- Should we add the disco mod to Co OPERATION? - 13 November 2025
Back when we were first prototyping the art style for CO OPERATION, we came up with some variations, one of which was a disco theme. The game is super ambitious for a small team, so we focused on the core, rather than adding a lot of themes so that we could actually finish the game. The game is now out, and we have a little bit of budget left. Should we dig up the disco theme and turn it into an official mod that comes with the game? Let us know by giving this post a thumbs up and/or leaving a comment.We're asking across our Email newsletter, our Discord and here on Steam. We'll compile all the opinions in a few days and that will help us decide if we should resurrect the disco theme or not. Cheers,ShazGame designer & co-founder
- Out now! Co OPERATION: MultiTurn (the actual full game!) - 4 November 2025
So I heard about some new multiplayer game that’s out just now. Think it’s called Co OPERATION: MultiTurn. You heard about it? :) BOOM! It’s out. Only took us 5 years… but we made it.Our community voted for a 20% launch discount, so that's what we're doing.It’s not been an easy game to make but I’m proud of what our little team has managed to create. For an indie game it’s kinda ridiculously ambitious because it has:Simultaneous-turn-based gameplay with multiple systems intertwined to create unexpected situationsOnline multiplayer, 1-8 playersFlexible controls, use a mouse on PC or use your phone/tabletDeep modding integration - you can pretty much make your own multiplayer, turn-based gameDynamic narrative system: NPCs have “mini-arcs” which are revealed to you, depending on what you do in the game.Player-led story telling: Players can opt to be “Writers” and write the character dialog…
- v0.9.3 Easier to play + Debut Festival - 7 August 2025
The Steam demo of v0.9.3 is now live! We're getting sooo close to having a release-able full version..! Co OPERATION: MultiTurn will also be in a Steam event called Debut Festival for a week, which will feature studios who are on their debut game.Patch Notes:🔧Level one made smaller so it’s a more simple tutorial.🔧 Shop layout changed for 3 and 4 player variants so it’s quicker and easier to use and encourages more players to get involved.🐞You can now go back and forth between the Level Design (modding) scene and the game, and the controller will show the correct screen.🔧 The controller now has the ability to hide the join code for your session - useful when sharing/streaming your controller screen with a large group but you only want a few people to know the join code.🎨 The controller join screen has adjusted UI so it’s more easy to understand.🐞 Various fixes and improvements.
- v0.9.2 Snooze mode and improved network/controller reliability - 30 July 2025
We're getting closer to being able to fully release this thing..!V0.9.2 Patch notes. These apply to the public demo (for applicable levels) and to the unreleased full game.🔧Improved online networking reliability🎲 Sleep feature added to controllers. A player can mark themselves as away while others continue playing without needing the absent player to press “ready” after each turn.🎵 More music options. Added a 2nd set of music which is copyright-free. A “streamer safe” music toggle added to avoid any possibility of issues when uploading gameplay videos to Youtube or streaming on Twitch.🎲 On screen directions added so players can more easily communicate with each other about which direction to go in 🎲 Levels 6-16 updated with new camera settings for better visibility🎨 Improved post-level and post-item-voting communication via a screen banner🎨 All level preview images updated for th…
- Co OPERATION v0.9.0 New sounds and gameplay - 2 June 2025
We're getting close! We just uploaded v0.9.0 of the Co OPERATION: MultiTurn demo to Steam. It's amazing the difference adding sounds effects can make. For too long we had temporary sounds that were always meant to be replaced. Well, now they have been! As we now have 17 tracks of really cool music by French Horn Jazz artist Jim Rattigan in the game, we went for sounds that compliment the gameplay but don't interfere with the music. Most of the sounds are realistic Foley sounds rather than "melodic video gamey sounds" that could conflict with the music. Tell us what you think. In testing, to us, it feels like an extra feeling of satisfaction has been added as it feels like your game actions are more "real" now. Please try the new version and then drop us some feedback on Discord or via the in-game feedback form. The full patch notes are below for v0.9.0. Also, the game has been included…
- Co OPERATION v0.8.2 - More big changes - 15 April 2025
Another big update to Co OPERATION is out. You can play the demo version on Steam as a preview of the upcoming full game release. It feels like this game is really starting to come together into a cohesive experience. We did intend to have already released the full game by now, but made a decision to improve it some more, both in terms of systems and the amount of polish. I don't know how many people will end up playing the final release, but whether that's a small or a large amount of players, we want to make sure that the experience is excellent and that the vast majority of players feel that the game deserves a good review on Steam. Like a lot of indie game creators, I tend to get a bit obsessive with the creative projects I'm involved with, but I am aware of that so have asked the team to speak up if I'm asking them add "just one more thing" which might be unnecessary or overly comp…
- Co OPERATION v0.8.0 - We changed the core gameplay - 10 February 2025
We've been working on some big changes. We changed the core gameplay of Co Operation..! Over the last we've been paying attention to playtests, observing how our great Discord community get on with each new update and asking them for feedback. It's clear that the main appeal of the game is in the sense of tactical mastery - of thinking about and then lining up a clever set of moves and then watching your plan work out well. If you're playing in multiplayer mode then that shared sense of mastery with your co-op buddies is even more satisfying. In v0.8 we've added some features which lean into that feeling of mastery more. Healing patients now feels more tactical and you have to think about which patients to treat first more carefully. You can then buy and upgrade a range of items in the level hub which give you different benefits while playing each ward. The decisions you make in the hub…
- v0.7.2 + Four is a Party – Multiplayer Celebration - 9 December 2024
We have a new batch of updates for you in v0.7.2 of the public demo. Also, Co OPERATION has been picked to take part in the Four is a Party – Multiplayer Celebration Steam festival, hosted by Daedalic Entertainment..! As well as Co OPERATION, you'll probably see a lot of other fun multiplayer games there. v0.7.2 and v0.7.1 Patch notes: 🎲 You now see a countdown timer, 2 rounds before each patient gets spawned. This gives you time to plan the perfect strategy on each level. 🐞 Bug fix so players can leave (via their connected device) before the level loads, and any remaining players can still continue. 🎓 Lobby help guide added which walks you through joining a new game, step by step. Instructions for all player options i.e. single player, multiplayer on different controller devices and multiplayer while sharing the same controller device. ⚙️ Save slots can be deleted 🔧 You can boot pl…
- Game Devs of Colour, Guest streamer, Dev stream - 21 September 2024
We're excited and honoured to announce *two* items of note! 1. We have been accepted into the Game Developers of Colour expo event and, as part of our participation, 2. We're lucky enough to introduce/welcome back an old friend -- Blakk Draggon gaming ! Blakk Draggon was one of the first streamers to cover our game and has kindly offered to play and stream our latest update LIVE! The show starts Saturday night 9pm Central and they'll be streaming here on the store page (and maybe Twitch too, if the streams don't cross). If that's outside your awake time, we're hoping to both record and repeat what's sure to be a super show on rebroadcast. (We'll be rebroadcasting our previous "developer plays" stream up until then.) And last and definitely least, if that's not enough, the developers will again give live streaming a go. That'll likely be Monday (with time to be announced in a follow-up p…
- v0.7 - New Game Mode & Gameplay Improvements - 5 September 2024
Demo v0.7 of Co OPERATION: MultiTurn is now live! There are a lot of changes and improvements. Below is the full list. You can let us know what you think of the new updates over on our Discord. ⚙️ New gameplay option: “Thinky” and “chilled” modes. When starting a game session, choose to have 4-turns-per-round, 2-turns-per-round or even 1-turn-per-round. This is a significant gameplay option. The orig game makes you think 4 steps ahead. Maybe you want to have a more chilled session or play with a younger family member? Choosing to think 2 steps ahead each round is more simple and more chilled. Now you can decide each time you play. 🎵 Music change: We’re still using music by Jazz artist Jim Rattigan. To play it safe we’re now only using music that he has both written *and* self-released. This is to avoid any possible licensing disputes in the future. 📖 Dynamic narrative: Patients now ha…
- v0.6.4 - Bug Fixes - 18 June 2024
Thanks to everyone who used the in-game forms to send us bug reports and feedback forms! During Next Fest we had 140 forms sent to us and this was super helpful. We can make the game much better with your feedback. Around 14,000 people have added the demo to their Steam account. Did you play it yet? What did you think? The v0.6.4 demo is now live. We're continuing to fix bugs and improve features. Change log: v0.6 through to 0.6.4 Players with non-English Windows system settings can now load levels as normal Players with non-English Windows system settings can now load the shop as normal Bugfix: number of players added to game cannot be accidentally “spammed”, causing errors Level Design scene no longer connects to game servers unnecessarily Bugfix: on rare occasions an uncaught object caused an error, which has now been fixed All 4 player characters have now been updated to the new ani…
- Dev team _were_ playing live (Rebroadcast) - 16 June 2024
A few of us from Mind Feast Games played the game live. I know, it would have been safer to leave a pre-recorded video running, but we do like to challenge ourselves. So we be played through the latest version of the game and some of the mods too. We discussed indie gamedev and a few friends showed up in the chat. In total we played for 4 hours (with a few bio breaks) on Sat 15'th June from 4-8pm BST. We're hoping to have another live stream (possibly with a guest streamer) before the end of Next Fest and will cease looping this video then! Enjoy and feel free to comment below for us when we're awake 😉 (we're in GMT as you can tell from the accents)
- Dev team _were_ playing live (Rebroadcast) - 16 June 2024
A few of us from Mind Feast Games played the game live. I know, it would have been safer to leave a pre-recorded video running, but we do like to challenge ourselves. So we be played through the latest version of the game and some of the mods too. We discussed indie gamedev and a few friends showed up in the chat. In total we played for 4 hours (with a few bio breaks) on Sat 15'th June from 4-8pm BST. We're hoping to have another live stream by a guest streamer at 9pm BST (2pm MST) so we'll cease this video then! Enjoy and feel free to comment below for us when we're awake :)
- Dev team playing live..! - 15 June 2024
A few of us from Mind Feast Games are playing the game live. I know, it would be safer to leave a pre-recorded video running, but we do like to challenge ourselves. So we'll be playing through the latest version of the game and maybe some of the mods too. Feel free to ask us any questions in the Steam chat.
- v0.4.3 You can have 8 players in one game session & write character-dialogue - 26 February 2024
v0.4.3 Change log summary (since v0.3.5): As well as some improvements and fixes we added a big new feature! 8 players can now join an online session at the same time! 4 people can play as the normal player-doctors and 4 can be dialogue writers. It’s a flexible system so any player can be both a doctor and a writer at the same time if wanted. Improved Ul so it’s more clear that 2 characters are required in single-player mode: you control both characters. Steam Cloud saves are now supported for any saved progress. New patient-characters added! Cammy the chameleon will now need your help. Olivia’s grandma Avo has brought her to Lonchester hospital so you can help her. A few adjustments to levels to make them more fun and/or … less impossible. Adjustments to animation timings so patients remain whole-bodied when you heal them. For modders: You can now add custom lights Cheers, Shaz (Game d…
- Co OPERATION: MultiTurn - An Ideal Game for Remote Play Together? - 12 February 2024
Co OPERATION: MultiTurn is part of the 2024 Remote Play Together Fest. After installing the demo, you can invite up to 3 friends to help you heal the patients in each ward of Lonchester Hospital. The core gameplay and control system is ideally suited for Remote Play Together or any other streaming software. That’s because Co OPERATION: MultiTurn is a simultaneous-turn-based game and if one or more players have e.g. a 0.5 second lag on their stream, the gameplay is not really affected and it’s still a fun experience. Here’s how that works in-game. All players see a game map. You might see some patients or tiles where you know patients will spawn, hospital beds, different medicines types and a map layout with a particular challenge. As a team, you and your friends will likely discuss what you should do. While thinking and talking, all of you will schedule four actions. When everybody has…
- The demo of Co OPERATION: MultiTurn is now LIVE!! - 1 February 2024
After a couple years of development and testing we’ve released the demo of Co OPERATION: MultiTurn on Steam..! 🎉 If you didn’t already, please do wishlist the full game while you are installing the demo as that will awaken THE ALMIGHTY ALGORITHM who will bestow blessings upon our humble Steam page. We’re focused on creating an experience that helps people to connect with friends and family. Here are some quotes from a few of our lovely Discord community members: “It feels like someone watched us playing games and decided to put together one built just for us. Lol” - Challak “Streamed the game last night with some friends and had tons of fun” - Blakk Draggon “Great game to play with friends, we had fun throwing things/people around!” - stenwolf Fun fact: there’s an in-game survey when you close the game from the menu. For the year that Co OPERATION has been in closed-testing, 90.5% of p…
- Co OPERATION - Testing done, there are some bugs . . . 😬 - 6 December 2022
We did an initial test of the Co OPERATION demo and got some great feedback for how we can improve the game. We’ve been working away to fix those issues and are now gearing up towards a second demo play test! 🎉 What did we find? The main issues we found were with players connecting and disconnecting to the game - we need to work on a way for players to rejoin a game easily if they drop out for any reason. There were lots of fun bugs 🐛! There were a few patients spawning where they are not supposed to 😅 And at one stage, one player threw medicine to another, who threw a patient to them and the patient then disappeared! 💨 We also realised that nowhere have we included the backstory, so Josh has been working on that and come up with this! Josh’s progression from sketch to finished comic strip New action buttons We found that some of the action buttons that players use to programme thei…
- Co OPERATION - Who wants to play the demo?! - 1 November 2022
The demo of Co OPERATION: MultiTurn will be playable in the next few days!! Eeep! 😲 Join our Discord to be part of the first live playtest of the demo! The Mind Feast Games team of Shaz, Rupert, Josh, Kaitlin, Joe and Julia have been busy over the last month getting the game ready to be tested! There’s too much loneliness in the world and we want to bring people together with this game 🫂 It’s multiplayer in a similar way to Jackbox and uses your phone as the controller 📲 to make it more accessible. Only one person needs to have the game installed and they can then stream it to others who’ll get a room code. Think Jackbox BUT crossed with Overcooked and with little sprinkle of turn-based strategy too. Co OPERATION is a game where the fun comes from collaborating and winning together 🤜🏾🤛🏻 Also… ⚒️ Modding! Yes, you can also mod the game! You wanna put cats everywhere? You can! Joe…
- Update on Co OPERATION: MultiTurn - the demo is nearly ready! 🥳 - 29 September 2022
What’s the story behind the game? Well, running hospitals is expensive. A clever bean in central government decided that tearing up requirements for medical qualifications would help. So… volunteers are now welcome in hospitals! 🤷 You decide to enrol and help your local hospital. You can be one of four characters whose specialist skills are throwing and catching; Jason the American footballer 🏈, Prisha the pizza chef 👩🍳, Ethan the juggler 🤹 or Tamira the javelin athlete 🏃♀️ Josh and Kaitlin, our two artists, have been working hard on these 2D characters and the 3D objects that you’ll have to navigate in the game. This is Prisha the chef 👩🍳 getting a patient to a bed in the fastest way possible! And a water cooler that is looking a bit the worse for wear . . . is that a fish inside it?! 😳 Josh even managed to teach himself animation so the characters can do this now: Ethan th…