- Default Branch updated to Version 0.1.276.1 - Emergency gameplay fix - 4 January 2025
Default Branch Bug Fix - Collision detection on ships was incorrect. Failing to detect bombs hitting hull. Launcher - updated with additional options on screen mode Launcher - layout updates.
- Experimental Branch updated to Version 0.1.275.1 - 29 December 2024
Experimental Branch Performance - Volumetric Cloud Rendering - performance improvement Performance - SSAO Compute Gameplay - Game Boundary - Clouded off area - prototype of implementing clear game play zones. This does impact performance of rendering. Map fixes - cloud rendering configurations changed, visual change only. Bug Fix - Water froth rendering fixed. Bug FIx - GPU Memory buffer rebuilding same buffer multiple times fixed. Bug Fix - Frame Pacing - logic changes to avoid certain frame jumps. Of note: This is an experimental build of the highest order. Testing has been done on some of the missions, not all.
- Main Branch updated to Version 0.1.271.0 - 26 November 2024
Main Branch Expect more updates over the coming weeks, I have been dealing with external life issues and stepped away from dev. Fixed - Crash to Desktop - Survival mode upon dying (Achievements are not lost) Rendering changes - Clean up of lighting, textures were washed out on dynamic assets. Various internal codes changes - watching closely but should not cause issues Windowless mode is now saved , before it would be either full or window. Of note: First mission after training will be updated with a proper mission, rather than the dev mission in coming releases. Further updates and game additions to main game play will be completed first before further game modes. And yes, i am looking at multiplayer code but this maybe a bridge too far atm.
- Experimental Branch updated to Version 0.1.270.1 - 14 February 2024
HI All Experimental has been updated to version 0.1.270.1 If any problems triggering launch, please verify files. But please let me know if there are issues. I have also noticed that sometimes the launch app has to trigger twice the game before it will run. A known issue I will look into. The internal changes to the game engine have been completed, and still needs shake out. of note on experimental branch: AOE Fix - Bombs explosions on ground were not using AOE stats. Hard coded value, hitting ground targets should be much easier. Enemy planes - Turn Speed and rate of change in turn have been dropped by about 40% to make it easier to track and shoot planes. Model Skeletal system added for better model reuse, flexibility. Large change and may affect gameplay such as dead gun points on enemy models etc. All models rebuilt with skeletons (rather than models with direct references to other…
- Main Branch updated to Version 0.1.267.0 - 30 October 2023
HI All Experimental has been very stable, so I have moved this to main branch. If any problems triggering launch, please verify files. But please let me know if there are issues. The reason for move is the internal changes coming to the game engine which I have done around the animation system which was basically non-existent. The initial development effectively caused a number of issues with re-use of mesh components in different models. It also meant that I was restricted in what I could do with game assets. For now, the experimental branch will soon become the home for the changes to the engine as well as some updates to the gameplay still being verified. Main Branch - All improvements have been applied from Versions 0.1.250.0 to version 0.1.267.0. of note on experimental branch soon: Tulagi Mission - Destroyer will spawn in a different location. Tulagi - new respawn zone introduced…
- 0.1.267.0 - Experimental Branch - Graphics/Game Update - 10 October 2023
Update Experimental branch - Graphics/Game Updates This version is a very much work in progress before going to default branch. Mini Map - Size changed to larger, More view area. Mini Map - Icons now accurate to type of object and colour to represent friend/foe. New Swap Zone - Allow to choose new plane. Available on Wake island/developer map. Rendering changes - Low lands clouds use a different rendering technique to volumetric which is faster and more artistic. Should affect all maps. Memory optimisation stopped silly fragmenting of memory (same buffer rebuilt multiple times per render) - should assist weaker GPUs and less memory. Custom Rendering options - internal engine change to allow more dynamic UI Volumetric cloud changes - WIP (seeing a little bit of banding in clouds). In progress: Changes to Tulagi and other maps to incorporate dynamic plane swapping.
- 0.1.266.0 - Experimental Branch - Fixing Bad Crash Bug - 6 October 2023
Update Experimental branch - Graphics Engine Update - BUG FIX Fixed Bug with Point effects leaking particles which leads to eventual crash. New Cloud textures for low cloud mode Changes to some rendering of volumetric clouds WIP - custom rendering shaders for various assets added. New effects - WIP Next Patch: TBC - Final pass on survival mode. Move achievements to be added.
- I'm back working on the project - 3 October 2023
Update Hi All, Yes, its been a month or 2 but stepped away due to family matters. But over the last few days I have firstly been working on the game to improve playing experience. Firstly some improvements to rendering with volumetric clouds, but the other feature is the ability to select other planes in mission more easily. This is done by flying into a highlighted zone and activating it. This will in turn allow for some quicker turn arounds and changes to strategy in game. This will be fitted into the current mission set. New patch soon.
- Development Progress - 4 June 2023
Update Hi All, Apologies for the lack of updates but the dreaded Covid knocked me out and it's been a long road back (as well as having to work my normal job). On top of that a holiday is now on. I will be back to progress the game post my holiday and already have mission content in dev atm. Hope to have an update in the coming month. Thanks! Andrew
- 0.1.264.0 - Experimental Branch - Graphics Update - 3 May 2023
Update Experimental branch - Graphics Engine Update Survival Mode - Plane counts now displayed per wave Survival Mode - Levels to survive reduced from 99 to 50. Difficulty Mode - Difficulty level changes size of waves Achievements - Survival Easy Mode - Work in progress Rendering of text and boxes. Alpha controls changed for flexibility. Some performance improvements on slower GPUs. Rendering - Changes to Foliage Rendering Rendering - Font Rendering edging calculation change. Mission Announcement updates - improve prompting to player of changes in mission goal. Next Patch: Final pass on survival mode. Move achievements to be added.
- Survival Mode updates/Achievements - Work in progress - 19 April 2023
This is just a quick note to let you know that the next patch is coming that will go to the live branch which includes all experimental changes. Survival mode is being tweaked at the moment. Changes to pacing, shortened the survival goal and also some achievements added for each difficulty level both in survival and mission. There are also some additional rendering updates being worked through. These are to improve the UI interactivity. Thanks again for your support.
- 0.1.262.0 - Experimental Branch - Graphics Update - 12 April 2023
Update Experimental branch - Graphics Engine Update Update - Particles now respect Z order with Volumetric clouds. Particles should no longer disappear at foreground and will blend correctly. This has some minor impact on current frame rates. Minor changes to survival mode - Achievements designed, to be added in next patch. Next Patch: Final pass on survival mode. Achievements to be added. Updates to Easy/Normal/Hard modes. Hud Updates - Survival Mode
- 0.1.261.1 - Experimental Branch - Controller Update - Highly experimental - 8 April 2023
Update Experimental branch - Balancing Updates Bug - Controller sometimes will not restore once disconnected, reconnected. Change introduces XInput controller detection for XBox Controllers. This change maybe breaking on some systems. If so, please let me know in the discussion forums. Bug - Z Fighting on water's edge. Fixed, this is impacted by the particles fixes currently underway in the graphics pipeline.
- 0.1.261.0 - Experimental Branch - Balancing Patch - Round 1 - 7 April 2023
Update Experimental branch - Balancing Updates Bug - Formation Control entity issue where it would fail to follow patrol paths. Change - Planes will return to the formation if out of range, or back to game play zone if the plane has moved out of the control zone too far from the formation. Graphics Change - Rendering of particles and projectiles now respects volumetric clouds. Known Issue of blending of smoke above cloud has some alpha blending issues. FIX WIP. Developer Map - Added Repair Zone to Carrier Wake Island - Repair zone is now visible on Carrier Balancing - Easy/Normal/Hard mode on Developer and Wake island now limit plane population based on difficulty Friendly Planes gain some additional stat bonuses on Easy. Player planes receive some additional stat bonuses on Easy (Health Regen etc). Bug - Squadron Wing forming logic updated to fix issue with additional planes taking ove…
- 0.1.260.0 - Experimental Branch - Internal Code Changes/Survival Mode updates - 2 April 2023
Update Experimental branch Bug - Crash after survival mission complete/failure fixed. Survival Map - Planes now return to centre of map during play. Wandering planes no longer prolong waits on levels. Game Zone Proximity controls updated to allow more control of game zone. New Survival Screens added for start and end of level - Work in progress Squadron Wing forming logic improved to ensure planes form up after each wave. Also applies to missions. In Progress New achievements for survival completion - Work in progress HUD updates - Survival mode stats and details - Work in progress. To Do: Cloud formations changing over waves - thicker cloud cover to add difficulty. Tulagi - Select new plane within mission (Access to P51 to player)
- 0.1.257.1 - Experimental Branch - Survival Mode/Map Fixes - 2 April 2023
Update Experimental branch only Bug - Survival map and mission 4 did not have enforced map boundaries. Allowing for players to fly off forever. Bug - Survival spawn bug would repeatedly only spawn the first 3 planes in the spawn order. AI Change - Patrolling Wing leaders are now more active looking for targets to attack. Known issue: Survival mode has enemy planes wandering off to fight other planes outside of play area. More permanent fix in play coming in next few weeks.
- 0.1.257.0 - Experimental Branch - Survival Mode Roughout/Bug Fixes - 1 April 2023
Update Experimental branch only AI Logic fix - Torpedo based planes would not find their primary target unless a friendly ship was available. Weird targeting bug. Screen Flow updates, survival mode screen setup. Set to Easy mode only at the moment. Screen flow logic changes. Music Player controls updated to use independent fade/fade out rather than coded to screen. Attack on Bungling Bay game mode rough out started. Torpedo hits now show fire and water explosion at point of hit. Easier now to confirm hits. Weird bug around initial ship speed fixed. Rough out of survival mode. This is not balanced, or paced correctly and is essentially a starting point. It's not even fair atm. it may also crash at end (this is due to incomplete screen flows). Torpedo planes need to be updated to ensure that misses are possible.
- 0.1.255.0 - Experimental Branch - Internal Fixes/Preparation - 23 March 2023
Update This version includes a fix to frame pacing. Which needs testing to confirm no adverse affect on game. Expectation that it should operate as intended. Frame Pacing fix. Max Frame rate also max to 2000 FPS. Frame rate at high speed is stable. Low frame rate movement is more accurate. Jitter issues fixed. Challenge screen options added. Screen added for challenge selection (no modes enabled). Screen flow controls updated to handle different game modes. Campaign mode changes allow easier addition of maps. All ships now initial speed is set to base speed.
- 0.1.252.2 - Experimental Branch - Fonts not appearing issue - 19 March 2023
Update: - Fonts not appearing on screen (UI) - Possible fix in experimental. - This issue is related to culture/regional settings on Windows 11. This can be fixed in game so no changes to windows should be ever warranted. Still tracking down if still an issue. Found multiple spots where fonts data may not load properly. Thanks Syrianes and Mekstart for reporting the issue. Update: Build updated with more logging and some additional conversion changes. Further Update: Reproduced issue and new version released.
- Controller Support Issue and Experimental Branch - 19 March 2023
Hi all, During release of game, for some reason default config seemed to of reverted to Steam controller. I have removed this setting which should then make the controller work as default in Strafe. Controller support will be an immediate change once you restart steam. Please test and let me know if you see any issues. You can also now select the experimental branch which I will be pushing updates to where extensive testing hasn't been completed. Experimental Branch Version 251 - I have added to the main screen an game input detection. It should now prompt your keyboard and controller input is detected. Apologies, thanks for the patience.