SPSTEAMPULSELIVE ANALYTICS
Stardust Valkyries

Stardust Valkyries Steam news

Nucko Games | Sep 15, 2022 | game

Released

0players observed · 22 September 2026 - 19:51:06 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Stardust Valkyries news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews52
  • Release dateSep 15, 2022
  • DeveloperNucko Games
  • PublisherNucko Games

Genres: Action, Indie

Company pages: Developer: Nucko GamesPublisher: Nucko Games

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Stardust Valkyries Steam news

Stardust Valkyries news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.10d: Moonwalking! - 17 May 2025

    **Patch Summary** This patch delivers a sweeping refinement to gameplay mechanics, input systems, and movement fidelity across the entire cast. Modifier inputs (Mod X/Y) gain deeper, more intentional behavior. Platform drops, DI, moonwalking, and controller mapping see crucial overhauls. Movement, blocking, and offense are now more expressive and technical. Massive quality-of-life improvements land for control customization, UI flow, and sound. Characters like Selmani, Minkata, and Sleepy receive updated movement behaviors to standardize feel across the roster, while early animations begin to surface for the mysterious Azzurria... --- **Universal Mechanics** - Walking and crouching no longer activate if you're holding Mod Y. - **Moonwalking is now universal!** Perform by quickly flicking the stick from one side to the other during a dash and then holding the opposite direction with Mod…

  • 1.10 - 29 April 2025

    SDVS 1.10 Patch notes **Gameplay Adjustments** **Knockback Changes** - Knockback growth at 100%+ ("Hundo") reduced from +0.3x → +0.1x, significantly lowering random KOs from stray hits while emphasizing skillful kill-confirm combos. **Modifier (Mod X & Mod Y) Changes** __Tilt X Modifier:__ - Walking instead of dashing while moving. - Aerial drift input frequency lowered (60Hz → 30Hz), providing finer air control. - Air dodge force can be halved, enabling new wavedash, BCD, and ledge dash techniques. __Tilt Y Modifier:__ - Diagonals now crouch instead of walking (except full forward-down). - Prevents fast fall inputs, allowing precise aerial moves without unintended fast falls. __Both Modifiers:__ - Shield drops only allowed if diagonal fully pressed. - Prevents directional input state cancels (ledge dash, wavedash from shield). - Allows partial DI angles and finer shield tilts. **Platfo…

  • 1.02: Multishines, SDI, and... a stowaway? - 10 August 2023

    Castor: Castor has a disjointed hitbox on his up B to protect him from spikes. Castor dair is no longer able to whiff punish other states. Zeniah: Zeniah has a disjointed hitbox on her up B due to its rapid upwards movement. Zeniah dair is no longer able to whiff punish other states. Zeniah's dagger projectiles now are out for twice as long. The runes on Zeniah's blades no longer have glitchy visual artifacts. Vesper: Vesper dair is no longer able to whiff punish other states. Vesper's neutral B can no longer whiff punish other states. This means that you can trade with her neutral B much more easily. Vesper up tilt now has more end lag. Vesper's down air now can't double jump cancel until after the full swing is complete (but it can still double jump cancel on hit). Stinky: Stinky dair is no longer able to whiff punish other states. Selmani: Selmani dair is no longer able to whiff puni…

  • Small Controls UX Update - 16 April 2023

    This is a small update that prompts players with the control screen on first launch. This will help prevent the issue where some players couldn't find the controls menu. In the new version, players won't be able to even view the character select screen without having already assigned their buttons and left axis. We hope that this change makes the first boot of the game more accessible. We appreciate the support, especially during the Indie Fighting Game Fest, please continue to enjoy playing Stardust :)

  • Peer to Peer netcode! - 5 March 2023

    And character outlines, plus some bug fixes! Enjoy the upgrade :)

  • 1.01s: Selmani DLC #1 - 2 January 2023

    Hello once again SDVS players! This is our first patch that introduces free new content. +Selmani the Moon Dragon has descended from the cosmos and is now the 10th playable character, available as free DLC! +There is now a Training grid stage available -The moon has been reduced in value on the Mars stage -Venus has had its walls corrected to match the level geometry, and the UV of the background rock has also been corrected -In order to reduce the strength of projectile based tick throws, block stun now provides the defender with six frames of grab invulnerability after the block stun ends -Atliss air dodge has a reduced horizontal distance -Character head proportions for Vesper, Darawan, and Atliss have been slightly more standardized across the roster -A handful of camera changes have been made, the camera still can be improved so we're planning on continuing to update this -The way…

  • Patch 1.01 - 18 September 2022

    +Backing out of the character select or pausing the game to exit an online ranked match causes you to take a loss of 1 ranked point, but is not a victory for the other player +Reduced the number of rollback frames for both players and time sync no longer glitched to become one sided +Ayrie's laser smoke had a layering issue with Pluto's skybox which is now fixed +Players may now hide their username and leaderboard position from online opponents using a new toggle in the options menu, you'll still be able to see your own name and leaderboard position with this setting on +In order to keep chain grabs in the game but reduce their wobbling-like properties in certain scenarios, Up, forward, and back throws have reverse staling which means repeated uses cause knockback growth to increase instead of decrease +Cassia side b big laser reduced hitbox to the tip and is now a platform to make it m…

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 20251.10d: Moonwalking!1799817379518184
229 April 20251.101797820624634229
310 August 20231.02: Multishines, SDI, and... a stowaway?5839532486209349463
416 April 2023Small Controls UX Update6539831519497303845
55 March 2023Peer to Peer netcode!5070528176574548880
62 January 20231.01s: Selmani DLC #15000716037480663485
712 November 20221.01r6368680725429538805
827 September 2022Patch 1.01q4589754330751017188
918 September 2022Patch 1.016258337460552766740

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