SPSTEAMPULSELIVE ANALYTICS
Voidborn

Voidborn Steam news

Xekvera | Apr 7, 2025 | game

Released

1players observed · 25 September 2026 - 11:07:15 UTC

ActionIndieSteam Store

  • Latest observed players1 · 25 September 2026 - 11:07:15 UTC
  • SteamPulse tracked peak42
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Voidborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 11:07:15 UTC
  • SteamPulse tracked peak42
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews345
  • Release dateApr 7, 2025
  • DeveloperXekvera
  • PublisherXekvera

Genres: Action, Indie

Company pages: Developer: XekveraPublisher: Xekvera

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Voidborn Steam news

Voidborn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes v1.0.3 - 10 April 2025

    Changes Increased probability stat on 'Cinders' Offering. Tweaked explosion damage stat on 'Explosive Cinders' Offering. Fixes Fixed 'Cinders' collision trigger. Fixed 'Cinders' applying incorrect damage. Fixed 'Total projectiles deflected' not being added to total stats. Fixed 'Void Fountain purchases' not being added to stats. Fixed 'Total Offerings collected' sometimes not being added to stats. Reduced the elevator travel time at the end of Tomb of the Sacrilegious to prevent player from bonking their head in the ceiling bounds. Disabled 'Floor is lava' in Scoria Ruins. Disabled 'Floor is lava' and 'Tight Deadline' in the NG+ starting room. Fixed 'Tight Deadline' not resetting upon death. Fixed projectiles not colliding with the big pillars in Tomb of the Sacrilegious.

  • Patch Notes v1.0.2 - 9 April 2025

    Changes The final boss now takes 50% reduced damage during the phase transition. Updated the exit game prompt in the pause menu to clarify that only meta progression will be saved. Fixes Fixed the tutorial Offering not disabling the controller cursor when closing the menu, causing the controller input to not work properly. Fixed FOV not resetting after performing a Void Dash with controller. Fixed chest in The Shadowed City not spawning enemies. Fixed a bug that caused Offering orbs to not be destroyed when pressing escape as the menu is being closed. Fixed a secret room in Sacred Grove unloading unintentionally. Fixed 'Void Laser' Offering on Essence Disruptor not being cancelled if the Ultimate version of the gun is being destroyed. Fixed rare case of the Petrified Tombwarden being moved outside the arena.

  • Patch Notes v1.0.1 - 8 April 2025

    Changes Final boss Damage Phase 1 sword: 10 -> 8 Phase 2 sword: 20 -> 15 Laser projectile: 25 -> 20 Arc projectile: 15 -> 10 Health Phase 1: 10000 -> 8500 Phase 2: 10000 -> 7500 Petrified Tombwarden Added eyelids to the laser eye. Added new laser pattern during its final phase. Other Exiting the entrance cave in The Shadowed City now sets the players last ground location right outside the one-way barrier. Fixes Fixed chests reappearing in The Shadowed City. Fixed door not opening if the Essence Flask item is already picked up. Fixed Petrified Tombwarden sometimes not dying after the laser eye is destroyed. (surely fixed this time) Fixed 'Dead Man's Passage' achievement not unlocking. Fixed 'Forging' achievement not unlocking. Fixed projectiles not colliding various with walls, rocks and other obstacles in The Shadowed City. Tweaked teleport box in The Shadowed City to prevent player fro…

  • VOIDBORN 1.0 OUT NOW! - 7 April 2025

    After 18 months of early access, Voidborn has finally reached 1.0! This update completes the full run of the game, including all main areas and bosses, and aims to set a polished and consistent quality standard all the way from the main menu to the end credits. Thank you so much to everyone who has supported Voidborn during it's Early Access period. As a solo developer on this game, creating it has been very tough at times, but mostly a lot of fun. I am very proud of what I have been able to achieve with this game, and I hope you will enjoy playing it as much as I enjoyed developing it. Voidborn 1.0 Trailer Ascend The Black Castle The final location of the game blends together interior- and exterior levels of the castle in a pseudo-randomized order with seamless level transitions, all in the pursuit of creating an exciting climax to the voidborn's quest, and putting all the player's ski…

  • Voidborn 1.0 Release Date Announcement! - 29 March 2025

    Note: The release date has been pushed from April 4th to April 7th I am excited to announce that after 18 months of Early Access, Voidborn will finally be launching into 1.0 on April 7th! This update will complete the full run of the game with the final area, along with many other additions, changes, and improvements throughout the entire game. 1.0 Announcement Trailer Prepare yourself to ascend The Black Castle The final area of the game, atop which the final demigod awaits you... In preparation for 1.0 release Launch discount 1.0 will launch with a 20% discount. If you planned to pick up the game, I would advice to hold off until the release. Pricing changes After the launch sale is over, you can expect Voidborn to increase in price by around 15% depending on your currency. These pricing changes will also include new prices for the regions Latin America and Middle East / North Africa.…

  • Small update for v0.2.02 - 7 June 2024

    Changes Updated credits

  • Early Access v0.2.02 Patch Notes - 5 June 2024

    Fixes Fixed enemy spawners sometimes spawning a broken version of an enemy. Fixed a bug that allowed player to get multiple upgrades from the same Offering. Fixed Petrified Tombwarden sometimes not dying after destroying its laser eye. Fixed holes in level geometry in Dead Man's Passage

  • Small hotfix for v0.2.01 - 20 May 2024

    Fixes Fixed Regal Blade tutorial not progressing properly Removed (out of bounds) developer notes from Dead Man's Passage

  • Red Moon's Bleeding - OUT NOW! - 18 May 2024

    Voidborn, the path ahead lies beneath the mist… …take the plunge and you will discover… Dead Man’s Passage. Take out the guardian and venture deeper through the tomb, and you will find your next target deep below the surface.. Upgrade your weapons with… Void A new upgrade type that embues your weapons with powers of the v̶̡̖̞͓̊͐̋̒̐͑̾̈́͛̔͒̕͘͝ ̶̡̢̜̗̫̱̹͇̜͙̠̔̓͠ǫ̶̤̯̟̠̋̈́͌̀̊͒̒̔͘ ̴̧̡͈̠̻͉̯̪̹̰̖̲̣͍̅̃̓͜í̸̧̧̱͉̝̖̮̳̓̌͋̑͐̒̿̍̀̽͂̔͜͠ ̵̱̼̠̥͔͙͒̏͊͂͋̓͒̌̃̆̋̃̅̌͝d̶̨̡̼͖̦̹̩̲̲̺̘̰̮̲̾̿̑̄̐͘ͅ Void powerups introduce a new status effect that many of the powerups revolve around, and creates new ways to effectively clear waves of enemies, such as explosive lasers, homing missiles, black holes, and more… So what are you waiting for, Voidborn? The Divine Lord calls. Embrace your destiny. Trailer (may contain spoilers) Voidborn Discord Twitter YouTube

  • Small hotfix for v0.1.11 - 4 January 2024

    Fixes Added loading screen to Sacred Grove Fixed player spawning in wrong location in Sacred Grove

  • Early Access v0.1.11 Patch Notes - 3 January 2024

    Fixes Fixed missing textures in Bloodrain Valley. Fixed a bug that caused item description pop-ups to close instantly. Fixed a bug that caused chests in Sacred Grove to reset when reloading the area. Fixed the player meleeing when interacting with objects. Fixed Void Dash being able to clip through certain objects. Fixed issues with boss enemy movement in The Shadowed City. Fixed mini-boss in Lake Scoria spawning multiple times. Fixed offerings for the Regal Blade not appearing in equipment. Changes Made it possible to close the pause- and settings menu with escape key. Added short loading screens in various levels to prevent rare case of player falling out of bounds. Tweaked enemy spawns in Lake Scoria.

  • Blossoms of Depravity - OUT NOW! - 25 December 2023

    Blossoms of Depravity is finally here! A new location that changes over time, new Chaos and Lightning upgrades for the Regal Blade, a new Amulet, melee and Void Dash rework, and various other changes, improvements, and fixes. Look out for a fountain similar to the one in the banner of this post, there you will find the golden key that leads to Sacred Grove. This is a bit of a smaller content update in preparation for the next major content update that will be coming sooner than this one, which among other additions, will be including the next main area of the game. Merry Christmas, and thank you for supporting Early Access! Voidborn Discord Twitter YouTube

  • What's next? - 17 September 2023

    First of all, thank you everyone who has supported Early Access so far! The game has already done way better than I expected, which makes me even more excited to bring more content to the game. Now, what to expect from the upcoming content updates. Possible spoilers ahead The first content update is already in development and is expected to be finished by the end of next month! Here are some of the major the things it will include. Sacred Grove A new shortcut level that connects the start of of Bloodrain Valley to Vincent's sanctuary, with a bigger focus on platforming. Void Offering A new type of Offering that will bring new upgrades to all weapons in the game, as well as character upgrades. This offering type will have a focus on piercing logic, along with some other interesting stuff. Additionally, the update will have reworked melee. The Regal Blade will be getting both Chaos and Li…

  • Early Access v0.1.04 Patch Notes - 24 August 2023

    Additions 'Regal Blade' now gives off an ambient light that increases in intensity when blocking. Changes Enemies Phantoms Decreased attack speed. Increased projectile damage. Decreased spawnrate. Thumper Decreased spawnrate. Set a max spawn limit to 2 per wave spawn. Warlord Luther Decreased projectile speed. Phantom Knight Decreased damage taken by explosions. Other Updated 'Split Shot' weapon aspect description. Fixes Fixed 'Split Shot' weapon aspect not splitting the bullets of the 'Chaosrepeater' and 'Doomscatter'. Fixed damage indicator going off if player takes 0 damage. Fixed dash missing I-frames. Possible fix for doors in Dungeons sometimes not opening after completing encounter.

  • Early Access v0.1.03 Patch Notes - 22 August 2023

    Additions Added tools for speedrunning. Added 'DPS' stat. Changes Phantom Knight Increased arena size Health decreased by 15%. Slightly decreased explosion size. Slightly lowered sword damage. Slightly reduced sword hitbox size. Other Small details added to certain levels. Slightly increased size of 'Fireball' ability hitbox size. 'Fireball' ability now has a separate larger hitbox for collision with enemies. Reduced thickness of 'Thumper' and 'Left Eye of the Decay' shockwave rings. Updated shockwave material. Fixes Fixed 'Fireball' ability not detonating on collision with certain enemies. Fixed shotgun incendiary rounds spawning fire in incorrect rotation. Return portal now deactivates in the NG+ room if total ranks inscripted in 'Trials of the Crimson Curse' is more than 0.

  • Early Access v0.1.02 Patch Notes - 20 August 2023

    Changes Increased the time it takes for the Chaosrepeater to start overheating. Launch pads dropped by enemies now start flashing 1.5 seconds before they disappear. Made Uncommon, Rare, and Legendary Offerings more common. Chasing enemies now have a short delay before they can attack after spawning. Fixes Fixed enemies sometimes spawning in the same location, causing numerous issues. Fixed 'Dithering' checkbox not being correctly loaded in when opening settings. Fixed lightning beams from lightning explosions not connecting with hit enemies. Fixed player being able to get negative items from purchases. Fixed being able to lock in rewards in 'Trials of the Crimson Curse' without any difficulty modifiers. Potential fix for NPC dialogue sometimes not working. Potential fix for exit doors in 'Dungeons of Decay' sometimes not opening after completing an encounter.

  • Early Access v0.1.01 Patch Notes - 19 August 2023

    Additions Added a 'Next' prompt when a line of dialogue is completed. Changes Increased damage of thrown sword Increased damage of sword projectiles The players fireball ability is no longer based on the players velocity. Increased sound radius of blacksmith hammering in Scoria Ruins. Fixes Fixed Offering duplication glitch Fixed Amulets acquired from 'Trials of the Scarlet Curse' not appearing in amulet stations. Fixed missing collision on building in 'The Shadowed City'. Fixed Offering buttons scaling improperly if less than three are available. Fixed weapon aspects showing values in decimal form instead of percentage. Fixed enemy spawners in 'Bloodrain Valley' skipping over a round if player falls off island. Potential fix for blacksmith softlock

  • EARLY ACCESS STARTS NOW - 18 August 2023

    Voidborn Early Access is finally here! To celebrate, there is a 15% off launch discount lasting 7 days. Thank you for supporting the development of this game, and please leave a positive review if you enjoy it! Official Voidborn Discord Twitter YouTube

  • NEW DEMO - 26 May 2023

    Endless mode New and improved levels Completely reworked powerups Overhauled weapons with new aspects Scoria Catacombs New tutorial level Updated Dungeons of Decay New textures and updated models, more detail, smoother geometry and collision Updated UI Weapon upgrading, powerups, and a new inventory and equipment screen Reworked save system with save profiles Updated Bloodrain Valley Take a look at the updated version of Bloodrain Valley, coming in Early Access Play new demo now!

  • VOIDBORN DEMO UPDATE 1 - 14 September 2022

    What's new? Three new power-ups, two of which are alternative fire modes for the rifle and shotgun, and one Void Dash power-up. Improved levels with much higher detail and better lighting. Reworked "Big Orange Ball" boss battle, now known as "Left Eye of the Crimson Void". Boss levels now have a small peaceful room before the battle with a Void Fountain and a health potion, restoring up to 25 health. Reworked dash system, you can now properly dash on inclined surfaces. Added directional sliding, you can now slide in all 8 movement directions. Sliding now takes the players movement velocity and kinetic energy into account. Improved visual clarity. Chasing enemies now have a different color from casters, dead enemies stop glowing, fireballs have a slighlty different color making them more distinguishable from lava and torches. Added custom key binds in settings. Added weapon swapping with…

Patch notes and updates

S.noRelease datePatch nameGID number
110 April 2025Patch Notes v1.0.31796631172247242
29 April 2025Patch Notes v1.0.21796551539189120
38 April 2025Patch Notes v1.0.11795917897492477
47 June 2024Small update for v0.2.025746109972553101255
55 June 2024Early Access v0.2.02 Patch Notes5746109972545577274
620 May 2024Small hotfix for v0.2.015747233970433442017
74 January 2024Small hotfix for v0.1.115410576585182028719
83 January 2024Early Access v0.1.11 Patch Notes5410576585178669920
924 August 2023Early Access v0.1.04 Patch Notes5141475722327540627
1022 August 2023Early Access v0.1.03 Patch Notes5127964289191613327
1120 August 2023Early Access v0.1.02 Patch Notes5127964289185058536
1219 August 2023Early Access v0.1.01 Patch Notes5127964289180809202

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