- Update 1.07 - Fixes - 15 March 2023
- Implemented a first iteration Arabic localization, thanks to Omar Enezi (Quillcannon). There’s a problem related to lines order which we are trying to solve. - Replaced English strings with a proofreaded version by Omar Enezi (Quillcannon). - Fixed an issue in which players would get slowed down after skipping the Butcher’s flute animation. - The problem in which some enemies push players out of bounds should be moderately mitigated, report if this happens again since I’m tweaking a parameter until an ‘optimal’ value is reached. - Players should now recover their breath instantly when entering a new room. - Adjusted a bit the colliders for the hanging corpses in the Butcher’s room, that way they will block less bullets. - Reduced animations skipping times, I’ve checked all of them and seems all right but please report if this has introduced any undesired malfunction. - Fixed Receive S…
- 1.06. Randomizer update - 17 February 2023
The randomizer is here! Feel free to check its characteristics at the bottom of this post, there’s a dedicated topic pinned in Steam’s forums for your suggestions or reporting problems. Changelog: - Implemented the randomizer option, it is available at the bottom of the New Game’s menu. - New Achievement: Horror Master Challenge: Clear Dead Beacon’s Randomizer in Nightmare skill (Ending A) setting the enemy randomization type to Total, setting Randomize Soul Dagger to No and without saving. Apologies beforehand. - Added an arachnophobia toggle in Options Menu. It will replace the spider’s main model with two basic spheres with eyes. - Skipping the animation in the lighthouse’s top will now skip to the end scene instantly. - Fixed an issue in which the player would get bitten instantly (even at distance) if failing or not having enough stamina for the grasp-release QTE. - Fixed an issue…
- Update 1.05, Randomizer news & speedruns! - 1 February 2023
Howdy, know that I’m working in a randomizer for the game! I’m testing the first iteration of it right now and will probably be available for players to test during the next update. More details in a pinned topic inside the forums. If you are interested in the speedrunning scene, Gnydsmelt (who ran Nightmare of Decay in the last Games Done Quick) has configured the Dead Beacon's page in speedrun.com and did a placeholder run. If you want to contribute feel free to post your thoughts (or your runs!) in the forums' topic Gnydsmelt just posted (it is pinned on top now). Changelog for 1.05: - Added Ukrainian localization (Thanks to SuNightFox, Zick Fleming, Mykola Pinchuk (СТОЯТИ)) - Beacon Keeper health recovery rate is now halved in Journey mode. - Fixed an issue in the Garden Key’s lamp puzzle where pressing the last lamp too fast would play the solving animation but won’t open the key w…
- Update 1.04 - 2 January 2023
Changelog: - Crosshair will now turn red if an enemy is inside your melee range. - Base zombies and skeletons heads now react to hits more realistically. - New difficulty: Nightmare. This skill features a new wandering enemy mostly found in exterior big areas, it is dangerous and tanky so you should avoid its patrols. It also features a lot more enemies compared to hard and only a few more ammo spawns so only the players who have mastered the game’s mechanics should try this under their own risk. - Implemented a new achievement for clearing new difficulty. - Fixed an issue in which you couldn’t set any audio values to 0 (damn you logarithms!) - Player footsteps and melee weapons ‘whoosh’ sound wouldn’t be affected by any audio setting. Fixed. - Skipping the key drop animation during the Drone Master fight can bug the boss so that skip in particular is deactivated until I can find the ca…
- 1.03 Update - 19 December 2022
Hello! A new difficulty skill is planned to arrive during these next weeks, how soon will depend on if the skill introduces some kind of new special gimmick. Major updates voted in the main screen will arrive eventually, would love one of them to be next Halloween since I missed last one on game's release and have that thorn on my side. Changelog: - Added russian localization, thanks to Artyom Shilko (aCupOfPee) - Added italian localization, thanks to Alessandro Del Casale (Gordon-Ale) - Reload isn't interrupted by enemies attacks now, with the exception of shotgun which recharges bullet by bullet. Feel free to report if you find any untested issues due to this new implementation. - Hovering over one room in map will now highlight it and show its name on the bottom left corner. - Introduced a new graphic variable in options to simulate reduced resolution. Deactivating antialiasing and s…
- Update 1.02 - 2 December 2022
1.02 Update Thank you for all suggestions and reports, they’re slowly being implemented in the game. Votes tab in main menu is now closed. Changelog: - Added Polish localization, thanks to Marcin “Drenz” Swiszcz! - New Achievement - Beacon’s Master: clear the game on hard difficulty without saving. - New Achievement – Time’s Ticking: clear the game on hard difficulty in under 90 minutes. - New Achievement – Triplet: get the triple kill with the rifle in the day zone inside the New Wing. - Nerfed bosses HP in Journey mode by an amount between 30% and 50% of their total health. Also extra skeletons during The Butcher’s fight have a bit less HP in Journey mode. - Nerfed the Spectral Knight’s health in Normal mode just enough so two perfect cycles are enough to beat him. He remains the same in hard skill. - Altered animation & reload speeds for the shotgun, they should sync now better. (Hav…
- Update 1.01 & voting progress - 25 November 2022
1.01 update is uploaded, thank you everyone for all the suggestions. The vast majority of players (96%) are voting the first option in the main screen poll. You want another Mr.X in your lives, right? Changelog: - Implemented a first iteration of the system for freeing oneself from base zombies grasp. Press left and right alternatively when grabbed until a bar appearing below the stamina fills, you will consume around a 25% stamina for freeing yourself. The number of times you have to press the keys during this event depends on the skill chosen and the number of enemies surrounding you. If successful you will only receive around half damage. - Increased the amount of stamina players have from the start of the game and decreased a bit the amount the stamina syringes give, but there is a positive increase nevertheless. Also, staminas syringes now increase your recovery speed slightly. - F…
- Dead Beacon 1.0. is out! - 18 November 2022
Hello! In some minutes Dead Beacon 1.0. will be released for the public. Some points I’m going to cover here: - As requested a new easier difficulty called Journey has been added to the game, for those wanting a more relaxed experience (you will probably end with a nice bag of ammo). - If you wish your language to be added to the game, please refer to the pinned topic in Steam forums related to this. - As expected, there will be problems or bugs that playtesters and I haven’t found. Please report them to me using forums or the gmail account: [email protected] . Even if it’s version 1.0. the game will probably be have to be rebalanced based on players’ conclusions. - In the game’s main screen you will be able to vote which major addition should be added next to the game, of course, you can propose other extras using the ways described above. - In the next hours, I’ll be posting in You…
- Final Release Date - 17 October 2022
Howdy! We all know that October is the month of horror games but as much as I’d love the game to be done for Halloween, I have to delay it a bit to address plenty of suggestions players have given me, among others: - A more responsive Player Controller. - Changes to lighting in plenty of rooms in order to improve graphics. - Improvement to melee combat and the situations in which the player is grabbed by an enemy (melee is not the main focus of the game though, use your ranged weapons!) - More ambience in areas (sounds and such) The game is almost done, only some final rooms and the final boss remains. In total it will feature: - 114 locations, some big, some tiny, some exterior, some interior. - 6 bosses - Around a dozen different enemies, 8 weapons, upgrade items, valuables, etc. The store page has been updated with additional screenshots, I'll also post them in the discussions forums.
- Release Date News - 28 September 2022
Hello! As of now, I’ve fixed the release date of Dead Beacon at 28th October in the official Steam page. As much as I’d love the release to be in Spooktober, if by the two previous weeks I consider that the game requires a bit more time for polishing, the release date may be postponed to November. I’ll post further news during October in any case and update the store page with more screenshots. In other news, the demo has been updated with some QOL features.
- Demo Update V2 - 24 August 2022
More fixes based on players' input. Changelog: - Shotgun and Hunting Rifle textures have been reworked. A cosmetic scope has been added to the hunting rifle model. They will probably be reworked again. - Added a First Aid Kit in the demo, as the third reward of the shooting range. - Tutorial boat cutscene can now skipped by pressing Main Action button for 3 seconds. - The screen effect when player is on low health is now less annoying. - A zombie behind a curtain would stay quiet if triggered and if the player would exit and re-enter the room. Fixed. - First ‘tutorial’ zombie in the cottage will now have a bit less of health than the rest. Work on full release advances steadily.
- Demo Update V1 - 20 August 2022
New version features some fixes: - Some players have been getting an 'insta-kill' bug where they would kill almost every monster in a single shot to the head. I think it is an issue dependant on how each player's system manages decimal values and I've rewritten the critical damage behaviour so it doesn't happen anymore. Anyways, report if it appears again because that would mean it's another behaviour's fault. - Sometimes text would not appear if the player's OS is not set to English. Should be fixed. - There was a visual bug when solved the North Riddle Room, the lamps would reset to a random position. Fixed. - Wolves have now more aggro radius. - Sometimes an option menu would overlap with another random menu. Fixed.
- Public Demo & Store - 18 August 2022
Hullo! As of now, store is now visible and demo is available for download. Feel free to leave your thoughts on the demo and how to improve the gameplay in the Steam's discussion forums. Release date shown on Store is mid-October, however this may change depending on development. In any case, the game is intended to be released before December. About localization, if you are interested in any language in particular, feel free to also leave a message in the game's forums (they will be implemented progressively after full release).