- Reclaim the Sea 1.2 update is live - 6 May 2026
Reclaim the Sea 1.2 update is live, and it is the biggest update since the game’s launch! It features a lot of new content (new ships, new rooms, new weapons, 30+ new events, species, factions, items… everything!) and the full support of 4 new languages (German, Spanish, Portuguese, and Russian)!As always, feel free to share your feedback on this update here, on Discord, or through the in-game feedback tool.
- Reclaim the Sea 1.2 update is coming soon - 18 March 2026
Reclaim the Sea 1.2 update is coming soon, and it will be the biggest update since the game’s launch! It will feature a lot of new content (new ships, new rooms, new weapons, 30+ new events, species, factions, items… everything!) and the full support of 4 new languages (German, Spanish, Portuguese, and Russian)!If you want to try it out before its release, it's available now on the game's beta branch. You can find all the information on how to access it on the game's Discord server. Please report any issue, translation problem or suggestion, so I can fix it quickly!
- Update 1.1 and community items - 17 December 2025
This is the first content update for Reclaim the Sea since its release. I wanted to take advantage of Steam's approval of community items and the winter sales to release everything that was ready without delay. More content updates are planned for next year.🌟 New content :8 new events4 new weapons3 new musicsTo reinforce the differences between zones, the weapons available in shops now vary slightly depending on the zone (some weapons are more frequent or even unavailable in certain zones). Reclaim the Sea community itemsThe game has become popular enough to offer community items. You can now collect Reclaim the Sea cards, badges, emoticons and profile backgrounds.
- Version 1.0.5 - 7 August 2025
🌟 New: Added new interception events and modified existing ones ⚖️ Balance: Reworked Cornucopia figurehead : It now provides 50% of food for 2/4/6 crew members (instead of 100% for 1/2/4 before). Interception events now scale with threat level
- What's planned for Reclaim the Sea? - 21 July 2025
Hi everyone,Reclaim the Sea was released a week ago, so now is a good time to take a look back and talk about what's next.Feedback on the game has been very positive overall, both on Discord and in Steam reviews (by the way, if you like the game, please leave a review on Steam). It's a real joy for me to see players enjoying the game I've been working on for years. Thank you! A few streamers have tested the game and clearly enjoyed it, as did their viewers, but there hasn't been a massive craze for the game among content creators. If you think the game might be of interest to a streamer you follow, feel free to let them know.What's next?As planned, the updates during the game's launch week were primarily focused on fixing all the minor bugs that were reported to me (either manually or via automatic bug reports). I also took the opportunity to slip in a few improvements to quality of lif…
- Version 1.0.4.0 - 21 July 2025
⚖️ Balance: Slightly increased boss difficulty in normal and hard. 🐞 Bug fixes: Fixed some overdrive modules being available just after loading a saved game. Fixed a bug that allowed more than the maximum number of supplies to be sold in stores. Fixed a bug preventing the secret achievement from being unlocked. Fixed a bug preventing the Assailant ship from being unlocked. Fixed stored augments using technical name instead of localized name Fixed a bug that prevented auto-healing from working during travel if enemy bodies were on board the ship.
- Version 1.0.3.0 - 19 July 2025
Version 1.0.3.0 🐞 Bugfixes: Fixed fleeing the boss event resulting in a soft lock of the game. Fixed hidden success description (on Steam only). Fixed Cornucopia counting automaton as crew members to feed. Fixed enemy crew health bar color turning green before the end of the fight. Fixed wood missing in an event about a barrel. Fixed “deal with food problem” not available if the closest travel point was not visible. Fixed custom key binding not working in a new game until you opened the key binding panel again. Fixed crew not gaining experience when manning the engine.
- update 1.0.2.2 - 16 July 2025
Update 1.0.2.2 ⚖ Balance: Slightly increase enemy melee damage in easy difficulty. Slightly increased birds dodge percentage increase per perch room level. ⚡ Reduce sword attack range, so it is easier to flee a melee fight. ⚡ Increased the max amount of resources you can buy at each shop. 💻 UI / Quality of life: Added information on undocumented engine upgrades reducing food consumption (-4% per level). Added information on the physical weakness of Eladrins. 🎆 Graphic: Updated the Kraken and the Arcanist decorations, to match the fixed walkable zones. 🐞 Bugfix: Opening the achievements list now checks that in-game unlocked achievements are unlocked on Steam. Fixed walkable zones on the Kraken and the Arcanist Fixed a bug in an event where you have to choose between two ships to fight. ⚡ change inspired by the community & content creators
- Patch 1.0.1.2 - 14 July 2025
🐞 Minor bug fixes again. Fixed "The Volte" ship not unlocking. Fixed “The Source” achievement not unlocking when reaching the last zone. Fixed Spiked barricade wrong description in English. Fixed a bug that prevented the system menu from opening after giving feedback. Thanks a lot to all players reporting bugs!
- Small fixes - 14 July 2025
1.0.1 update Very small update to fix the feedback received just after game launch. ⚖ Balance: Buffed The Raft with an additional crew member and a special augment. 💻 UI / Quality of life: Fixed many typos in texts. 🐞 Bugfix: fixed enemy crew walking on the sea in very wide screen resolutions.
- Reclaim The Sea is Out Now! - 14 July 2025
After years of development, I am delighted to announce that Reclaim the Sea is now available (with a 20% launch discount)!I spent the last few weeks of development extensively testing the game to fine-tune the balance and try to find every last bug, but it's inevitable that some may have slipped through. If you encounter any, please report them (if possible via the feedback tool built into the game).As for the future, I plan to continue updating the game for a while, starting with fixing anything that could hinder the gaming experience: bugs first, then improving the user experience and then balancing (if necessary). I already have quite a few ideas for adding new content to the game (events and ship items), but that will also depend on your feedback on Discord, on the Steam discussions, or elsewhere. I intend to develop the game based on player feedback, so please feel free to give me…
- Reclaim the Sea will be available on July 14, 2025 - 23 June 2025
18 months after releasing the first demo of the game on Steam, I am thrilled to announce that the full game will be available on July 14. Thanks to extensive feedback from players and content creators, many aspects of the game have been gradually improved since the first demo, which was already very well received. The full version of the game will allow you to explore all zones up to the final zone and unlock all available ships.After release, I plan to continue updating the game, starting with patches to fix any bugs that may have appeared and improve the gaming experience, then adding new waves of content to the game, with ideas that were not included in v1.0 and ideas suggested by the community.
- 0.17 update - 14 April 2025
Another small patch for the demo while I continue to focus on crafting all the content for the full version of the game. 🌟 New: Slightly increase the base speed of the game (the 1x speed). You can still set the game to 2x or 4x when you need to speed things a lot. ⚡ New weapons New ship augmentations New ship augmentation types: hull wood modification and crew body armors Makeshift repairs: in case of emergency, you can now repair your ship outside of shops, at the cost of an important amount of wood. ⚡ ⚖ Balance: Increased the max number of ship augmentations for all ships. Adjusted most quest wood / gold rewards 🔊 Audio New sound for missed shot ⚡ 💻 UI / Quality of life: Added middle mouse button as another way of toggling pause, to improve the mouse-only handling. Added colors to the crew slots on the room panels to hint required and useful crew members. 🐞 Bugfix: Saved boarding…
- v0.15 - Sea of Mists update - 22 February 2025
🌟 New: The Sea of Mists zone is now available in the demo, as the third zone. Added Steam integration to the demo (achievement, leaderboard) Added link to the Discord server. 💻 UI / Quality of life: You can now cycle through ship weapons with the mousewheel Storage UI now shows which weapon is selected ⚡ New tip for how to build birds once you have installed the perch room 🐞 Bugfix: Fixed missing text on a new event Fixed Improved sabers augment applying to some enemy borders Fixed IA attack speed being sometimes faster than intended Fixed victory/end of demo music not playing Fixed Achievements and unlocks not displaying on the score screen ⚡ change inspired by the community & content creators As always, thanks a lot to all the players who send me feedback!
- 0.14.5 update - 26 January 2025
A small patch with mainly UI / Quality of life improvements suggested by players. Thanks a lot to all the players who have shared their feedback with me! 🌟 New: New musics Rooms and augment can now be removed and sold at some shops. ⚡ 🎆 Graphic: Added recoil effect to most cannons.⚡ Added muzzle flash to most weapons.⚡ 💻 UI / Quality of life: Added tips for how to use the grappling room ⚡ You can now select multiple crew members or weapons using shit+clic ⚡ You can now cancel a move order by right clicking the crew member current tile ⚡ Added confirmation message when saving crew positions ⚡ Rooms display a different background color when damaged.⚡ 🐞 Bugfix: Fixed a bug where crew member skin and clothes could be swapped when launching the game. Fixed tips missing in traditional Chinese ⚡ change inspired by the community & content creators
- Reclaim the Sea Now Available in Chinese - 9 January 2025
Hello everyone, We are excited to share that Reclaim the Sea now supports both Simplified Chinese and Traditional Chinese, thanks to our regional publishing partner in China, indienova! We're delighted that more players will now be able to enjoy the game in their preferred language. This update is also available in the demo, so we warmly invite you to explore the game and share your thoughts. Your feedback on the demo and the Chinese translations will be invaluable in helping us refine the experience for all players. Thank you for your support, and happy sailing!
- The Species update - 19 December 2024
Among many small improvements, this update brings a global update to all the playable species of the game. Species traits Here is what the different species now do in the game: - Humans now have a bonus in ship weapon proficiency, at the helm and a very slight bonus in saber proficiency. - Orcs are now red/orange skinned, to be more consistent with their affinity with fire and to make them more recognizable from trolls. In addition to high fire resistance, they also put out fires more quickly. - Trolls are now green, with slightly improved natural regeneration of their hit points. This is faster if they are idle. - Eladrins have a very useful magic shield, but are rather fragile, slow and weaker in melee. They improve the charge speed of the arcane tower. - Elves are formidable hand-to-hand combatants: not only do they inflict far more damage, but they also have the unique ability to do…
- The ships update is live - 15 November 2024
After months of work, I'm pleased to present the most important graphical update to Reclaim the Sea since the first demo. This update focuses primarily on the addition of new ships. The game now features several dozen visually different ships, to offer more visual variety in encounters and to reinforce the personality of the different factions present in the game. Here are just a few of the ships you'll be able to play or encounter in Reclaim The Sea : This update also brings a few other graphical enhancements, such as trail and splash effects, new graphics and animations for mechanical birds, new skin colors for some playable species, and small interface improvements. A new ship is also unlockable and playable in the demo: The Gearwright. Thanks to its large platforms, this ship allows for the installation of numerous rooms, at the expense of pure firepower. Test it out and let me know…
- Join us in celebrating pixel-art games during PixElated Fest! - 29 July 2024
We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 I'm super excited to share that Reclaim the Sea joins PixElated Festival this week! This festival is featuring some of the best pixel art games on Steam. There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around beautiful pixel art games. Check out the PixElated Festival page event for more information! An to celebrate the event, I just released an update for the demo of Reclaim the Sea, featuring a complete rework of the fire mechanics, some usual quality of life update, and a preview of the new offensive room: the Perch room. Check the changelog for full details.
- Fire rework & perch room preview update - 29 July 2024
Changes 🌟 New: - Fire rework: changed the way fire spreads and damages ships.⚡ - Perch room preview: to celebrate the PixElated Fest, a preview version of the new Perch room is already available in this demo! Build mechanical birds to destroy enemy ships! ⚖ Balance: - Increased supply stock in zones 5 and beyond. 🎆 Graphic: - Improved positioning of large enemy ships. 🐞 Bugfix: - Maybe fixed a bug that prevented the game from quitting correctly. 💻 UI: - Add an fire icon on the hull bar when your ship is on fire - “Auto-pause on fire” option now triggers only for the first fire ⚡ - Added F1 / F2 / F3 keyboard shortcuts for setting game speed to 1x / 2x / 4x - Improved text legibility for items with long names in shop (like “Medium automaton center level 2”) ⚡ change inspired by the community & content creators Fire rework Before this update, fire was an all-or-nothing strategy: small…