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Going Deep

Going Deep Steam news

From0 | Feb 18, 2023 | game

Released

0players observed · 25 September 2026 - 11:03:00 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Going Deep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateFeb 18, 2023
  • DeveloperFrom0
  • PublisherFrom0

Genres: Action, Adventure, Indie

Company pages: Developer: From0Publisher: From0

Top Steam chartsTop 100 gamesGame directorySteam Store page

Going Deep Steam news

Going Deep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 0.8.7a - 26 February 2023

    Bug Fix Fixed a bug that caused the menu to not load at the end of the game rocket icon renewed The error that caused the menu to be corrupted when pressing esc in the main menu has been fixed. Fixed some bugs in unity's AI path Fixed typos at the end of the game Fixed a bug that caused sound glitches at the start of the game

  • Ready for launch - 18 February 2023

    Game improvements: Added gamepad support every item no longer spawns with the same probability Added a per-game tutorial that teaches how to use bombs. When you hit one of the eating zombies, the other zombies now react When the load menu is opened, it now automatically focuses on the last record. some zombies can now hit nonstop the keys now appear on the map Bomb drop probability has been reduced Reduced chance of gunpowder spawning Enlarged hitbox of zombie commander's head A light was added there because it is difficult to see and pass between the trucks after the apartments. bomb sound renewed interacts now appear on the map tutorial now teaches how to open the map Added texts for some unwritten items the location of the missile is now clearer enlarged the size of blade 3 Reload can now be canceled by pressing the fire button on a pump gun added more bullets blade animation changed…

  • Patch notes - 7 February 2023

    Bug fixes: Fixed a bug that caused the item collection panel to break on some screens. Fixed a bug that caused the camera to sink into the ground. Fixed the issue where spitters could not hit if you stopped at the end of the level part. In the elevator at the end of the game, the enemies can no longer go inside to bury it in our mouths. Fixed a bug that prevented the endgame cutscene from opening. Fixed the lod of the door ahead of the black smoke men. The bug that caused the zombies to teleport in front of us in the aftergarden section has been fixed. Fixed the bug where the weapon still sells extra expensive parts by changing the sideparts and keeping the money fixed. Fixed a bug that caused some objects to give empty messages. Fixed a bug that caused a foliage zombie to drop critical points when assassinated an unused key has been removed. Fixed a bug that caused the camera to someti…

  • Patch Notes - 29 January 2023

    Game improvements bullets have been added to the apartment. A message indicating the status has been added to the levers in the 3 lamp locations. Added a status message to the maze switch. monsters' saliva can now be detonated by hitting them. monsters' spit now has a trail effect. Crafting now automatically switches to the next craftable item when unlocked. When you make a purchase in your craft, it now automatically moves to the next level item. Added critical locations that allow for extra damage that explodes when hitting a plant zombie. Items are no longer placed in the first space they find, but in the most appropriate location they find. The sand effect has been added to the sand materials. Bug fix the missing collider of the apartment has been added, it is now possible to go to the roof. board effect is no longer output from the camera. Added collider to objects without old coll…

  • Going Deep Patch Notes - 26 January 2023

    Bug Fixes no longer falling through the bridge when we remove the fridge the door is no longer locked Empty memroy slots can no longer be loaded. Fixed a bug where zombies could not be hit due to a zombie falling into infinity. Fixed a bug that caused enemies to fall to the ground with each hit. Collider has been added to the objects passed through in the hospital area. The upper floor door in villa 2 no longer opens backwards. added collider to the cage on the roof. Edits Added a save location to the apartment. The number of spitting zombies on the roof has been reduced. Extra zombies have been added to some places. The chance of falling while passing through the construction site has been removed. The camera facing the fuse box has been zoomed out a bit. Added return to save after labyrinth.

  • Going Deep Patch Notes - 24 January 2023

    Bug fix: Cutscenes no longer break when you repeatedly tap enter Player commands such as pulling a knife cannot be used in cutscenes anymore. Fixed an issue where the menu sometimes wouldn't open when restarting the game Fixed a bug that disrupted collecting items when pressing the right mouse button. Fixed an issue where the number of uncountable items was displayed when collecting items and dropping them into a slot that cannot be placed. No longer need to press esc to close after reading the notes completely Medkit is no longer doubled Medkit now have description Settings are now refreshed according to the settings of the user's screen Settings save button now working properly Pistol no longer automatic Fixed a bug where the bomb sound was not heard Fixed a bug that caused out-of-ammo weapons to make a continuous empty cartridge sound Discard item UI is renewed Message Panel UI renew…

  • Going Deep 0.8.0b patch notes - 21 January 2023

    Now main menu have options some UI bugs are fixed Main menu now working properly Options now working properly 2k resolutions added Some works started for diffrent systems (WIP) Macos support will be added soon Linux support will be added soon Xbox support will be added soon Ps5 support will be added soon PS4 support will be added soon

  • Patch notes 0.8.0a - 19 January 2023

    Main Menu is renewed Craft Menu is renewed Inventory is renewed Craft Menu is renewed Death Menu is renewed Achievements are added now you can achieve achievements.

Patch notes and updates

S.noRelease datePatch nameGID number
126 February 2023Patch 0.8.7a5059268543369185892
27 February 2023Patch notes5035622743897761063
329 January 2023Patch Notes5035622109519746028
426 January 2023Going Deep Patch Notes5035622109510119389
524 January 2023Going Deep Patch Notes5035621474429834817
621 January 2023Going Deep 0.8.0b patch notes5035621474418619427
719 January 2023Patch notes 0.8.0a5035621474412327697

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