- 0.6.1 - Gambler Tweaks & Bug Fixes - 30 April 2023
The last patch introduced a few bugs that showed their head pretty regularly if you had an older save. I've tackled quite a few of these bugs as well as others - and that will be given a lot of focus moving forward, I've had a bunch of people give me copies of their older saves which has proven to be a great help. I am trying hard to make sure I don't need to wipe save data. PATCH 0.6.1 - Gambler Refresh & Bug Fixes - Changes to Gambler - Healthbar flash on hit - Wave info moved into pause menu (In future you'll be able to pull pause info as a sliding overlay without pausing) - Fixed a handful of bugs that caused older saves to crash - Fixed dirk evolve colour mismatch - Fixed issue with crashes in Nether & Underwater - Fixed issue with Bolt evolve crashing game - Fixed issue with missing input icons - Fixed issue with a few powers crashing the game when offered on level up - Fixed Chao…
- Patch 0.6 - The Fatespinner - 24 April 2023
It's been a while, but we're still trucking along after a bit of a health scare. Today's patch brings many changes and additions to the game, including the namesake of the patch, The Fatespinner. New Features: Fatespinner: A new NPC that allows you to unlock more powers that can be unlocked during runs as well as being able to toggle certain powers on and off to have a bit more control during runs. Mage Boss Fight: A first pass at an "end goal" for each levels- it's a bit more than the minibosses found throughout and gives a clean exit point to the level... if you wish to take it. Level Empowers: Added into the game are ways to slightly augment the stats of you, the enemies or the rewards of a run - once unlocked. Notable Changes: - A few new weapons/minibosses/items/characters - Puncture & Recovery are removed - ARM turned into DEF (Armour > Defense) - bDAM (Boss against boss enemy typ…
- Hotfix 0.5.3.5 - 1 November 2022
- Fixing the "fix" to the level pause changes
- Hotfix 0.5.3.4 - 1 November 2022
- Fixed way to unpause game while still in pause menu - Fixed bosses being killed if spawned outside map (now just repositioned back into map)
- Hotfix 0.5.3.3 - 1 November 2022
- Fixed stacking -damage making damaging attacks heal enemies - Fixed Mirrowbows attacks sometimes not dealing full damage - Fixed Vsync option sometimes showing the opposite status on checkbox option
- Update 0.5.3.2 - 1 November 2022
- Added target frame rate & vsync options to option menu - MTR removed from weapon upgrades until actives get next progression feature - Some projectiles no longer pierce world objects - Added some controller functionality to choose level up options - Fixed Firebeam targetting - Fixed some stats incorrectly being displayed - Rather noticable GUI changes Healthbar will come back as a character centered UI option in the future as well as some hide options (for input prompts)
- Patch 0.5.3 Released - 29 October 2022
- 2 Items added (Emerald / Flesh Renders) - 3 New Achievements Added (Crankd/Mega Crank/Blood Thirsty) - 1 New Fuse Weapon (Ice Spike - Turret/Ice) - 3 New Mage Spells (Fire x1, Earthx2) The way spells are going to work as the numbers grow is that each level will have 2 "schools" of magic attached to them - which limits the type of magic found in a level as well as another... feature... being worked on. For instance Grasslands will eventually be Spark + Earth and Desert will be Fire and Earth. This will hopefully make things like PUNC matter more in specific levels where passive enemy ARM gain is more common - giving some slight level & build variation. Currently all spells happen everywhere and this will stop when we reach 10 spells per spell school. - 10+ Powers added - Level Up Powers > Power Ups! Many powers added that are centered around stat growth. (+2 MAG & -2 PWR // +25PCK & -1…
- Bug Fixes 0.5.2.1 - 25 October 2022
- Fixed certain effects having their damage overrode by Mage Spellpower - Fixed situations that caused passive when hit effect to not fully recharge - Fixed slowdown that occurred when a special fish enemy spawned - Changed a few text boxes to allow for larger named items without distortion (Not all... yet)
- Patch 0.5.2 Released - 23 October 2022
New Weapon: Hatchets / Blessed Hatchet Fused Weapons Added: Bolt Blade / Clash. You can now lock your faced direction separately from the direction you're moving in. Hold R2/Shift to do so, it will help to turn on the facing arrow indicators in the options menu. Controller Support is moving along. I am hoping the change I'm putting in now will make most controllers work 90% of the time. It's missing some QoL that allows quicker navigating through menus and visual indicators. If you cannot use a controller I would love that feedback - please let me know in the properties under Further Still: Survivors > Properties > Controller that you aren't overriding and aren't using "Steam Input". Countless small tweaks and bug fixes ******************** A few days ago we hit 1 month in Early Access. I might not have kept up the updates on the Steam page showing the updates because it has been rapid…
- Quick Hotfix - 20 October 2022
Fixed a bug that caused a regular crash at wave 20-24 in the Desert.
- Hotfix - 13 October 2022
Monster & Boss HP scaling changes.
- Update Notes for 0.5.0 - 10 October 2022
Meta progression changes. Equipment stats and effects have been shuffled and rebalanced. - Passive On Hit Effects have been moved to Armour pieces Weapons are now able to be leveled & upgraded. - Using a weapon gains it experience which unlocks permanent bonuses to choose from - Leveling up a weapon at the Mystic gives you a point to choose from said bonuses Massive number rebalance. -In order to make some space and help smooth out some bonuses. Approximately all numbers have been boosted by 2x. This includes baseline damage for weapons and enemy health pools. Weapon level up upgrades have also seen rebalances. This is just a first starting point and there will be tweaks to bring the curve back to where it was with higher numbers. There have been countless small changes, tweaks and additions that have come directly from player feedback and I can't thank those people enough.
- Update Notes for Patch 0.4.4 - 5 October 2022
Player feedback based changes: - Various UI changes (Save selected Level/Char between runs, hover feedback, glossary terms) - New weapon selections on level given heigher drop weight - Added facing arrows & toggle option for it - Wave modifiers (On Guard) and others toned down, changed - and currently being worked on to be a pick your difficulty style set of options. - 2 New Achievements - 3 New Powers - Training, Barter, Regen - New option to combine damage text popups - Game saves in settlement when resources are spent - Bomb morph changed > Jimbo Bomb - 1 new equipment added. Feeling lucky? - Assorted balance tweaks and asset shifts
- Update Notes for 0.4.3d - 3 October 2022
- 2 New Weapons: Thorn / Overgrowth & Red Pixel/Dead Pixels - Ice Morph Changed Back to Ice Shower - Level Up UI Shows morph weapon stat upgrades - During pause can see rough look at current weapon upgrades - Assorted balance tweaks and asset shifts
- Update Notes for 0.4.3c - 1 October 2022
-New Weapon: Arcana (No Morph yet) -Added additional UI for showing effects in buying phase -Added Burn debuff -2 New Items & some items getting new effects -Dirk/Fan of Dirks & Spear/Jeweled Spear got a much needed target acquisition change - Assorted balance tweaks and asset shifts Thanks for the all feedback so far guys. I've been trying to update faster rather than waiting for giant drops with anything that just feels right.
- Update Notes for 0.4.3 - 29 September 2022
0.4.3: - New weapon: Katana - 3 New powers: Unstable Power, Rage, Flashy Kill - 2 New Characters: Leo & ... - New NPC: Gambler (Initial implementation) - Reworked monster spawns, wave modifiers - Assorted balance tweaks and asset shifts
- Update Notes for 0.4.2 - 24 September 2022
0.4.2 -3 New Powers: Pay To Win, Seasoned Fighter & Unworthy Opponent -Initial power/buff display implementation -End of level has bonus gold/experience based on performance -Characters gain experience and can unlock their starting weapon to be used as a starting weapon for other characters -Assorted balance tweaks and asset shifts
- Update Notes for 0.4.1 - 22 September 2022
0.4.1 -New weapon added: Holy -New level up options added: Powers -Altered how level up options are generated -Changed level UI -Changed tooltips to show values of items and weapons even if not unlocked -Assorted tweaks (balance & assets)
- Preparing for the Public Early Access - 18 September 2022
The time for private testing is almost over. It's been quite an ordeal to go from a game jam title to something that will live on Steam and be updated alongside player feedback.. but I made it! I want to thank all of the people who tested the build and gave feedback and even a few who ran the game on as many different devices that they could get their hands on to make sure that it was stable enough to release. I have learned so much from even just getting a seemingly simple game into the state it is now. In programming there is a bit of a funny saying that goes.. The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of development time. -Tom Cargill, Bell Labs -Michael Scott Everything takes so much longer than it seems and in the process of creation you always want to double bac…