Prototypers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews13
- Release dateJul 12, 2022
- DeveloperFull_Row
- PublisherFull_Row
Genres: Action, Casual, Strategy, Free To Play
Company pages: Developer: Full_RowPublisher: Full_Row
Prototypers Steam news
Prototypers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update 4/17/2024 - 17 April 2024
Fixed RB context popup not showing Adds VR view (OpenXR) support
- Update 3/29/2024 - 29 March 2024
Fixes desktop (non VR) mode
- Update 2/26/2024 - 26 February 2024
Adds VR (OpenXR) support
- Update 12/13/2023 - 13 December 2023
Reticle locking circle animation Additional destruction VFX Fixed guns temperature reported as heating up directly after initialization
- Update 12/12/2023 - 12 December 2023
All structures are now free to build, but re-building is on a cooldown timer AI will no longer build structures behind player position Lowered projectile terrain repulsion strength
- Update 12/7/2023 - 7 December 2023
Buggies are now capable of dashing as well Walkers now use flamethrowers Removed walker auto-approach and added a close combat button prompt Guns will now temporarily shut down when overheating (instead of causing units to self-destruct) Fixed objects dropped from destroyed units not correctly converting to collectable state
- Update 12/1/2023 - 1 December 2023
Player controlled walkers will now auto-approach marked targets Increased sniper fire repeat rate and live count Added particle effect to silos Newly build trucks now come carrying a power cell Turrets now prioritize targets locked by the player Flyers will now always dash when selected as unit type Improved auto-build unit composition (outputs more balanced unit selection) Fixed AI not building units when player is nearby AI base Fixed base destruction VFX not spawning when still receiving damage Increased time delay before guns overheat
- Update 11/28/2023 (2) - 28 November 2023
Restored missing beacons on mission 4 map Fixed target locking health estimation always returning target as killed Fixed AI unit mass scaling inversely scaling to player funds cap
- Update 11/28/2023 - 28 November 2023
Increased turret projectile firing rate and live count Fixed units incorrectly deciding to use travel booster Altered mission 4 terrain Fixed unit state being queried after out-of-bounds removal
- Update 11/27/2023 - 27 November 2023
Added lock-on circle to reticle when holding fire trigger Added hat factories Flyers can now perform a dash Enemy HUD locks scale with distance Shortened duration of various particle effects Fixed beams not properly reporting terrain intersections Particle emitter stochastic alpha support Fixed shared scan list generation being delayed by newly created units Improved scan list generation performance Turrets now launch missiles and have increased health Turrets can no longer become incapacitated (their projectiles can) Fixed powerups wanting to have their canister replaced befored being placed on node Enemy lock camera tangent dot sort fix (would incorrectly prioritize off-screen targets) Improved sniper fire accuracy Increased missile visibility Gun discharges now synced per weapon type Limited number of live projectiles fired from a single vehicle Adjusted structure auto-build behavior…
- Update 11/10/2023 - 10 November 2023
Fixed booster light arcs Altered mission 6 unit composition (2)
- Update 11/9/2023 - 9 November 2023
Altered mission 2 terrain Altered mission 6 unit composition Increased sniper spawn rate
- Update 11/8/2023 - 8 November 2023
Player units and structures are now build automatically Removed all contextual sub-menus Added sniper unit Serializer can now restore to earlier save points Guns can now overheat causing units to self-destruct Cleaned up enemy unit/projectile locking/target selection Altered mission 1 terrain Each individual unit type now tracks their own hold-position Made units orient toward their target Fixed save hang bug when saving while delivering a powerup Fixed unserialized vehicles moving through ground when saved while on production platform Fixed particle-terrain collision fall throughs Emitter projected motion vector normalization fix Fixed looping emitters lifetime bug Slowed down enemy projectiles Vehicles now fire in rotary fashion (opposed to firing all at once) Fixed enemy projectiles spawn by sentinels not being targetable Fixed crash caused by drone trying to airlift unit that has al…
- Update 10/3/2023 - 3 October 2023
Frame graph construction performance improvement
- Update 10/2/2023 - 2 October 2023
LOD selection fix
- Update 9/30/2023 - 30 September 2023
Command list population performance improvements Frame time sampling fix Shadow map terrain primitive culling improvements
- Update 9/22/2023 - 22 September 2023
Funds state fix
- Update 9/22/2023 - 22 September 2023
Power canisters have sustained area of effect Thrown power canister also affect projectiles Enemy projectiles can be targeted by guns (player only) Bases can now spawn an infinite amount of drones from surrounding vaults Drones can no longer be targeted (only their cargo) Bases now use canisters to visualize/restore health Canister impact no longer disables player units Booster targets are now fixed to a launch pad near the base and can launch omni-directionally Boosters can quickly send newly created player/AI units to a forward position Fixed player being able to reach and destroy enemy base in missions 3 and 5 Improved camera/vehicle/projectile target tracking Removed lock on when firing weapons (player has to keep focus on enemy units when firing basic guns) Added particle effect to beams that hit terrain (as opposed to hitting a unit) Platform concurrent building fix (would only bu…
- Update 8/23/2023 - 23 August 2023
Grass instancing texture rnd fix Boosted units incapacitate enemy units on impact Turrets can now also be temporarily incapacitated Removed vehicle death timeout/flashing Added vehicle headlights Optimizations to light culling Fixed window draw update bug (2)
- Update 8/19/2023 - 19 August 2023
Restored booster trigger icon Fixed missing silo animation Fixed window draw update bug
Patch notes and updates
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