Solar Nations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score47% positive
- Total reviews15
- Release dateAug 4, 2022
- DeveloperFlomgus Games
- PublisherFlomgus Games
Genres: Strategy
Company pages: Developer: Flomgus GamesPublisher: Flomgus Games
Solar Nations Steam news
Solar Nations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Solar Nations: Sequel and Removal from Sale - 28 January 2025
Hello everyone, I hope many of you would be interested to know that I have a second game coming out: Solar Nations 2. As a result, I have made the decision to pull this game from the steam store, as it is no longer receiving updates or support and I need to focus my efforts on the sequel. As of January 31st, you will no longer be able to purchase Solar Nations from the steam store. If you have any further questions, E-mail me at [email protected].
- Performance Improvement Patch 1.32 - 10 March 2024
I found an issue with the game that was causing it to consume an inordinate amount of graphics resources on some machines. It has been significantly reduced. There is also now a framerate counter if one was needed. I am not working on Solar Nations full time anymore so if there are any issues please report them to me either by email or through the discord. Thanks!
- 1.3 Bug fixes - 18 December 2023
Changelog: Fixed bug where development was not balanced correctly (regions should reach equilibrium now) Renamed the Forge world upgrade to "Heavy Industry" Fixed bug with capturing enemy logistics ships Fixed localization bug with faction tooltip Fixed bug where the culture interface was not appearing, and social metrics were not applying
- Update 1.3 Is out - 10 July 2023
Major update 1.3 is out now with the new characters system. I will put the changelog here: New Characters System New Cultural Aspects which modify faction loyalty Significant modifications to existing reforms to cut down the number of effects Various bug fixes Send Insult now costs stability rather than granting it AI builds slightly fewer ships Tutorial changes
- Update 1.3: Characters! - 7 July 2023
For the 3rd major update I have sought to rectify a notable absence in Solar Nations, that of individual leaders. However, most Grand Strategy games, at least in my opinion, do leaders in such a way that they either don't resonate with, or actively undermine other systems. As such, the leader system in Solar Nations is very different from what you're used to, but is also specially designed to be interesting while also being easy to understand. Characters in Solar Nations are represented as a collection of 4 stats, gained by acquiring more traits through levelling up or personality skills. These stats are used to execute missions which cost a certain amount of the characters' health. There are a wide variety of missions to choose from, ranging from simple investments to forced vassalization of an enemy. Characters are able to gain experience through these missions, which have a number of…
- Update 1.27: Fixed Multiplayer + New Icons - 2 July 2023
Hi everyone. I have been working on quite a few things behind the scenes with new content for the game, but as I have come across some major bugs in need of fixing I decided to publish a small update today to address the problem. The major fix is that multiplayer should work correctly now- an engine update caused some things to break with the Steam interface and I needed to fix those things. Other than that, there are some quality of life changes and new icons that I think look a lot better than the old ones. That is all!
- Hotfix 7/1/23 - 1 July 2023
Found a small but notable crash thanks to a helpful bug report on discord, happens when someone proposes an alliance and the proposal is accepted. It is now fixed. I have also rebalanced the AI's alliance acceptance to be more in line with what I expect. That is all!
- Update 1.25, Bug Fixes and New Decisions - 29 June 2023
Update 1.2 was not perfect, and so I have been working on various bug fixes around the game recently. The changelog for this minor update is as follows: Fixed bug where AI continuously built buildings over their cap if they had few regions Fixed event logic editor scope bug Other minor fixes New Decisions for the Mechanist Coalition New Decisions for the Solar Federation (340 start date) New Decisions for the Empire of Man New Decision for the Cygnid Confederacy (1405 start date) New Formable: Trans-Solarian Union (formed by anyone in the general area between Earth and Lativera) This is a relatively small update, but I thought I'd push it out for quality of life reasons. More changes in the works.
- Update 1.2 Bug Fixes Patch - 2 June 2023
Over the past couple of days I've been working on some internal stuff and things I can't reveal just yet, but as I have discovered a couple of important bugs I've decided to push a bug fix update in order to address the problems. Fixed a crash on declare war Fixed numerous localization errors Fixed upgrades in the 1210 and 1405 start dates Fixed changes to the "factory buildings" not correctly displaying Changed some values around in order to prepare the game for future plans Added ~50 new regions outside the Domain (wild space) Added "Global Region Economy" to the scenario editor (mass population and development editor tool for regions) Assorted fixes for the scenario editor I hope you all are enjoying the new content in update 1.2 and if you've bought the game recently I hope you like it, if you do please leave a review, it would help me a lot more than you know!
- Update 1.2 Is OUT NOW - 27 May 2023
Update 1.2 is out now with the following major features: Logistics Ships which increase reinforce rate for nearby fleets Buildings Static Galaxy Objects Auras for these objects and buildings Faction Privileges Faction Loyalty system change Defines Editor 3 changed Reform lines Puppets and Overlords New Empire Selection Screen Outliner to easily select fleets and Regions Unit Upgrades Some new Decisions and Events Performance Improvements New Tutorial Font Size Increase Empire in Chaos Changes Faction Regional Control A lot of back end stuff has changed since 1.1 so if you encounter any bugs or things that feel out of place please report them on our Discord Server in the Bug Reports channel. Some things to do with the new stuff: Play the new Empire in Chaos Scenario. The Empire's position has been changed as we have turned back the clock to before Sector Solar's revolt against it. The Em…
- Update 1.2: Check your Privileges - 23 May 2023
Building on the changes to Factions made in 1.1, in update 1.2 I will be introducing Faction Privileges into the game in order to enhance the gameplay for factions and make them a little more dynamic, while also providing more insight into what they want and how the political landscape of the Age of Space operates. Here you can see that the Imperial Navy has quite a few things I can "request" from them, which have a long list of effects. Each faction has around 5 of these, which range in their function. While some factions, like the Imperialists, have obvious strengths, others are more well rounded. The Libertarian Faction, for example, can give bonuses to your economy, military, or research capabilities. However, you must choose your privileges wisely. Privileges are limited based on the power of the faction in question, and generally speaking most factions will have 0-2 available priv…
- Update 1.2: Mod Madness - 15 May 2023
In the previous update, I introduced a scenario editor to Solar Nations which allows you to customize the existing scenarios or create your own to play with. This time, I have sought to expand this feature with new functionality which should expand the horizons of what can be created within Solar Nations exponentially. Introducing the Defines Editor, an in game mod builder which allows you to customize the more basic aspects of the game and create all sorts of new stuff! Using the defines editor, you can create new ship classes, buildings, upgrades, and eventually, events and decisions (that is what I'm currently working on) which allows for an unprecedented level of customizability without any programming knowledge necessary! Furthermore, it streamlines the process for myself on the back-end, which should make it easier for me to create content for new updates like this one. The define…
- Big News! Update 1.2: Empires of Man - 5 May 2023
It's been a while, more than initially planned on account of real life occasionally getting in the way- but my commitment to Solar Nations remains as strong as ever, and I am happy to reveal that Empires of Man has been in the works for a while now so that I have enough to show you all in order to make it worth the wait. To start, I would like to introduce the first of many changes- and although it's a small one, I'm sure many of you will appreciate it: Font Size Increase Clearly the most important of all updates, the font size has been increased! (Along with some GUI modifications to prevent clipping on some monitors) On to the real meat of 1.2. The economy of Solar Nations is something I always felt was kind of lacking, and so in order to remedy the situation there is a new building system which makes further use of the galaxy map in order to more closely intertwine the economic and m…
- Update 1 bug patch - 9 October 2022
Fixed bug where fleet headers sometimes are inaccurate. This fix was supposed to be pushed 3 days ago but due to mismanagement I forgot.
- Update 1 broadcast - 5 October 2022
Tune in to see gameplay of Solar Nations update 1 from 5PM to 7PM today
- Major Update 1 is OUT NOW + Surprise! - 4 October 2022
The release of Major Update 1 is an important step in the development of Solar Nations. For the next week, you can pick up the game for 50% off and enjoy the new content for a good price! Though in hindsight I think many of these features should have been in the game on release day, it is nonetheless great to see them in the game! In addition, I have a surprise for you! Overhauled Event Logic + Decisions Something I have been working on intermittently over the development of Update 1 was an event logic system to replace the (not very good) event system we were currently using. New event logic has been added that allows among other things: Events with multiple options each with effects! Useful tooltips which tell you what you need to do Transparent achievement logic I have big things planned for the event system, and this was a necessary step in the accomplishment of those plans. For now…
- Major Update 1 Patch Notes - 30 September 2022
The following is the (probably incomplete) changelog for Update 1 which will be releasing on October 4. Major features include Multiplayer! All-new scenario editor which allows the player absolute control over the world New Scenario: Battle of Armageddon - 1405DE All-new nicer looking tooltips with icons Naval experience multiplicatively increases fleet attack and HP Traditions Faction system overhaul Other changes Around 100 new regions added to the map outside of the Domain 4 New levels of technology End date moved from 1400 -> 1600 Cohesion now drifts upward at a static rate of ~.25/year Energy production increased doubly by development Updated tutorial tooltips Load custom flags for the scenario editor! Rebalanced naval professionalism reform New Resource: Hypermatter New Upgrade: Covalence Infrastructure (+20% resource base production) Various new modifiers Reforms now affected by…
- Major Update 1 News: Electoral Gridlock - 22 September 2022
Welcome back, today the object of discussion is the new role that factions will play in Solar Nations after major update 1. I have always felt a little let down by the current factions system as I believe it inadequately represents the idea that factions are the sort of pillars on which your Empire is built. Now, I have devised a new system which should not only fit this purpose better, but also offer new and interesting gameplay. Instead of only having 1-4 factions which each give bonuses or penalties based on loyalty, nearly every faction in the game is present in every civilization. But only 1-4 of those factions make up that civilization's ruling coalition; the factions which actually provide bonuses, but also get to vote on reforms. Reform stability cost is heavily influenced by the legislative support for the reform. Republics cannot even pass reforms without majority legislative…
- Major Update 1 News: Industrial Re-revolution + Release Date! - 12 September 2022
Welcome back, today we will be discussing the new Era of technology coming in Solar Nations Update 1.1, which releases on October 4, as well as the new playable scenario included in that time period. In the 13th century, the turmoil of the Centauran Wars created the perfect condition for the emergence of a powerful new form of industry. City-sized machines, capable of transforming energy into pure forms of matter, and vise versa, began to appear across the whole of known space. While initially vulnerable and kept afloat only by the generous subsidy of powerful centralized governments, Matter-Energy Covalence quickly matured, and thrust mankind into a new age of prosperity! Construct these powerful machines, which guzzle the novel resource Hypermatter, and build your economy to never before seen heights! Each level of "Covalence Indsustry" gives a whopping 10% base resource production (a…
- Major Update 1 News: Extreme editing! - 9 September 2022
Along with the other features coming in update 1.1, we are proud to present the addition of an in-game editor to Solar Nations! It can be entered at any time when playing single player and gives the player complete control over the universe as well as the ability to create custom scenarios and share them with other players! Access the scenario editor at any time through the pause menu. Edit resource stockpiles, flags, names and more! Once opened, the scenario editor freezes time and allows for the player to set the date manually, in addition to other important specifications about the world. There are special GUIs activated in place of the normal ones for both regions and units. Other features include: Regions can have their upgrades, ownership, population, and development quickly and easily customized Units can be created, have strength and experience levels set, as well as be placed w…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 March 2024 | Performance Improvement Patch 1.32 | 5679673637663999684 |
| 2 | 18 December 2023 | 1.3 Bug fixes | 5409450219985755080 |
| 3 | 1 July 2023 | Hotfix 7/1/23 | 5124582150139008719 |
| 4 | 2 June 2023 | Update 1.2 Bug Fixes Patch | 5151601211227963018 |
| 5 | 9 October 2022 | Update 1 bug patch | 4613399405951962545 |
| 6 | 30 September 2022 | Major Update 1 Patch Notes | 4588629064115038805 |
| 7 | 6 August 2022 | Release 1.1, Tutorial improvements + Minor bugfixes | 4598757090458456215 |
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