- Patch Notes – 21st April 2025 - 21 April 2025
Hello Adventurers! Happy Easter! Here are the patch notes for today’s update. CURRENT QUEST OBJECTIVE: Fixing issues with the character controller which is sadly taking time. Slowly making progress, but there are some bugs persisting. NOTEWORTHY NEWS: Short and sweet again this week. Bunch of fun stuff on the way but it’s in a WIP state and may change, or bugs are persisting stopping it from getting fully checked off the todo list. Zephyr and I binge-watched Avatar & Avatar 2: The Way of the Water over the weekend. I just keep seeing giant blue people everywhere I look now. PATCH NOTES - 21st April 2025 NEW: Upgraded the core which took. So. Long. Ugh. NEW: Ladder climbing has been added to the game. If you see a ladder, feel free to climb it. Who knows where it will go? NEW: Ground work for the new Travel Form & Combat Forms has been implemented. This isn’t a full implementation…
- Patch Notes – 12th April 2025 - 12 April 2025
Hello Adventurers! Here are the patch notes for today's update. CURRENT QUEST OBJECTIVE: The current quest objective is focusing on upgrading the player character controller. This is essentially about "feel". After all, if the game isn't fun to just run around, no one is going to enjoy it. Over-the-shoulder aiming for ranged weapons is being added, alongside sticky targeting, double-click to move (for accessibility), and other quality-of-life improvements that should make exploring, adventuring, and combat much more enjoyable. You may recall previous updates with the "tank controller" (which also features a combat aspect as well for quick reactions). These new features build upon that foundation to bring more polish and smoother gameplay. NOTEWORTHY NEWS: Seasonal Events are an important part of AEGIS Kingdoms. They’re an opportunity to connect real-world celebrations with in-game a…
- Patch Notes – 6th April 2025 - 6 April 2025
Hello Adventurers! Here are the patch notes for today's update. CURRENT QUEST OBJECTIVE: The current quest objective remains the same as last time. You can read about the previous (and on-going) quest here: https://aegisgamestudios.co.uk/aegis-kingdoms-patch-notes-16th-march-2025/ NOTEWORTHY NEWS: Our internal test had to be rescheduled. :( More updates to follow. PATCH NOTES - 6th April 2025 NEW: Mythical weapon Arvaton's Blade has been added to the game. Wielded by the fearsome pirate Captain Arvaton, this blade is extremely rare and as of yet, unavailable to anyone. NEW: Sprinting lock feature has now been added. Once you deplete your stamina, you'll need to wait until it recovers to 25% before being able to sprint again. NEW: The Ban Hammer (Mythical) has been added to the game! Happy April Fools! (No seriously it has been added to the game, but it's only available for Moderat…
- Patch Notes – 30th March 2025 - 30 March 2025
``` Hello Adventurers! Here are the patch notes for today's update. CURRENT QUEST OBJECTIVE: The current quest objective remains the same as last time. You can read about the previous (and on-going) quest here: https://aegisgamestudios.co.uk/aegis-kingdoms-patch-notes-16th-march-2025/ NOTEWORTHY NEWS: Our internal test is 4th April 2025, so patch notes will be focused on that next week. PATCH NOTES - 30th March 2025 NEW: The wrist crossbow has actually received its updated model. (Forgot to add it last week. Oopsie.) FIX: Fixed a bug where the IK system wouldn't disable when jumping, swimming, and falling (leading to some strange animation behavior). FIX: Players can now sprint sideways (but not backward), hopefully making movement feel more fluid. FIX: IK is now disabled when playing a random idle animation. In the future, this will extend to weapon types as some look better with…
- Patch Notes – 22nd March 2025 - 22 March 2025
Hello Adventurers! Here are the patch notes for today's update. CURRENT QUEST OBJECTIVE: The current quest objective remains the same as last time. You can read about that here: https://aegisgamestudios.co.uk/aegis-kingdoms-patch-notes-16th-march-2025/ NOTEWORTHY NEWS: There is no noteworthy news this time. PATCH NOTES – 22nd March 2025 NEW: The seasonal Lucky Leprechaun Hat '25 has been added to the game. Happy St. Paddy's Day! NEW: The Clockwork Tophat has been added for horologists and time travellers alike. NEW: The Bronze 'Slayersword' has been added. This is basically a huge sword focusing on niche heavy-bastion / paladin gameplay. FIX: The hotbar has been modified slightly, reducing the excess hotbars, moving the XP bar to the bottom of the screen space, and making the XP fill purple (instead of green). This opens up the screen more, decluttering where possible. FIX: The Heav…
- Patch Notes – 16th March 2025 - 16 March 2025
Hello Adventurers! Here are the patch notes for today's update. CURRENT QUEST OBJECTIVE: The next internal test date has now been confirmed to be 4th April 2025, where the team will conduct the various tests on Battlegrounds. If this goes well, we’ll move forward and open it up to the playerbase to register interest. A secondary stress test is also in the works to stress the PTR with our AdventureBots™. These are simulated players (bots) driven from a special client. They will run around, patrol, attack things, die etc and generally simulate players for the purpose of ~statistics~. NOTEWORTHY NEWS: Significant progress has been made on the ‘new’ account system (this has been a long time in the works) so account registration is now through the website (rather than in-game), including email verification / account activation. This is a unified system, so will act as your single login for…
- Patch Notes – 8th March 2025 - 8 March 2025
Hello Adventurers! Here are the patch notes for today's update. CURRENT QUEST OBJECTIVE: Same as last post. Read about it here: https://aegisgamestudios.co.uk/aegis-kingdoms-patch-notes-2nd-march-2025/ NOTEWORTHY NEWS: Same as last post. Read about it here: https://aegisgamestudios.co.uk/aegis-kingdoms-patch-notes-2nd-march-2025/ PATCH NOTES – 8th March 2025 NEW: Added a new micro loading screen between panels when selecting a realm, account registration, logging in, character creation and channel selection. FIX: Fixed a security vulnerability. NEW: Added the ‘Fist’ combat mastery. You can now achieve ’99 Fists’ by exclusively punching everything. Good luck, soldier. NEW: Upgraded the visuals on the masteries panel. FIX: Corpse looting no longer spams the server with errors when a player is within the vicinity. NEW: Monster corpse loot object updated to new bag model. NEW: Player co…
- Patch Notes – 2nd March 2025 - 4 March 2025
Hello Adventurers! Here are the patch notes for Sunday's update. CURRENT QUEST OBJECTIVE: Scheduled the next internal test for Battlegrounds. Date is TBC, with the team still coordinating (being international). This features all the new fixes to try out from the 21st February 2025 internal test. These tests are trying to simulate production environments (normally concentrated stress load) on specific features. NOTEWORTHY NEWS: A hardware resource issue was identified in the last test with our baby development realm (the realm is affectionately named ‘Avalon’). Avalon just didn’t quite have the horsepower needed to handle Battlegrounds. We’ve now rented out a temporary new dedicated machine we’re calling the ‘Public Test Realm‘ to perform some stress tests over March (and possibly April). The tests will give a good indication of what a typical realm (read: server where your main charac…
- Dev Diary #5 - 15 November 2023
DEV DIARY #5 Hello all! It's been a whilte! It's time again to share with you what's been going on with AEGIS Kingdoms! If you don't like reading paragraphs, there's a TL;DR at the bottom of this post! Alternatively if you want to read this post on our website, you can do so here: https://aegisgamestudios.co.uk/aegis-kingdoms-dev-diary-5/ Likewise if you just want to watch a short 45 second video, here you go! News on AEGIS Kingdoms has been very slow and that is entirely my fault, so let's get on with it shall we! CURRENT STATE OF THE GAME The new skilling features are now fully in the game. This is awesome, as it means open weekends (Alpha) will not simply be combat (which is what it was going to be previously - hence the delay!). So now you can do combat, gathering and crafting. This is very similar to old school games like RuneScape, so those of you familiar with this feature will b…
- Dev Diary #4 - 26 July 2023
DEV DIARY #4 Hello all! It's been a whilte! It's time again to share with you what's been going on with AEGIS Kingdoms! If you don't like reading paragraphs, there's a TL;DR at the bottom of this post! Alternatively if you want to read this post on our website, you can do so here: https://aegisgamestudios.co.uk/aegis-kingdoms-dev-diary-4/ It's crazy to think the last Dev Diary was back in the beginning of May, and here we are at the end of July. A lot has been happening behind the scenes, so let's get to it! CURRENT STATE OF THE GAME As mentioned in this post, and in this post we announced that AEGIS Kingdoms will be launching into "Alpha Island Access" which is where Alpha Knights (our testers) can play AEGIS Kingdoms on the weekends. Become an Alpha Knight here (click the green registration button). Alpha Knights will have free roam of Mistral - an ancient island in the Southern Kingd…
- Dev Diary #3 - 2 May 2023
DEV DIARY #3 Is it time for another dev diary already?! Wow the time has certainly whooshed past! It's time again to share with you what's been going on with AEGIS Kingdoms! If you don't like reading paragraphs, there's a TL;DR at the bottom of this post! CURRENT STATE OF THE GAME As mentioned in this post we announced that AEGIS Kingdoms will be launching into "Alpha Island Access" which is where Alpha Knights (our testers) can play AEGIS Kingdoms on the weekends. Become an Alpha Knight here. Alpha Knights will have free roam of Mistral - an ancient island in the Southern Kingdoms. It's lower-to-sea-level landmass makes it a great destination for travellers looking for adventures. Mistral will very much be a "tutorial island" of sorts, however there won't be the too much restriction over where you travel or what you do. In the grand scheme of things Mistral is actually a rather small i…
- Weekend Access is coming soon! - 19 April 2023
Over the last few months we have been working towards getting AEGIS Kingdoms into a state where you, the players, can jump in and have some fun. That’s mostly been fixes and backend stuff like making sure you don’t fall through the world randomly (weirdly happened more than we wanted it to…) or having your progress deleted. You know… Small stuff. Now I’m excited to say that we are moving towards our next milestone which means tangible stuff that you can get involved with! Community Clashes: Community Clashes are fun community events that allow you to earn rare and exciting rewards. You’ll keep what you earn on your character (unless absolutely otherwise game breaking), so they’re a great way to help us test the game and for you to get some cool stuff & have some fun! Community Clash V is the next “big thing” we’re going towards, as it’s a community event. Join the Discord for screenshot…
- Dev Diary #2 - 27 March 2023
DEV DIARY #2 We are now entering the second quarter of 2023 already, and we'd like to share a little about the current progress of AEGIS Kingdoms with you. If you don't like reading long paragraphs - TL;DR is at the bottom of this post! CURRENT STATE OF THE GAME We're closing down the days until we are ready to start organising Community Clash V. One of our most recent Network Tests (small tests that we announce on our Discord for users to get involved with) has shown us that we've finalised a solid foundation in which to build content on. It's been a long time coming to reach this point and it really feels like a corner has been turned. Game development can be very difficult and lots of things can go wrong during the process, which many of our players know when it comes to these network tests. So being able to say that we've finally got a solid foundation feels like win, because it mea…
- About that Steam email you got today! - 8 February 2023
Firstly, thank you to all who tried and did manage to login and participate in the network test today! If you're reading this you may have received an email inviting you to test the game. Apologies for any confusion this may have caused - we do not have control over how Steam words this email. For clarity - it was Steam's way of letting you know you were accepted into the current testing group (and have officially become an Alpha Knight - which is what we call our testers! Woo! ... And then Beta Knights when in beta etc etc). You can join our Discord for some exclusive roles, and also there will be in-game content given out once we reach perpetual server access. (At the moment our game servers are only open for tests). For those of you who have not been keeping up with AEGIS Kingdoms news - we are currently in a testing phase, but don't worry - you didn't miss out today. Today was just…
- Dev Diary #1 - 17 January 2023
DEV DIARY #1 It’s a new start to the year and with it comes (you’ll never guess what…) new stuff! One of which is our dev diaries. These aren’t patch notes or major updates, but just a means to talk a little about the current state of the game, how things are going and really just pulling back the mystery™ curtain on indie game development. If you don't like reading long paragraphs - TL;DR is at the bottom of this post! A LITTLE HISTORY LESSON AEGIS Kingdoms originally started out life as Battle Clashers, which was an events platform we were developing for multiplayer battles. This was the precursor to community clashes, and meant as a fun event for the community to get involved with. We even went as far as to re-build a new arena and game each time we did this – which later evolved into the AEGIS Kingdoms platform that we now have. From there, AEGIS Kingdoms was known as a TMORPG which…
- COMMUNITY CLASH IV BEGINS NOW! - 1 October 2022
I hope you're ready, challenger! It's time to travel to Chaldinnia, enter the Dungeons of the Old World and find the Throne of Stars! Download the game now if you haven't! Servers open at 5 minutes before the event starts.
- App Configuration Error - 29 September 2022
UPDATE! (19:45) AEGIS Kingdoms Playtest will now be in your Steam Library. Please open a support ticket in the Discord if there are any issues. Thanks for being amazing! Hello all! If you've been experiencing the App Configuration Error after redeeming your Steam Key, please note that this will hopefully be fixed soon. It's been submitted to Steam and they're reviewing it. The good news is that if you're experiencing this error, it means you're an Alpha Knight and you'll be participating this Saturday in our Community Clash IV! (Yeah baby!) If you've redeemed the key, it WILL be in your library, but it's currently hidden. So don't worry, you won't need a new key. On the off chance that this is not resolved by Saturday, we will postpone the event by 14 days (2 weeks). We will also make an announcement if that happens. Don't know what I'm on about? Read here: https://store.steampowered.co…
- Community Clash IV - 22 September 2022
Hello there! If you're reading this then you've most likely recently wishlisted AEGIS Kingdoms. Firstly on behalf of the team I'd like to say thank you! Your support is invaluable and brings us much joy to know you're excited to play our game! If you don't like reading long paragraphs - TL;DR is at the bottom of this post! We've recently announced on our website (and on our Discord) that we will be launching some testing weekends, meaning we'll be allowing access to the game world on the weekends for testers. It's a means to help us measure metrics, find various bugs and analyze some much needed combat data (you can never have too much combat data...). However, rather than letting you all loose into Ophelia, our current focus is on the Relic Hunter faction. In keeping with this focus, we've created a baby, minimized version of the AEGIS Kingdoms client specifically for the tests to help…