- Early Access Build 0.5.0.0 - 1 September 2026
Hi everyone, Ars Notoria is now part of Steam’s PvE Survival Crafting Fest! To celebrate, we’re bringing you the major update, along with a new all-time low price at 35% off.Version 0.5.0.0 adds the new Moonponds biome, new enemy types, and unlocks the Uncommon rarity tier for resources, tools, weapons, armor, and buildings, along with progression adjustments and various fixes.Build 0.5.0.0Added Moonponds biome.Added new enemy types:DrifterNeedler (6 elemental types)MoonstriderBoggerMireclawReaperAdded new Place of Interest types: Rotten Heap and Bog Clutter.Added Uncommon resources:HardwoodHard LumberCrude TarRich Iron OreSteel IngotLimestoneLimestone BlockCoalFlaxLinenLardLeatherUncommon deposits require Steel tools to harvest, but they usually have smaller nearby nodes that can also be broken with Iron tools.Uncommon rarity is now available for the following tools and buildings:Lumbe…
- Early Access Build 0.4.3.1 - 19 July 2026
Hi everyone,This update introduces the ability to build custom Waystones and adds a related quest, crafting material, a new dungeon and enemy type, as well as various other fixes and improvements.Build 0.4.3.1Added a new quest: "Igniting the Way".Added a new enemy type: Gatekeeper.Added a new dungeon type: Ancient Vault.Added new dungeon locations:Ancient Vault in the Woodlands - Head down the main road from the Training Camp to the City Outskirts. Turn left at the second crossroad, then take the small trail on the right.Ancient Vault in the Dead Grove - Travel along the main road from the City Outskirts toward the Dead Grove. Turn right at the crossroads, then take the path to the right again once you reach the ruined altar.Ancient Vault in the Outskirts - Found within the small forest near the Riverside on the northern side of the City Outskirts.Added new unique crafting material: Way…
- Early Access Build 0.4.3.0 - 25 June 2026
Hi everyone,This update introduces new alchemy content, including the Alchemist's Athanor, a complete set of craftable grenades, new shard deposits, elemental spell runestones and glyphs, as well as various improvements and fixes.Build 0.4.3.0Added the Athanor tool for the Alchemist.Added craftable grenades:Lacerating GrenadeSunder GrenadeIncendiary GrenadeNoxious GrenadeVeil GrenadeLuminous GrenadeAdded unique shard deposits:TinMolybdosNix AlbaAntimonyRegulusAdded a new spell glyph.Added new elemental spells:Fire RuneFrost RunePoison RuneLightning RuneChaos RuneHoly RuneAdded new runestones:PushPullAdded unique resource spawns to certain dungeons.Added sound effects for using potions, poisons, and powders.Added sound effects for crafting and refilling at Apothecary and Alchemist workbenches.Enthralled Deer now have a chance to drop a Rune glyph shape instead of a Projectile.Increased t…
- Early Access Build 0.4.2.1 - 6 June 2026
Hi everyone,We have released a patch addressing several multiplayer and quest-related issues.Build 0.4.2.1Fixed an issue where enemies could fail to spawn correctly for clients when far away from the host.Fixed an issue where the Combat Training opponent could become invulnerable for clients if the host landed the final blow.Fixed an issue where the Class tab could remain locked for clients after rejoining a game, even if the Combat Training quest had already been completed.Fixed an issue where the client character's location could become desynchronized after completing the Obstacle Course quest.Fixed an issue where faction reputation could not be earned for the client when joining the game after the Neophyte Gauntlet quest.Fixed an issue where the "Assemble a Squad" objective of the Lost Home quest could not progress for clients.Fixed an issue where enemies during the Missing Villagers…
- Apothecary & Alchemist Update - 27 May 2026
Hey everyone,We have prepared a new content update that expands crafting and combat mechanics with the introduction of new Apothecary and Alchemist tools, along with a variety of new craftable items and rare resources to discover throughout the world.The Apothecary has received two new tools:Apothecary Table – Used to craft and refill potions.Toxicology Kit – Required for creating poisons.Potions provide powerful short-term bonuses and come with multiple charges, allowing them to be reused and refilled at appropriate workstations instead of being consumed permanently. Different potion types can support various playstyles, offering temporary boosts during exploration and combat.Poisons can be applied to melee weapons, increasing damage, accelerating effect buildup, and inflicting additional debuffs on affected enemies. This adds new options for close combat and allows for more specialize…
- Multiplayer Update - 27 April 2026
Hello everyone!We have prepared a multiplayer update focused on improving progression in co-op, along with a range of important fixes and adjustments.Quest ObjectivesTo make quest progression more consistent and intuitive in multiplayer, certain objectives now have clearly defined types: 🤝Shared objectives can be completed by any player and will automatically update for everyone on the server. Once completed, the objective is marked as finished for all players. These are typically used for tasks such as resource gathering and building, where individual contribution should benefit the entire group.🌍World State objectives are tied to changes that permanently affect the game world and must be completed by the host. These include settlement progression and objectives that involve player choices. While clients can interact with these objectives, they will not trigger decision outcomes or a…
- Early Access Build 0.4.1.1 - 11 April 2026
Hello everyone! This update adds the ability to join and invite friends through the Steam Friends system and the game interface. It also fixes a number of issues related to quickslots, item auto-storing, and weapon abilities. Here are the full update details:Update DetailsAdded the ability to join friends’ game worlds. The Join menu now displays friend sessions and public sessions separately.Added the ability to invite and join friends through the Steam Friends Overlay. Before accepting an invite, it is recommended to select a character on the Character Selection screen. Otherwise, the first character in the list will be selected automatically.Fixed an issue where items could disappear when attempting to auto-store them while the bag was full.Fixed an issue where items could, in some cases, be incorrectly marked for auto-storing, potentially causing them to disappear.Fixed an issue wher…
- Ars Notoria is now on Sale | Early Access Build 0.4.1.0 - 19 March 2026
Hi everyone,We have prepared a content update that introduces a new weapon skill tree for elemental staves. It features a variety of combo attacks, powerful AoE spells, and defensive buffs. The staff skill tree can be unlocked at any point in the game by defeating enemies using staves.Previously, staves were the only weapon type without a dedicated skill tree, so this update is aimed at expanding gameplay options for magic users and bringing them in line with other weapon types.The skill tree includes the following abilities:Echoing Strike – Spells emit a resonant echo from the target, striking nearby enemies.Phase Step – Increases movement speed after casting a spell.Temporal Burst – Increases casting speed after using a staff attack.Spellbind – Slows the target’s movement speed.Essence Siphon – Steals Focus from the target when using a staff attack.Arcane Ward – Casting spells also cr…
- Early Access Build 0.4.0.5 - 3 March 2026
Hello everyone!This update focuses on stability and UI clarity. We’ve addressed several edge-case issues that could disrupt progression or cause mechanics to behave inconsistently. Below are the full patch notes:Update DetailsReworked unique affix activation mechanics to prevent cases where they would fail to trigger under certain conditions.Fixed an issue where an amulet’s unique ability would not function after reloading the game until it was re-equipped.Fixed an issue where encounter enemies could spawn inside buildings or too close to constructed structures.Fixed an issue where character approval could be gained repeatedly by exiting a dialogue after an approval change and then starting the conversation again.Fixed an issue where a quickslot containing an item stored in a bag would disappear after closing the inventory window.Fixed an issue where Resin Storage was not unlocked after…
- Early Access Build 0.4.0.4 - 14 February 2026
Hello everyone!We’re back with another weekly update, bringing a mix of new building features, QoL improvements, and a range of bug fixes based on community feedback.Update DetailsFoundations now feature a snapping grid for platforms, enabling the construction of warehouses.Added rarity switching controls to the grid building menu.Fixed an issue where gold obtained from vendors would not stack correctly or could disappear.Fixed an issue where items required for quests were not detected when stored in equippable bags.Fixed an issue where some quest objectives related to collecting items were not marked as completed after loading a save.Fixed an issue where an incorrect number of items could be removed from the inventory after delivering quest objective items.Fixed an issue where some production tools were not being detected correctly.Fixed an issue where the building radius would automat…
- Early Access Build 0.4.0.3 - 7 February 2026
Hello everyone!We’ve just rolled out a new update focused on bug fixes.Update DetailsFixed an issue where the map fog in the City Outskirts would reset after relogging.Fixed an issue where a character's approval rating could display incorrectly in the Journal after loading a save.Fixed an issue where weather-related status effects were not correctly removed upon reloading the game.Fixed an issue where exiting the Settings menu with unassigned keys while paused would cause the confirmation window to persist.Fixed an issue where footstep audio and visual effects were missing for certain female character animations.Fixed an issue where certain items in containers could be duplicated when dragged.Fixed an issue where saddlebag inventory sorting could reset to "None" after transferring items.Fixed an issue where wall partition materials were not displaying correctly.Fixed an issue where snow…
- Russian Localization Update & Upcoming Patches - 30 January 2026
Hi everyone,We have released an update that adds Russian localization to the game. We apologize for the delay. The localization was done entirely by us, and due to the large volume of text, it required a significant amount of time and effort.With the localization complete, we are now fully focused on gameplay fixes, improvements, and new content. Going forward, we plan to release patches containing various fixes and quality-of-life improvements. Below is a list of features and fixes currently in progress and coming very soon:Reworked inventory sorting mechanics to prevent issues where items could disappear.Improved tool automation so structures do not stop working after certain actions or when storage becomes full.Various fixes to faction reputation and approval systems.Bags will be treated as inventory extensions rather than containers, making them more convenient to use.Updates to the…
- Early Access Build 0.4.0.2 - 8 December 2025
Hello everyone! This update fixes the camera stutter that could occur after dismounting from a horse, and resolves several issues that could block quest progression. We understand how significantly these problems impact the experience, so we prioritized addressing them as key fixes.Update DetailsFixed an issue where dismounting from a horse could cause camera stuttering.Fixed an issue where the dialogue option to give gathered meats to the Cook during the quest "A Dish Worth the Chase" might not appear.Fixed an issue where the dialogue option to give gathered herbs to the Healer during the quest "Herbal Secrets" might not appear.Fixed an issue where the dialogue option to report to the Quartermaster that the tower was repaired during the quest "The Watch Never Sleeps" might not appear.Fixed an issue where using wells, water barrels, or the repair clothes option did not remove certain bl…
- Early Access Build 0.4.0.1 - 1 December 2025
Thank you to every member of our community! We know many of you have been eagerly awaiting updates. We are currently focusing on several critical issues and have already resolved some of the most complex ones, such as significantly improving save game loading times. These tasks required considerable time and effort, and we truly appreciate your patience. This update mainly focuses on improving load times and fixing several quest progression blockers. Multiplayer issues are also being actively worked on, and we aim to address several in the next patch.Update DetailsFixed an issue where loading times for save games might be significantly longer than normal.Fixed an issue where the Bonds of the Blade quest might not be received after resting on the pelt in certain cases.Fixed an issue where the guard patrol might not spawn correctly on Flat Ground, preventing further quest progression.Fixe…
- Early Access Build 0.4.0.0 - 27 November 2025
ExplorationOutskirts zone is now available for exploration.River zone is now partially available for exploration.Added swimming mechanics for characters and mounts.Added new Waystones for fast travel.Fixed an issue where some Places of Interest might have an incorrect type when using save files from older versions.QuestsAdded a new main quest, "Defensive Measures".Adjusted rewards for various quests.EnemiesBoss fight with the Cursed King is now available.Added aquatic enemies.Fixed an issue where some enemy Strong Attacks did not deal increased poise damage.Fixed an issue where resistance values of certain enemies were higher than intended.CharactersFixed an issue where setting a respawn point inside a dungeon could cause the character to respawn incorrectly.MountsFixed an issue where swimming might not function correctly after dismounting.FactionsAdded a new Outpost zone type.Added Loo…
- Ars Notoria is Available Now! - 27 November 2025
Hey everyone,We’re thrilled to announce that Ars Notoria is now available on Steam! Our heartfelt thanks to all the longtime supporters who have offered feedback throughout development, and a warm welcome to all new players joining us!A Journey Worth RememberingAfter years of development, the game is finally entering Early Access, and we could not have done it without you. Thank you sincerely for your support and trust along the way.The current EA version already offers a unique and immersive experience:Explore an open world filled with forests, fields, dungeons, settlements and more.Learn six distinct schools of magic: Fire, Frost, Poison, Lightning, Chaos, and Holy. Each with unique spells and playstyles.Join the Holy Guard faction in the Training Camp, experience their storyline, build your own settlement, and lead your faction’s growth.Construct and upgrade your base with a wide ran…
- Ars Notoria – Early Access FAQ - 18 November 2025
Since announcing the release date for Ars Notoria, we’ve received a lot of enthusiastic feedback from players. Thank you so much for your support! Many players also have questions about the upcoming EA version, so we’ve prepared this FAQ to address some of the most common ones.If you have more questions, feel free to leave a comment here or in any of our community channels — we’ll be keeping an eye on all of them!Release Info Q1: On which platform/store will the game be released?The Early Access release will be available on PC (Steam).Q2: When is the release date and what is the pricing?Release Date: November 27, 2025, 10:00 (UTC)Price: $19.99 USD, with a 10% launch discount for the first two weeks. Q3: In which regions will the game be available, and which languages are supported?Available Regions: GlobalEarly Access launch languages: English, Simplified Chinese, Japanese, Korean, Span…
- Thank You for Being With Us: Ars Notoria Early Access Launching Soon - 14 November 2025
Hey everyone,Carlos and Alex here, we are the developers of Ars Notoria. This game has been our passion project for a long time. Over the years, we’ve often seen players asking, “When can we play it?” Honestly, we’ve been just as eager. On one hand, we couldn’t wait for everyone to experience it; on the other, we always felt there was still more we could refine. Today, we’re both excited and a little nervous to finally share the news:Ars Notoria will enter Early Access on Steam on November 27th at 10 AM (UTC)!First, we want to give a huge thank-you to everyone who participated in testing and supported us along the way. Without you, Ars Notoria wouldn’t have made it this far. We’ve always believed that good games are built together with their players, and since the very first tests, countless updates and improvements have come directly from your feedback.For example, the magic system was…
- Ars Notoria Early Access Release November 27! - 14 November 2025
Hey everyone!After years of development and multiple testing phases, we’re excited to announce that Ars Notoria will officially enter Early Access on November 27th at 10 AM (UTC)!Build your base, gather resources, expand your influence, and stand against the ever-shifting threat of the Enthralled. Will you bring hope and unity, or watch the kingdom fall into fear and ruin? The fate of the realm lies in your hands.What to Expect in Early AccessExplore an open world filled with forests, fields, dungeons, and more.Learn six distinct schools of magic: Fire, Frost, Poison, Lightning, Chaos, and Holy. Each brings unique spells and playstyles.Join the Holy Guard faction in the Training Camp, experience their storyline, build your own settlement, and lead your faction’s growth.Construct and upgrade your base with a wide range of structures and materials. Automate daily tasks to keep your settle…
- Ars Notoria Playtest Has Ended – See You Next Time! - 9 September 2025
Thank you to everyone who joined and supported this round of the Playtest! The test has officially ended at 10:00 UTC.Over the past days, we’ve received a wealth of valuable feedback and suggestions from the community. Every play session, every comment, has been a driving force for us to improve the game. Our development team will carefully review and absorb these insights as we continue refining Ars Notoria toward a more complete and polished experience.This is not the end, but the beginning of the next stage. We look forward to reuniting with you in future tests and growing Ars Notoria together!————————————————————————————————Hello everyone, we are the development team of Ars Notoria! We sincerely thank you for your continued attention and support for the game. After a month of dedicated polishing, we’re excited to present to you the brand-new Version 0.3.2.0 of Ars Notoria!From smoot…