- Monster Plants - v0.3.12 Patch Notes - 30 August 2026
Hey everyone!I’d like to share some of the things I’ve been working on this month. This update focuses on new animations, enemies and quality of life features, I hope you enjoy!HighlightsPleu-G – New Character with Grab & AIMelany x Pleu-G (Toxic Plant) RomanceTattoo & Body Writing SystemSummer Event (Wakeboarder Skin Available)Manual SavingEnvironmental Update on Level 3RomanceAdded a new romance scene featuring Melany and Pleu-G, the Toxic Plant.Character CreatorAdded a new Tattoo & Body Writing System.Added a new worm nipple piercing.GameplayAdded Pleu-G (Toxic Plant). This new enemy has idle, grab, attack and romance states.Added The Witness Eye. This new side character replaces an upcoming character “The Witness” in most instances and it is primarily used for save interactions to prevent The Witness from appearing multiple times throughout each level.Updated Level 2's opening area…
- Body Writing & Tattoos - 14 August 2026
The tattoo system in Sombionic gives you even more freedom to customize your character with support for up to 8 tattoo slots across each body region:HeadTorsoArmsLegsTattoo sets can be mixed and matched between regions. For example you could combine Nature Tattoos on the torso with Body Writing on the arms.Placement & CustomizationEach tattoo comes with customization properties to giving you control over how it appears on Melany. Since each region supports up to 8 tattoos you can turn off the ones you don’t like by using the Visibility slider and in the future I may give options to scale, rotate and position the tattoos.ImplementationThe tattoo system was redesigned to support tattoos in any color not just limited to black. While researching how to make such a system, I used two RGBA textures per body region, but this approach had a major limitation, because the tattoos could only be di…
- Tentacles in Sombionic - v0.3.12 Patch Notes - 2 July 2026
Hey everyone!I’d like to share some of the things I’ve been working on recently. is update primarily focuses on new animations, enemies, level design and quests, so I hope you enjoy taking a look!HighlightsNew Enemy: Tentacle Meatwall (+1 Animation)New Enemy: Toxic Plant with Tentacles (Animations TBA)New Adult Animations: FBL-Ø (Facehugger)More Struggle AnimationsExpanded Level Design and New Puzzle ContentNew Climbing System────────────────────────────────────────────────────────────────RomanceAdded a new animation scene featuring Melany and the Tentacle Meatwall.Added a new animation scene featuring FBL-Ø. This required a complete set of new facial deformation systems for Melany, including custom mouth, throat and eye animations.Added additional struggle animations to improve encounter variety.GameplayAdded the Tentacle Meatwall, a new enemy encounter that can appear throughout the c…
- Climbing System - 13 May 2026
The new puzzle in Sombionic I’m working on introduces a climbing mechanic and more specifically a ladder climbing. Implementing this turned out to be more complex than expected and took around 5 days to complete.Melany can now mount ladders from both the bottom and the top. By approaching a ladder and pressing “E”, she will automatically move into position before jumping and grabbing onto the ladder.The same interaction also works from the top of the ladder.Melany can climb both up and down while dynamically switching her leading leg to keep the movement looking more natural.The system also supports jumping off ladders, as well as grabbing onto them while airborne. Reaching the top of a ladder allows Melany to vault onto the surface by pressing “W”.The main reason this system took so long to complete was due to mathematical issues caused by floating-point precision. When small positiona…
- Grab & Struggle System in Sombionic! - 30 April 2026
You’ve probably seen grab systems in survival horror games, where an enemy restrains you and you have to complete a quick mini-game to break free. I’ve been wanting to bring something similar into Sombionic. The idea is that before adult-only interactions are triggered, you’ll have a short window to resist and escape.How it works?Building Tension: The longer you stay close to enemies, the more likely they are to attempt a grab. If you keep moving in and out of their range, that pressure builds up even faster almost like you’re provoking them.Random Chance: There’s also a random element to it. Enemies have a chance to attempt a grab, and that chance increases the longer you stay close. However, it never reaches 100% and even at close range, they might still choose to attack instead.Grab Priority System: Light attacks can be interrupted and overridden by the grab system, so enemies can tr…
- Sombionic Goth Skin - v0.3.11 Patch Notes - 5 March 2026
Hey everyone! I’d like to share some of the things I’ve been working on recently. This update focuses mainly on stability and on features that should have been added a long time ago, so take a look!Highlights Melany Ultimate AbilityNew Animations: Melany x Kryth/Artilor (Climax) Goth skinHairstyles: Ponytail & PigtailsNipple piercingControls for lipsync────────────────────────────────────────────────────────────────RomanceAdded a new climax animation for Melany x Kryth/Artilor, featuring dedicated controls that allow both characters to climax. This replaces the previous 2D X-Ray system.The climax meter is now always displayed during animation scenes, eliminating the need to switch to a secondary menu.Added animation camera lock: pressing F during animations in free camera mode now locks the camera, preserving a fixed viewing angle.Character CreatorAdded the Genepunk skin to the in-game…
- Drawing a New Capsule Art - 18 January 2026
It's time to update the cover artwork for Sombionic!The previous version was created early in development before any enemy characters were designed and featured only Melany. The new cover aims to better communicate the game’s identity as a monster shooter with mature themes.Below is the final result:The artwork was updated to feature Kryth as an enemy, alongside a teaser for another upcoming enemy character, as well as a tentacle gripping Melany’s leg.From very early one, I wanted to have the Sombionic logo be written on the bottom of the image (ground area) to not interfere with the action. The concept below shows more enemies included, it was the main focus to have combat action, but later on with the scale of the image, we have decided to remove the enemy on the right, because there was no space for him.Then, the next problem was deciding what kind of a weapon to have, keep in mind i…
- Sombionic Dev Update (v0.3.10) - 6 December 2025
Here's what I've been working on recently.Highlights:•3 New Animations: Melany x Kryth/Artilor•Melany climax + VFX•New Campaign Level 2 (25% completed)•New Recovery Level•Customize eyebrows color and lipstick•Naval and Nose piercing•Collectables & Secrets•Melany solo shower in Level 2FULL NOTES:•3 New Animations: Melany x Kryth/Artilor•Melany climax + VFX: Melany now uses the same climax framework that male characters have. During animation scenes, players can trigger her climax through an interaction prompt.•Melany Solo Shower (Level 2 Secret Animation): A hidden shower scene can now be discovered in Campaign Level 2.•Collectables & Secrets System: A new collectables framework has been added. Secrets are the first collectable type and they are hidden across each level and reward players with higher level score. The scoring system will be expanded in upcoming updates.•New Campaign Level…
- Piercing - 16 November 2025
Nose PiercingRight now, the nose piercing is focused on the septum, but if there’s enough interest, I’d love to expand it to other areas of the nose in future updates. This actually turned out to be one of the easiest accessories I’ve ever implemented: once attached to the character’s head, it follows position and rotation perfectly.Navel PiercingThis one required a lot more work.Because the character has a pregnancy blendshape, the stomach can expand, so the piercing needed to dynamically follow those changes. To handle this I created precise position data for every 10 points on the blendshape (from 0 to 100), and the system automatically lerps the in-between values (e.g., 15, 27, 32) for a perfectly smooth transition.There are currently two navel piercings available in the store, and they behave beautifully no matter the body state.What’s next?Those items will be available in the next…
- Character Creator, New Levels and more! - 11 October 2025
New character customization options have been added and players can now change the color of Melany’s eyebrows. Some feedback suggested that matching the eyebrows to her hair color could improve her appearance. The default color remains black, but it can be adjusted at any time from the customization menu.Players can also change Melany’s lipstick.In the future, gloss and metallic sliders can be added, similar to those already available for skin and certain items.New zone – Chapter 1, Level 2Next up is Chapter 1, Level 2 and this will be the main focus for build v0.3.10. It will take place in a mesa desert with tall rock formations and small rivers cutting through the terrain. The vegetation will mostly consist of desert grass and cacti. Other props in the area will include nests, eggs and campfires.At the end of the level or possibly in Chapter 1, Level 3 depending on the length of this…
- 🌊 Sombionic Summer Event - 12 September 2025
This event comes once a year during Summer and features a limited time skin! Alongside the seasonal content, the update also brings a set of fresh gameplay changes, check out what’s new below:📌Highlights:•Summer Event + exclusive skin •3 new animations •Climax system •Audio added to animation scenes •New underwear category with Bra + Panties set •Accessories: 3 bracelets, 1 necklace •Cinematic camera modeDetails below:•Summer Event: A limited-time seasonal event featuring a new skin.•3 New Animations: Added three new scenes featuring Melany x FBL-Ø (Flesh-Binding Larva: Origin). One of these includes the very first climax and post-climax sequence.•Climax System: This new system allows any character in Sombionic to reach a climactic state during certain animations or scenes. Once the character reaches their climax threshold, the player has an option to transition to a special animation,…
- Climax System - 6 August 2025
NOTE: Sombionic remains a SFW game, that will support a free DLC that unlocks extra content!The Climax System allows any character in Sombionic to reach a climactic state during certain animations or scenes. Once the character reaches their climax threshold, the player has an option to transition to a special animation, which contains “Climax” and “After-Climax (resting)” animations. Then go back to the other animations as normally. Special mini games will be introduced in the future for the climax animations, for example to press the button during a certain time and cause more intense climax.This system is directly to multiple layers of the gameplay system:Visual Feedback: VFX systems are activated based on preset particle keys and specific pivots on the body model. Those VFXs are basically trails of fluids.Audio Events: Sound effects are triggered to provide organic sounds tied to the…
- Warning! Flesh-Larva has escaped containment and is looking for a female host - 29 June 2025
\A containment breach has occurred at \ facility. The escaped organism is classified as high-risk and exhibits aggressive reproductive behavior. Citizens are advised to shelter indoors, avoid contact with unknown biological entities and await further instructions.Monitor official channels for updates.Those are the highlights of what I've been working on recently.New Enemy - FBL-Ø (Flesh-Binding Larva: Origin)NSFW Animation with FBL-Ø (Flesh-Binding Larva: Origin)Accessories in the item shopFertilization X-ray (v0.1)Sexy EmotesMajor Engine UpdateFull Changelog:FBL-Ø (Flesh-Binding Larva: Origin): A leech-like insect that deploys flesh-nests which detonate on proximity, damaging enemies. Its AI is built to disrupt positioning and dominate control zones.New NSFW Animation: Engaging FBL-Ø or taking damage from one of its flesh-nests will trigger a new animation scene.Accessories Group: A ne…
- Jewelry System: Collars, Rings and more! - 18 May 2025
Jewelry items will be separate from skins (where "skin" refers to a full outfit). These items will be available for purchase more frequently through the in-game store using in-game currency, as they require less time to model and add to the inventory. Jewelry can be equipped alongside any skin, offering expanded customization options without restriction. The following is the current list of supported jewelry categories, listed from top to bottom: Hat, Glasses, Earrings, Necklace, Upper Arm (Left/Right) Wristband (Left/Right), Rings (10 slots per hand), Thigh (Left/Right), Ankle (Left/Right). The categories currently in development and planned for inclusion in the next update are: Collars / Necklaces Includes a variety of designs, ranging from chokers to goth-style collars. Rings Rings can be equipped on each individual finger. Equipping the same ring on all fingers requires purchasing 1…
- 🐰 The Easter Event - 29 April 2025
The Easter Event will give you the Easter BNY-1 skin, and you can customize its colors and other material properties! Check it out below: https://i.postimg.cc/sxNxT2h1/output.gif In-game: https://i.postimg.cc/Wzbq9KYY/output.gif What are the other things that this event build brings? Let’s explore them! •3D Echo System: A new "Echoes" system has been introduced to enhance the visual feedback of in-game animations. When characters perform actions that produce sound such as impacts, explosions, or footsteps - corresponding onomatopoeic text like "PLAPS" or "BOOM" is now displayed in 3D space. https://i.postimg.cc/bdcvRKgZ/output.gif •New organ: Liver: A new organ - the Liver has been introduced. When health drops to critical (currently at 15 HP), the Liver has a chance to trigger an instant regeneration effect based on its tier: •Tier 2 – Strain Liver Restores 60% of maximum health Chance…
- Solo scenes & companions - 4 March 2025
Solo animation scenes Heart symbols scattered across the map can now be interacted with to start a solo animation scene. These will mostly be solo fun / Roleplay and will have dialogue that drives the scene forward and a little bit different UI (for example abilities won’t be present). Companion from the (optional) pregnancy feature It took me a while to create companions that inherit traits from their fathers, such as colors and attack types. Right now, this is the only available companion, but adding more should be easy now that the base system is in place. It comes with attack animations, sounds, and AI that allows it to chase and attack targets. Each attack consumes 5% of its life. Since this is an optional mechanic and the game is a TPS, I’ve decided not to have companions follow the player. This would require too much work and could lead to them getting stuck on ledges due to the…
- (Optional) Pregnancy and X-Ray - 3 February 2025
These two mechanics will be entirely optional and come with a FREE (NSFW) DLC, with no presence in the story - no dialogues, no quests. To access them, players must enable them in the settings; otherwise, they will remain unseen. That said, both systems are designed with depth and complexity for those who enjoy them. They are not just features to check off but carefully crafted mechanics shaped by deliberate design choices. Additional optional mechanics will be introduced, provided they align with the Biopunk genre, just as these do. X-RAY This shows the internal view of the characters during animation scenes, I’ve decided to go with a 2D approach as it can be drawn and animated separately. This will take 25% of the canvas and be shown on the right side of the screen. Repetitive Pregnancy System (Parasitic) Once you turn on this feature… 1) Your character experiences a reproductive cycl…
- ❄️The Winter Event brings an exclusive outfit~ - 10 January 2025
Hey everyone, the Winter Event is here! This outfit will be available for a limited time every winter! I’d love to hear your ideas—what kind of seasonal events would you like me to add? Are there any lesser known holidays that could bring a cool skin ideas? Patch notes: •Limited time Christmas outfit. •Preview outfits in the store. •Cinematic tutorial on how the animation game mechanics work in the first level. •Adjust the AI's damage output dynamically during gameplay. •Equipment inventory update (UI and functionality).
- Emotes and Tentacles - 3 December 2024
Just before releasing the next build, I wanted to take a moment to update you on what I’ve been working on! Emote System: I’ve developed a dynamic emote system with a user-friendly UI and introduced over 20 animations, including yoga poses, dances, and idle actions. Emotes can be previewed in the menu and performed during gameplay. Moving forward, I plan to expand the collection with new emotes that can be unlocked through level progression or by earning achievements. Photo Mode: This feature was originally planned for a later release, but due to the emote system, I had to partially implement it sooner. It allows you to control the camera's rotation and movement, giving you the ability to closely view the animations. Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding. With ju…
- Boss War: New Game Mode! - 21 August 2024
Get ready, Somas! Introducing BOSS WAR, a new game mode, now live in Sombionic! The rules are simple: 1. Take down the yellow boss to claim a powerful buff! 2. Defeat the enemy boss before time runs out and protect your own boss at all costs! The battle never ends—respawn and dive back into action across multiple rounds! Take down mutants, earn exclusive loot, and stack up your currency. At its core, this game mode has two teams battling against each other, each having its own boss. The team that defeats the enemy boss first wins the round. To stand a chance, you must first take down the yellow buff to boost your damage—otherwise, you'll barely scratch the enemy boss. Figure 1.0: Showing the yellow buff that drops after the buff is defeated. This buff is temporary, so hurry to the enemy base and take down their boss while it lasts! The main purpose of this game mode is to dive straight…