- Hotfix 1.0.4.582s.c4335c5 - 11 September 2026
Fixed: If a perk that grants additional AP was leveled up during a mission, the game continued to calculate the maximum possible AP based on the perk's older level.Fixed: Changes to weapon scatter from augments and implants were not displayed in weapon tooltips.Fixed: The War Crime perk (Spaceborn Ghosts) applied a stun lasting for a number of turns rather than AP.Fixed: An error occurring when using Eye of Karrokh.Fixed: The Agile talent (Hannah Reich clone) granted evasion for any AP spent, rather than only for movement.Localization: Fixed inconsistencies in pact names.Localization: Corrections to the Japanese localization.Good hunting, mercenaries.Magnum Scriptum
- Patch 1.0.4 - Improved Pathfinding, more QoL and Bugfixes - 7 September 2026
Patch 1.0.4 is now live!This update improves pathfinding and ally interactions, fixes several achievement and storyline issues, updates a number of perks, and brings another batch of QoL improvements and bug fixes.NewAdded a toggle for the background FPS limit. If disabled, other FPS limit settings will apply instead.Dodge chance is now displayed to the tenth.QoLVIPs in Escort missions will now pass through allies.If the player is immune to a certain damage type, this will now be displayed in the Resistances section.Updated player pathfinding:Clones now ignore allies and enemies when plotting a path.If an ally is blocking the path, the clone will automatically swap places with them.If an enemy is in the path, the clone will stop once they are spotted.You can now swap places with allies standing on dangerous tiles.BalanceThe Bane point cap is now 1299. Previously, there was no limit.New…
- Patch 1.0.3 - Balance Tweaks, Story Mission Changes & Fixes - 21 August 2026
Patch 1.0.3Hello, mercenaries!Patch 1.0.3 is now live. This update brings another round of balance adjustments, QoL improvements, controller fixes, story mission tweaks, and bug fixes based on your feedback.We’ve also included the fixes from Hotfix 1.0.2.575s.d02a8d8, which was released earlier this week.BalanceOmega II and Devourer have been moved to the High-Tech Item Chip.The price of goods, which depends on the station's inventory, will now be recalculated per unit, rather than after purchase. Barter coefficients have also been updated.There will be slightly fewer robots in missions against Dilthey and RealWare.Augments and implants will no longer appear on the floor in Descent missions.If the "Chip required" option is selected for the Cloning difficulty setting, it is no longer possible to disable experience and rank loss upon death. QoLJane's tutorial tips now appear with a delay.…
- Patch 1.0.2 - Inventory Sorting, AI Improvements & QoL - 14 August 2026
Hello, mercenaries!This update brings inventory sorting to all windows, improvements to AI and controls, several balance adjustments, few story fixes, and a large batch of bug fixes.General & QoLNew: Corpses with no body parts left are now deleted after inspection.QoL: Added a sorting button to the player's inventory, floor, containers, and trading screens.QoL: Only perishable items are now transferred to the Cryochamber when sorting. Please note that you need to configure the Cryochamber sorting filters first for it to accept items. If there is not enough space in the Cryochamber, items will continue to be sorted through the remaining tabs from right to left according to their filters.QoL: Items stored in the Cryochamber and Recycling can now be used in projects and Pact reforging.QoL: When selecting a travel destination, the estimated technology growth of all factions during the journ…
- Patch 1.0.1 - Quality of Life and Balance fixes - 7 August 2026
“Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-DalyHello, mercenaries!First of all, we want to once again thank you for the incredible amount of attention you’ve given the game — for the streams, discussions, and, of course, all of your feedback.The quasimorphic storm that erupted in the Steam reviews deserves a special mention: from declarations of love to curses aimed at the developers and every generation of their ancestors, all the way back to the lobe-finned fish. We genuinely did not expect the release to generate THIS MUCH gavvakh.We are now regularly collecting, processing, and organizing your feedback. We can see that Quasimorph has genuinely resonated with a broad audience, but at the same time, certain parts of the game still need further improvements — particularly when it comes to…
- Hotfix 1.0.562s.db7e1d8 - 4 August 2026
Fixed: In Robbery missions, target items could spawn with non-full usage number.Fixed: V-Sync didn't limit FPS in windowed modes.Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not end.Fixed: When evacuating from a Descend mission, the screen would temporarily return after the screen faded.Fixed: Some missions didn’t show the mission success screen, the one before the orbital mission results screen.Fixed: Jupiter and Europa had incorrect portraits.Fixed: RealWare story, Reap the Whirlwind - dying on the 4th floor would result in a softlock.Fixed: RealWare story, Reap the Whirlwind - throwing a TNB at Urparp could fail.We're still working on a patch with interface updates for you. It should be ready by the end of this week. Thanks for your feedback!Good hunting, mercenaries.Magnum Scriptum
- QoL and Difficulty Balance Improvements are coming soon! - 2 August 2026
Hello, mercenaries!Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players.We are already working on improvements and would like to share several changes that we plan to release over the course of the coming week.Trading ScreenAt the moment, it is not always clear which items the selected station is willing to purchase.We will add this information directly to the trading screen, so you will no longer need to look for it in other menus.Difficulty Selection ScreenWe understand that the medium difficulty setting requires a solid understanding of Quasimorph’s systems and may be too punishing for players experiencing the game for the first t…
- As space capitalism awakens demonic horrors, fight and barter your way to the top in dark cyberpunk RPG Quasimorph - 1 August 2026
Blending space exploration, cyberpunk body mods, cosmic horror, and tactical turn-based RPG combat, Quasimorph 1.0 has just hit Steam. Read the full story on PCGamesN: As space capitalism awakens demonic horrors, fight and barter your way to the top in dark cyberpunk RPG Quasimorph
- Hotfix 1.0.561s.a7d4f0d - 1 August 2026
Performance: The FPS limit is now set to 120 by default when first launching the game.Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly.Fixed: Components for weapons that received traits last time. If you have issues with high FPS - check Options - Graphics - V-Sync or FPS Limit.
- Quasimorph 1.0 IS OUT NOW! - 31 July 2026
Quasimorph Is Out Now in 1.0!Greetings, mercenaries!Quasimorph has officially left Early Access and launched in version 1.0.For the next two weeks, the game will be available at a 33% discount.Launch TrailerWhat’s Included in Version 1.0Patchnotes:Save Compatibility Information:Saves from the default branch are not compatible with version 1.0.Saves from the Unstable Beta are compatible.In other words, if you haven’t played the beta, you’ll need to start a new game.Supporter PackYou can support Magnum Scriptum not only by purchasing the game, but also by picking up the Quasimorph Supporter Pack. It includes the soundtrack, a unique version of HIS Magnum, several older builds featuring unique stories and gameplay, as well as artwork from the game.Quasimorph owners can purchase the Supporter Pack with an additional discount through a special bundle:Launch BundlesTo celebrate the release, w…
- 1.0 PATCHNOTES - 31 July 2026
Hello, friends!Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months.You can find the full list of changes below.Save Compatibility Information:Saves from the default branch are not compatible with version 1.0.Saves from the Unstable Beta are compatible.In other words, if you haven’t played the beta, you’ll need to start over.NEWSteam Achievements. Using console commands now makes saves invalid for achievements.Config overhaul and cleanup of outdated items.Map Editor. Custom Map Pack creation.In-game Mod Manager. It allows you to set the mod load order, enable and disable mods, and displays map packs collisions.Magnum Pact Department. Allows you to exchange low-tier pacts for high-tier pacts. There's a chance to get a pact that doesn't drop from barons.Trade Shuttle rework. It…
- A Pre-Release Message from Magnum Scriptum - 30 July 2026
Oh boy, folks – 1.0 launches tomorrow!We could get all teary-eyed about the road we’ve traveled and everything we’ve accomplished, but instead, we’d like to talk about the people who are truly accomplices in this particular “war crime.”Who’s to blame?Responsibility, accountability, blah blah blah. Let’s be honest: if there had been no demand for Quasimorph, there would be no game.We, the developers, are merely humble mediums, channeling reality into the form of interactive entertainment. People demand bread and circuses, so we look at the world around us and offer something that feels appropriate — simply commenting on reality in our own way. But ultimately, it is the player who either feels something or doesn’t. That is the line between a living game and a dead one.Ancient Greek theatre was not merely entertainment, but a form of collective therapy. The inhabitants of the poleis, whose…
- Quasimorph 1.0 launches in one week! What comes next? - 24 July 2026
Mercenaries! Quasimorph leaves Early Access and launches in 1.0 on July 31 - just one week from now. This release brings the main campaign to its conclusion, adds multiple story paths and endings, and brings together everything we have developed and improved throughout Early Access. But 1.0 will not be the end of development. What comes next?After release, our immediate priority will be addressing your feedback and supporting the game with hotfixes throughout Q3 2026.Later this year, we plan to release our first major post-launch update: Q3 2026 — HotfixesBug fixes, balance adjustments, and improvements based on player feedback. Q4 2026 — Post-Launch Update #1: Bestiary and QoLA new in-game system: Bestiary, quality-of-life improvements, and further refinements to the game. Plans for 2027Our plans for 2027 include a major update featuring new mechanics, as well as a DLC with new story c…
- DEVLOG 017: Balance in 1.0 - 17 July 2026
Hello, mercenaries!In just two weeks, on July 31, Quasimorph will leave Early Access and launch in 1.0.When we announced the 1.0 release, we saw a lot of questions about the balance of the release version. That makes sense: balancing a game that is supposed to be merciless to the player is not an easy task, and we have been wrestling with it for the last three years.A little contextAt first, our approach was fundamentally totalitarian: we made one difficulty level, and it… turned out to be too difficult for a large number of players. As a result, many of them were simply unhappy.For a while, we tried to dance around the problem with tutorials that would teach players how to play Quasimorph, QoL updates, comeback mechanics, and even a few crutches that made the beginning of the game easier. Eventually, we decided to change our approach and added difficulty levels, along with Workshop sup…
- Quasimorph 1.0 Release on July 31st - 30 June 2026
Hello, mercenaries. The contract is signed.Quasimorph will launch in version 1.0 on July 31, 2026We have been working toward this moment for almost 6 years, and we are finally ready to draw the line. What Version 1.0 MeansIn the release version, Quasimorph will receive its finalized core content and storylines, bringing the game’s narrative to a full conclusion. Version 1.0 will feature 5 storylines and 9 endings. Each of them will have its own epilogue and will be able to bring your PMC’s journey to a finale.Civil ResistanceTezctlanXiomaraAnComRealWareIn addition to storylines and their endings, in 1.0 you'll get:The last remaining department, allowing you to work with PactsA huge number of new Pacts, bringing the total to 142Map EditorLocalization and balance updates, as well as countless fixes and tweaksAchievementsWe'll be sharing more details over the next few weeks, so stay tuned!…
- Last Chance to Get the Game at the Old Price with a Discount! - 3 June 2026
Hello, mercenaries!Quasimorph is currently 30% off, and the discount will remain active for just a couple more days.We’re preparing for the game’s release, which we’ll tell you more about very soon. After the discount ends, the price of Quasimorph will increase by roughly 20%.We don’t want you to miss the chance to get the game at a better price. So if you were considering picking up Quasimorph in the near future, or planning to return for version 1.0, now is the best time to do it.Good luck on your raids, mercenaries!Stay tuned for more news very soon.
- Unstable Beta 2 Is Now Available! - 24 April 2026
Hello, mercenaries! Today we are updating the Quasimorph beta branch. This update includes several major systems and notable changes: the Pact Department for the Magnum, a reworked trade shuttle, the new RealWare storyline, updates to fire, liquids, and gases, as well as a batch of fixes. Important: Unstable Beta requires another wipe within the beta branch. We said last time that we would try to avoid it, but due to the scale of these changes, old beta saves will not be compatible with the new version. One more reminder: the beta is called “Unstable” for a reason. Bugs, conflicts, and strange incidents of a corporate-demonic nature may occur. Play at your own risk. HighlightsAdded the Pact Department for the MagnumReworked the trade shuttleAdded the RealWare storyline with 2 endings and 7 new missionsUpdated fire and liquid mechanics, added gasesReworked the virtual floor of the "Beaco…
- The Unstable Beta - 3 April 2026
Hey, everyone! Time for a new beta.The upcoming beta is called “Unstable” for a reason.Because of the large number of reworks, conflicts, bugs, and other surprises may occur. Play at your own risk.The beta is already available in the corresponding section of the game’s Steam properties.Wipe and configsWe have updated all configs, fixed naming issues, removed items from classes they no longer belong to, and reorganized the tables to make them easier to navigate.This requires a wipe — old saves will not work.If no sudden urgent need arises during the beta (it shouldn’t, we’ve checked, though we can’t rule out that some issues may surface), then saves started during the beta should remain playable in the full 1.0 release.That said, at least one wipe during the beta is planned.Map EditorWe changed the way maps and story mission layouts are stored. This made it possible to give you access to…
- Update 0.9.9 “Signed in Blood” is now live! - 6 March 2026
Update 0.9.9 “Signed in Blood” is now live!This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, it includes expanded difficulty settings, quality-of-life improvements, balance changes, and a long list of fixes.Patch Highlights:4 new story missions concluding the story of Xiomara and the Feathered Masks65 Pacts in total, plus a new Bane system tied to Pact useActive implants now have limited uses per missionCryochamber for long-term storage of perishable itemsNew items: 6 weapons, 2 Quasimorph mines, 1 Quasimorph turret, 8 augments, and 4 implantsExpanded difficulty settings and a broad set of QoL improvementsStory and Major ContentAdded 4 new story missions that conclude the storyline of Xiomara and the Feat…
- DEVLOG 016: Signed in Blood - 18 February 2026
Hello, mercenaries!Today we’re going to talk about our plans for the upcoming 0.9.9 patch and the key development directions of the past few months. And of course, we’ll tell you when to expect all these wonders!Patch HighlightsPacts 2.0: we’ve completely reworked the system — now these are powerful active abilities that can truly flip the battlefield upside down. Turn into a Quasimorph? Sure. Walk through walls? Easy. Reduce everything around you to meteor ash? Anytime. But of course, nothing is free.The difficulty builder is deeper: you can now fine-tune your experience as you play (with clear limitations so you can’t break progression). Plus, we’re adding the ability to save your own custom difficulty preset.Content & QoL: we keep expanding the game: a Cryochamber for the Magnum, new items, enemies, updated map visuals, new augments, and a bunch of quality-of-life improvements.Pacts…