- "SCP: Insamnium" Re-brand Proposal - 2 March 2024
Hello everyone! We're here today to talk about our proposed re-brand for the game, "SCP: Insamnium" As you guys might've known, we posted an update to our Discord server a few days ago, proposing a re-brand (rename) for our game because our current name "The Paranormal" didn't quite fit our vision of the new theme/story of the game. So we decided it would be a good idea to rename the game. After some thinking, our dev team decided that the name "Insamnium" (meaning a hybrid of the word "insane"/"mentally unstable") on Latin, would be perfect as it fits the game's new story/theme. Then, we made a public vote on the name, and most people who voted, chose the name "Insamnium". So, that's what we're going with. Very soon, we will be re-branding the entire game as "SCP: Insamnium". We think the name is perfect for the game, and the community thinks so too, so we're gonna go with it. You can…
- Reverting Back to Unreal Engine 4 - 26 February 2024
Hello everyone! We have some news.. Unfortunately we're gonna have to revert back to Unreal Engine 4 from Unreal Engine 5.. As it turns out, UE5 seems to be a bit too demanding in terms of PC specs. It is very demanding, which means it won't really be that accessible for the majority of people. And we, as a team, obviously want to make this game as accessible to everyone as possible. Which means we will have to step-down from Unreal 5. I know this might upset a lot of people, but we really want this game to be very accessible. That's part of why we made the game free in the first place. However, it's honestly not that bad as all we're really losing here is a bit better graphics and a few editor tools. So it's really not that big of a deal anyway. Unreal 4 has everything we need to make this game, so for now we will stick with UE4. We have been discussing this for a while, but in the end…
- Unreal Engine 5 Remake and HE removal - 20 January 2024
Hello everybody and good evening! We're here today to make a HUGE announcement regarding further development of the game. As you guys know, we've been thinking of completely remaking the entire game again in Unreal 5. We've already talked about this in our devlog video from a few weeks ago, so go watch it if you haven't. But to sum up, basically we were thinking of remaking the whole game because we just didn't like how it was going, most of it was pretty "janky"/"bad"/"unprofessional"/etc. It was pretty "bad" and the code was all written poorly and most of it was from assets we bought and the assets we did make were bad and overall the game was pretty bad and janky, but we knew that we could make something good. We knew we can really make something that competes with modern SCP games on steam, we knew we can really make something good if we tried our best. So that's why we were thinkin…
- Video Devlog #1 - 27 December 2023
It's finally here! The first video devlog! Took awhile to make but it's here and it's (hopefully) worth the wait! Make sure to watch it as it has some really important info! Including that Unreal Engine 5 thing we mentioned earlier! https://youtu.be/ISfZdDCCNdA?si=RLojAo-1ZoqnYJ9_ Enjoy! And have a Marry Christmas and a happy New Year!
- Third Anniversary! - 7 December 2023
Hello everybody and welcome to the company's third anniversary! Yes! It's officially Altus Interactive's third anniversary! We just wanted to thank you all for all the support you have given us these past few years! Thank you for still staying by Altus's side! 3 years ago, when the company was founded, I had no idea we would get this far! Thank you! In celebration, we will be giving out steam keys to Patreon supporters for a private testing version of the game! Yes you read that right! Steam keys to a playable testing version of the game! You can find the Patreon here and get a playable testing version of the game! Thank you all, and cya soon! -Altus Interactive
- First OST track! - 22 October 2023
Finally, after months of waiting, THE FIRST OST TRACK!! Made by Ace_63. Go take a listen! More coming soon... https://youtu.be/upEZLlAhe3g
- Game Delayed - 17 August 2023
I have some horrible news.. Very, very horrible news.. The project is pretty much fucked.. Long story short, I was working on the new release trailer and Unreal started glitching out so to say, the engine was randomly stuttering, major FPS drops started to happen, some actions were delayed and sometimes the engine won't do what it's told to. I didn't think much of it, I was going to save and restart my PC, but then my PC got the blue screen of death. That's a big problem cuz stuff like that can corrupt the project files. I went to restart the PC and unsurprisingly some of the project files got corrupted. :( I'm currently trying to figure out what went wrong and try to get the corrupted files back, as well as trying to calm myself down. So if you have any ideas of what went wrong or how I can get my files back, please let me know. Because of this, I'm unfortunately gonna have to delay th…
- Release Date - 15 August 2023
It's finally happening! The early access version of the game is almost done! WE HAVE A RELEASE DATE FOR V.0.1.1! It's finally happening! Just a few more finishing touches and V.0.1.1 is ready to be given to the public! We just want to thank everyone for their help and passion! Remember, this is NOT the end, this is just the first early access version! Remember though, it's still in early development and is still pretty janky and bad looking. And also, keep in mind that all of the maps that were in the demo are mostly the same, which means that the first part of the game is very shit since it hasn't changed much from what we saw in the demo. Of course, we will revamp everything in a later update. However, all the new stuff is pretty good! So keep in mind that all of the things that were in the demo are mostly the same, of course with some minor changes. The new stuff is pretty good tho!…
- The Demo Is Removed - 5 August 2023
Hello everybody! We just wanted to inform you that the 2022 demo is now removed from steam and can no longer be played. We decided to remove the demo due to it giving an extremely outdated and bad impression of the game in its current state, there have been a lot of people trash talking the game however they didn't know that the demo on steam is outdated and is not how the game looks now. To prevent this we decided to remove the demo from steam as it gives off the wrong impression. I hope you understand. Remember tho, the new version of the game is releasing very soon! Cya! -ALTUS Interactive
- Thank you for 1,000 wishlists! - 29 July 2023
Hello, everyone! We are happy to announce that we had finally reached our goal of a whopping 1,000 wishlists! We just wanted to thank you all for waiting and being patient! And also for not losing faith in the game and not leaving it behind! We know that it's taking a very long while to release V.0.1.1 and thank you all for being patient! Fortunately, the reason why it's taking so long to release V.0.1.1 is because it's a MASSIVE and when I say MASSIVE I mean MASSIVE, HUGE, ENORMOUS, GIGANTIC update! It's got so much new content and changes! And don't worry, because we are working hard every day to make this update worth the wait! And it will be! Thank you all for 1,000 wishlists and being patient! As celebration, we are going to be LIVE-STREAMING development of the game on our YouTube channel very very soon! So make sure to keep and eye out for that! It's going to be an epic stream! We…
- Updates and Changes to the Game's Development - 4 June 2023
Hello everybody! And welcome to this quite important announcement. Now, this announcement is actually very important and we would love if you would read the entire thing. I know that just reading these announcements can be quite boring since you're literally just reading text, and reading is fucking boring. However this is very important to the game's future and overall development process. Anyway, I want to talk about the game's development flow and the overall way we do things. First of all, we got bad news and good news, the bad news isn't actually "bad" but it might make some people a bit upset, at least the people who still care about the game, which is also something I want to talk about but we'll get to that later.. Anyway, the good news is that summer break is EXTREMELY close which means no school and work for a few months, so that means that the team can work on the game a lot…
- Devlog #7 (April) - 7 May 2023
INTRODUCTION Hello and good morning! Welcome back to our monthly devlog series! This is the seventh devlog on steam and the devlog for April 2023. Now, this devlog is mostly focused on the tactical shooter and story aspects of the game, so you should expect content such as new weapons, new factions, a lot more story details, and more… Before we begin the devlog, we just have a few things to say. We just want to thank you all for your massive support so far! At the start 3 years ago, we never thought we would get this far! Thank you all! With that being said, let's get right into this month's devlog! B.R.S FACILITY VENTS Let's start this devlog by talking about the new B.R.S vents section. We are currently working on an area inside the B.R.S facility that will be featured in the game as an area you can explore. It will also have a unique enemy that is WAY faster than the player so if it…
- Devlog #6 (March) - 7 April 2023
INTRODUCTION Ayo what's up everyone! Welcome back to the monthly devlog series! This will be the sixth devlog on steam and the March 2023 devlog. This month, we have a lot to catch everyone upon. This devlog will be mostly focused on SCP-4231-A and our new website, and there will be some other stuff too! (Like the new OST track) Anyway let's jump right into this month's devlog! SCP-4231 Let's start with the new content related to SCP-4231. Firstly, we got new areas! Not much to say about it, I mean it's literally just new rooms in SCP-4231. But I can give you some teasers! Here you go: So yeah, not much to say for the new areas. I mean I guess I can also mention that we used some *advanced* level design tactics, but that's about it. Anyway now let's move on to the largest part of SCP-4231 this month, SCP-4231-A. If you guys read the 4231 document you would know what this is, but I doubt…
- Devlog #5 (February) - 5 March 2023
INTRODUCTION Hello everyone! Welcome back! Get ready for the February devlog! This devlog (unlike most recent devlogs) actually has a lot of interesting things to talk about and show you. We've been planning on working a lot more on the game and trying to make devlogs have as much content as possible, so from now on devlogs should have a lot more content. This month has more content relating to the game's promotion and showcase rather than actual in-game features but that's okay as hopefully this will be as interesting to you guys as the in-game content. But there still is some in-game content here. Anyway let's begin! TRELLO ROADMAP If you are a member of our discord server, then you probably already know about this, and if you saw the steam announcement. But we made a trello roadmap. A few weeks ago, our team got the idea to make a trello roadmap. And after some thinking, we decided t…
- Trello Roadmap - 24 February 2023
We have finally finished the first version of the trello roadmap! Make sure to have a look at it as there's some interesting info on there that hasn't been announced yet. You should also keep an eye on it in the future for updates ;) Anyway, have fun checking out the roadmap! Here's the link: https://trello.com/b/QrpZsTQd
- Devlog #4 (January) - 29 January 2023
INTRODUCTION Good morning everyone! Rise and shine! Welcome back to our monthly devlog series on steam and welcome to 2023! It’s January of 2023! Welcome to the new year! Anyway yeah, we’re back for another epic devlog! This month has a lot of interesting things to talk about. We got new locations in Zabrodnik, new enemy AI, and more… Before we begin, we just want to say, thank you all for the massive support so far! Seriously, thank you all for the massive support throughout these past 3 years of building this community and developing the game. Thank you all so much! Anyway, let’s jump right into this month’s devlog! EXPLORABLE SHOPS AND STORES IN ZABRODNIK Our dev team took a look at the current Zabrodnik map, and.. well.. it was looking kinda bland. While there were a few big explorable locations such as parks, subways, forests and more, the majority of the map was just big long stre…
- Devlog #3 (December) - 29 December 2022
INTRODUCTION Hello everyone! Welcome back to our monthly devlog series on steam! This is technically the second devlog this month because we've already released the November devlog this month because of the delays, but that's not a problem. Anyway welcome back! Now, this month is PACKED with content related to the B.R.S. This month has so so soo much B.R.S content. We've made a bunch of progress for the B.R.S section and we've even got NEW MECHANICS for the game. Yes you heard me correct! NEW MECHANICS! We will get into the new mechanics right after: B.R.S LABORATORY As stated earlier, there's been a lot of progress on the B.R.S this month. Let's start by talking about the new environments. There have been new environments added to the laboratory since the last devlog. And to be honest, our level designers did a great job! All of the environments now have their own mechanics/features. E…
- Merry Christmas and thank you for an amazing year! - 25 December 2022
Merry Christmas everyone! Thank you all for an amazing year! 2022 has been the best year for SCP: TP and Altus so far! This year was crazy and the best, from getting new supporters and community members to releasing a demo and much, much more... Thank you all for this amazing year! We hope next year will be even better! We have some crazy and massive plans for next year so stay tuned! Thank you all! Merry Christmas and a happy new year! best wishes, -Altus Interactive
- Devlog #2 (November) - 9 December 2022
INTRODUCTION Hello everyone! Welcome back to another devlog! Now, we don’t have a lot of news this month, but we do have some very interesting things to show you! This month wasn’t as packed with content as the last month. But the things that this month has are pretty interesting. Now, you might have noticed that this devlog actually came out in December, and not November even tho this is the devlog for November, that is because we were really busy last month so we couldn’t finish the devlog in time. And that’s why the November devlog released in December, but the good news is that you guys get 2 devlogs in the same month! Anyway, Let’s begin! NEW STUDIO NAME Let’s start by talking about our name change! As you may or may not know, a few days ago we decided to change our studio’s name because ‘’KarloSCPbanana Studios’’ doesn’t sound very professional. So after a bit of thinking, our tea…
- Second anniversary - 7 December 2022
Today is the game's second anniversary! Can't believe it's actually been 2 years since all this started! I just want to say, thank you for everything! You guys have been with me for 2 years now, and I just want to thank you all for everything you've done for me these past few years. We couldn't have made it this far without you! All the way back in 2020 when all of this started, I had absolutely 0 faith in myself. I doubted that I would actually build a community and actually be kind of successful in my game dev journey. I never thought we would get this far, so thank you for everything! This year has been the best one so far and I hope next year will be even better! Thank you for staying with me for all these years! And thank you for supporting me and getting us this far! Love you guys! And also, In celebration of our second anniversary, we just launched a new teaser trailer for the ga…