- The Fallen City - Playtest Open Now! - 8 July 2026
Valmire twists under the Void’s corruption. Its people turn mad, the dead will not stay buried, and at its heart, something stirs within an ancient tomb. From July 8 to July 15 AEST, descend into the fallen city in the first Northanda Chronicles Playtest. Survive the Whispering Wildwoods and breach the city limits. We need you to test new card and party combos, hunt down deadly new enemies, and help us gather the balancing data we need as we build toward our Early Access launch. Join the community on Discord to share feedback, report bugs, and chat with us throughout the playtest!Thank you for helping shape the future of Northanda Chronicles. - Kim & Isaac Quick InfoDates & Times: July 8 at 7:00 PM AEST to July 15 at 10:30 PM AEST You'll have one full week to try new party combinations, explore the back-alleys of Valmire, experiment with Dorian's shifting playstyles, and share your feed…
- Reforged - Demo Update - 3 May 2026
Heroes! Time for a demo update! With Steam Deckbuilders Fest 2026 around the corner, we wanted this update to give both new and returning players more ways to build, adapt, and experiment. We’ve really appreciated your feedback and have been looking closely at how each hero feels from the very first battle. For this update, Boltrik has been back at the workbench. We want his Scrap mechanics to have a strong identity, but they weren’t always as easy to build around compared to other core strategies. So, we’ve redesigned parts of his starting deck and Scrap cards to make tinkering, Crafting, and summoning feel more engineered. As part of this, we’ve added 10+ new cards for Boltrik.We’ve also added 10+ new cards to the Tactics pool and adjusted card reward odds so rare Tactics cards show up more often, increasing build variety across your runs. And finally, deep in the Wildwoods, the Verda…
- Northanda Chronicles + Steam Deckbuilders Fest 2026! - 1 May 2026
Northanda Chronicles is officially in the Steam Deckbuilders Fest 2026!Bringing together hundreds of games in our favourite genre. The Steam Deckbuilders Fest is an awesome chance to catch some amazing games. Running May 4th-11th.Interested in Playtesting?We will be officially launching playtests for Act 2 at the conclusion of the fest, interested in participating? Meet us over at Discord and let us know! https://discord.gg/hPtFcsaPb4Thank you for your continued support! Every wishlist, share, and even word of mouth helps us bring Northanda Chronicles to more players just like you. We want to make this game something special for all of us.— Stay safe in NorthandaKim and Isaac.
- Taking the Initiative - Demo Update - 7 April 2026
Time for another massive demo update! As we push closer to our Early Access release, we’ve been taking a magnifying glass to the core tactical flow of Northanda Chronicles.We spend a lot of time reading your feedback. We realized that 2-cost cards were feeling a bit too restrictive, and defensive builds weren't viable enough. So, we went back to the drawing board and refined some core mechanics to give you even more control over the battle. New Feature: InitiativeWe’ve completely reworked how you pay for cards! Previously, saving up mana for a 2-cost card felt too slow. Introducing - the Initiative system:Shared Initiative: The party now shares exactly 1 Initiative point per turn. This acts as a universal wildcard resource that is spent automatically to cover any shortfall in a card's mana cost. Hero Mana: Every hero still regenerates exactly 1 Mana per turn (spent only on their own car…
- Tiny Roguelikes 2026 + Northanda Chronicles! - 1 February 2026
We’re excited to announce that Northanda Chronicles is officially in the Tiny Roguelikes 2026 Event hosted by Rogue Duck Interactive. Live now on Steam! ⚔️ Event Details:The event runs from January 31st at 5 PM UTC to February 14th, bringing together a collection of games that are filled with tiny brilliant ideas for roguelikes.This is a great chance to discover new titles, share support for indie developers, and dive deep into our updated demo for Northanda Chronicles, available for free now!👉 Check out the event page here:Tiny Roguelikes PageThank you for your continued support! Every wishlist, share, and even word of mouth helps us bring Northanda Chronicles to more players just like you. We want to make this game something special for all of us.
- Count your Blessings - Demo Update - 5 January 2026
Seasons greetings, Heroes!We have a special announcement to kick things off: We can now confirm we are on track for an Early Access release in Q2 2026!We simply can't wait to share the many gameplay changes, improvements, and polish that we've been cooking up. From the bottom of our hearts, thank you for your support. As a team of two, we truly couldn't do this without your feedback and enthusiasm.Now, onto the update! We’ve been hard at work adding a major new layer of depth to your runs, repainting the world, and squashing some pesky bugs. This update introduces the new Blessings system, a complete visual overhaul of the Whispering Wildwoods, and a significant balance pass on cards and artifacts.New Feature: BlessingsWe are introducing a new way to gain power from the Aspects. Eternium battles now drop Offerings, which you can offer to the Aspects to receive their favor. You have a ch…
- No Time To Loot 2025 + Northanda Chronicles! - 22 September 2025
We’re excited to announce that Northanda Chronicles is officially in the No Time To Loot Festival 2025. Live now on Steam!The festival runs from September 22 2025 at 7AM PDT to September 29, bringing together a collection of games that are loot-filled, dungeon crawling goodness.This is a great chance to discover new titles, share support for indie developers, and dive deep into our demo for Northanda Chronicles, available for free now!👉 Check out the festival page here:No Time To Loot PageThank you for your continued support! Every wishlist, share, and word of mouth helps us bring Northanda Chronicles to more players. Let’s make this festival huge together!
- Seeds of Mastery - Demo Update - 9 May 2025
Alright, everyone, patch time for the demo! We've been poring over your feedback and working hard to get fixes and improvements in. This update's all about making the demo even smoother and more fun to play! Gameplay Added seeded randomness: - You can input your own seed when selecting your party in the Sanctuary. - You can now also view your current seed in the settings menu. Added difficulty modes: - Explorer: A more lighthearted experience. Try out that wild combo you just couldn't pull off otherwise. - Adventurer: The standard difficulty you've been playing. - Master: You’ll need to complete Adventurer to unlock this tougher challenge. - Voidwalker: Truly VERY difficult, for those who mastered Master! - Unlocked difficulties are per party, meaning you’ll need to prove your mastery with every party combination to unlock and defeat Voidwalker difficulty for that party! Cards Scraw Saw…
- The Aspects - Demo Update - 28 January 2025
Hey everyone! We're excited to release this update. We've made a bunch of gameplay tweaks, added a new feature called Shrines, which add a meaningful decision point before boss encounters, and improved the UI across the board. We've also overhauled the Empower screen, which is now way more informative and much easier to use. Check out the full details below. Gameplay Added Dungeon Shrine: - Encountered just before the boss. - Awaken the Shrine to release the spirit of the dungeon and cleanse its corruption, consuming all remaining Lumina Kindlings and healing all heroes for 40% of their Max HP per Kindling used. Quest rewards are now available at the Shrine, instead of the next Camp. UI/UX Improved backpack polish and usability, including adding item dragging. Right-clicking a card now previews upgrades for that card, in most contexts. Added the ability to toggle a hero's active startin…
- Sparks of Inspiration - Demo Update - 2 January 2025
We’re excited to release this gigantic update, featuring the newest hero, Boltrik, a rework of the dungeon loop that adds a lot more depth and meaningful choices to your run, as well as a host of visual, UX, UI, and other improvements listed below. A huge thank you to all the playtesters and everyone trying out our demo. Your feedback has been invaluable! We're continuing work on the release version of the game, where you can expect new heroes, environments, enemies, events, story, and much more. We can't wait! General Added a new hero: Boltrik, Keeper of Sparks (Support/Slayer). Boltrik is a goblin tinker who excels in producing mechanical summons animated by his unique magic, Sparks. His playstyle revolves around crafting and commanding summons, alternating between defensive drones and explosive automatons. Boltrik comes with 28 brand-new cards tailored to his summoning mechanics. Bac…
- Balance in All Things - Demo Update - 14 October 2024
General Bringing a host of improvements to enhance the overall gameplay experience. With reworked map generation for smoother progression, polished UI and visual effects, and balance changes to cards and artifacts, every run is now more exciting and satisfying. Dungeons Reworked map generation for smoother paths and better pacing. Shops and events are now easier to reach. Cards Subterfuge: Cost increased from 0 to 1. Subterfuge+: Cost increased from 0 to 1. Ambush: Cost decreased from 1 to 0. Ambush+: Cost decreased from 1 to 0. Pulsar Blast: Damage decreased from 25 to 20. Pulsar Blast+: Damage decreased from 30 to 25. Fire Arrow: Damage decreased from 6 to 5. Burning increased from 4 to 5. Fire Arrow+: Damage increased from 6 to 8. Burning decreased from 7 to 5. Constellation+: Cost increased from 0 to 1. Now has Innate. Hunter's Mark: Weak decreased from 2 to 1. Hunter's Mark+: Weak…
- Starfall - Demo Update - 5 August 2024
General Is that a bird? Is that a plane? No - that’s an ancient goddess of dawn and dusk, and she’s Northanda’s newest hero! A lot has changed in this massive update, and it’s Zorya’s time to shine. A dynamic powerhouse, Zorya can unleash devastating area-of-effect damage, provide sustaining light to allies and seamlessly shift between utility, offense, and defense as the battle demands. Gameplay Updates Added a new hero: Zorya, who can be played as either a Support, Slayer, or Defender. Battles that start because of an event now give loot. Artifacts Heroes now unlock an ancestral artifact when they reach max level through empowering. An ancestral artifact can be chosen as a starting artifact, and empowers a hero in a unique way. Added an Ancestral Artifact for Flint. The Perfect Plan: Flint starts each battle with Strategy. Added an ancestral artifact for Kaelin. Firstborn’s Feather: K…
- An Evolving World - Demo Update - 25 May 2024
General See Northanda in a new light! Battle your way through a more dynamic and threatening world where heroes die deader than ever… or die trying. Gameplay Updates Last stand reworked: When a hero falls, their cards are now transmuted into the Burden card Panic until they are revived at the end of the battle. Added the Expedite gem: Whenever a card with Expedite is the first card played in a turn, the owner gains 1 Courage. Added the summon Okulus for Kaelin: At the start of your turn, Okulus deals Might damage and applies 1 Nature's Mark to a random enemy. Balance Changes Enemies have been redesigned and rebalanced to create a more challenging and rewarding experience. Cards Strategize now costs 1 instead of 0. Sudden Insight now costs 1 instead of 0. Cascade Strike now costs 1 instead of 0. Artifacts Captain’s Notes is now Uncommon. UI Updates Visual Effects Dynamic lighting and sha…
- Welcome to Northanda - Demo Update - 22 April 2024
General Meet Northanda Chronicles! Settle in for more cards, bigger battles, and a title that looks better on a T-Shirt. Gameplay Updates Sapped: No longer removes all mana from the bearer. UI Updates Added new visual effects to several Flint, Kaelin, and Haldor cards. Improved screenshake effect and added a settings toggle. Deck and card pile views now default to alphabetical sorting. Updated fonts globally for better readability. Optimized interface layouts for 16:10 resolutions. Reworked several interfaces for a cleaner look and feel. Bug Fixes Fixed an issue where the End Turn button highlight would not trigger when out of actions. Resolved overlapping text in Event screens by making the layout dynamically adjust. Performance Significantly optimized animation and visual effects systems.