- Oh So Hero! v1.13.001 - 16 August 2026
Summary:This is the thirteenth build following the release of Act 1. This is the first build since v1.10 to come out of beta, and the most important release for international or non-English-speaking players, as we enter our localization preview! I'm so happy to have a team of translators helping to bring Oh So Hero! to the world~ I'll let the preview images speak for themselves. We'll be back later this month with more news for our backers. Thanks for playing and supporting Oh So Hero! =}Build changelog:Here are the changes made since the last release (v1.12.005)...New features:11 new languages! (Localization Preview)In addition to the original English (US/UK) language, you can now play through the entire game in Spanish (EU and LatAm), Portuguese (Brazil), German, Italian, Chinese (Simplified and Traditional), Japanese, Russian, Swedish, and Finnish! Thanks to our Localization Team, wh…
- Oh So Hero! Daku Day 2026 - 1 August 2026
Happy Daku Day! Thank you for supporting Oh So Hero! (or in this case, Oh So Daku!)We are here to bring you your annual dose of Daku~ Pardon the nocturnal post; it's still July 31st here in the States ;}After posting Oh So Hero! Comic Issue #1 Page 21 and sharing Dev Preview #49 on backer sites, we are wrapping up Daku Day with even more treats. First is a high quality version of ThatPuggy's "Oh So Daku!" promo art. If you're playing Oh So Hero! here on Steam, you can enjoy a naughty version of the game's store art via the Daku Day Celebration collection on SteamGridDB. Thanks to BraixenFan for putting it all together and temp_anon for introducing me to this site in the first place. And to wrap things up, we have new wallpapers for you to enjoy! View the full size wallpapers in the image carousel above. The "Oh So Daku!" wallpaper by ThatPuggy. The Achievements wallpaper, featuring That…
- Oh So Hero! v1.12.005 Beta Build - 16 June 2026
Summary:This is the twelfth build following the release of Act 1. As mentioned in recent posts including our launch-versary and development roadmap—as well as our dev preview (backer sites)—this is primarily a technical build with fixes, difficulty adjustments, and a preview of our new water shader. While it's an overall improvement to v1.11, there are still some regressions that I feel make this a bit unstable, so I'm labeling v1.12 as a beta build. New players should stick to v1.10. As for Steam, v1.12 replaces v1.11 on the beta branch, and later when I have a stable build ready (possibly v1.13), both the main branch (currently on v1.10) and the beta branch will get the new stable version.I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on a bi-monthly build release schedule since a lot of our work is taking more passes ov…
- Oh So Hero! Launch-versary & Roadmap - 24 May 2026
Message from Ket:Hi everyone! Wow~ It's been a whole year since the launch of Oh So Hero! Act 1 on Steam. To celebrate the anniversary, we had ThatPuggy create art for this occasion. Thanks, Puggy! And thanks to you all for buying and supporting our game! =}In addition, we're happy to present our new development roadmap! It has been six years since our last roadmap. The road is long, but you wonderful people have all kept us supported and ready to ride~This roadmap answers an important question: How many acts are in Oh So Hero? It's 3 Acts! As we mentioned at launch, the base game is Act 1, and the next two acts are paid DLC. When the three acts are completed and combined, it will create the full game experience we had planned from the beginning.The focus of this roadmap is Act 2, which is now starting development. Red is full-speed ahead on Act 2, while I (Ket) am wrapping up some fina…
- Oh So Hero! v1.11.001 Beta Build - 16 April 2026
Summary:This is the eleventh build following the release of Act 1. This build is not recommended for new players. New players should use v1.10 (currently live on Steam). This v1.11 Beta Build is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugs. On Steam, a new "beta" branch has been created so you all can check it out there.We have been busy with localization, so I apologize that I couldn't show off anything more interesting. But I'm fixing bugs more quickly now (v1.12 will arrive within a month as a legit bug fix build) and I'm looking at getting new features done soon. Thanks for your patience and support! =}Build changelog:Here are the changes made since the last release (v1.10.001)...New features:New Options Screen UX (added between v1.10.000 & v1.10.044)This is not a full redesign. I just…
- Build Delay (v1.11) - 9 March 2026
Hi Everyone! We hope you enjoyed our latest update, Oh So Hero! v1.10, which introduced Joe's Throw Moves! We really wanted to give the player more capabilities from the start of Act 1, and we feel Joe is now equipped with all he needs to begin his adventure!We've been putting in our best effort to stay on a semi-regular schedule of monthly releases. However, this isn't always possible, and we're letting you know now that this month is one of those exceptions.For context, we currently have a team of 11 people working on translating Oh So Hero! into 10 languages, and we have more people and languages to be added soon! This means our priority now is on localization, and part of that requires font and text updates across the entire game. Because of the broad scope of this work, as well as diminishing tasks to close out Act 1, we've decided to skip the March update of OSH, and aim for an Ap…
- Oh So Hero! v1.10.001 Throw Moves - 16 February 2026
Summary:This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animations, gallery improvements, and various fixes. We expect to have news of upcoming work to share with patrons/substars before the end of the month. In the meantime, please enjoy this new v1.10 build of Oh So Hero!Build changelog:Here are the changes made since the last release (v1.09.003)...New features:Joe's Throw Moves! (Now out of beta~)Throw DOWNED ENEMIES and CRATES in one of multiple directions: DOWN or to either SIDE!Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw.Tactical Stance defaults to R1/RB on a controlle…
- Oh So Hero! v1.09.003 - 16 January 2026
Summary:This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~Build changelog:Here are the changes made since the last release (v1.08.001)...New features:Joe's Throw Moves! \This is the "Additional Feature" we mentioned in previous dev previews~Beta Throw Moves must be enabled in the General Gameplay Options before use!HOW TO USE: Tactical Stance button (F/R1/RB) plus Down Direction (Down Throw) or Left / Right (Side Throw) on a downed enemy (with remaining HP) or an Isadora crate.Can't rethrow a thrown enemy until they get back up (by design).Thi…
- Oh So Hero! v1.08.001 - 16 December 2025
Summary:This is the eighth build following the release of Act 1, and the last build of 2025! We'll be back with more Act 1 updates in 2026, including localization and a new feature (to be announced), with news of Act 2 to follow. For now, we have a new NPC (Ryuta) with a new sex animation, a newly included bonus animation, control enhancements, input glyphs, and bug fixes!Build changelog:Here are the changes made since the last release (v1.07.001)...New features:New NPC: Ryuta!Find him in Super Import Tech And More in Lood City West Avenue! You can have fun with this ol' tanuki in a brand new sex animation~New Bonus Animation: Brask's Palace Lono'e OrgyThis is actually an oldie-but-goodie animation that was never included in the game until now!You can view it in the Gallery after achieving 100% base Act 1 animations ("I've Seen Everything" achievement). You'll find it in the Environment…
- Oh So Hero! v1.07.001 Voyeur System - 1 November 2025
Summary:Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd Mode, Gallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!Build changelog:Here are the changes made since the last release (v1.06.001)...New features:Voyeur System + 11 New Animations!This is a system we originally planned a while ago! While it doesn't actually affect gameplay, it makes the sex scenes even more fun as competitors on the sidelines who don't join in can still enjoy the experience~Red & Arty created 11 new animations! All of the following enemies now have voyeur animations: Daku, Amaru, Lono'e, Goli…
- Oh So Hero! v1.06.001 - 1 October 2025
Summary:This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates!Build changelog:Here are the changes made since the last release (v1.05.001)...New features:Updated Animations: Daku & Joe x4!Daku's FOUR sex animations with Joe are updated with new versions that include additional segments and improved detail!If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward.Legacy Animations 1.0Daku is the first character to get legacy animations! All four of…
- Problem with the v1.05 build / Rollback to v1.04 - 2 September 2025
Hi everyone. Players of Oh So Hero v1.05.000/001 have discovered a progression-halting soft-lock bug in the Forbidden Bayou. As the player travels east past the entrance to Hiroto Dojo, they will encounter a spot where the camera locks in place for an enemy gauntlet, but the enemies never spawn, preventing the player from continuing the game. This bug (sometimes labelled a "regression") was likely introduced by accident while working on localization code or fixing other bugs. We will be rolling back the live Steam build to v1.04 until we can get this issue resolved. For everyone else, you can simply download/install the v1.04 build from the previous month. Because there were no new features added with the v1.05 build, we will not be creating a hotfix. Also, we still need time to create a proper fix for this progression-halting bug. In other words, please wait for v1.06, which I plan to…
- Oh So Hero! v1.05.001 Bug Fix Build - 1 September 2025
Summary:This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned!Build changelog:Here are the changes made since the last release (v1.04.001)...Improvements & bug fixes:Fix: Potential error when Haya is Awakened.Fix: Potential error with Bax's Bubble Shoot 2 attack.Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped T#218.Fix: Fullscreen animations don't save gallery data or trigger achievements immediately T#217.Fix: Wrong Bates stats upon rematch T#215.Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) T#214.Fix: Skip Cutscene Prompt Text Glitch T#213.Fix: Level collision issues in Brask's…
- Thank You! - 22 August 2025
Thank You to all players and supporters of Oh So Hero! We are pleased to have you enjoy our game, and we're actively working to make it even better! As a token of our gratitude, our promotional artist, Puggy, did a quick set of bonus art featuring Joe and Bates for you all!There are multiple versions of this art, including an adult version. For Steam and itch, we are providing this cropped clean version only. Please visit our Linktree to find the remaining versions on other venues, including X and Bluesky.We'll have another development preview (Patreon / Substar only) and a new bug fix build of the game available by the end of the month! Please stay tuned~Cheers, Ket Ralus, Full Frontal Frog
- Oh So Hero! v1.04.001 - 1 August 2025
Summary:Happy Daku Day! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare!For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~Build changelog:Here are the changes made since the last release (v1.03.002)...New features:Returning NPC: Bryce!You can find him outside Cas's House! He has a new animation!(Steam Achievement Note: Bryce does not count towards any of the existing achievements.)Joe's Swooned Fap animation has been remade!Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls!They also work with…
- Oh So Hero! v1.03.002 Bug Fix Build - 6 July 2025
Summary:This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Going forward, we will return to our schedule of one build per month, but each build will come with more updates!Build changelog:Here are the changes made since the last release (v1.02.001)...New features:A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.Improvements & bug fixes:Another possible fix for Bates Encounter Lock-Up T#184.By manipulating save data in a particular manner, we were able to reproduce the bug and create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.Possible fix for issue where defeating Bates is…
- Oh So Hero! 4K Wallpaper - 18 June 2025
Hi everyone~ Ket here! We've created this Oh So Hero! 4K Wallpaper featuring character art and logo by Redemption3445, background art by ArtyTheFrog & Red, and additional graphic design by Red & myself (Ket Ralus). We hope you enjoy it!I would like to create additional wallpapers over time, including a version where we can get a better view of Red's character art, as well as a wallpaper showcasing Puggy's achievement art. One of our fans requested a wallpaper based on the title screen's Sheo Islands Beach waterfalls, so perhaps that will be an option. What would you all like to see in wallpaper form?THANK YOU for playing and supporting Oh So Hero!Cheers, Ribbit~
- Oh So Hero! v1.02.001 Bug Fix Build - 17 June 2025
Summary:This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff's not ready to go live just yet, but I hope we can present some of it to you before the end of the month!Build changelog:Here are the changes made since the last release (v1.01.001)...Improvements & bug fixes:Fix save files - Fix T#204 / T#196 (save file upgrade) ++Fix upgrading the save file from a very old version (most likely Pre Edition II).Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW".Possible fix for Bates Encounter Lock-Up T#184Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem…
- Oh So Hero! Act 1 Original Soundtrack on Steam! - 1 June 2025
Oh So Hero! Act 1 Original Soundtrack on Steam! The soundtrack for Oh So Hero! Act 1 is now available on Steam! ( Click or Tap HERE to view the store page! ) Normally priced at $6.99 USD, the OSH Act 1 OST comes with a 15% discount for its first 14 days on Steam (June 1-14), making it $5.94! We hope you enjoy the sonically groovy soundtrack of our furry metroidvania game Oh So Hero! by Full Frontal Frog~
- Oh So Hero! v1.01.001 Bug Fix Build - 1 June 2025
Summary:This is a bug fix release. We'll have more fixes and improvements in a couple weeks!Build changelog:Here are the changes made since the last release (v1.00.002)...Improvements & bug fixes:Fix Bates animation tracking T#197Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first.All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement.If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achiev…