- Improved first skill challenge and fight aiming ! - 10 September 2026
Hello friends !This update focuses on two thing :Improving the first challenge by making it more interesting and fairImproving targeting system for both player and AIs ! For players, it means that if you don't move (attacking doesn't count), you won't risk changing target. For AIs... well you will see.Of course, all sorts of small bugs have been fixed. I can't guaranteed 0 visual glitches with Vulkan on GNU/Linux, there still some inaccurate texture coordinates and performances issues. If you don't want any of them (they are rare but can happen), please use the Windows version + Proton since the algorithm will convert DX12 shaders to better Vulkan ones than Unreal Engine 5 can produce. Don't ask me why please.
- More realistic movement + save fix - 1 September 2026
Hello dear mages !Slight improvement : Now, when running on inclined ground, the character adapts its inclination like it did before but no longer plays cartoon character when stopping. Golem will adapt naturally ! (yes I'm proud of it ! ๐)Fixes :Many visual issues including fire walls getting invisible in level 1 and some trees not being "in the ground".Fixed some "bumpers" not "bumping" nicely.Optimised some logic in character IK (inverse kinematics, the way character limbs, hips adapt to the environment instead of using pre-baked movements. In this game, the character can even rotate to adapt to the ground).Fixed, Optimised logic in all sorts of blueprints.Saves corruption fixed !! I'm so sorry !
- Inventory fix + improved monster - 21 July 2026
User Interface : Inventory display bugs Fix Inventory UI has been slightly improved Inventory now has contextual informations about keys that unlock challenges you must beat to get skills Part of the new design : The new "Crowler" is here ! The Arena has a better lighting and improved monsters spawn. Crawler added. Good luck !
- Previous patch second part - 16 July 2026
Fixed lvl2 hidden sub-level too easy and but sending to lvl 3 Fixed level end screen auto-screenshot active by default Fixed all sorts of small bugs including some cursor ones.
- Fight and clouds - 15 July 2026
The Ascent "tower" shader effects has been adjusted Some clouds have been optimised Arena has been fixed (some meshes were removed by accident) and some details added Sword aiming has been made less aggressive and relies more on last direction input Have fun ! ๐ P.S : I'm thinking about a new video since older ones were visually obsolete
- quick fix - 14 July 2026
Some animation fixes fixed Jungle sub-level loading issues in level 3 Fixed "Bumping Winds" in Level 3 Some visual improvements are coming later.
- 1.0 Release ! - 14 July 2026
1.0 Release ! Some new art Lots of bug fixes Running animation improvements and better slope walking / sliding
- Artistic direction reinforcement - 5 July 2026
Hello, I read complaints about the game looking like an "asset flip" and "slop". To be honest, it hurts and it's hard to take but It's also an opportunity to improve.I'm currently reducing the "weird details" I put in the game to show the wizard's madness. Some magic-tech elements I put here were probably a bad Idea. I'm making new assets. They will look more "magic".I will also replace some textures, try to give them a more "normal" feeling.I don't want to postpone the game finale release, so I hope it will be fully ready in time. I will put as much as possible in the full release version and if I can't finish in time, some assets might come later.By the way, the release patch will contain fixes for the Arena and a new sword charged attack will be added.
- Steam Summer Sale ! - 24 June 2026
Always dreamed about fresh rivers of pure water so acidic that it strips away "grime" and disinfects ?(It might work on mud too... a detail Golem, a detail !)Maybe you prefer some hot spring ? Satisfied or ... well nobody complains after a lava bath !Tell all your courageous friends (or enemies ?) that Lovely Traps Dungeon is part of Steam Summer Sale 2026 !Starting July 25
- UE 5.7 - 17 June 2026
Update 5.6.1 to 5.7.4The ascent had a lovely little "sliding improvement" ๐Magic Clouds have been adjusted to avoid a bug and improve "the experience" hihiFixes :Winds stoppingWrong collisions on stairs in The AscentLODs improved on some meshes to get better performancesSome collisions improved
- Rock n Roll ! - 4 June 2026
Changes :Movable stone blocks have been re-written and now slide easilyBoulders no longer hurt the golem when they are moving slowlyThe golem can stand on top of a boulder (but don't slip...)The Golem can stand on props like Wooden Boxes or BarrelsImproved golem rag doll behaviour when being stabbed or crushed for more "impactful moment" (It's not a maniacal laughter, it's ... the Wind ! ) Mwhooohohohohahahahahahaaaahihihahahaaaaaaaaa !!!Level 2 backed lights have been fixed and improvedCheckpoints and some teleporters VFX have been improved and are now more noticeable.Restart button has been added in The Arena end screen.Some traps are nos more responsivein level 2, traps that stayed stuck have been fixedSome projectiles didn't hurt while in the air. Now they can impale the golem properly !Please report any bug you might encounter !
- Beta 1.10 new jump, lots of fixes - 27 May 2026
Jumping has been re-written with better reactions and coyote time. Visual bugs like gamepad key indicators have been fixed Some UI bugs were fixed and cutscenes dialogues now get typed at a normal speed. No more dead slimes after drinking acid they are made of ! Some level elements were slightly modified. Tons of little fixes.
- Improved controls, coyote time - 22 May 2026
Lovely Traps Dungeon gets new trailerS and an unstable update. Feel free to try the new improved jumping mechanics !The game now has a "coyote time" when jumping from a platform and our Golem friend reactions were made snappier. A bit less pain... at least if you're a good player !
- Windows settings saving fix - 16 May 2026
Hello !Windows users might have not be able to save their progression in story mode and the settings if the game was installed in the default (program files) folder.It has been fixed. Of course, Steam Auto-Cloud will synchronise your saves between your devices. If you experience any issue, please post ! Dedicated post : https://steamcommunity.com/app/2071100/discussions/1/838376606937411367/
- Drift detection, dead zone and improved menus - 15 May 2026
Hello friends !Menus avec been improved for gamepad control ! No more focus lost on buttons.A new setting is here : Gamepad Dead Zone ! You can now see your sticks values and set your Dead Zone to the minimum needed. You can even let our friend the auto tester do its job ! But if it can't catch some very rare variations, just ad a little bit and you should be fine.Don't worry, dead zone doesn't mean "no slow movements and acceleration" in Lovely Traps Dungeon ! The range is remapped between your dead zone value and 1.No more excuses ! Have pai-- fun ! Mwahahahaaa !
- News about Steamdeck - 5 May 2026
Steamdeck being my favorite gaming device, I worked hard to make the game fun on this device and I hope the victims of my lovely instrument of fun will like it ! ๐Frame pacing is extremely important in a platform game or any game involving precise quick movements.I gave player some options to adapt the game to their preferences and performances By default, I did my best to lower the latency as much as possible with a stable framerate.Of course, have fun torturing the game settings if you want ! ๐
- Series of patches - 24 April 2026
A series of patches are being published to try to fix all the remaining bugs. It includes translation, cutscenes restating when respawning, ledge grab issues, skill switch indicator etc...
- BETA 1 arrived on unstable channel ! - 13 April 2026
The magniiiificent BETA 1 available in "unstable" channel !To try it, in your Steam Library, right click on the game, click properties, then Betas. Select the unstable channel.Feel free to try and tell me about your pai-- fun experiences ! ๐(and of course please report bugs !)Content :Everything you've already seenLevel 5Story moments and endingHaptic feedbackAll previously known bugs fixedLedge "climbing" improved and made easierHave fun my friends ! ๐
- Arena Fix - 4 March 2026
Fixed arena enemy spawnsFixed Arena end screenImproved targeting and placement when attacking Put simply : MUCH better control in fightFixed drops spawning in the air when enemy is just flying a bit highFixed music being spacialized (should not)
- Freb-- March update ! - 3 March 2026
New : Teleport-back ability ! You can now cast a temporary teleportation beacon, then get back to it by pressing a key. Try, fail, improve ! ๐ค Main menu level selection screen. You can play levels in a normal "history" mode then spend Brouzoufs (currency) to go back to a previous level to farm, get a Steam achievements or find a skill key ! Levels start with a "briefing" scene. The Golem serves magic and science... and loves it ! Right golem ? ๐ Golem new appearance. More cartoon ! Tutorial was updated with, I hope, quick, simple and efficient micro-lessons. The Arena is introduced. First version, still a work in progress. New creatures : Crawler, Rocks, Blades, Elites Golems and Slimes Try to sneak behind them ! You can kill slimes or even crawlers by jumping on them but be careful : trying to kill a small slime with a blade is not a great idea ! Rebuilt effect for skill keys- More vโฆ