- Decending from flightlevel - 12 June 2026
With a heavy heart we must admit that we are no longer able to continue development of Flight Level. It is not an easy decision to make, but the last year has shown, that since we’ve moved from game to professional software development, combined with our daytime jobs and very small team, we do not posses the resources to finish the project.We hope for your understanding.Flight Level shall remain available as is and we will adjust the pricing accordingly.
- Alpha 0.8.20.09 Hotfix - 20 September 2024
Hotfix content: Changed: Removed frequency occupied check when using voice control - you can talk over pilots now, but that may create unexpected behavior as it would IRL Changed: Shortened pilot reaction times Fixed: In voice control mode route entries in Assumed label did not work Fixed: Call signs as alphanumeric should work better e.g. KLM231 as Kilo Lima Mike 2 3 1 should work
- Major Update to FlightLevel : Voice recognition and much more - 13 September 2024
Hello, everyone! It's been a while since our last update, but the team has been hard at work fixing bugs, enhancing stability, and even adding exciting new features. We're thrilled to announce that the latest build is finally ready for release into the public build for all to enjoy. The most significant addition is the voice recognition feature, which is functioning smoothly enough that we would like more people to play with it to gather feedback for further improvements. We’ve also created a short video introducing this new feature, along with an overview of Flightlevel in general. You can find the video here: Introduction to FlightLevel Voice recognition feature. In addition to the major feature update, we've introduced endless multiplayer mode, giving you the ability to play without limits. There’s also a brand-new in-game settings menu, and we’ve completely revamped the wind traject…
- Main Alpha 0.6.12.01 - Win and Mac - 29 January 2024
Added: Multiplayer Endless mode Added: Endless menu options for MP Fixed: Mp hanging on loading Fixed: One multiplayer bug of flights not coming to frequency (there may be others) Fixed: a reason for multiple readbacks from pilot Fixed: Pilot error on getting response from ATC for frequency change Fixed: Game not loading on first install due to problem with detecting workshop folders Fixed: Endless sector detection for flight plans Fixed: Double instance of MP comms handler causing double transmissions Changed: In MP and SP endless max traffic 60 and setting range being refreshed in player preferences Added: Logic that checks endless datasets for sufficient traffic for specific sectors Changed: Now only airspaces and sectors are shown for endless (MP and SP) where there is sufficient traffic Changed: Initial label state detection for flights spawning in empty sector (coordinated if comi…
- Happy new year by Towerhouse - 1 January 2024
Hello everyone. We are wishing a wonderful new year for all our current and future players. 2024 will be awesome. Thank you for your support.
- ENDLESS MODE is here. Big update for Flightlevel. - 13 November 2023
So here we are. We are proud to announce that one of the biggest features requested by our fans is finally in the public testing phase. Endless mode gives you the opportunity to play flightlevel with randomized traffic as long as you want. Its currently availiable for Estonian airspace but more airspaces are coming. We are currently implementing endless mode to multiplayer aswell. full changelog below: MAIN Alpha 0.5.11.11 - Win & Mac Added: Label UI scaling (adjustable at the moment by O and P keys) is now a persistent setting Added: Scaling to QDM, SEP, RSEP info panels as well Fixed: Label scaling was not uniform for flights with different spawn times Fixed: Sep circles appearance was not uniform for flights with different spawn times Fixed: Sep circles did not appear Fixed: Issues with autopilot “losing” some fixes from route Fixed: A circumstance where some planes did not get radar…
- Small "end of summer" Update - 4 September 2023
We are pushing out another update. The separation circles feature is something I would like to see in my everyday working environment. Bringing the future to the ATC. DEV Alpha 0.5.4.9 Added: With Ctrl it is now possible to toggle separation circles around tracks - the radius is 2.5NM so all is well if circles do not overlap Added: Aerodrome name and RWY texts when hovering mouse over Aerodrome image Added: Aerodrome info label coloring Added: Toro Challenge 2 Changed: In icing or turbulence, pilot now requests descent in steps of 20 FL-s Changed: Pilot now asks for avoiding CB using a HDG that should line better with clear track Fixed: Campaign loading when none active Fixed: General wind was set even when none defined in scenario Fixed: Issue with previous sector dummy not transferring flight when flight has requested descent from dummy Known issues: The biggest issue is the adjacent…
- We are back. Summer has been awesome. - 14 August 2023
Hello everyone. I hope you are having a great summer. Towerhouse team is back from the holiday and we are already pushing out the first big update and bugfix patch. So big things first. We have added an “Atcopedia”. It is an in-game information environment for all your ATCO needs. For now there's only basic articles but the plan is to extend it with more entries as time goes on. We also found a performance issue and that has now been fixed as well. Thanks to everyone who found it and pointed it out. Lot of bugs regarding the UI modding feature have been fixed. On other news. Weather is working but it is a bit “wonky” - Pilots are still getting the hang of things =). We will take a closer look at that problem next. What's next? - We still have some bugs to squish and some easy features implemented but after that the next big thing is the “next sector dummy”. We need to improve the intell…
- One big update before the Summer holidays - 19 June 2023
Another day, another update. As the month of june draws to conclusion we at Towerhouse are ready to push out our final build before the summer holiday. And it is a good one. There are 2 big updates and a lot of smaller bug fixes. Big thanks to everyone who has been reporting bugs. So what do we have for you today? Weather is here - You can now make scenarios with weather events like CBs and weird/extreme wind conditions. Pilots are still going through a bit of training on how to handle those events but weather itself works fine. Your feedback is greatly appreciated when it comes to weather testing. Join as at discord for bug testing and other conversations. https://lnkd.in/ezaym49r Another big thing is the possibility to modify the UI colors. Up to 50 different parameters can be changed to make your radar screen look just the way you like. Example of a darker themed color scheme is disp…
- FlightLevel developer update - 18 May 2023
Hello everyone. Greetings from Team Towerhouse. How have you been? We are doing great. All of us had our first real vacation since the development began and feeling refreshed. Our coding team is busy implementing the weather and we will push the early weather functionality to dev build soon. Until then here's a sneak peak of “work in progress”. We also had a meeting regarding the future of the game and the current roadmap. We are going to do some tweaks according to the input you guys give us. We are going to explore the possibility to add a airspace editor/creator to the game before version 1.0. That is the single most requested thing. Also a lot of discussions regarding the campaign/tutorial. We need to rethink this part as well. Other than that, everything is going as planned.
- Update number 3 - Keep them coming. - 10 April 2023
We are proud to present the first of many updates promised in our roadmap a while back. In addition to several bugfixes we have added initial steam workshop capability and started a voiceover project for our campaign. You can now share your scenarios and airspaces via steam workshop. You can also subscribe to content made by our superfans. Thank you all for testing and uploading your work. Also we started adding voiceover for our first campaign. this work is done step by step and for now we only have a few lines of the first scenario for testing purposes. We would love to hear your feedback on the matter. Also if you need any help on steam workshop. You can find us on Discord https://discord.gg/Fm3e5ExSES
- Second bugfix patch 29.03.2023 - 29 March 2023
Team has been busy fixing a lot of bugs found by our testers, players and supporters. Thank you all for your input. You can now add your own voice to the game. Full list of updates as follows: MAIN Alpha 0.4.28.03 Added(untested): DDMMSSSS / DDDMMSSSS handling. Which means that the last two SS are the decimals. The parsing method checks for string length, so the user can either add or omit the second decimals Added: Small indication to aircraft to indicate if it is transmitting to simulate the fact that controllers distinguish pilots by voice Added: Loading sound files from Voices folder Added: Ragnar’s voice for demonstration of folders and clips Added: Scenario Departures for all and Puzzle 3 Fixed: If callsign was four characters long e.g. CCA9, the number audio was not played Fixed: Pilots did not register being identified properly, when departing Fixed: Some scrolling issues in the…
- Flightlevel roadmap for 2023 - 23 March 2023
Flightlevel team at Towerhouse is ready to present the roadmap for Early access. We are aiming for v1.0 release at the end of the year. Everything is subject to change if we encounter some unforeseen events.
- Announcement: First big bugfix patch and Community day. - 24 February 2023
First of all, thank you for the amazing feedback. We couldn't have done it without you guys. We have been working nonstop to fix the most common bugs you have found and are pleased to announce the first bugfix patch. Changelog Alpha 0.4.23.02 : Added: Dummy i.e. bot sector sends “request on freq'' when player forgets to transfer Added: Tooltip for ROF button Fixed: Scenarios not ending Fixed: Right click input issues Fixed: Load Scenario panel in the Editor Fixed: In Editor Tip panel for Add flight panel lingered Fixed: Dummy check of ILS clearance (caused error) Fixed: Main Menu text display issues Fixed: Panning issue with start position Changed: Sector info was shown at right click, now press “i” Changed: Tips and Tricks panel - added info for “i” press Changed: when XFL is different from CFL, on CFL click XFL centered list Fixed: some typos in the campaign Fixed: label graphic stick…
- FlightLevel released in Early Access - 18 February 2023
We released the game today to Early Access! It has been quite the journey to get to this point - the last few months have been quite hectic with squashing game breaking bugs and trying to get core gameplay working. I'm not saying the game is perfect, yet, but we are at a point where more feedback is really needed and hence, Early access makes sense. What did we do in the last few months? - We enhanced the visuals a bit, since the game looked like it had been designed by a programmer - Fixed a lot of UI bugs and inconsistencies, although some remain - Fixed literally over a hundred bugs - Tuned the electronic coordination and debugged multiplayer a lot - Added content And what do we have planned next? - First, gather feedback and work on critical issues and debug - Look into getting some API access to enable getting new airspace info into the game - More modding support and hopefully Ste…
- NextFest is over - Thank you all. - 12 February 2023
So the Nextfest is ending and we received a lot more attention than we expected... thank you all. We are very busy going through all your feedback and fixing the stuff you guys found. We try to answer all the discussions in the Steam forums as soon as possible but our main discussions are going on in Discord. https://discord.gg/ujqx4H7rq7 There will be a big meeting of the developers tomorrow and we will set a date for the Early Access. Until then have a nice end of the week. Towerhouse team (Mannu, Toro, RRocky)
- Flightlevel is played by the real ATC. - 7 February 2023
We will let our CEO play our DEMO. He is a real ATC and will do some scenarios with live commentary.