- Gibberish - 3 August 2026
Greetings, fellow Vampires!Lately, we've been spending a lot of time in the recording studio with an incredible cast of voice actors (known for their work for DreamWorks, Disney). While talking about each voice would be interesting enough, today we'll delve deeper into the language guests will speak. One of the boldest decisions we made during development was to create an entirely original spoken language for Bloody Hell Hotel.Why?Because Bloody Hell Hotel is a long game. Guests talk. A lot.If every guest repeated the same handful of English lines over dozens of hours, you'd eventually start noticing the repetition. Instead, we wanted conversations that stay emotionally expressive without becoming distracting.You might not understand a single word......but you'll know exactly when someone is excited, annoyed, terrified, or moments away from becoming dinner.(Madison Mitts performing some…
- Dungeons Sneak Peek - 14 June 2026
Greetings, fellow Vampires!We've been hard at work on the most challenging system in the game: procedurally generated dungeons. Our goal from the very beginning was to avoid the feeling of "procedural nonsense" - endless random rooms stitched together without purpose. We wanted dungeons that feel hand-crafted, while still offering the replayability and unpredictability that procedural generation makes possible. It's taken years to get this right, and we're finally at a point where we're proud of the results. *For clarity, all dungeon screenshots in this update were captured with the UI disabled.Bloody Hell Hotel is set in a world where resources are scarce, and running a successful hotel business is nearly impossible without finding building materials and cooking ingredients somewhere. That "somewhere" is where the dungeons come into play.As revealed in the previous update, the dungeons…
- Character Progression - 30 April 2026
Greetings, fellow Vampires!Happy to report that the last few months have been our most productive yet. We’ve made major progress on the dungeons - one of the most complex systems in the game. We’ll be taking you on a full tour in the next update. Today, we’re focusing on character progression.At a glance:ːsteamthisː 90 skills across 6 classes (270 including upgrades)ːsteamthisː 180 levels across 5 disciplinesːsteamthisː 60 perksThere are two ways your character progresses in the game: a class-specific skill tree, and an XP-driven discipline system.Every class has a set of 15 unique skills that can be assigned to skill slots. Today, we’re revealing the Darkstrider’s abilities and walking you through how the system works.Unlike traditional XP-driven systems - where you improve simply by performing certain actions - we made a conscious decision to separate vampiric powers from that loop. W…
- Trains - 2 February 2026
Greetings, fellow Vampires!While we’ve been buried in the kind of work that doesn’t screenshot well (those bloody 1s and 0s), we figured a small update is better than total silence. Today, we’re talking about the Train Station. Ready your luggage. Mind the step. Bloody Hell Hotel is just ahead. P.S.: We’ve been saving that last line for a while. We're unreasonably proud of it and regret nothing.The hotel is connected to the outside world by a single underground station. It’s not for guests. It’s for deliveries - conveniently ordered from your very own steampunk computer in the lobby.This is also where you’ll return from dungeon expeditions, via a network of minecarts scattered throughout the depths. A forgotten transportation system once used by the Vampiric Council.Quick Cart is the Bloody Hell Hotel equivalent of Amazon. Place an order through your lobby computer and the goods will be…
- Coffins - 31 October 2025
Greetings, fellow Vampires!Happy Halloween! As of today, development on Bloody Hell Hotel is right on track, and we’re still aiming to launch in 2026. The game is shaping up beautifully, and we’ll narrow down the release window as we get closer.Now, let’s talk about something near and dear to every vampire’s heart...Coffins play a key role in managing the two main player stats: Blood and HP.Blood slowly decreases throughout the day - when it runs out, you lose access to your vampiric powers until it’s replenished, though you don’t die. These powers don’t consume blood directly - we want you to have fun, so if you want to spam your superpowers like there's no tomorrow, go for it! Just keep in mind that low blood levels make their cooldowns longer.HP, on the other hand, is lost in combat. When it hits zero, you end up in your coffin. As an immortal, death isn’t fatal, but it costs time -…
- When? - 30 July 2025
Greetings, fellow Vampires!We're excited to announce that Bloody Hell Hotel will launch in 2026. We'll narrow the launch window further as we get closer. Following the announcement, we made a deliberate choice to expand the scope of the game. Early feedback from the community confirmed what we already felt - Bloody Hell Hotel needed to be bigger, deeper, and bolder. So we doubled down on the vision and committed to building something that fully delivers on its potential.We explored funding opportunities to accelerate development but chose not to compromise the vision when it didn't happen immediately. Instead, we continued working with a smaller team until the right support came through.That support is now secured. With full funding in place, the scope locked, and production accelerating, we finally have the clarity to commit to a timeline.We’re still cautious about overpromising, which…
- Dungeons - 7 June 2025
Greetings, fellow Vampires!Psst… remember that time (like… last update) when we said we’d start posting more often? Surprise - we weren’t lying (rare for vampires)! From now on, expect more frequent updates, whether they’re big or small. This one is small. Tiny. Microscopic. Subatomic. Quantum-level. Nanoliminal. (Nanoliminal is not a thing, I just made it up)Bloody Hell Hotel features procedurally generated dungeons - their layout shifts with each in-game day. It’s an ever-changing underworld where you’ll uncover everything from cooking ingredients and ores for forging weapons to lore items and, most importantly, the resources needed to upgrade your hotel, your crypt, your blacksmith workshop, your underground farm, your fangs, your broom, your coffin, your lobby computer, your machine gun, and your kitchen.OK, the machine gun is not a thing either. Everything else is real. Side note:…
- Farming - 8 May 2025
Greetings, fellow Vampires! Does every game need a farming system? Absolutely not. Did we put one in anyway? Bloody hell yes! Located beneath your hotel, the farm is carved into a shadowy cavern where sunlight dares not shine (helpful when you're a vampire). Grow everything from boring human food (ugh, if you're into that kind of thing) to twitchy herbs with questionable ethics. And yes, there’s livestock - well, technically dead. The undead cow had one too many espressos, and the zombie chickens are...surprisingly aerodynamic (watch the gameplay video to see what I mean): You know how the silly mortal farming works: some crops grow in spring, others in summer, and so on. Ridiculous! In the caves, seasons do technically exist, but they don’t affect the crops as much. You can grow any crop, any time. Think Stardew Valley's greenhouse - except ours is dark, moldy, and smells like bat orga…
- Classes - 23 February 2025
Greetings, fellow Vampires! OK, classes can wait. There's a giant roadmap-shaped elephant in the room - let's talk about it! First off - yep, we missed our planned roadmap reveal. Our apologies. The original goal was to reveal it about two months ago. In the recent months, we’ve been deep in discussions with a number of publishers, and things are taking longer than expected. A lot is being decided right now, and we'll only be able to make an official announcement once everything is locked in. No guesstimates this time, but your patience is greatly appreciated. As for the game itself - as you might have noticed, we're taking our sweet time. Did we announce the game too early? In retrospect - yes. That said, if we hadn’t, we wouldn’t have gotten all the amazing feedback from the community that’s helped shape the game into something x10 better. We’ve added a ton of great ideas, many of whi…
- Cooking - 1 November 2024
Greetings, fellow Vampires! Come in, come in! Step into the kitchen - watch your step, the gnomes are particularly lively today. Here, you’ll whip up dishes for guests and villagers using only the finest ingredients: Troll Snot Oil, Rat Broth, and, for a real touch of the exotic… weird ones, like tomatoes and such... And if you’re feeling experimental, you might just toss in some herbs or a dash of poison to give those dishes a little extra kick. Who knows what delightful (or dreadful) effects await those brave enough to order them! What took us so long? Ah, apologies. As much as we'd love to drop updates faster than a garlic clove clears the Vampiric Council, we sometimes get buried (alive!) under a pile of coding, testing, and tweaking. But fear not, as we're getting closer to the finish line, we’ll be posting more and more updates along the way! Today we'll delve in our cooking syste…
- Blacksmithing - 23 March 2024
Greetings, fellow Vampires! In today's update, we're going to talk about one of the main systems in the game. In Bloody Hell Hotel, you'll get to make your own weapons from scratch and take them for a spin in the procedurally generated, monster-infested dungeons to gather resources for your hotel upgrades. Since the announcement, we've increased the scope of the system quite a bit. Here's a little sneak peek of what awaits you. Your blacksmithing workshop is conveniently tucked away in the caves beneath the hotel. It's a pretty cozy place, especially after you've put some work into renovating it (there are plenty of upgrades to unlock). The process begins with smelting ores into ingots. You can buy ores in the nearby village or find them in the dungeons. Some ores are incredibly rare and mysterious, hidden in the deepest parts of the dungeons. Getting your hands on them won't be easy, a…
- Fangs - 31 October 2023
Greetings, fellow Vampires! In today's Halloween update, let's sink our teeth into the blood-sucking mechanic & fang customization. Since we announced the game, we've been revamping (pun intended :)) numerous game mechanics - one of them is blood extraction! Gone are the days of simply pressing a button to get your nightly nourishment. Now, you've got to master the art of drawing out just the right amount of blood without letting your victim kick the bucket too soon. Drinking blood from a dead victim will slap you with some nasty debuffs. And watch out for those feisty victims! They'll put up a fight, and if they wriggle free, they won't hesitate to tip off the Vampire Hunters. The challenge ramps up based on who you're feasting on. For instance, those high-brow snobs and royalty? They've got extra health and tend to struggle harder to free themselves. But fret not! With the new fang cu…
- Bats - 30 September 2023
Greetings, fellow Vampires! We’ve been hard at work behind the scenes, expanding the game based on the amazing feedback from all of you. We’re especially thrilled about adding a new alchemy system. Suggested by @squiggles on our Discord, it’s something we hadn’t planned initially but are super excited to include in the game! In other news, we’re eager to share a new feature with you all! As a vampire, you won’t just be choosing your class, but also your bat species for transformation. Transforming into a bat will allow you to quickly navigate between key locations (hotel, blacksmith, farm, kitchen, dungeons, etc.) as well as escape dangerous encounters. Every bat species will have a special ability though, adding another layer to the gameplay. 1. Snowfluff's unmatched speed makes zipping around the hotel a breeze, bringing a whirlwind of frosty white to every corner of the shadowy halls…
- Vampire Hunters - 4 June 2023
Greetings, fellow Vampires! The time has come to introduce you to the deadliest enemies in the game: Vampire Hunters! They come from the Hunter Guild, an esteemed order that has stood the test of centuries. Passed down through generations, their mission is to cleanse the world of vampires and put an end to their nocturnal shenanigans. In essence, Vampire Hunters are linked to the game's suspicion meter. Here's the deal: the more innocent blood you spill in the presence of witnesses, the higher their suspicions soar. Once you hit that danger zone, they'll be hot on your undead trail faster than a bat hell-bent on escape! At first, they may visit your hotel in disguise, posing as regular guests, just to carry out their investigation. The higher your suspicion meter rises, the greater the chance that the guest you are about to feed on is, in fact, a Vampire Hunter, prepared to unleash thei…
- Pets - 21 January 2023
Greetings, fellow Vampires! The addition of pets (or familiars) has been one of the most popular requests on our Discord server. You made us realize that it's a must-have feature! There's still much work to be done, but we're excited to share with you a little bit about what we've been working on. Familiars are loyal companions to Vampires and can assist you with small tasks. As you bond with your familiar, they will level up and become more adept at their unique skillsets. Choose your familiar wisely as you can only have one at a time. You can name and customize your familiar. Familiars do not require much attention, but most of them need to be fed and played with. Neglecting them for too long may make them moody and unwilling to collaborate. Incorporating a familiar into your playstyle is optional though - you don't have to have one. Here's our current line-up: Mosquitoes might not be…
- Broom - 4 December 2022
Greetings, fellow Vampires! We're making progress towards our mission of making Bloody Hell Hotel BLOODY AWESOME. We've increased the scope of the game significantly since the announcement. The upcoming updates will cover all the new features we're adding to BHH. In the meantime...let's talk BROOM. On the day we announced BHH, the broom became a meme on our Discord server (shoutout to @Dimentional Dining). The broom reaction emoji quickly became a thing (we use it...A LOT), and thus, a trend was born! The broom is now the official mascot of the game - as ridiculous as it may sound to mortals, we, the vampires, take the broom very seriously and wanted to give it a BLOODY AWESOME treatment as well. That can only mean one thing: broom customization! https://cdn.steampulse.org/steam/apps/2055770/extras/Broom_Gif.gif As you become more adept at using the broom, you'll unlock upgrades th…
- Guest Traits - 15 October 2022
Greetings, fellow Vampires, Today, we'll talk about food...I mean, guests! In Bloody Hell Hotel, every guest is unique and can be described by traits, likes & dislikes, and secrets: TRAITS Traits affect the general behavior of guests in the hotel. Traits are linked to the guest's appearance, so it's easy to tell who is who. We currently have 7 traits, but will likely add a few more. LIKES / DISLIKES Some guests like rooms with a fully stocked mini-bar. Others want extra towels. Each guest has a unique combination of likes and dislikes, and your ability to meet your customers' expectations will affect their generosity (tips) and reviews of your hotel. Needless to say, you don't have to care about making your customers happy - after all, you're a blood-thirsty vampire! Letting your guests live is a choice, not a must. SECRETS Every guest has at least one secret - something that is not imm…
- Vampire Classes - 11 September 2022
Greetings, fellow Vampires, Welcome to the first Bloody Hell Hotel Update! Before you sink your fangs into the meat of this update (classes), we'd like to go over commonly asked questions: Can I contribute? Yes. We invite the BHH community to contribute ideas and provide feedback. Ideas get sorted into categories and organized in a spreadsheet by our community managers, so we can refer to them at various stages of development. If your idea ends up being used in the game, you'll be featured in the credit roll and given a copy of the game when it launches. Three members have already done so. One of the ideas that was brought up happens to be the main focus of this update: the addition of Vampire Classes. If you're interested in getting involved, you can share your ideas on our Discord. Is there a release window? We know many of you can't wait to play the game & we're grateful to see so mu…
- House Flipper meets V Rising in this vampire hotel management sim - 16 August 2022
s the most feared and powerful members of the undead, vampires still have to follow a heck of a lot of rules. You have to stay out of sunlight. Garlic and crucifixes are a no-no. You can't cross running water, can't enter churches, and if someone throws rice at your feet you have to stand there and count the grains... Read more.