- Closing demo date and graphics update - 15 September 2024
Greatings friends! So, it's been a long time since the Sich Tactics demo was published. We are very grateful to everyone who played, and especially to those who left feedback. It helps us make the game better. This is only a small part of the game and there is still a lot of work to be done. However, we are constantly working on improving it. Since the release of the demo, we've been making small changes to make it more user-friendly. In the process of developing the core mechanics of the game, we decided to add a small visual update to the units. We are still working on the overall visual style of the game, so there may be some changes before release to make the game more cohesive. We also want to let you know that the demo will be available for one more week (until and including September 22nd), after which we will close it until all the core game mechanics are ready. This will allow…
- Sich Tactics Demo is here! - 19 August 2024
Greatings, Cossacks! We are pleased to announce that Sich Tactics is participating in the annual Ukrainian Games Festival on Steam! And this time, we have prepared a demo for everyone who wants to dive into the world of Cossack legends, as well as a new trailer: This is the first public demo of the game, so it's an exciting experience for us. The demo focuses on combat mechanics, and everything you see in it is a subject to change in the future, so we'd really appreciate your feedback. You can leave it through a special form, the link to which is inside the game. So let's play! https://store.steampowered.com/app/3155600/Sich_Tactics_Demo/
- Gameplay Overview for Indie Cup Europe'24 - 5 June 2024
Greetings, everyone! We have some news we'd like to share with you. We are participating in Indie Cup Europe'24. Here you can see our game page at this event. Specifically for this festival, we have recorded almost 8 minutes of pure gameplay, where we talk about the main aspects of the combat. You can watch the video right here:
- Plastun: Character First Look - 11 May 2024
Greetings! We have great news! This week, we've decided to share a short video that introduces a character known as Plastun. He's an agile and mobile fighter who can adapt tactically in various situations. The range of Plastun's attacks depends on the height at which he is positioned. He can quickly escape from enemies or push them off the edge of a cliff for additional damage. Moreover, by collaborating with other members of the squad, you can create interesting scenarios. For example, he can team up with a comrade to reach a more advantageous height, or create a combination, pushing an enemy towards another Cossack who has Backstab passive skill. More new content is continuously being added to the game, and we're excited to share it with you. Please share your feedback, and stay tuned for more updates. Also we'd like to remind you that if you want to participate in a closed test of th…
- Trailer and Invitation to Closed Demo - 4 May 2024
Greetings! We have great news for you. Firstly, we've made a small trailer for the game where you can see (STILL WORK IN PROGRESS) gameplay, some character classes, and their abilities. Secondly, We're working on a demo version of the game, which will be available in July for everyone interested. But even before that we want to organize closed demo testing and if you'd like to join it, please fill out the form: https://forms.gle/BeEv7X7XG4xLdHgK9 We would love to tell you more new things, but not right now. Stay tuned for updates, we will definitely share our progress. Thank you for being with us!
- Development Update #3 - 18 August 2023
Greetings, everyone! We decided to tell you a little bit about one of our mechanics and share some progress on the interface on the ocassion of Ukrainian Games Festival. Verticality is a big part of the design of Sich Tactics. Cells have different height, this creates an additional layer to movement planning. However there is not only danger - characters receive damage after falling from high - but also an opportunity. Some characters have the ability to jump over chasms, others do not receive fall damage while moving. More than that, cossacks can push their fellows onto the high ground to take the most advantageous positions Also we are working on the player's interface. We really want to convey the atmosphere of the game world, at the same time make a convenient and friendly interface that will help the player quickly understand what is happening and display all the necessary game inf…
- Development Update #2 - 30 June 2023
Greetings! We want to share some details about the game development. We have some exciting news to share. Firstly, two new people have joined our team: a writer who is working on the game's storyline and overall narrative, and another programmer. As a result, game development is now in full swing, and soon we'll be able to show you more. We are currently working on creating a game demo. As for the release timeline, we can't provide a clear date just yet. However, the processes are now progressing faster than before. While you wait for more news, let me tell you something else. Recently, we switched to Spine for creating better and more enjoyable animations to enhance the gaming experience. We have updated a significant number of animations, and although they may not look perfect yet, we believe they are much better. We are also working on diversifying the game characters and their visua…
- Development Update - 22 April 2023
Hi everyone! After a prolonged silence, we want to share some good news. We are once again entering the active phase of development of our next game - Sich Tactics. We are working on interesting mechanics to diversify the gameplay. Let's lift the veil a little. Since the Cossacks were famous for their cunning and ingenuity, we want to convey this through game mechanics. For example, we are developing a system of interaction between characters controlled by the player, which will add more in-depth tactical decisions. We will try to achieve such a result that the interaction of combat units among themselves brings more benefit. But let’s not spoil the dessert and leave it for later. Also, intensive work is currently underway with graphics, namely the creation of new characters, development of animations, user interface, and so on. There will be more news about the project soon, so add it…