SPSTEAMPULSELIVE ANALYTICS
vivid/stasis

vivid/stasis Steam metadata

Team Vividstasis | Jul 5, 2025 | game

Released

92players observed · 23 September 2026 - 12:42:43 UTC

IndieSteam Store

  • Latest observed players92 · 23 September 2026 - 12:42:43 UTC
  • SteamPulse tracked peak283
  • Units sold (VGI)118,000
  • Revenue (VGI)No data available
  • Review score94% positive

vivid/stasis metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players92 · 23 September 2026 - 12:42:43 UTC
  • SteamPulse tracked peak283
  • Units sold (VGI)118,000
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews3,839
  • Release dateJul 5, 2025
  • DeveloperTeam Vividstasis
  • PublisherHajimeli, SKY HOUR WORKS

Genres: Indie

Company pages: Developer: Team VividstasisPublisher: Hajimeli, SKY HOUR WORKS

Top Steam chartsTop 100 gamesGame directorySteam Store page

vivid/stasis Steam metadata

vivid/stasis metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2093940/metadata
Steam Storehttps://store.steampowered.com/app/2093940/
Steam Communityhttps://steamcommunity.com/app/2093940
PCGamingWiki search
IGDB searchSearch IGDB for vivid/stasis

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 3,603 positive, 236 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

53

Platform releases
  • Steam 7 March 2023

Latest Steam announcements

  • vivid/stasis 6.2.2.2 patch notes - 28 July 2026

    Greetings to all vivid/stasis players! This is another minor patch (still not the last one we alluded to a few patches ago, sorry!) - Fixed a crash that would occur when loading into Encore Episode's final song - Added a third, alternative option to the font settings - Renamed "Legacy Font" to "Text Font"

  • vivid/stasis 6.2.2.1 patch notes - 22 July 2026

    Greetings to all vivid/stasis players! This is the changelog for version 6.2.2.1 of vivid/stasis. This is a minor hotfix to fix some issues introduced in 6.2.2. This is not the patch we alluded to in the last update's patch notes that would bring a few more changes. - Fixed a file mismatch that caused certain songs to be unplayable - Updated the new optimization engine to further improve optimization

  • vivid/stasis 6.2.2 patch notes - 14 July 2026

    Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes. - Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimized input handling code for gamepad devices - Optimized glow effects in song gameplay - Fixed a crash relating to avatar networking in Worldcross Play - Fixed a crash relating to the Song Select menu - Optimized particle systems - Optimized easing functions - Optimized the gimmick engine calculations - Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options) - All offset values are multiplied by the song speed when playing with a modifier that increases them - Fixed Horizon course achievement being given after the first song…

  • vivid/stasis 6.2.0.1 patch notes - 25 May 2026

    Greetings to all vivid/stasis players! This is the changelog for 6.0.2.1, which fixes a few critical bugs left in the Loose Ends Update. Sorry this patch took so long! I got very burnt out on the game by the end so it was hard to open up the project to fix all of this. But it's here now! - Fixed a crash that would occur with the intro screen for Chapters 4 through 7 - Actually removed the Bug Report button for realsies this time - Fixed a crash where players just starting out would be unable to sort in the song select menu without crashing the game - Fixed a bug where players just starting out would be defaulted to the Favorites song folder

  • vivid/stasis 6.2.0 patch notes - 17 May 2026

    Greetings to all vivid/stasis players! This is the changelog for version 6.2.0, the Loose Ends Update, and our last content update for this game. Any future updates will be exclusively critical bugfixes if they are necessary. Thank you for your support over the years! See you in our next games... New Content / Changes - Added "Ascent" by TANUKI from Arcaea (© lowiro) to the song shop as part of Arcaea's latest Crossing Pulse - Added "1112" by VTQ to the song shop - Added "TRAILBLAZER" by Zammu and Wyntr. to song shop - Added "PSYCHO-BOMB" by Raphlesia to Chapter 6 Node Flowchart - Added a page to the Betweenspace tally tablet that displays crystal counts per song - Added 18 new titles - Added 4 new achievements - Added an indicator for Autoplay in gameplay and the song results - Removed "Beyond the Parallel's Veil" achievement - Reorganized all classes' songs and reset all players' cour…

  • vivid/stasis 6.1.1 patch notes - 21 April 2026

    Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1. Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add the final songs in our pipeline and some final bug fixes and tweaks. Thank you to all vivid/stasis players for supporting this game. The road was windy and long, but we made it to the end. I hope you'll join us when we meet again in future projects...! New Content - NEUTRON:HEXIMA Phase 3 added - NEUTRON:HEXIMA Phase 4 added - NEUTRON:HEXIMA Finale added Changes - Episode 45 (Main Story Finale) is now playable directly from the Node Flowchart (will use highest difficulty unlocked for acta est fabula, plaudite) - All NEUTRON:HEXIMA story episodes are now playable directly from the Node Flowchart (Episode 50 will au…

  • vivid/stasis 6.0.1 & 6.0.2 patch notes - 30 March 2026

    Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version. 6.0.1 Changes - Added NEUTRON:HEXIMA Phase 1 - Fixed issues with the song select saving correct position - Fixed font issues with the omega symbol - Fixed issues with the Lagback Threshold option - Fixed Top Display Accuracy option starting at 100% instead of 101% - Fixed Worldcross lobby members array getting reset when a song is queued - Fixed issues with the Rating Up display on the results screen - Fixed inconsistencies with drawing profile titles - Fixed color issues with the B grade on the new results screen - Fixed some issues with note locking - Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play - Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen - Fixed cut-o…

  • vivid/stasis 6.0.0 patch notes - 22 March 2026

    Greetings to all vivid/stasis players! This is the changelog for version 6.0.0. New Content - Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger New Features / Changes - Added "Lagback Threshold" to Performance options - Added "Note Alignment" to Gameplay options - Re-added special difficulty display for Scarlet Death on song select - Re-implemented rating increase display on results screen - Added Standard Deviation display to results screen - Redesigned results screen slightly - Leaderboard ties now sort by time submitted instead of with Steam user ID - Gimmick offset now gets automatically updated based on Timing and Visual offset - Added two new titles - Disabled pausing during some scenes that use auto-advancing text - Made a lot of framerate-dependent effects framerate-independent Bug Fixes - Fixed a bug that caused…

  • vivid/stasis 5.5.3 patch notes - 6 March 2026

    Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3. - Fixed crash that would affect users who had (execute.) in their Favorites folder - Applied bug fixes from last update that somehow didn't actually get included - Added a secret

  • vivid/stasis 5.5.2 patch notes - 2 March 2026

    Greetings to all vivid/stasis players! This is the changelog for version 5.5.2. - Rewrote note engine and gameplay engine - Fixed bugs with Angelstar / Dark Star - Fixed framerate dependent visuals in some charts - Fixed bugs with STARCRASHERS - Optimized visual gimmicks of STARCRASHERS - Fixed visual bugs with stop-motion - Fixed cutoff text in Chapter Alpha song folder description - Fixed bugs that would cause stuttering during gameplay on some setups - Fixed bugs relating to Memories Sacrifice SHATTER - Fixed bugs relating to the Save Backup system - Fixed bugs relating to the Judgement Graph - Fixed bugs with reFract:dense - Fixed visual bugs with grode (A-Saph's Multigenre Remix) - Fixed visual bugs with ASTELLION - Made Scape Crystal display in Betweenspace switch to Total when approaching a gate - Added new sprite for Total Scape Crystals - Fixed certain setups desyncing the audi…

  • vivid/stasis 5.5.1 patch notes - 5 February 2026

    Greetings to all vivid/stasis players! This is the changelog for version 5.5.1. This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and polish up a lot of long-standing bugs and issues with the game! There will be more fixes and optimizations coming from them in version 6.0 as well, but we need more time to test those, so they've been left out of the build for now. - Added a BACKSTAGE chart for "G e n g a o z o" - Added "Saturday (NEODITRONIX)" portrait to shop - Updated music in credits - Updated credits text - Fixed for.loop's jacket credit not getting updated after clearing the ENCORE chart - Fixed a visual issue with gates in Soundscan - Fixed a visual issue with the Memory Bank in Chapter 6 - Prevented characters other than Saturday from being…

  • vivid/stasis 5.5.0 patch notes - 27 January 2026

    Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis. NEW CONTENT / FEATURES - Added "Novena" by Lundy from Beatblock to Song Shop - Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan - Added "until next time!" by Foodbot, Kyotsugyon, and log() from NEODITRONIX to Soundscan - Added "for.loop" by log() vs. A-Saph to Soundscan - Added "NEODITRONIX" Soundscan map - Added "The Chimaera" Soundscan map - Added "Era Chimaera" as a BACKSTAGE difficulty chart for "BEATROCK (get it?)", unlockable in Soundscan - Added four new outfits to the Shop - Mirror mode is now selectable in Soundscan - Added "Disable Visuals" option to Final Landing songs - Added "Mountain Climber" title - Added 12 new loading tips CHANGES / BUGFIXES - Updated difficulty scale from 1-17 back to 1-16 - Removed "9+" and "10+" difficulties to avoid confusion for lower-le…

  • vivid/stasis 5.4.1 patch notes - 31 December 2025

    Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS. - Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs) - Certain songs in the song shop are now locked behind story progression

  • vivid/stasis 5.4.0.4 patch notes - 30 December 2025

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4. - Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party thats it i dont know what to put in these anymore

  • vivid/stasis 5.4.0.3 patch notes - 29 December 2025

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event. - Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party - Added a new SHATTER chart (requires 19.000 rating or higher)

  • vivid/stasis 5.4.0.2 patch notes - 28 December 2025

    - Added bardess : 0 : of the future by Lundy, the next song of Final Rush Party! - Fixed some more issues relating to Version sorting

  • vivid/stasis 5.4.0.1 patch notes - 27 December 2025

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party. NEW CONTENT / FEATURES - Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop - Added Stellar Sky by log(), the third song of Final Rush Party, to the song shop - You can now jump to a random song on the song select (works on normal, Shatter, and Void) by pressing the R key - Songs just released in the game now don't become unlockable with Unlock All Songs until some time (usually a week) has passed since their release CHANGES / BUGFIXES - Updated description of Unlock All Songs - The Rating Image generation now displays the Completion Bonus factor - Fixed rating class profile titles mostly saying "4.000" - Rebalanced the health gauge for the Blood Gate and Blood Trial - Fixed bugs with the Blood Trial health counter - Fixe…

  • vivid/stasis 5.4.0 patch notes - 25 December 2025

    Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis. NEW CONTENT / FEATURES - Added BEATROCK (get it?) from Beatblock to the song shop - Added Volition by trailmix37, the first song of Final Rush Party, to the song shop - Added Mirror mode option - Added the EXGRADE system - Added the ability to generate an image summary of your player rating - Added a tab for the new EX ratings to the Rating List window - Added new titles for new rating classes - Added a display for Boost Tickets to the new confirm menu in Soundscan CHANGES / BUGFIXES - CHALLENGE difficulty in Arcade Mode can now be unlocked via completing Blood Trial if you don't have APOCALYPSE CALL unlocked on ENCORE - Redesigned the hidden Void map in Soundscan (you can now pick any song and any challenge to play) - Touched up visuals of the song pack selection menu - Unlocking titles in S…

  • vivid/stasis 5.3.0 patch notes - 17 November 2025

    Greetings to all vivid/stasis players! This is the changelog for version 5.3.0. - Added "Crusader Mk.III (Stelli Edit)" - Added "ABSOLUTION (A-Saph Remix)" - Added "Soma Union" Soundscan map - Fixed Blood Trial crashing on song start - Fixed a bug that caused Tau to not be playable if Unlock All Songs was enabled

  • vivid/stasis 5.2.0 patch notes - 11 October 2025

    Greetings to all vivid/stasis players! This is the changelog for version 5.2.0. - Added "Tau" by Wooden as a Chapter Alpha preview - Fixed a bug that caused postgame title screens to play the wrong song - Blood Trial health now slightly decreases after enough failed attempts - Blood Gate is no longer required to be cleared to access Blood Trial - Clearing Blood Gate now awards the player with a title - Reduced difficulty of Apocalypse Challenge slightly - Adjusted visuals of Angelstar slightly - Fixed a bug where the Fast Travel path in Backstage wouldn't open up - Fixed Betweenspace gem tally inaccuracies - Some hidden songs now show as "???????" on song select before uncovered - Added a completion marker to the profile screen - Added achievements based on completion - Fixed inverse scrolling issues in Worldcross Play - Updated Sector log in Betweenspace - Added a new BACKSTAGE chart -…

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2026vivid/stasis 6.2.2.2 patch notes1839041357037096
222 July 2026vivid/stasis 6.2.2.1 patch notes1839041357024198
314 July 2026vivid/stasis 6.2.2 patch notes1837955055367022
425 May 2026vivid/stasis 6.2.0.1 patch notes1833334318577891
517 May 2026vivid/stasis 6.2.0 patch notes1832700592795335
621 April 2026vivid/stasis 6.1.1 patch notes1830163047267641
730 March 2026vivid/stasis 6.0.1 & 6.0.2 patch notes1828441623108928
822 March 2026vivid/stasis 6.0.0 patch notes1827626365762029
96 March 2026vivid/stasis 5.5.3 patch notes1826362059923080
102 March 2026vivid/stasis 5.5.2 patch notes1825727806716177
115 February 2026vivid/stasis 5.5.1 patch notes1823825466495956
1227 January 2026vivid/stasis 5.5.0 patch notes1822556746168647
1331 December 2025vivid/stasis 5.4.1 patch notes1819386365115799
1430 December 2025vivid/stasis 5.4.0.4 patch notes1819386365114086
1529 December 2025vivid/stasis 5.4.0.3 patch notes1819386365112433
1628 December 2025vivid/stasis 5.4.0.2 patch notes1819386365111393
1727 December 2025vivid/stasis 5.4.0.1 patch notes1819386365110152
1825 December 2025vivid/stasis 5.4.0 patch notes1819386365108386
1917 November 2025vivid/stasis 5.3.0 patch notes1816307528969331
2011 October 2025vivid/stasis 5.2.0 patch notes1813041031284988

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2093940
Live current players92
SteamPulse tracked peak283
Live count (today's peak floor)92
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 5, 2025
DeveloperTeam Vividstasis
PublisherHajimeli, SKY HOUR WORKS
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent94%
Positive reviews3,603
Negative reviews236
Total reviews3,839
Steam recommendationsNot available
Achievements53
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2093940/

Short description

Rhythm-mystery hybrid game about uncovering the history of a mysterious system. The stage is set. Will you step up and play your role?

About this game

EVERYTHING IS ABOUT TO CHANGE vivid/stasis is a rhythm-mystery hybrid game that follows the fates of four girls as they get wrapped up in a mind-bending adventure involving organizations, mysterious disappearances, and the fourth dimension. The game ties together an emotionally intense interweaving storyline with varying levels of music-based gameplay... and more...? In the rhythm game section of vivid/stasis, you'll find yourself facing various levels of difficulty, with many options for customizability to play the game your way. Whether you're a casual rhythm gamer just here to enjoy the story, or a hardcore rhythm game legend looking to find a new kind of challenge, there's a good chance you'll find it here. Between "Opening", "Middle", "Finale", and the extra-spicy "Encore" difficulty, players will be sure to find something fun for their skill level no matter their prior experience with rhythm games. Unlike other traditional vertical-scrolling rhythm games, vivid/stasis introduces the concept of "Bumper Notes"; notes that take up two lanes. These notes can be hit with either of the keys assigned to the lanes it falls under, giving the game a unique playability with strictly four keys, despite the six types of possible notes. The song list of vivid/stasis features well-known and prominent artists in the music game scene (Tanchiky, Camellia, Silentroom), but also shines light on a fair amount of lesser known producers (A-Saph, Lundy, Spehs, and many many more). On July 21st, 2022, Tsuki Tasogare went missing after not coming home before her agreed-upon curfew. An investigation was picked up, but after less than a day of little to no progress, her sister, Saturday, finds the lack of enthusiasm for finding her sister confusing, and gets impatient. And so, she decides to look into it herself. Alongside her friends, Allison and Kotomi, Saturday hopes to uncover the secret behind her sister's strange disappearance... and isn't quite ready for what she discovers. vivid/stasis' story spans multiple chapters and multiple game genres to tell a coming-of-age story about living with trauma from a young age, and what makes our feelings "real".

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência Atos criminosos
steam germany12Gewalt Derbe Sprache
igrs18Horor Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

vivid/stasis's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

vivid/stasis's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records vivid/stasis at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid45,99823 September 2026 - 13:31:05 UTC122,811467,999The Indie Stone
Don't Starve Together39,77523 September 2026 - 13:44:46 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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