STARR RINGER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateOct 7, 2022
- DeveloperSterling McKay
- PublisherSterling McKay
Genres: Action, Indie, Early Access
Company pages: Developer: Sterling McKayPublisher: Sterling McKay
STARR RINGER Steam news
STARR RINGER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Progress Update - 6 November 2022
Hello, everyone! It's been a little bit since my last update, And that's because I've been swamped the past couple weeks and haven't had a lot of time to work on the game. But I'd like to try and keep you all updated on what's happening and how far along the next update is. Here's a breakdown of what's in the works. ------ > Difficulty Leaderboards Each difficulty is getting it's own leaderboard. When the new boss patch is released, I'll be clearing the current leaderboards and splitting them into their individual difficulties. > New Enemies I've been working on a few new enemies to add new variation during gameplay. With 3 enemies, there's only so much you can do. > Customizable Player Portraits Player Portraits are almost ready to mark off the list for the time being, with 6 different sets of faces that can be mixed and matched, it'll give a lot of variation as it stands for now. I pl…
- Woops! Last build was borked! - 18 October 2022
Wow! That was very strange. It seems something went wrong when exporting the build this morning and it lead to a very strange and glitched visual bug with all the enemy sprites. I've fixed the issue and have uploaded a new build. Please be sure to update to the latest build to avoid the strange and weird experience of the glitched graphics. I also fixed a bug that was causing the game to crash when shooting the body segments of the snake enemies. Thank you geocym for posting about these issues. I greatly appreciate it.
- New UI and a few other things - 18 October 2022
V0.0.6 - Patch notes New UI and weapons updates and a few other changes. Miniboss progress update. The first miniboss is coming along well. movement systems are working, while hit checks are giving me a little bit of a hard time. But I'll figure it out soon enough. Hopefully the next update will see the new boss in the game. I'm very excited for you all to experience this boss! Changes: Ship Stats added to UI Score moved from top of screen to below Ship Stats Weapons no longer drop to base level when picking up a new weapon type. Hit detection systems have been updated Weapons "Homing" and "Cosmic Ray" now deal more damage. The session duration is now displayd on the score upload screen and no longer displays as 0 seconds. Stand in player explosion effect when player dies. This will be updated with a full effect later. In Progress: Trilo Baro encounter (Miniboss)
- V0.0.5 Update - 11 October 2022
V0.0.5 - Patch notes The entire controller can now be utilized. Instead of only the press buttons being usable, you can now use the thumb sticks as well. Thumb Sticks can now be customized.
- Update Patch notes - 9 October 2022
STARR RINGER V0.0.4 - Patch notes Fixes: Fixed fatal crash error caused by a missing variable. Changes: Left and Right indicators have been added to menus to make menus less confusing. Gamepad Thumbsticks can now be used to control movement. (This can not be customized at this time) Balancing: Tweaked the duration of I-Frames the player has after getting hit. - Decreased from 3 seconds to 2 seconds.
- Day 1 patch - 8 October 2022
STARR RINGER V0.0.3-b : Day 1 patch. Changes and Fixes: Fixed a bug where the game window would start almost entirely off screen when first loading the game. Cosmic Ray weapon level 4 has been disabled until it can be fixed. fixed a bug where you could start and restart the score uploading sequence by pressing the input key/button before the score upload timer was complete. Weapons now revert by only 1 level instead of reverting back to level 1 when collecting a new type of weapon. Planned for next patch: Make thumb sticks function by default on gamepad. update the Cosmic Ray Weapon to have a functional weapon level 4. add player stats UI during game play.
- STARR RINGER Early Access Launch - 7 October 2022
Welcome to STARR RINGER; Early Access! It's been a long time coming, and has taken me many attempts to get to this point. But I'm finally hear unleashing my first game onto Steam! Thank you very much for your interest in my game, and I hope that I'll be able to meet the expectations I've set for myself. And with your help, I know I can make it happen! I will be working hard to make sure that each update adds more content and improves the experience playing STARR RINGER. Now let's save the universe!
- Slight delay on release - 3 October 2022
While I wish I could have released STARR RINGER today, I unfortunately was greeted this morning to some ugly bugs showed up and I really don't want to have my first indie game release with system breaking bugs. It wouldn't be a very good look. But, do not fret, STARR RINGER will be releasing. And when it releases, it will also have a really awesome trailer to boot! Thanks for your patience, as I somewhat fumble my way through the process of releasing my first game on steam. - Sterling McKay > Programmer, Writer, Designer, and Artist.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 October 2022 | Woops! Last build was borked! | 6402455182524143013 |
| 2 | 11 October 2022 | V0.0.5 Update | 4613399405958010409 |
| 3 | 9 October 2022 | Update Patch notes | 4613399405950959775 |
| 4 | 8 October 2022 | Day 1 patch | 4613399405946231514 |
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