- Arise from Shadows - Patch 1.04 - 26 January 2024
Hello cavecrawlers! Today is a special day! Arise from Shadows is all patched up, and with full english voice acting! Look at the video to have a small sneak peek! For this content patch, we will be on sale starting this Friday until 02/02/2024! We are really proud of our work, because as indie developers, the challenge was hard. Since the start of our early access in October, and over the last months since November, we released bugfixes, reworks of existing mechanics, and pathfinding fixes. The last one was the english voice acting, and it's finally done! We also want to thank everyone involved in this project, the team, relatives, and YOU! Our awesome community gave us the means to keep working and finish all of this! Digital Pourpre Studio will continue to release bugfixes from reports in the following months, don't worry. But Arise from Shadows is now content filled, and we are alre…
- Arise from Shadows - Patch 1.03 - 18 December 2023
Cave Crawlers, here is the third post-release patch, we are still investigating some issues that need time to resolve, but here are the fixes and additions made: Bug fixes: - The text during the intro cutscene will no longer fit into the floor/walls depending on the orientation of the camera - The intro cinematic will no longer play again if you save and load your game in the tutorial scene - The edges of the Controls category were too dark and hid the menu bar, this is no longer the case - A bug causing the toad's damage area to not be equal to its visual index is resolved. - The regeneration of damage taken in the light will be done gradually. - Some shadows areas in zone 3 (aerial part) did not allow the player to regenerate - The visual cues for taking progressive damage in the light will begin as soon as damage is taken, they arrived very late which made the mechanic difficult to u…
- Arise from Shadows - Patch 1.02 - 4 December 2023
Cave Crawlers, here is the second post-release patch, beyond the usual fixes related to bugs, the updates at the beginning of the month also bring new features and a rebalancing of those already present: Additions & balancing: - From now on, players will see a circle delimiting the area of damage that the toad does to them, no more unfair deaths! In addition to that, the toad's light will flicker a little earlier, indicating that we are getting dangerously close to it. - Following feedback, the Dash range has been slightly increased to be a little more permissive. - The tutorial environment has been revised to guide the player a little better. - An increase in the overall light intensity has been made. Known issues: - Unfortunately, in some cases players may still encounter "DeathChains", we are working on this and reducing their number. - Weird camera rotation may be applied if you s…
- Arise from Shadow - Patch 1.01 - 17 November 2023
Cave Crawlers, here is the first post release patch, we're still investigating on some issues that need time to solve, but here are fixes and first additions : BugFixes : The player will no longer spawn as a creature in the in-game menu We fixed a problem where players were unable to unpossess creatures after saving under creature and then loading back We added the Haptic turn on/off feature Subtitles will no longer be hovered by HUD indicators (such as sprint/dash) We balanced the in game voice acting as it was too weak, it now be a lot more audible We fixed the damage sound taken when hit by light with Axolotl & Rodent, causing them to repeat every frame causing a very loudy weird noise Known Issues : Sadly, on some cases, player may still encounter deathchains, we're working on it and reducing their numbers A weird camera rotation can be applied if you're saving in animal form and th…
- Final release day! Yay! - 5 November 2023
Hello cavecrawlers! We are proud to announce the Final Release of Arise from Shadows! We want to thanks everyone involved in the project, from the early builds to Kickstarter backers, and our small but growing community. Even after a failed Kickstarter Campaign, we managed to get on Steam, and have a playable, enjoyable game. Thanks to all of you, we also managed to get a small but active community, and it means a lot to us at Digital Pourpre. As you know since the Steam Next fest, and for the next few months, we will be releasing patches and will continue to focus on bugfixes here and there. We still need your feedback on the forums to deploy bugfixes in time. From your benchmarks to your headsets, the more data we get, the more fixes we can make! Also, we are release the Game's OST sound, made by Nicolas, our friend and coworker. Priced at 3,99 euros, it's a small price for a masterpi…
- HOTFIX - Version 0.5.3.1 - 3 November 2023
Player was unable to launch the game (no interactions were present in menu) Sorry for the inconvenience and thanks for your patience.
- Early Access Patch #3 - Version 0.5.3 - 2 November 2023
Cave Crawlers, we are rolling out an update to Steam, correcting certain features: Fixed visual damage indicator when a creature is possessed Added missing voice dialogues on some stelaes Updated shadows and aerial part of Zone 3 (called Feather Way), issues with the area are resolved The team is still working on other issues in the meantime, we will deploy the release build tomorrow! Thank you for your patience!🙏
- Early Access Patch #2 - Version 0.5.2 - 31 October 2023
CaveCrawlers, we are rolling out an update to Steam, fixing some features: Fixed an exploit in the form of a bird allowing you to exit the map Fix and improve the management of loss of life in aerial form Added missing voice dialogues on some stelaes Updated shadows and improved the aerial part of Zone 3 (called Feather Way): we still have an issue with shadows only showing on one eye, we are working on it as quickly as possible . Several collisions and breaches fixed. The team is still working on other issues in the meantime, we will deploy a new patch on Thursday, thank you for your patience!🙏
- Early Access Patch #1 - Version 0.5.1 - 30 October 2023
Cavecrawlers, we're rolling out an update on Steam, addressing some changes : New & Easier possession mechanic : we improve visual feedbacks and simplified the mechanic, now you need to orient the controller in the right direction and the blue orb will turn on & your controller haptic will be activated. We're aware that the previous model was really difficult to understand, that's why we also added a quick explanation of the new model on the first creature encounter. Shadow update & improvement on Zone 3 aerial part (called Feather Way) : we still have an issue with shadows displaying only on one eye, we're working on it as hard as we can. Steam Achievements should now be properly unlocked. Collisions and breaches fixed. The team is still working on other issues in the meantime, we'll deploy a new patch tomorrow, thanks you for your patience!🙏
- Stelaes - 28 October 2023
Those weirdly shaped blocks are kinda sentient. Touching them will animate them briefly, and you'll hear wispers from the past. Old stories long forgotten, testimonies from a long time ago are told trough them. Crafters of those stelaes are long time gone, but some of their tales still live in the stone. Hidden in the ruined halls of the ancient dwellers, behind strong doors, it's their legacy to the new dwellers from this age. Like you, they didn't see the light of the sun in a long time.
- Nightrunner - 27 October 2023
Lurking in the shadows, hidden in the bushes, nightrunners are solitary hunters. Preying on small creatures, notably the rat, they walk silently, getting closer before jumping on their prey. Once they got a prey in sight, they gave him a chase for a bit, and if you don't flee fast, you'll end as their meal. But even those predator have weaknesses, being sometimes too large to follow the rodents into their nests. Being a quite common predator in the caves, always stay on your guard when you see their movement in the dark. And when you see their bright blue eyes, RUN! Tomorrow, we are doing some archeology! See you soon!
- Canyons and Bugfixes! - 25 October 2023
Those arid cliffs are the canyons, the only part of the overworld you'll probably see. Once there, the sun will be your main concern. Shadows are scarce, and your only allies will be the birds. Using them to get to the other side of the canyon will be your main objective in this time limited race against the clock. https://i.imgur.com/hQU1FOe.gif Getting outside is a challenge, but you'll probably need to get out during your journey. Not every cave gets you deeper, sometimes you need to think outside the box to go deeper! About future content: -We finally launched, and we are deploying bugfixes since then. -The main goal is reworking a little the signs and feedbacks of the possession mechanics. -Some asked about an English voice acted version, we will probably get a voice actor later, once we fixed most of the bugs reported during the feedback phase. Thanks for all your support everyone…
- Early release and more info! - 24 October 2023
Hello cavecrawlers! Today is the big day! After hammering bugs, small delays, fixing things here and there, we are ready for launch! We are proud of the almost finished product, and we will fix more bugs with your feedback until the end of early access on November 3rd and beyond. The OST will come soon on the Store Page, and will be granted to all early adopters. Steam Next gave us the opportunity to get more and more feedback, and we are already looking back to your new bug reports! More info: -HTC Vive, Vive Cosmos, Rift/Rift S, Quest, Quest 2, Pico 4 and Valve Index should work correctly now! -The OST should be here soon, in two weeks at max. -Your feedback is important, sends all your bug reports, we NEED them! https://i.imgur.com/uScpfMX.gif The caves are now open for new explorers, their creatures are looking for new preys! Hope to see you soon there! -Digital Pourpre Studio
- The Bird - 21 October 2023
Stuck in front a deep chasm with no where else to go? The birds can give you an hand or, you know a wing... Flying over the fast emptiness of canyon, free from any sort of danger... except from direct sunlight. You only have limited time flying, because your health drops quickly under the sun. Birds are mostly found on the cliffs near the cave entrances, and easy to spot. https://i.imgur.com/086y92T.gif Our birds can also be found in some caves, mosty those connected to the overworld. Maybe there's a reason they are found in both places? They could probably help you reach new paths on your adventures! Stay tuned for our next post, the Canyons!
- Moray Eels - 20 October 2023
Those bony fishes swim in the deeper parts of the underwaters parts of the caves. Hunting for axolotls and fishes, their predatory instincts fortunately lack the intelligence to check alguaes and the flora. https://i.imgur.com/eE1cvAv.gif Using this to their advantage, axolotls can survive another day. Their dark skin allows them to blend into the poorly lit lakes and rivers that sprawls underground. Giving chase to their prey, they swim fast enough to catch even the fastest fishes. Hidding from moray eels is the only chance of survival underwater, so stay sharp!
- A small delay before release - 18 October 2023
Hello Cavecrawlers! We, at Digital Pourpre Studio are deeply sorry to bring small bad news. The release is delayed for a few days at maximum, including the OST give away until final release. The main reason behind this: We pushed one last bugfix version for the Final game and the demo, containing bugfixes for both discovered during the Steam Next Fest. But right now, we are waiting for this version to be review and confirmed for the release. Our two devs and everyone at the studio is doing is best to bring the game including the OST on the store as soon as possible. We are sorry for this inconvenience, and are working harder to release the game in a stable and mostly bug free state. -Digital Pourpre Studio
- Thank you awesome community! - 16 October 2023
Hello cavecrawlers! We would like to thanks all of you for our last stream! We got to the top one of the Next Fest Streams with 7000 viewers and more! For us, a little indie game company it means a lot! Not only in terms of visibility, but also in terms of community. We did this game with love and hard work, but you as a community gave us the means to show it to the world. Everyone here at Digital Pourpre Studio can't thank you enough for this! We are already looking forward for the release and give our awesome community Arise from Shadows in it's final form. -Digital Pourpre Studio
- Next Fest Update! - 15 October 2023
Hello! First of all, we would like to thank you all for the feedback during this week! We updated our demo accordingly! We will be holding another live this Sunday, the 15th of October at 2PM CET to share even more in game content! We would also like to remind everyone that we are starting Early Access on the 18th of October, and we will give for free the OST until the 28th to all our early adopters. That's our gift to our awesome community who supported us all those years. Hope to see you all tonight on our stream for the Next Fest! Digital Pourpre Studio
- Livestream during Steam Next-Fest ! - 9 October 2023
Hello everyone! We are announcing our participation in the Next Fest! You can already play our demo on the Steam Page, but also we will be doing two streams during the week! You'll see Romain our main dev exploring some parts of the game you already know from the demo, and some exclusive content from the beta! Our first stream will be held on the 11th of October, at 6:00 PM CEST, and the second one the 13th of October at 6:00 PM CEST. This should show you more gameplay and features before our early access release on the 18th of October! Stay tuned!
- Axolotls - 7 October 2023
Mostly hidden in algaes or corals, our amphibian friends are the fastest swimmers in the underground tunnels. Brightly colored, cute and friendly, Axolotls can be found on the shores of the water filled caves, safe from the dangerous moray eels, their natural predators. To escape moray eels, you can hide in the bright algaes, or try your luck at evading them by swimming fast! But be carefull, those predators are quite dangerous! https://i.imgur.com/yc2RJSj.gif With enough strenght to push objects; and fast enough to escape jaws of the eels, they are your best allies in your underwater journey!