- Changelog 08/29 - 29 August 2024
Hey y'all, I updated the game: Daily challenge ranking table now has arrows allowing the player to look at the ranking tables of past daily challenges Spawn type switch upgrade seemed a bit weak. Player now gets 3 instead of 2 pairs of spawn type switchers
- Changelog 08/08 - 8 August 2024
Hey y'all, A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition. Added auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to buy a capacity-upgrade, the game will automatically buy one for you. Likewise, if you're gonna lose the game, but there's an unused capacity upgrade laying around, the game will auto attach it (the game will try this first before it tries to auto buy). This makes the game a bit more relaxing since you now do not need to babysit your stations all the time. You can just sit back and watch how things progress. Lowered probability for having a 3 special spawn types map as Daily Challenge. Maps with 3 special spawn types are quite hard, it feels like having more 1 or 2 special spawn types maps is better. So I changed it. Changed arrow tut…
- Changelog 07/29 - 29 July 2024
Hey y'all, Another round of updates coming in: Fixed a bug where a train might be lost forever if the player removes a route while a train is in the process of teleporting there. Added a redraw mechanic to the intermission screen. If the player has unlocked at least 4 upgrade cards a redraw button will appear, allowing him to get 3 new cards if he doesn't like any of the upgrade cards in the current selection of three. This should lessen the frustration caused by not getting the cards you might want. Made logo in title screen get a big bigger on hover in order to let the player know that this thing is clickable (opens random level generator) Made end-game a bit harder to provider more of a challenge. Many thanks to Lim and u/-Xentios!
- Achievements Added - 13 July 2024
Hey y'all, Some of you requested Achievements. I am happy to announce that that's what we are adding with this update. Some of them might be a bit hard to get. Let us know what you think.
- Changelog 07/08 - 8 July 2024
Mostly bugfixes and some balancing: Fixed bug where, after the player drags and drops a train, the train might not stop at the first station even though it should Made end-game a bit easier (scores in the 10k range should once again be a bit easier to reach) $10 more start money Changed Increase Capacity upgrade price from $20 to $10 Made ultra-late game slightly easier Changed game behavior to only zoom out if there is more space to place Stations after zooming out (basically no more meaningless zoom-out in level 1) Changed game behavior to only un-pause game after using spawn-type-switching upgrade if the game was un-paused before (keep paused state) Thanks for your feedback. Please keep letting us know about things you think should be changed/adjusted (either through the in-game feedback form or the Steam forum).
- Changelog 07/05 - 5 July 2024
There was a substantial amount of feedback about the game being too hard. This patch makes Simple Trains a bit easier. Player gets a bit more money from transporting people Spawn rate increase in early-game is a bit lower now Spawn rate increase in ultra-late-game is a bit lower now None of this should break any aspect of the game, but higher scores should be a bit easier to reach now.
- Changelog 07/04 - 4 July 2024
One more update to the ultra-late-game. I added a death-stage lately to prevent players from basically out playing the game and reaching a state of never ending game play. However, this death-stage turned out a bit too deadly. The frog needs to be boiled slowly, so that's what we're doing with this update. - Changed death-stage to not instantly double spawn rate but to instead double it over a time frame of a few minutes. Many thanks yet again to u/-Xentios.
- Changelog 07/03 - 3 July 2024
Another round of changes to address feedback we've gotten. Balancing: Made end-game a bit harder and added a death-stage where the spawning speed on all stations is doubled at the very end. Since the end-game is now harder anyway, I do not expect anyone to reach this death-stage, but if they will, they should most certainly die there. Limited the amount of capacity upgrades that can be attached to a single station to 3. Fixed problem where upgrade cards might get clicked by accident because they are instantly clickable. Now the upgrade cards aren't clickable until the intermission screen fade in animation has completely finished. Above balancing change was made to prevent players from reaching a never-ending-end-game-state where they could just let the game sit and do its thing. See below video by u/-Xentios to get an idea of what that looked like: https://www.youtube.com/watch?v=0WKm2c…
- Changelog 06/30 - 29 June 2024
Patch to v0.5.2. Fixed Specialist Wagon's drive through speed (is faster now)
- Changelog 06/29 - 29 June 2024
Some small changes to respond to feedback we've gotten (thanks!) Changing game-speed can now be achieved with number keys 1 and 2 (additionally to the arrow keys) Specialist Wagon's drive-through speed is now a bit lower.
- Simple Trains Early Access Release! - 26 June 2024
Hey y'all We are excited to announce the early access release of Simple Trains! As we're in Early Access, your feedback is incredibly important to us. We'd be grateful if you could share your thoughts and ideas as you play (either using the feedback form in-game or the Steam forum). If you're interested in learning more, we've put together a guide https://steamcommunity.com/sharedfiles/filedetails/?id=3270926190 with some basics and helpful tips.
- Simple Trains Live Steam #2 - 7 June 2024
Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains!
- Simple Trains Live Steam #1 - 7 June 2024
Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains!
- Balancing Update - 25 January 2023
Heya, I just uploaded a new demo build. Here are the biggest changes: Balanced station spawn mechanic for better experience Balanced income per passenger delivered for better experience I really want to add a switcheroo station upgrade (switch any two stations). This is very high on my TODO list and hopefully will get added before the Steam Next Fest starts. Edit: I added the station switcheroo upgrade in!
- Updated Demo Build - 21 January 2023
First off, Thanks to all of you out there who played the demo. Thanks to you, I was able to improve some major flaws concerning the leaderboard. Here's what I did: Fixed the leaderboard Range. Due to a bug, the leaderboard only showed the Top 5, when what I really intended to do was to show entries around the players rank. I fixed this and it now works as intended. Show the players leaderboard entry bold and in a different color. Improve leaderboard loading times. Fixed small bug where a default tooltip was visible for 1 frame only on startup.
- Demo Released! - 19 January 2023
After about a year of development I am proud to announce the release of the Simple Trains demo! Simple Trains is still very much a work in progress. There are a lot of things I want to add and features I want to experiment with. But the current build is solid. Solid enough to throw it out there. Hope you'll enjoy it!
- New Color Pattern - 28 September 2022
So what have I been up to lately? Bugfixes, testing and balancing, a camera movement feature which will (hopefully) help in getting some good trailer footage and... A color pattern update. Here's how I changed the colors. Before: After:
- Added Effects - 19 September 2022
So what have I been up to lately? I added an effect to overcrowded Stations to grab the players attention. This was absolutely necessary as the count down and red exclamation marks just weren't enough to alarm the player to the fact that the game WILL END if no action is taken. At this point in time, overcrowded stations can be dealt with by either increasing the capacity of that station (a station specific upgrade) or by moving a train to the station to get the crowd to disperse.
- New Game Objective and Work on Main Menu - 12 September 2022
So what have I been up to lately? Two big things come to mind: - I changed the main objective to "keeping stations from overcrowding." I played around with a different approach until a few days ago, but it just didn't feel right. - I'm putting in some work on the main menu. It's still a work in progress, but it's coming together rather nicely. I want to end with a pic so here's a new map:
- Smooth Movements - 4 September 2022
So what's going on lately? Well, quite a lot. But here's one tidbit I can share: I finally made the trains accelerate smoothly. Yay for smooth moving trains!