- Nosferatu's Curse demo out now! - 14 September 2026
Nosferatu's Curse demo out now!(The local multiplayer feature will be added in a future patch.)
- A new adventure in the Toziuha Night series! - 27 May 2026
The tragedy of the Tepes family was the beginning of a curse...Through various semi-linear levels to face familiar enemies and new bosses! Whether you play alone or with a friend, the challenge will be waiting for you! However, you’ll also have the option to use modern controls.You'll be able to revisit areas to find rewards and secrets, and it includes a map to help completionists unlock 100% of the content. Find clues and solve puzzles to help you find a solution to the Nosferatu curse! Inspired by that proto-Metroidvania game released in 1987... Don't let the horrible night fall before you break the curse!Wishlist now!
- v1.2.5.0 French localization added! - 30 April 2026
-Thanks to Nenyx on our discord server for adding this translation! :D -Minor bugfixes.
- Chinese localization hotfix - 15 April 2026
-An additional font has been added for Chinese characters not supported by the pixelart font. -Corrections to the Chinese translation. -Fixed a bug related to the event that occurs after the battle against Dirián.
- Chinese Localization - 13 April 2026
A Chinese translation has been added! Thanks to a contribution from a fan of the game: Liu, Shuyuan.There are still a few lines left untranslated; a message has been sent to the contributor requesting a new review. However, 97% of the game has been translated; only lines related to Atreu mode are still missing.
- 1.2.2.3 Fixed CRITICAL BUG after Atreu mode update - 2 April 2026
A critical bug has been fixed in the code introduced in the Atreu mode update. In the fight event in the underground cave where two Adeptis bosses appear, the bug allowed players to defeat these two bosses prematurely. This caused the save file to become corrupted and made it impossible to complete the game. I sincerely apologize for the inconvenience. If you were affected, your save file is now unplayable. Please send me your save file so I can fix it.
- 1.2.2.1 hotfix - 28 March 2026
- Fixed a crash when reached to Lvl50. This is because an error occurred when changing the code responsible for determining how much XP is required to level up; the value should now display correctly and no longer cause the game to freeze. I apologize for the inconvenience.
- 1.2.2 Hotfix - 23 March 2026
- Fixed a bug in Witchmode where the Frigus pillar was duplicated (only for new games) - Fixed a collision bug in the spiked trap room in the Ixquic Temple. - A blind fix was applied for a crash that occurred when attempting to open the blue door in the pyramid. (Requires testing by users experiencing this issue.) - A patch was released for the bird mission for console versions.
- 1.2 hotfix Atreu mode - 20 March 2026
-Atreu will automatically reload if insufficient mana is detected before using any weapon. Remember that the reload animation can be canceled with Backdash or Shot. -A minimum damage of 5 points has been set for all of Atreu's attacks.
- NEW extra mode! Play the entire game as Atreu! The Lead Alchemist! - 19 March 2026
The long-awaited alternate character mode is here! Once you reach the secret ending with Xandria, ATREU mode will be unlocked when you start a new game.Atreu is known for being a more agile and faster character who wields an arsenal of firearms using lead transmutation as ammunition! Check out all the moves available to our beloved young Alchemist from the pause menu.A new achievement has been added for those who manage to reach the battle against Ahalcaná with Atreu!The Witch mode and Hard mode have also been tweaked.Check out this new illustration of Atreu, who will be one of the main characters in Toziuha Night 3!
- 1.1.4 bugfixes - 28 February 2026
-Added a little more health/attack to Johannes in the final battle (tested with level 35). -Fixed spider collision bug. -Fixed bug with PluviaSangri when used in places where enemies spawn continuously.
- 1.1.3 PluviaSangri FIX & Item drop wall-stuck patch - 24 February 2026
- Fixed crash when using the Pluvia Sangri elemental circuit! - Added a feature to drop items: after 3 seconds, the item will move towards the player to fix the issue of the item getting stuck on a wall. - A couple of spike blocks were moved in optional areas of Tahuatepetl and Eztilia. - The fixed damage of the blood spikes has been changed. Originally, they dealt damage equal to one-third of the health bar, but the calculation has been changed to: max_hp/4 for normal difficulty and max_hp/5 for easy mode. The original value will remain for hard mode.
- 1.1.2.0 hotfix - 23 February 2026
-Some stat regressions for late-game bosses. -The player's horizontal speed is added when hooking with the whip, and a little more force is added when swinging.
- WITCH mode added and outfit change for hardmode - 18 February 2026
Witch mode has been added! In this mode, you don't have ATK stats, only intelligence, and you start with several elemental circuits and faster MP recharge! A tribute to that witch from the Dominus seal.Colors have also been added as a tribute to Belmont's Curse for HARD mode :D
- Hard mode unlockable and LVL max 1/50/100/255 - 17 February 2026
The option to play HARD mode from the start has been restored, with “HARDMODE” as the save name. A Hard mode with a maximum level of 1 has also been added. This mode can be selected from the menu once it has been unlocked in story mode.Level limits have also been added depending on different requirements:Maximum level 1: Selectable in the Create Game menu in Hard mode.Maximum level 50: Default limit.Maximum level 100: Achieve the secret ending.Maximum level 255: After unlocking the achievement for completing Hard mode.
- Update v1.1 to rebalance enemy stats (ATK/HP) - 14 February 2026
Thank you all very much for your support and patience. This update brings quite a few adjustments to enemy damage and maximum health.In general, bosses have been nerfed in terms of the amount of damage they can deal and their maximum health at the start of the fight.Additionally, several bosses have had their move lists modified to omit certain attacks (which will remain exclusive to hard mode), especially in the second half of the game. So, at level 30, fights against Dirián, Eva, Johannes, and others will feel more balanced.Certain elemental circuits also received slight buffs.Common enemies also received a stat re-adjustment and changes to some of their elemental weaknesses.Scenarios that require more platforming skills, such as Eztilia Mountain and the Aridiah Desert, received minor tweaks to improve the gameplay experience.I have received complaints about the whip hook, but I'm not…
- 1.0.5.0 Lock hard mode for new players - 3 December 2025
- Two jade doors have been removed before fighting the Ice Golem boss, to reduce backtracking a little more. These two doors have now been moved to optional locations on the map.- A change that allowed players to choose the hard mode has been reversed. Now it will only be unlocked if at least one of the four endings has been reached. Hard mode is a very demanding difficulty level where players must master all the tools the game has to offer. This prevents new players from becoming frustrated by choosing this difficulty level in their first game.- The layout of a room in the snow zone has been slightly changed to allow the player to reach the fast travel point in that zone the first time they arrive in the area.
- Patch to fix backtracking issues at the end game. - 29 November 2025
- The backtracking required to reach the final ending has been reduced. Now you only need to return to any ixquic statue to deliver the required item.- A new achievement has been added for those who have completed all seven statues at the end. Those who have already beaten the game will only need to return to any statue to automatically obtain the achievement.- The upgraded shuriken increase the mana cost from 10 to 20 and making the downward angle of the attack more pronounced.- The boss Atargatis' maximum health has been increased from 300 to 500.- The boss Joseph's maximum health has been increased from 400 to 450.- Bugs in the final fight against Annette have been fixed.- The hitbox of the bloody spikes has been slightly reduced.- The English text has been improved thanks to the review of a native English speaker (thanks Pirsom).- The mana cost of the elemental whips has been change…
- Vote for Toziuha Night in the HARDCORE category of the Steam Awards! - 24 November 2025
If people are saying that the game is difficult even on easy mode, then I deserve at least this award, don't I? Vote now!https://store.steampowered.com/steamawards/nominations/2025
- 1.0.4.2 difficulty options rework and Portuguese translation - 12 November 2025
- The optional difficulty settings have been removed and have become features of the different difficulty modes when starting a game.- On easy and normal difficulty, the player will not receive instakill due to a critical attack.- On easy difficulty, there will be no knockback when taking damage of enemies.- Adeptis bosses' desperation attacks will only be executed in hard mode.- Translation into Brazilian Portuguese has been completed.- Minor changes to desperation attacks.