certain words and get some advantages. New active skill "Demon Prince". New node in the T4 skill tree to unlock the new active skill. Added 4 new level up perks for all game modes. It is a series of 4 that are unlocked after buying the church. Added a new level up perk exclusive to the infinite mode. New Steam achievements Infinite mode (more information below) Balance By defeating a vampiress you now additionally gain +4 dirt From the fairies of the enchanted forest there is now a 3% chance of obtaining keys. Rocks can now be placed close to the road QoL Enemies can no longer appear near or on top of the guild (except bosses) Enemy su…
- Patch v0.52.22ea - 07 March 2023 - 7 March 2023
Bee nests now appear every time a flower grows (reduced from 2 flowers to 1). Removed the "Reckless" perk Added the "Mother Nature" perk Added the "Jackpot" perk If you perform a combat within the range of the guild, at the end of the combat the button to enter the guild is now correctly displayed.
- Patch v0.52.20ea - 28 February 2023 - 28 February 2023
When an enemy is at the bottom of the combat area, his information box is now correctly visible over the cards. The information window of your summons is correctly displayed over the cards. Now using the mouse wheel in the skill tree provides a smooth and accurate response. 2 new background songs added From adventure 2 onwards, a random song will occur at the start of an adventure. The initial music volume is now lower (for new games only). PS: The new songs are in test mode. The way they loop will be improved and maybe some control to change the song will be added.
- Patch v0.52.19ea - 24 February 2023 - 24 February 2023
Small Patch Utility cards that are not dragged onto the stage (wildcard, rage, etc.) no longer emit error sounds when used. Fixed bug that caused items containing 2 primary affixes of the same type with no secondary affixes to not display their information if the option to combine affixes was active. Small errors in the Spanish text have been corrected. Other minor bugfixes Updates will temporarily be less frequent (except for feedback or critical bugs) because I am devoting all my time to the new "infinite mode". As this mode has become more ambitious and interesting it will take a bit longer, stay tuned.
- Neko Loop Early Access roadmap - 16 February 2023
2026 Update:Early access has been completed and we have reached the final launch.What's next?After launch, we will gather all user feedback and ideas and continue expanding the game with new content.We have some interesting ideas to explore, but first it's more important to listen to the community's needs.Once we better align with users, we will announce what the future new content will consist of, which we hope to build together with all of you.Thank you for your support!
- Patch v0.52.18ea - 07 February 2023 - 7 February 2023
Small QoL patch The elements of the battle summary now have a description when hovering over them. The experience bar is identified by hovering over it. Hovering the cursor over Selina's frustration, a brief explanation is now displayed. The "Libra" and "Wildcard" nodes in tier1 of the skill tree have been swapped.
- Patch v0.52.17ea - 04 February 2023 - 4 February 2023
The controls screen now shows the appropriate controls depending on whether keyboard or controller is used. When you start a game or enter the guild from the main menu, you can no longer leave the game in a bad state by clicking on other menu entries while the scene change animation is happening. As many people are not aware of the possibility of sprinting, a reminder has been added to the loading screen. Fixed bug that showed pet information despite not having learned Libra. On some cases, Selina continued with increased speed even though no acceleration button was pressed. A tentative correction has been applied. Minor corrections
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
