- Less than 40 Hours Left for the SUPER DEBT Kickstarter! - 30 April 2026
This is it! The Home Stretch!https://www.kickstarter.com/projects/superdebt/super-debtThe Kickstarter already has been such a great success. No matter what happens from here, I can say I'm very happy with how it's gone down :DIt's been fun making wacky promotional material for the campaign. That little Garbanzo Quest update was fun. And if you've seen any of my YouTube shorts lately you might notice that I am slowly losing my mind. That being said I am excited to getting back to work on Super Debt proper.This is still a big moment in my little game dev career so I'm not gonna slow down before the finish line! As a last minute surprise I've got a special discount goin' on the merch pack tier. There's some pretty cool stuff in it, so I'd love to get more of these out to people. Also there's not too much time left, but I think it could be possible to reach the next stretch goal???Anyways,…
- Small Content Update + SUPER DEBT Kickstarter Fully Funded! - 13 April 2026
In case you didn't know I've been running a Kickstarter to fund my current project, SUPER DEBT, for the past week or so.And WOW! With a big and very generous donation we've reached the fundraising goal overnight! Now i feel silly for worrying... Thanks so much everyone who made pledges and shared the campaign with others. I've got plenty of cool ideas for stretch goals! so stay tuned for those :DThere's still plenty of cool rewards left too! check 'em out on Kickstarter!https://www.kickstarter.com/projects/superdebt/super-debtAlso for the past week I've been working on a little surprise content update for Garbanzo Quest! It's just a little thing, but I think it's fun! I had more planned, but things took longer than I thought. So I'm gonna have to get back to making the usual promotional stuff. Hopefully this Garbanzo Quest update will get people notified of the Kickstarter haha.BEHOLD!…
- 🚨 Support my next game on Kickstarter! 🚨 - 31 March 2026
Hi! The Kickstarter campaign for my next game SUPER DEBT is now live!https://www.kickstarter.com/projects/superdebt/super-debtSUPER DEBT is a bullet hell action roguelike where Everything is Money! In it you'll eradicate monsters, gamble, and participate in game shows all in the name of chipping away at your ever growing DEBT! The weapons that SUPER DEBT provides are incredibly varied and honestly sometimes weird. The more weapons you unlock the more difficult they tend to get. The harder weapons result in bigger cash prizes, giving you the proper incentive to use them!It's taken me so much longer to set this up than I thought it would, but that's usually how things go... If you can't donate but still want to help, sharing the campaign would be greatly appreciated!Thanks!-Zachary
- 💸 My next game, SUPER DEBT, is coming to Kickstarter! 💸 - 7 January 2026
Hello my Garbanzers!Garbanzer is the name for people who enjoy Garbanzo Quest by the way, I came up with it just now.Anyways, I'm here to let y'all know I've been working on a new game called SUPER DEBT! Where Garbanzo Quest is very cute and friendly, This game is... quite the opposite haha. I love learning new things, which includes exploring new themes and moods.SUPER DEBT! is a bullet-hell roguelike where everything costs money! And I mean everything! Every bullet you fire? That's a dollar. Every second of clean air? There goes another dollar! And don't even get me started on the cost of healthcare... In SUPER DEBT! your ultimate goal is pay off your ever increasing debt. You will constantly be making decisions regarding your short-term and long-term survival. Do you withdraw extra cash from your savings to increase your odds this run? Or do you put what you can towards your debt in…
- v.1.2.10 Steam Deck Performance Improvements + Misc. Bug Fixes - 2 October 2025
Howdy! Oh, how long it has been since the last round of bug fixes...I've been pretty busy with my next game Super Debt, but I've finally found some time to fix and test various bug fixes for Garbanzo Quest. Namely a much needed performance improvement for the Steam Deck. For whatever reason, this didn't show up on my Steam Deck, but it would for others. The problem was that by default MonoGame can't detect changes in audio devices, like if you boot the game and then plug in your headphones the game would still use your speakers or whatever. So I added this fix that would check what the main audio device your computer was using every 1.5 seconds, but for certain Steam Deck users this would cause huge lag spikes on the native linux build (but not the Proton Windows build???). So I've added an option for this audio device polling thing and have disabled it by default. You can also manually…
- v1.2.9 Fixed Supporter Credits on Title Screen - 29 May 2025
Hi! Small fixes here. Those who support me on Patreon will have their names in the credits, post launch I've been bundling updates to the supporter list with regular bug fixes. The problem was that there's so many supporters now that it was overflowing the credits textbox on the title screen (what a wonderful problem to have!) Anyways, that's fixed now. (This seems like a good excuse to plug the Patreon hehehe) So yeah if you wanna show up in the credits for Garbanzo Quest, or my next game Super Debt, supporters of any amount get that small reward. I'm also doing Early Access builds for Super Debt through my Patreon as well, so if you wanna check out my next game early that's how to do it! https://www.patreon.com/c/zachisagardner I also noticed that if you never talk to Broose until the end of the game, he will mention his cabbages when he should not! Funny, I wonder if anyone ever enco…
- v1.2.8 better translation documentation + very small changes + YouTube video - 28 May 2025
Howdy! There's been some interest from volunteers to help translate the game, so I've gone ahead and updated the translation documentation bundled with the game. Hopefully that will make the translation process easier! I've also changed the Frankie's attack text to "woof" instead of "bark" since there's a badge with the same name. How did I not notice that earlier? I also updated the sprite work for the mushroom trinket. Someone pointed out that a certain company might not like how similar it looks to one of the mushrooms from there games, so that made me kind of nervous haha. It looks better now anyways 😎🍄 Also just a little plug here, I've been getting into making YouTube videos about my gamedev projects. I've made two so far about Garbanzo Quest! So if that interests you I recommend you check them out! I will probably start making ones about my next game SUPER DEBT soon. This video…
- v.1.2.7 small bug fixes - 5 May 2025
Hi! Super small bug fixes here. - Fixed a typo in one the special level clear monologues. - Fixed a bug where if you had your respawn set to the beginning of the level and you died after defeating the boss, the boss would no longer show up. Thanks everyone for reporting bugs so that I may fix them! -Zachary
- v1.2.6 Smarter SaveData Migration + More FPS Options - 22 April 2025
Wow another bug fix! This patch fixes an issue where upon upgrading to new versions of the game, in very specific circumstances, the incorrect savedata version would be used. Last week I released v1.2.3 of the demo, but the full game during that week was still v.1.2.2 because I was spending extra time to make sure I didn't break anything, haha So for that week if you played the demo (v.1.2.3) and then got the full game (v.1.2.2) and then later updated to v1.2.4 or higher it would instead migrate from the v.1.2.3 demo save since that one was technically newer. v1.2.6 adds an additional check to prefer saves that have levels completed outside of the demo. If you were affected by this issue, feel free to email me at [email protected] with your Storage folder and I'll send it back fixed. More info about that below. Your original full game save data is still there, so if you want you c…
- v1.2.5 - 21 April 2025
Another fix here. The code I wrote to double check achievements crashed the game for new save files 🙃 Great. -Zachary
- v1.2.4 Achievements Work Again! Wow! - 21 April 2025
Very small bug fix here. Looks like I broke Achievements for the new Windows 64-Bit build. That should be fixed now! Also I added a new failsafe if Achievements ever break again, the game will now try to give you all the Achievements you should have every time you boot the game. Please let me know if anything else is broken, thanks! -Zachary
- v1.2.3 is out! - 21 April 2025
Hi! Today I bring you some quality of life changes and some misc. bug fixes. I also wrote out some of my near future plans for the game. CHANGES - You can now bind buttons in the Input Options menu to individual badges - More buttons are allowed to be unbound (Badge Ability, Quick-Swap, Moonwalk, all new Badge buttons) - Made level clear icon a little more clear as to whether or not you found everything BUG FIXES - added separate builds for Windows 32-bit and Windows 64-bit to help with compatibility issues. - improved song playing code, no-music glitch should be gone for good - start button will no longer close button assignment menu I'm busy working on my next project Super Debt, but there's still a few things I'd like to do for Garbanzo Quest when I find the time! I want to add a speedrun developer ghost feature to every level in the game. There would be two difficulties, me with no…
- Updated Demo + New v1.2.3 Test branch build - 17 April 2025
Howdy! I had a random idea on how to make the Demo more representative of the full game. After you beat the first boss of World 1 you'll now gain access to a special area just for the Demo. This special area shows off levels later in the game, so you can gain a better understanding of what the game has to offer. World 1 is really easy and simple, which makes sense because I'm trying to give less experienced players a chance to get some legs before things really start to ramp up. I'm really excited about this change! I've also included a custom level made by AwezomeXD! Garbanzo Quest does have a level editor in case you didn't know, it's the level editor I used to make the game! It's a little rough around the edges, but I did try to clean it up a bit for players. You can access the dev tools (level editor) through the Extras menu. There's more info in the Discord if you're interested. If…
- Steam Deck friendly?! Yes! - 18 October 2024
Garbanzo Quest runs great on the Steam Deck! In testing the game for full release I've done many 100% playthroughs on the Steam Deck and I can confidently say that it runs great without any special configuration! I've even added button prompts specifically for the deck! In addition to my own testing, I've heard from other Steam Deck users that they've experienced no problems with the game. I noticed that the game has yet to be "Steam Deck Verified" so I just wanted to let y'all know! Thanks for playing! - Zachary
- Bug Fixes and small Modding Improvements (v1.2.2) - 14 October 2024
Hi! just some bug fixes here. Modders will be happy to know that I removed the forced crash when you had more than one file of the same name. It'll now just show a warning in the loading screen. Having assets that share the same name might create unpredictable results, but nothing game breaking, probably. SMALL CHANGES mini chase mutations now push each other way BUG FIXES fix wrong player icon sometimes showing up on title screen fix shatter effect sometimes not happening when Evil Friend is defeated MODDING Duplicate assets of the same name will no longer force a crash, instead a warning will display on the loading screen polish unused Bomb enemy polish pinecone object polish unused Smughole enemy polish unused evil acorn enemy you can now ride on "Decoration" objects that have collision (Mine Cart, Tv, Table, etc.) fix LightningCloud crash hid some more unused uninteresting objects i…
- Modding Cloud Storage, Bug Fixes (v1.2.1) - 7 October 2024
Hi! Just some bug fixes and small changes here. Namely I moved the Custom folder into the cloud storage folder. Existing stuff should automatically get moved there. But if you're into modding/level editing you should be aware of the new location. Looks something like this on Windows: NEW: C:\Users\{username}\AppData\Roaming\zachisagardner\garbanzoquest\Storage\Custom\ OLD: C:\Users\{username}\AppData\Roaming\zachisagardner\garbanzoquest\Custom I also renamed the Custom Characters folder, Custom/Costumes was a little confusing. It's now "Characters", not "Costumes". Anyways see below for the whole change log. As always thanks for playing and messing around with the modding tools! - Zachary SMALL CHANGES Custom folder and Drawings are now included with Cloud Saves Custom Characters folder renamed to "Characters" from "Costumes" BUG FIXES fix room misalignment in Scrape fix possible 2 Play…
- More cool stuff, QOL changes, and Modding/Level Editor improvements! (v1.2.0) - 29 September 2024
Hello again! Here come's another round of changes and bug fixes. Modding tools got some improvements, you can now add your own characters! The level editor got a lot of love too. It should be less cluttered, less buggy, and generally easier to work with. Pretty soon I will be looking into setting up the Steam Workshop (or some alternative). The documentation for these things is also a bit lacking and I will be looking into fixing that soon. For now there's some basic getting started info in the Garbanzo Quest Discord and on the official website. Level Editor Docs: https://garbanzoquest.com/?level-editor Custom Character Docs: Level Editor Docs: https://garbanzoquest.com/?characters Discord: https://discord.com/invite/zht36yGqG3 Thank you everyone again for playing and giving feedback! - Zachary SMALL CHANGES crumbly destroy sfx is now quieterShow Lock Warp acronym "LW" on file select wh…
- Bug fixes (v1.1.1) - 16 September 2024
Hi again! Some bugs got reported right as I was releasing the last larger update. So here ya go! BUG FIXES fix overworld wrong warp LEVEL EDITOR doors work better by default polished up a lot of the unused enemies
- Some cool stuff and lots of bug fixes! (v1.1.0) - 16 September 2024
Hi everyone! I'm excited to share with you the first patch after the full release of Garbanzo Quest! The response for the game has been so awesome! It's funny I thought that things would slow down at least little bit once the game was out, but nope! I've been pretty much just as busy as the weeks leading up to release 😅. There were plenty of little bugs cropping up here and there, but thankfully nothing too catastrophic. I've also made some small changes and additions based on feedback. You'll also find some improvements to the level-editor/modding tools. I'm excited to keep improving the game's modding tools and to make other additions/changes! Anyways, thank you everyone for playing and sharing your feedback! See below for a list of changes. - Zachary CHANGES (Big Changes) added another trinket somewhere :) bounce and hit head punishment nerfed. you will now enter a non-bounceable st…
- Garbanzo Quest v1.0 is OUT NOW!!! - 4 September 2024
Garbanzo Quest is my pride and joy and I'm so excited to share it with you all today after 3 years of full-time solo development! I hope you have as much fun playing it as I did creating it. Making this game has definitely been one of the hardest things I've ever done. But even now, my only hope is that I get to make more games after this one! I'd also like to thank all the people who helped make this game a reality. A BIG THANK YOU to all everyone who helped pitch in financially so that I may live. RIT Magic Center Chip Chip Rocknoceros - (Seth Klohoker) John Paul Gardner DoujinShinji GuyMan bailey & james IamDylan Kent Reese Ismael Rodriguez osto Peyton Studebaker Quinton McCollum Ryan Neese YetiMaurice And another BIG THANK YOU to all the playtesters who played a worse version of the game early. Garbanzo Quest is extra awesome because of your help! Sam Cammarata Noah Ratcliff Aidan M…