SPSTEAMPULSELIVE ANALYTICS
KVLT

KVLT Steam metadata

Evil Guinea Pig | 2026 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID2113960
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperEvil Guinea Pig

KVLT metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2113960
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperEvil Guinea Pig
  • PublisherEvil Guinea Pig
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Evil Guinea PigPublisher: Evil Guinea Pig

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

KVLT Steam metadata

KVLT metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2113960/metadata
Steam Communityhttps://steamcommunity.com/app/2113960
PCGamingWiki search
IGDB searchSearch IGDB for KVLT

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Captions available, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • August 2026 Development Update - Introducing: The Grimoire - 15 September 2026

    FELLOW KVLTISTS Hope this post finds you well. As we mentioned last month, we wanted to introduce you to the newest Weapon in KVLT: The Grimoire. So, this month's post is going to be all about it. The Grimoire Lore & Fantasy The Grimoire is an ancient tome that Lazar found and has kept for a long, long time. It contains instructions on how to cast and wield forgotten spells. During the campaign of KVLT, Lazar will find an ancient and long-lost arcane scripture that allows the wielder to summon creatures from another world. These creatures can then be unleashed as spells while wielding the Grimoire. (Grimoire concept art piece by Juancho Riveros) The origin of these creatures is unknown, but they certainly don't look like they're from our planet.They are extremely aggressive. They can fly and move at high speeds, but the most terrifying part is that they will always seek out a host to in…

  • July 2026 Development Update - 14 August 2026

    FELLOW KVLTISTS Hope this posts finds you well. This development update was delayed as we really wanted to use it as a introductory post for the new weapon: The Grimoire. Unfortunately, life gets in the way and we realized we would have to keep delaying until we got everything right, so we decided to have a more general development update post and hopefully next month we can delve deeper in the Grimoire. What happened in July As we said, most of July has been focused on the Grimoire, but there are still a few bits of it that we need to nail better in order to show it to you. But thats not the only thing we worked on during July, as the design and first pass of content in the reworked version of Act 1 (old Demo level) is done. We're quite happy with the result and we cant wait to see what you think when you give it a go. We have also been doing improvements in some of the other levels an…

  • June 2026 Development Update - 15 July 2026

    FELLOW KVLTISTS Hope this posts finds you well. June has been a great month for us in terms of development progress, lets get into the details! Reworked Level 1 The rework on the first level is almost done. There is still some more work and we will have to do a polish and bug fixing pass on it, but design and content wise we're almost there and quite happy with it. We cant wait what to hear what you think on these changes and improvements. A few screenshots below: New WeaponOur new weapon is almost done, so expect in the coming months to get a proper introductory post to it. Meanwhile, here is sneakpeek how it looks in game: What do you think this arcane artifact does in game? And as always, feel free to join our discord server if you want to have a chat with the community and the dev team, share feedback, etc. And remember... THE KVLT LISTENS.

  • May 2026 Development Update - 10 June 2026

    FELLOW KVLTISTS Hope this posts finds you well. Apologies for the delay on this update, I've been on holidays for a bit. So May was an interesting month for us, we got a few of our missing team members get back to work on the game, which has slowly but steadily helped us progress with KVLT. Reworked Level 1 The reworked version of Level 1 (Demo Level) is almost done flow-wise. We expect it to be finished this month and start working on polish, new assets, etc. We're quite happy with its current state, we tried to nail a balance where the things you liked are still gonna be there, but at the same time find room for improvement where we better saw fit. A few screenshots below: New WeaponWe still are not ready to show you it in action, but we want to give you a glimpse if what we're working on as our next weapo, and we're specially interested in knowing if you can guess what this weapon do…

  • April 2026 Development Update - 6 May 2026

    FELLOW KVLTISTS Hope this posts finds you well, we just passed a slow month for us, about half of our team had personal things going so we're just doing progress how we can and when we can. I know, its not the most exciting news but we will always will be honest with you. That being said, and bringing some more positive notes, in the month of April we have been fully working on the reworked Level 1 (also known as the Demo level you all played) and Cinematics. Reworked Level 1 With this level the focus is on putting it on par of quality to the rest of the levels of the game, but also, there were quite a lot of things that we saw as 'temporary'. An example of this could be the intro of the demo level, where you started in a cave with just a note, we cant show the change just yet because its on blockout stage, but its a substantial change, and its our little homage to one of our favorite g…

  • March 2026 Development Update - 3 April 2026

    FELLOW KVLTISTS I know, I know... it's April already. But March was a tough month for us. A lof of personal stuff going in the team (without going into details, most of us work in the game's industry, and you know how thats going on...) But anyways, whilst the progress might have been slower than per usual, KVLT is still coming along. As I mentioned at the end of Februrary, we were already working on the Prologue of the game (Level 0) and started to thinker with the reworked Level 1 (the demo level you all know). Prologue Level The Prologue level is already in a good place, there is still plenty of work to do here in terms of polishing, voice acting and some missing pieces here and there, but its playable and its already looking well. This level is a shorter level, and serves as an introduction to the world of KVLT, but also we split some of the tutorialization seen in the Demo level be…

  • February 2026 Development Update - 27 February 2026

    FELLOW KVLTISTS As February is leaving us, we wanted to keep you updated with the latest on KVLT's development. First off, while we're still polishing Level 3, its already in a good place. Here a few screenshots of latest changes in it and some concept art pieces. Then, we already have the structure of Level 0 (AKA: The Prologue) in place and we're already working on iteration and polish over it. Can you guess where this level takes place?. And we're about to start working on the Level 1. Level 1 is gonna be a reworked/overhauled version of the Demo level you have already played. Intention is that its not only gonna be better gameplay and visual/audio wise, but we want to work heavily on the narrative of it, so overall is a more cohesive experience. We will keep you posted about that one. As always, feel free to join our discord server if you want to have a chat with the community and t…

  • January 2026 Development Update - 29 January 2026

    FELLOW KVLTISTS Can you believe it? the first month of the year has already passed. January was a busy month for us, the work on Level 3 has been really good, its almost there for internal testing, potentially some time February or early March. If you want to be part of it and help us with feedback, just join our Discord. On the other hand, we can't show a lot for now as some of those sections in Level 3 have a very high-on-spoilers, and we dont want to spoil nothing. Its interesting, we were discussing yesterday and we wonder for those of you who only played the demo (most of the players!) we believe will have a quite different experience once the game is ready to release, not only for all of the improvements over the years, but also because there are some characteristics of the game that were not present in the demo. We will most likely update the demo to reflect that, at some point.…

  • December 2025 Development Update - 31 December 2025

    FELLOW KVLTISTS December has been an interesting month for KVLT, as we have mostly focused on new enemies, new weapons and level work. I've also worked on an internal lore bible for the game with all the characters, story etc. This are things that we had planned for a long while and while there were not part of the demo level that you have played, theyre meant to be there for the full game. This also meant reviewing the amount of cinematics the game is gonna have, so if you liked the ones we have released, there is gonna be more of those coming. And to make it a bit more spicy, given its the last day of the year, some slightly spoilery screenshots for you: We hope you enjoy them and we cant wait to show you what we have in place for next year.As always, feel free to join our discord server if you want to have a chat with the community and the dev team, share feedback, etc. And remember.…

  • November Development Update - 29 November 2025

    FELLOW KVLTISTS To be completely honests I wanted to do one of these posts past month, but by the time I realized it was already early November, and when I blinked again... its almost December! Time works in interesting ways. Anywho... about KVLT: A lot of the work since the last development update post was focused on Level 3, which is close to be in a fully playable and mature state, not final, but close to what we would be happy delivering. I'll post some screenshots below: As you might notice, there is a new enemy in the screenshots! but this is not the only new enemy, in fact we're currently working on 3 more, but our plans for new enemies dont end up there... Now if you're wondering if there are new weapons... the answer is yes! but we cant show you any of them yet, as they're still early in their development, hopefully in the next month or two we can at least show one of them. I c…

  • Boomstock 2025 (& Wolves Den Trailer new cut!) - 23 September 2025

    FELLOW KVLTISTS As we have announced a few weeks ago, KVLT is coming out in 2026, but this time we wanted to invite you to gather and join us for BOOMSTOCK 2025! Here is the link for the Boomstock video live event as well In case you missed past year's edition: Boomstock is an event celebrating all games BOOMING and SHOOTING from our friends at Fulqrum publishing. There are more than 170 games being shown from 150 developers. We're sure you will find some cool games to put your putrid fingers into until KVLT releases. But this is not all... As we have mentioned in our last post, we have a new, exclusive cut, of the WOLVES' DEN Trailer for Boomstock 2025, here it is, enjoy! We hope you enjoyed the trailers and you look forward to the release, we're working hard to make it as good as we unhumanly can! If you want to JOIN THE KVLT and chat with the dev team, click this link! As always... T…

  • KVLT is COMING in 2026 / Wolves' Den Trailer - 12 September 2025

    FELLOW KVLTISTS The veil is thining, and with it we have news for you: KVLT is coming out in 2026. We still cant confirm the exact date, and we´re still evaluating if its gonna be a full release or a very short Early Access, but know this: you will be able to play KVLT next year. Also, we announced this in Zlimbratski's Brutal Indies Unleashed with the following trailer: BUT NOT ONLY THAT... KVLT will also be part of Boomstock, the next 23th of September, so keep your peeled, as we will have a new cut of this trailer unique for Boomstock! As always... THE KVLT LISTENS.

  • WITNESS, FELLOW KVLTISTS! - 4 September 2025

    FELLOW KVLTISTS Upon the passing of the seventh dusk, the veil shall thin once again. Be vigilant. "When the shadow devoureth the sun, the gates of the abyss shall stand wide — and the wait nears its end.” Two rituals beckon: BRUTAL INDIES UNLEASHED (12/09) & BOOMSTOCK 2025 (23/09)Join the gathering.

  • Introducing: The Übershotgun - 12 July 2025

    FELLOW KVLTISTS Its been a while since our last post, I'll try to make the next sooner, but cant promise much as we do this in our free times (although if you want updates more often, do join our discord server) We want to make up for the long wait between the last update and this one, so we wanted to present you to KVLT's new weapon: The Übershotgun. The Übershotgun This weapon is meant to be one of the highest DPS weapons in the game, we wanted to provide players a high risk/reward burst damage weapon that works on multiple enemies in the right context and it honors Doom's Super Shotgun. While the range and damage of the Übershotgun is higher than the Combat Shotgun variant, its horizontal dispersion is higher, this means it can still be used to attack enemies at mid range but it you want to maximize damage output you should take the risk and get up close with your foes. As I mentione…

  • Happy Holidays from Lazar and the KVLT dev team! - 25 December 2024

    FELLOW KVLTISTS! We just wanted to wish you happy holidays and let you know we keep working on KVLT and development is going well. As I mentioned before, development goes as fast as we can, considering we work on this project in our free times we have a literal budget of $0, but fear not: we have more news about KVLT for you next year. Meanwhile, enjoy this amazing Lazar illustration from Juancho, quite fitting for these dates. And also sharing a few videos from our YouTube channel: As always... THE KVLT LISTENS. THE KVLT WATCHES.

  • We haven't posted in a while! (more progress!) - 29 October 2024

    So we've been quite silent here for a good while, fucking hell last post is from June! Does this mean we have not worked on the game since then? Nope! not at all, actually progress is great so far, here some screenshots of the progress: Now talking a bit about whats going on: The level is coming along really nicely. I think we have pushed ourselves and the game hard on this, both from a development standpoint but also as an experience. Here's the thing: while we do think the Demo gives you a good glimpse what we're trying to make with KVLT, we still wanted the experience to be better... more immersive. No, we're not making an immersive sim or anything like that. KVLT is still a linear singleplayer shooter with clear influences from FPS from the late 90s, early and mid 2000s! But we did focus a lot on making the level feel more alive, adding more interactions for you to explore and try.…

  • Wolfshöhle's Barracks Gameplay & ZlimBratSki's Indie FPS Summer Showcase - 8 June 2024

    FELLOW KVLTISTS! As KVLT is part of ZlimBratSki's Indie FPS Summer Showcase we decided to share some development progress in the form a gameplay video of KVLT's second level: Wolfshöhle. In this level Lazar will infiltrate one of Fenrir's Underground bases and have to fight his way through barracks, facilities, a giant foundry and even more ancient Eldritch secrets! Also some screenshots of how the 2nd level of the campaign is coming together. As always, if you want to talk with the dev team, the best option is to... JOIN THE KVLT Evil Guinea Pig Discord Server

  • More progress on Level 2 and some interactions improvements - 4 May 2024

    FELLOW KVLTISTS! It's been a month since the last Demo Update and figured we should share some news about KVLT's development. First, a video showing some small changes that will probably add more depth and fun to the experience, mostly related to interactions within the level and also with physic objects. Also some screenshots of how the 2nd level of the campaign is coming together. As always, if you want to talk with the dev team, the best option is to... JOIN THE KVLT Evil Guinea Pig Discord Server

  • KVLT Demo Update 9.1 - 14 April 2024

    FELLOW KVLTISTS! KVLT's Demo Update 9.1 is now LIVE and its part of Steam's FPS Fest 2024! The Update 9.1 is a minor update to the one released past week, we wanted to fix some bugs and submit some small improvements. Changelog: FIxes Fixed encounter and scripted event in left-path bunker. Fixed a bug related to Physics Objects colliding with player while they're being grabbed. Fixed Necropolis destructible wall not destryoing properly. Fixed 'Pyramid Encounter' in Necropolis triggering before it should. Fixed Notes audio not playing correctly. Fixed a bug related to the Slide movement mode getting stuck in 'Crouch Mode', slowing player unintentionally. Improvements There's a new note at the beggining of the demo, giving a quick introduction to the story of the game so far. Hidden notes have unique SFXs. Hidden notes also have a new SFXs when nearby and Eldritch Vision is on. Minor enem…

  • KVLT Demo Update 9: 'Call From The Abyss' - 4 April 2024

    FELLOW KVLTISTS! KVLT's Demo Update 9: 'Call From The Abyss' is now LIVE and its part of the Lovecraftian Days 2024 Steam Event! Update 9 brings a complete audio rework and overhaul to the game, 95% of the audio assets have been done and same applies to audio systems, we also added an immense amount of new audio assets and systems to flesh out the world of KVLT. But the update is not just about audio, we also reworked 2 of the weapons Enchanted Fire mode, as well as general gameplay improvements and fixes, plus some visual improvements in the level and lighting, between other things. Changelog: GAMEPLAY General Gameplay Changes Fall Damage added to the game We're still working on this, both on how it works and its balance, so feel free to send any feedback. Melee Melee radius has been increased. This mechanic is still pending a major rework. Chance of voice lines being played when killi…

Patch notes and updates

S.noRelease datePatch nameGID number
114 April 2024KVLT Demo Update 9.16474562312193324305
23 July 2023KVLT Demo Update 7b is LIVE!5124582150145864833
324 January 2023KVLT Demo Update 6(66)d (hotfix) is LIVE!5035621474430076309
422 September 2022KVLT Demo Update 5!4589754330733391446
517 September 2022KVLT Demo Update 46258337460551412145

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2113960
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperEvil Guinea Pig
PublisherEvil Guinea Pig
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Fight your way through armies of Nazi occultists, religious zealots, and unspeakable cosmic horrors to unveil the Eldritch secrets behind the war theatre in this 2000s-era-inspired grimdark singleplayer FPS where WW2 meets Cthulhu Mythos.

About this game

KVLT (reads as CULT) is a grimdark single player first person shooter where visceral old school combat meets Cthulhu Mythos. In KVLT you are Lazar , a five hundred years old occultist and cold blooded fighter, following a trail of arcane knowledge lost to the annals of history, in an effort to find magical artifacts of untold power, destroying whoever dares to cross your path in the process. This first adventure takes you to the year 1945 , the nazis are losing the war. Unscrupulous and desperate, a last-ditch effort is made: relying on a secret task force specialized in paranormal warfare, known as Fenrir, they seek to recover the technology and knowledge from ancient civilizations , in an attempt to change the tides of war in favor of the Reich. But, what they don't know… is that they are about to cross your line of fire. - Experience a single player campaign filled with high-octane action and weird fiction paraphernalia , inspired by your favorite early 2000’s shooters, like: Doom 3 , Return To Castle Wolfenstein , Wolfenstein (2009) , Half-Life 2 , The Darkness , NecroVisioN , and infused with the cosmic horrors from H.P Lovecraft's Cthulhu Mythos . - Arm yourself with Lazar's unique arsenal and use your firepower to combat terrible enemies: nazi occultists , religious zealots , and of course, eldritch abominations of unknowable nature . - Each gun has been modified and decorated with arcane talismans in order to channel your unholy warlock magic. Shoot powerful bursts of destructive energy and unlock unique functionalities that can be combined ! - Cast a deadly spell: use Eldritch magic to unlock your third eye and glare beyond the veil of reality in order to find secret areas, solve puzzles and overcome the supernatural challenges that hide within the battlefield. If you are looking for a more ‘direct’ approach then shield yourself with mystic energies capable of absorbing the most vicious attacks, and then rush towards your enemies, guns blazing. - Enjoy Evil Guinea Pig 's trademark of visceral gameplay and grimdark worldbuilding .

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
13Captions available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Medo Linguagem imprópria
steam germany18Drastische Gewalt Derbe Sprache
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

KVLT's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

KVLT's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records KVLT at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.