- CO-OP MODE, 2 NEW HEROES - This is RUNGORE 1.1 - 2 March 2026
Without further adoCooperative modeNow you can go on a run, bringing up to three buddies with you, and slaughter goblins together.The kind of absolute chaos that can break out in this mode is impossible to put into words. We weren’t ready for it. Rungore wasn’t ready for it either.Currently available locations: Jungle, Dungeon, and Swamp. If you like this mode, we’ll add more locations later.Note: Implementing online play in a game like this was pretty painful, so you may run into some bugs. The game is also heavily ping-dependent, so unfortunately playing with a friend from the other side of the world won’t really be possible.New Hero - Barely Alive Guy This guy allows you to build a deck with any cards, equips and artifacts. Absolute chaos.Unlock him by reaching the top 500 leaderboard in NG+Tijoe Guy - new coop heroTijoe Guy is a reference to the real YouTuber. It's a gift for a grea…
- RUNGORE 50% OFF SPECIAL OFFER - 1 August 2024
Huge discount just for you! Don't miss it https://store.steampowered.com/app/2113040/RUNGORE/
- THE GAME IS READY BOIS! RUNGORE 1.0 IS HERE - 16 May 2024
After 2 (two) years of development, many challenges tackled, all the turmoil and blood and tears... RUNGORE is finally being summoned to this world in its final form. New stuff: 1. Final level added - Meat Pit And yes, you can actually reach it This update sets a record on the amount of content it adds. It alone adds adds this many artifacts 2. New Game+ All levels in a row without resets, with ever increasing stats of all the mobs. A true challenge for true chads Avarage run in ng+ be like 3. New hero - Stance Guy Prides himself for his martial arts prowess. Secretly wishes he could be as cool as Megachad Guy and just smack things to death. 4. Controller support The most anticipated feature. You are welcome 5. Big QOL change We finally figured out how to handle thousands of cards in player's hand. Now you have an option to stacks them it their neat little piles, so that your hand will…
- Engineer and Toxic guys are ready to rock! V0.9 is Ready! - 9 March 2024
What's new: 1. New level Rocks Levels are itching closer to the end of the game, so you can expect more weird stuff happening. Also difficulty. Only true gigachad gamers will be able to beat this one 2. New characters Engineer guy This guy is extremely talented in offloading his work onto his little robotic minions. Gets triggered by the phrase "what is my purpose?" Some of Engineer Guy's cards Toxic guy This guy used twitter too much and became the most destructive force known to mankind. Can apply literally any debuff the game has to offer to enemies (and also to himself). Some of Toxic Guy's cards Giga Omega Secret guy I wont tell, hehehe Bug fixes We are aware of previous version of the game not being perfectly stable at times. But as of now all known crashes and bugs were fixed (which is cool and good) If you encounter any bugs in the game, message us in discord or in steam discuss…
- RUNGORE 0.85 is here! - 21 December 2023
What's new: 1. New level Swamp The first level of RUNGORE lategame. Difficulty ++ Cool music +++ Funny events ++ Clippy ++++++++++ 2. New pots Not as many as the last time, but more funky 3. Other things Don't ask. It needs to be this way 4. Some new content in old levels 4. Rebalancing Because it's never enough Pet guy and Mage guy have been buffed. Summoner got a bit of a nerf and one of his artifarcts got changed Old version: Taking damage - summons a companion New: Hero starts to tank damage instead of summons, but is revived if a summon dies 5. Cwistmas fwog It got a lil hat. So cute
- RUNGORE 0.8 is here! - 21 November 2023
What’s new: 1. New characters Mage Mage guy is only good at one thing: casting “meteor strike” spell. Copes with not being able to do summoning magic by summoning (crafting) scarecrows and stools to help him in battle Summoner Summoner Guy would love to learn “meteor strike” spell, but he can’t. Copes with not being proficient enough in classical magic by smashing skulls with his morningstar. Both characters got new deck, each having 25 new cards. 2. Pet Guy’s rebalance New Pet Guy gets armor instead of dodge and has some options in his arsenal for making poison builds. Very cool Pet Guy’s new cards: 3. A bunch of new potions Now you can complete quests to upgrade your potions. Your character will become extremely strong with those, but they cost quite a bit. But don’t use the giga secret potion, noone knows how to open it anyways. 4. Hero unlocks We revamped those quite a bit and now t…
- Radiation, Potions, Bugs - 18 October 2023
We continue to improve the game balance. We've noticed that radiation frustrates many players and have decided to make its effect deal damage only during combat. In addition to this, many mid-game bosses have become easier. The visualization of potions has been improved: now you can select them on the map, and your selection is saved after exiting the game. https://i.ibb.co/CbJXtYk/potions.png To make the gameplay more interesting for heroes right away, we decided to remove quests for artifacts; now they are all unlocked. We are closely monitoring how this will affect the game A significant number of bugs have been fixed, as many have been added >:) Enjoy the game!
- Balance, Bugs and Optimization - 13 October 2023
Starting locations have become easier Graveyard Handy wolf (dead) - reduced attack speed and HP Zombie - reduced HP Sewers radiation causes less damage Church Pope - reduced attack speed Armed shotgun, Jucier and Parasites now have a limit to their abilities On laptops, the game often had a drop in FPS. It's fixed now Bug fixes fixed a bug with crash in the laboratory fixed a bug when real tutorials didn't appear
- first day micropatch - 12 October 2023
- fixed a link in the main menu - some minor bug fixes
- RUNGORE Devlog 07.10.2023 - 6 October 2023
YOOOOOOOOOO BOIS WE ARE ALMOST THERE So, the release date for early access is 12th of October, and we were polishing the game the whole month for this. (new promo art ^) What is included in EA release: 12 levels, including the whole midgame section 7 characters, each one with their own unique deck 100+ enemies 90+ events 30+ bosses fleshed out meta progression New trailer dropped Yeah, we decided to go with phonk music for it, because why not. You can check it out on youtube or on the store page Monthly updates We are planning to do those, so keep a lookout for new content Also the last opportunity to wishlist the game https://store.steampowered.com/app/2113040/RUNGORE/
- RUNGORE Devlog 06.09.2023 - 6 September 2023
YOOOO WE DECIDED TO GO EARLY ACCESS So, we decided it would be cool to show you guys how the game is molded the rest of the way into something cool and good. Right now we have 12\15 levels 7\15 heroes which includes 200+ cards 100+ different enemies 90+ unique events 30+ bosses different gameplay mechanics for each level We will release it in the end of September, so stay tuned folks! Hold on to your wishlists, you will need them soon
- RUNGORE Devlog 06.08.2023 - 6 August 2023
Heyo people, devlog arrived So, the last month was all over the place, but we are steadily moving forward. 10 out of 15 levels are made and a couple new mechanics are added. Right now i see a shift with how we design stuff. During early stage of the game we had a lot of restrictions in mob design, because its sort of difficult to not overwhelm the player from the start when the game has such a unique gameplay. Right now we are designing levels at which the player would be accustomed to the RUNGORE environment, and so all breaks are off. We have such insane battles now... Just... Be prepared to get trolled by game mechanics repeatedly on full release So, the stuff that i can actually show you: 1. Cursed cards They mess up your hand, they actively move to your mouse and they try to get played against your will. They will most likely kill you 2. Zalgo! I've spent weeks trying to add Zalgo…
- RUNGORE Devlog 06.07.2023 - 6 July 2023
Heyo people, it's devlog time. Again. So, as you know, we participated in steam next fest and it was very pog. It took quite a bit of time to polish the demo and hustle different localizations, but we still managed to add some cool stuff alongside all this. 1. The rest of the enemies are drawn Finally it is over. I took sooooo loooooong that i feel exhauted just thinking about it. (Yes, the guy who writes these posts and our artist are actually the same guy) Not every game can flex 100+ different enemies that have different mechanics. But we can. 2. HUB is filled with guys Almost all of them are already drawn. The HUB looks cooler than ever 3. We are adding mimics Dark souls is cool, and we are cool too. And the best way show the world that you are cool is to put mimics into your game. Hell yeah Okay, that's it for now. Stay tuned, folks, there is more to come. (Don't forget to wishlist…
- Developers plays Rungore Steam Next Fest - 24 June 2023
Developers plays Rungore Steam Next Fest Wishlist the full version: https://store.steampowered.com/app/2113040/RUNGORE/
- Developers plays Rungore Steam Next Fest - 24 June 2023
Developers plays Rungore Steam Next Fest Wishlist the full version: https://store.steampowered.com/app/2113040/RUNGORE/
- New Demo is now Available - 20 June 2023
Card game mechanics - check; Real time battles - check; Silly humor - check. If this isn't the game of your dreams i don't know what is (Also we have hidden memes everywhere lol) https://store.steampowered.com/app/2113040/RUNGORE/
- RUNGORE Devlog 06.06.2023 - 6 June 2023
Hey-hey people. Devlog here. Last month was pretty eventful actually. We remade our text database so it autogenerates all needed files for the engine, including all the different translations. RUNGORE doesn't have a lot of text, so in hindsight its like automating tying your shoes. But hey, it's still cool af. Also right now we are preparing new demo for the steam fest on june 17th. Which means we have to do quite a lot of polish, even tho it will have only 2 first levels. So yeah, a lot is happening, a lot is being done, but i will only show you new graphics, because code is for nerds. 1. Quite a few new mobs I left the biggest ones out of the picture (because they are too big) 2. Hero portraits are getting drawn bit by bit 6\15 3. New card icons We are experimenting with those to try and make card effects more readable. This is the first attempt Okay, that's it for now, folks! Stay tu…
- RUNGORE Devlog 06.05.2023 - 6 May 2023
Heyo people, it's devlog time. So, as I stated last time, we just pumping content into the game bit by bit. New enemies are getting drawn, new events are getting implemented, new features are getting tested. During the last month we accomplished: 1. A lot of new gear was implemented Look at all of these As well as artifacts 2. We did a closed beta test A lot of bugs were caught, but we basically have early game fully made. With all the new mechanics from past devlogs, which yall saw already. The only new thing are these icons The point of this beta was to ensure that we push the game in the right direction. Game loop got bigger with meta progression implemented and its getting more and more difficult to manipulate player's journey through the game. But now we have more insight into what kind of game we are actually making because of all the feedback. And a lot of new cool ideas to imple…
- RUNGORE Devlog 06.04.2023 - 7 April 2023
And so the new era has begun in RUNGORE development. It is the era of "doing the same thing many times", which means that new enemies get drawn, new neutral events get implemented, and then we shoot more ideas for more enemies and events. Basically we want to finish all the levels first and then do everything else. The highlights of the last month are: 1. A lot of new enemies are drawn Almost all of them are implemented by now. And yes, that ballista has arms, your eyes didn't deceive you 2. New level trait - radiation It takes your hp away constantly, but also applies poison to enemies at the start of battle. Double-edged sword kind of thing. And apparently we got inspired by Undertale as well, that's why radiation damages you during card picks and events too. It makes the gameplay very tense (which is cool). Also don't worry, there will only be 2 levels with radiation overall. 3. Anot…
- RUNGORE Devlog 06.03.2023 - 6 March 2023
Heyo people. The devlog cometh. During the last month we were still on getting the beta ready, which means that we did a ton of small things that are not really noteworthy. The difficult thing about summoning beta build to this world is that we need to basically make the whole game to work properly, but with 2\3 of its content missing. And believe me when I say that its a lot more difficult to make all of game's systems work correctly, rather than pumping the content in. We do have some cool new things though 1. Enemies are getting fully drawn bit by bit Here are some of them in the middle of getting their asses kicked 2. Zakku (our musician) made quite a bit of music already I can't link music here, so here is a weak proof that those tracks actually exist 3. Level completion screen fully remade Now it has quests with some cool animations in it. Those quests will act like a light at the…