- V1.0.5 Patch Note - 15 January 2024
Balance Adjustments -Increased the number of melee units blocking monsters. Bug Fixes Fixed an issue where the Alchemist couldn't damage flying units. Fixed an issue where the Mortar Trap unlocking option was not available. Corrected the description error of Acid in the Encyclopedia. Fixed an issue where the Rock Trap sometimes could not be unlocked properly. Corrected the incorrect effect of the Emergency Supplies. Fixed the issue of the Voodoo Necklace appearing repeatedly. Fixed a calculation error in the Alchemy Floor that used the wrong arrow attack interval.
- V1.0.1 Patch Note - 22 December 2023
BUG Fixes 1. Fixed an issue where the Heroic Monument failed to increase attack power. 2. Fixed an issue where Assassins sometimes failed to throw bombs. 3. Fixed some multilingual errors.
- Guardians of Holme V1.0.0 Release Announcement - 14 December 2023
Hello, players! The official version of Guardians of Holme has now been released! In this official 1.0.0 version, we introduce Horus, a new character whose main combat strategy is summoning units, along with new relics, skills, and 27 character-specific cards. We will showcase some of these in our announcement. https://store.steampowered.com/app/2086850/_/ We thank our players for their support and feedback during the Early Access phase, which has helped us continually release updates and fix game bugs. We've also optimized various aspects such as UI, graphics, and controls. You can view the details of previous updates in our prior patch notes. New Character As the third hero of "Guardians of Holme," Horus, a high-ranking general of the kingdom and partner of Seth, is about to make his debut. He has a unique deck capable of summoning various combat units, commanding powerful Valkyries a…
- V0.10.16 Patch Note - 6 November 2023
New Difficulty Nightmare 14: Cards in the starting deck now have an extra set of duplicates. Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves. Nightmare 16: Less progress for rerolls during battles. Nightmare 17: Enemy life regeneration effects are increased by 100%. Nightmare 18: A random elite enemy is summoned when a BOSS appears. Bug Fixes Fixed the bug where the Arcane Puppet does not automatically refresh. Fixed the issue where flying monster textures were incorrect when Flying Strawberry were present.
- V0.10.15 Patch Note - 2 November 2023
BUG Fixes Fixed an issue where the health values of elite and boss monsters would sometimes be abnormal. Fixed an issue where the relic Bearing did not increase the maximum number of re-draws.
- V0.10.14 Patch Note - 20 October 2023
Bugs Fixed 1. Fixed an issue where the Daily Challenge effects "Production" and "Wrong Blueprint" would cause the Roadblock Trap to be duplicated when stacked. 2. Fixed a typo about Bucket List. 3. Fixed an issue where Fatal Bonds would sometimes incorrectly target enemies."
- V0.10.13 Patch Note - Endless Mode - 16 October 2023
Endless Mode A brand new mode, Endless Mode, is now available. In Endless Mode, the difficulty conditions will be divided by seasons. In Endless Mode, the game will not end after defeating the boss in Chapter 3, but will continue into a new round of the game. With each new round, the difficulty conditions of Endless Mode will stack. Just as the name suggests, the game will not actively end, and players will challenge their limits in continuously increasing difficulty. Similar to daily challenges, Endless Mode will also exist in a seasonal leaderboard format, where every player can compete for high scores.
- V0.10.12 Patch Note - New Relics! - 7 October 2023
New Relics Deerclops Eyeball When an enemy dies while Frozen, deal damage equal to 10% of Max HP to all surrounding enemies. If an enemy dies to this damage, they will be considered to have died while Frozen. Nightmare Amulet When picked up, suffer 5 non-fatal damage. Increases the materials required for your traps by ???%, and damage by ???%. The effects of this Relic will increase as the difficulty of the game increases. Rotten Flesh Whenever an enemy dies from Burn damage, gain 10 materials. Fatal Bonds Whenever an enemy dies from falling into a pit, deal damage to the enemy on the field with the highest tier, and Slow by 25%. Damage dealt is the higher of 125 or 2% of Max HP.
- V0.10.11 Patch Note-New Difficulty - 28 September 2023
New Difficulty Inferno 9- Start the game with 5 points of damage. Inferno 10- Increase the build cost of Roadblock Traps. Inferno 11- Elite enemies now gain extra armor, Resistance, and HP. Inferno 12- Bosses now gain extra armor, Resistance, and HP. Inferno 13- Enemies are temporarily invincible when they first make an appearance.
- V0.10.10 Patch Note - 25 September 2023
Balance Adjustments Relics Dragon Box Maximum Health Increase: 15→20 Number of Randomly Enhanced Traps: 1→3 Recycling Scroll Reroll Progress: 15%→25% Iron Chains Increased Barricade Health: 100%→150% Elven Sword Skill Damage Increase: 50%→100% Elven Goblet Materials Obtained per Pickup: 100→600 Mana Ring Number of Skills Cast without Cooldown: 3→4 Elven Bow Damage: 300→750 Cart Materials Obtained: 1→2 Kingdom Reserve Materials Obtained per Wave: 120→350 Durable Metal Traps in Deck Triggering Effect: 10→6 Pay Order Damage Increase per Trigger: 4%→10% Heroic Blade Damage Increase: 75%→125% Engine Oil Duration: 15 seconds→20 seconds True Crossbow Damage Increase: 30%→40% Stun Gun Damage Increase: 17%→20% Strong Springs Displacement Strength Enhancement: 30%→45% Wooden Staff Skill Casting Cooldown Reduction: 30%→50% Shovel Now Provides an Initial 1600 Materials Leather Crawler Belt Traps Tr…
- V0.10.9 Patch Note - 15 September 2023
We add a counter display to certain traps, including overheating traps, making it easier to directly view point-related effects and progress during battles. Fixed a bug that caused price tags in the shop to display abnormally. Fixed a bug that caused traps triggering cumulative progress effects to reset their progress due to upgrades. Fixed a bug in the daily challenge that caused entering the wrong date when switching the leaderboard date. Fixed a bug where elite battle node animations on the map would start playing before combat was triggered. Fixed a bug where some traps didn't fully restore to their complete state during the preparation phase. Fixed a bug where decorations on the map would overlap during generation. Fixed a bug where some relics didn't correctly trigger random rules. Fixed a bug where the sound effects for Cooling Liquid Device played incorrectly. Fixed a bug with t…
- V0.10.8 Patch Note - 8 September 2023
Fixed an issue with the Relics interface displaying incorrect artifacts. Adjusted the range detection for some area attack traps. Fixed the logic for Useless trap, preventing them from being deployed now. Fixed core damage being blocked. Fixed an issue where the special effects of Auto Balista would repeatedly play during pauses. Fixed a rare case that caused the daily challenge to become stuck. Fixed an issue where Jiuli Pot repeatedly triggered its effect during pauses. Reduced the post-attack delay for Water Element attacks from 0.35 seconds to 0. Reduced the post-attack delay for Archer from 0.35 seconds to 0. Adjusted the animation logic for obtaining materials during battles, ensuring correct animation for initial material acquisition. Optimized the display logic for some traps, now showing point-related effects directly on the trap icons.
- V0.10.7 Patch Note - 1 September 2023
BUG Fixes Fixed an issue with the particle effects of Auto Balista where they would loop infinitely even during pauses. Fixed a problem where core would sometimes not take damage under certain circumstances. Fixed an issue where the visual effects of falling into pits in combat scenes didn't match the actual target. Fixed a problem that allowed upgrading AB branches even when materials were insufficient. Fixed an issue where rapidly pressing shortcut keys would result in multiple skill activations. Fixed missing sound effects for certain traps. Fixed an issue where projectile traps wouldn't generate Overheat under advanced trap bonuses. Corrected the erroneous textual description of the Corrosion Nail's effect text in certain languages. Fixed a problem where some enemies getting stuck in pits would cause the game to freeze. Also, fixed an issue where allies would immediately counteratta…
- V0.10.6 Patch Note - 25 August 2023
BUG Fixes Fixed the issue with incorrect skill activation of Soul Schism. Fixed the problem where relics trigger prompt icons were blocking trap upgrades. Fixed the problem of UI getting stuck in certain situations. Fixed the problem of incorrect text display in the interface at certain resolutions. Fixed the issue where Alchemy Floor wasn't adding initial materials. Fixed the problem of incorrect display after upgrading the Oil Tar Trap's AB branch.
- V0.10.5 Patch Note - 20 August 2023
New Difficulty Inferno4 Starting material is reduced by 25%. Inferno5 HP recovery after defeating a boss is reduced. Inferno6 Cards in the initial card deck currently have 1 set of extra copies. Inferno7 Start the battle with 2 Useless Traps in the deck. Inferno8 Bosses will use 1 extra interruption skill. New Daily Challenges Skid: Increases Displace effect by 50%. Stone of Darkness: Bosses will use 1 extra interruption skills in each battle. Alloy Parts: Increases the building price of Traps by 50% and reduces the cost of Leveling Up by 50%. Bug Fixes Fixed an issue where Mortar Trap couldn't attack. Fixed an issue where Frisby's effect triggered repeatedly.
- V0.10.4 Patch Note - 11 August 2023
New Daily Challenges Fortune Coin: Enemies other than the boss have a 50% chance of not taking damage when entering the Core. Loophole: For every unplayable card in your hand, increases enemy Move Speed by 5%, and ATK by 10%. False Appearances: You will not lose HP outside of battle, but HP loss in battle is increased by 100%. New Relics Frisby: When picked up, remove 1 card from the deck. The next time you win and receive rewards, you will receive 3 copies of the card that was removed. Perfect Vision: After each preparation phase, the first wave will include an additional {0} Treasure Goblin(s). Flying Strawberry: Reduces the weight of non-ground enemies by 30% and Move Speed by 25%. Kekule's Dream: Whenever you draw on an empty deck and return a card from the Discard Area, for every 1 card(s) in the draw deck, deal 10 damage to all enemies on the field. Grimace Hat: Nicole's Exclusive…
- V0.10.3 Patch Note - 4 August 2023
Experience Optimization 1. Introduced a brand new UI in the character interface, allowing for easier access to skill and current mode challenge information. 2. Designed and created a series of simple artifact animations to enhance their performance, including: Sharp Spear Deep Turquoise Molotov Cocktail Acid Bomb Red Signal Light Auto Balista Engineering Book Barbed Panel Frost Rune Blessing of Nature Black Magnet Rod Charging Censer Dynamite Sharp Rivets Peace Idol Broken Horcrux Bucket List Sun Amulet Elven Bow Horcrux Fragment Wooden Doll Recycling Scroll Azure Stone Reliquary Double Barrel Windy Pearl Ice Hammer Bug Fixes Further addressed the issue of incorrect random effects in Daily Challenges. Fixed the issue of summon unit flags having incorrect hierarchy. Corrected the erroneous effects of the 【Black Magnet】. Rectified the issues with the 【Frost Rune】's effects. Resolved the p…
- V0.10.2 Patch Note - 27 July 2023
New Content New Daily Challenges Elemental Affinity: Doubles Oil Tar, Acid, Frost, and Burn stacks. Demon Armor: Increases enemy Armor by 100%. Full Speed Ahead: Waves will arrive earlier. New Skill Restriction Disarmed: Reduces Attack Delay of all traps within 1 cells by 15% for 10 seconds. New Relics Bucket List: When an ally is eliminated, applies Charm to the enemy. Can trigger 1 time every 20 seconds. Corrosion Nail: Increases Trap damage of traps not constructed by players by 25%. Auto Balista: Triggers 1 time every 60 seconds, dealing 200 damage to the first enemy about to reach the core. Experience Optimization Optimized the misalignment of the cursor when trying to select traps on walls. Bug Fixes Fixed an issue in some languages where players couldn't view current attributes in the character interface. Fixed the display problem with summon mark flags. Fixed the issue where som…
- V0.10.1 Patch Note - 20 July 2023
New Content 1. New Traps Thunder Elemental's Mark: Summons a max of Thunder Elemental. Its attacks have a chance to Stun the enemy. 2. New Skills Bait Tactic: Throw a large number of nets in an area, immobilizing enemies caught in the nets. Flying units will be grounded if caught. Silence: Silence all enemies within 1.5 cells for 20 seconds. 3. New Relics Jiuli Pot: When an enemy is about to reach the Core, summon 1 Lv.4 Guard into the battle.Can be used once per battle. Red Signal Light: When you take more than 10 damage in a single battle, increases all Trap damage by 25% and decreases all Trap Attack Delay by 25% until the end of battle. Charging Censer: Shields your Core from 1 attack(s). Every 30 enemies eliminated will recharge 1 charge of effect for this Relic, up to 2 charges. Balance Adjustments Traps Spell Tower: Cost reduced from 800 to 500, upgrade cost adjusted accordingly.…
- v0.9.37 Patch Note - 6 July 2023
Fixed being not able to unlock some difficulties in certain cases Fixed deduction failure when unlocking AB branch. Optimized the UI design of unlocking difficulties. Added a new feature that keyboard shortcuts now can be viewed when pressing Tab key.