- August 2026 Development Update - Introducing: The Grimoire - 15 September 2026
FELLOW KVLTISTS Hope this post finds you well. As we mentioned last month, we wanted to introduce you to the newest Weapon in KVLT: The Grimoire. So, this month's post is going to be all about it. The Grimoire Lore & Fantasy The Grimoire is an ancient tome that Lazar found and has kept for a long, long time. It contains instructions on how to cast and wield forgotten spells. During the campaign of KVLT, Lazar will find an ancient and long-lost arcane scripture that allows the wielder to summon creatures from another world. These creatures can then be unleashed as spells while wielding the Grimoire. (Grimoire concept art piece by Juancho Riveros) The origin of these creatures is unknown, but they certainly don't look like they're from our planet.They are extremely aggressive. They can fly and move at high speeds, but the most terrifying part is that they will always seek out a host to in…
- July 2026 Development Update - 14 August 2026
FELLOW KVLTISTS Hope this posts finds you well. This development update was delayed as we really wanted to use it as a introductory post for the new weapon: The Grimoire. Unfortunately, life gets in the way and we realized we would have to keep delaying until we got everything right, so we decided to have a more general development update post and hopefully next month we can delve deeper in the Grimoire. What happened in July As we said, most of July has been focused on the Grimoire, but there are still a few bits of it that we need to nail better in order to show it to you. But thats not the only thing we worked on during July, as the design and first pass of content in the reworked version of Act 1 (old Demo level) is done. We're quite happy with the result and we cant wait to see what you think when you give it a go. We have also been doing improvements in some of the other levels an…
- June 2026 Development Update - 15 July 2026
FELLOW KVLTISTS Hope this posts finds you well. June has been a great month for us in terms of development progress, lets get into the details! Reworked Level 1 The rework on the first level is almost done. There is still some more work and we will have to do a polish and bug fixing pass on it, but design and content wise we're almost there and quite happy with it. We cant wait what to hear what you think on these changes and improvements. A few screenshots below: New WeaponOur new weapon is almost done, so expect in the coming months to get a proper introductory post to it. Meanwhile, here is sneakpeek how it looks in game: What do you think this arcane artifact does in game? And as always, feel free to join our discord server if you want to have a chat with the community and the dev team, share feedback, etc. And remember... THE KVLT LISTENS.
- May 2026 Development Update - 10 June 2026
FELLOW KVLTISTS Hope this posts finds you well. Apologies for the delay on this update, I've been on holidays for a bit. So May was an interesting month for us, we got a few of our missing team members get back to work on the game, which has slowly but steadily helped us progress with KVLT. Reworked Level 1 The reworked version of Level 1 (Demo Level) is almost done flow-wise. We expect it to be finished this month and start working on polish, new assets, etc. We're quite happy with its current state, we tried to nail a balance where the things you liked are still gonna be there, but at the same time find room for improvement where we better saw fit. A few screenshots below: New WeaponWe still are not ready to show you it in action, but we want to give you a glimpse if what we're working on as our next weapo, and we're specially interested in knowing if you can guess what this weapon do…
- April 2026 Development Update - 6 May 2026
FELLOW KVLTISTS Hope this posts finds you well, we just passed a slow month for us, about half of our team had personal things going so we're just doing progress how we can and when we can. I know, its not the most exciting news but we will always will be honest with you. That being said, and bringing some more positive notes, in the month of April we have been fully working on the reworked Level 1 (also known as the Demo level you all played) and Cinematics. Reworked Level 1 With this level the focus is on putting it on par of quality to the rest of the levels of the game, but also, there were quite a lot of things that we saw as 'temporary'. An example of this could be the intro of the demo level, where you started in a cave with just a note, we cant show the change just yet because its on blockout stage, but its a substantial change, and its our little homage to one of our favorite g…
- March 2026 Development Update - 3 April 2026
FELLOW KVLTISTS I know, I know... it's April already. But March was a tough month for us. A lof of personal stuff going in the team (without going into details, most of us work in the game's industry, and you know how thats going on...) But anyways, whilst the progress might have been slower than per usual, KVLT is still coming along. As I mentioned at the end of Februrary, we were already working on the Prologue of the game (Level 0) and started to thinker with the reworked Level 1 (the demo level you all know). Prologue Level The Prologue level is already in a good place, there is still plenty of work to do here in terms of polishing, voice acting and some missing pieces here and there, but its playable and its already looking well. This level is a shorter level, and serves as an introduction to the world of KVLT, but also we split some of the tutorialization seen in the Demo level be…
- February 2026 Development Update - 27 February 2026
FELLOW KVLTISTS As February is leaving us, we wanted to keep you updated with the latest on KVLT's development. First off, while we're still polishing Level 3, its already in a good place. Here a few screenshots of latest changes in it and some concept art pieces. Then, we already have the structure of Level 0 (AKA: The Prologue) in place and we're already working on iteration and polish over it. Can you guess where this level takes place?. And we're about to start working on the Level 1. Level 1 is gonna be a reworked/overhauled version of the Demo level you have already played. Intention is that its not only gonna be better gameplay and visual/audio wise, but we want to work heavily on the narrative of it, so overall is a more cohesive experience. We will keep you posted about that one. As always, feel free to join our discord server if you want to have a chat with the community and t…
- January 2026 Development Update - 29 January 2026
FELLOW KVLTISTS Can you believe it? the first month of the year has already passed. January was a busy month for us, the work on Level 3 has been really good, its almost there for internal testing, potentially some time February or early March. If you want to be part of it and help us with feedback, just join our Discord. On the other hand, we can't show a lot for now as some of those sections in Level 3 have a very high-on-spoilers, and we dont want to spoil nothing. Its interesting, we were discussing yesterday and we wonder for those of you who only played the demo (most of the players!) we believe will have a quite different experience once the game is ready to release, not only for all of the improvements over the years, but also because there are some characteristics of the game that were not present in the demo. We will most likely update the demo to reflect that, at some point.…
- December 2025 Development Update - 31 December 2025
FELLOW KVLTISTS December has been an interesting month for KVLT, as we have mostly focused on new enemies, new weapons and level work. I've also worked on an internal lore bible for the game with all the characters, story etc. This are things that we had planned for a long while and while there were not part of the demo level that you have played, theyre meant to be there for the full game. This also meant reviewing the amount of cinematics the game is gonna have, so if you liked the ones we have released, there is gonna be more of those coming. And to make it a bit more spicy, given its the last day of the year, some slightly spoilery screenshots for you: We hope you enjoy them and we cant wait to show you what we have in place for next year.As always, feel free to join our discord server if you want to have a chat with the community and the dev team, share feedback, etc. And remember.…
- November Development Update - 29 November 2025
FELLOW KVLTISTS To be completely honests I wanted to do one of these posts past month, but by the time I realized it was already early November, and when I blinked again... its almost December! Time works in interesting ways. Anywho... about KVLT: A lot of the work since the last development update post was focused on Level 3, which is close to be in a fully playable and mature state, not final, but close to what we would be happy delivering. I'll post some screenshots below: As you might notice, there is a new enemy in the screenshots! but this is not the only new enemy, in fact we're currently working on 3 more, but our plans for new enemies dont end up there... Now if you're wondering if there are new weapons... the answer is yes! but we cant show you any of them yet, as they're still early in their development, hopefully in the next month or two we can at least show one of them. I c…
- Boomstock 2025 (& Wolves Den Trailer new cut!) - 23 September 2025
FELLOW KVLTISTS As we have announced a few weeks ago, KVLT is coming out in 2026, but this time we wanted to invite you to gather and join us for BOOMSTOCK 2025! Here is the link for the Boomstock video live event as well In case you missed past year's edition: Boomstock is an event celebrating all games BOOMING and SHOOTING from our friends at Fulqrum publishing. There are more than 170 games being shown from 150 developers. We're sure you will find some cool games to put your putrid fingers into until KVLT releases. But this is not all... As we have mentioned in our last post, we have a new, exclusive cut, of the WOLVES' DEN Trailer for Boomstock 2025, here it is, enjoy! We hope you enjoyed the trailers and you look forward to the release, we're working hard to make it as good as we unhumanly can! If you want to JOIN THE KVLT and chat with the dev team, click this link! As always... T…
- KVLT is COMING in 2026 / Wolves' Den Trailer - 12 September 2025
FELLOW KVLTISTS The veil is thining, and with it we have news for you: KVLT is coming out in 2026. We still cant confirm the exact date, and we´re still evaluating if its gonna be a full release or a very short Early Access, but know this: you will be able to play KVLT next year. Also, we announced this in Zlimbratski's Brutal Indies Unleashed with the following trailer: BUT NOT ONLY THAT... KVLT will also be part of Boomstock, the next 23th of September, so keep your peeled, as we will have a new cut of this trailer unique for Boomstock! As always... THE KVLT LISTENS.
- WITNESS, FELLOW KVLTISTS! - 4 September 2025
FELLOW KVLTISTS Upon the passing of the seventh dusk, the veil shall thin once again. Be vigilant. "When the shadow devoureth the sun, the gates of the abyss shall stand wide — and the wait nears its end.” Two rituals beckon: BRUTAL INDIES UNLEASHED (12/09) & BOOMSTOCK 2025 (23/09)Join the gathering.
- Introducing: The Übershotgun - 12 July 2025
FELLOW KVLTISTS Its been a while since our last post, I'll try to make the next sooner, but cant promise much as we do this in our free times (although if you want updates more often, do join our discord server) We want to make up for the long wait between the last update and this one, so we wanted to present you to KVLT's new weapon: The Übershotgun. The Übershotgun This weapon is meant to be one of the highest DPS weapons in the game, we wanted to provide players a high risk/reward burst damage weapon that works on multiple enemies in the right context and it honors Doom's Super Shotgun. While the range and damage of the Übershotgun is higher than the Combat Shotgun variant, its horizontal dispersion is higher, this means it can still be used to attack enemies at mid range but it you want to maximize damage output you should take the risk and get up close with your foes. As I mentione…
- Happy Holidays from Lazar and the KVLT dev team! - 25 December 2024
FELLOW KVLTISTS! We just wanted to wish you happy holidays and let you know we keep working on KVLT and development is going well. As I mentioned before, development goes as fast as we can, considering we work on this project in our free times we have a literal budget of $0, but fear not: we have more news about KVLT for you next year. Meanwhile, enjoy this amazing Lazar illustration from Juancho, quite fitting for these dates. And also sharing a few videos from our YouTube channel: As always... THE KVLT LISTENS. THE KVLT WATCHES.
- We haven't posted in a while! (more progress!) - 29 October 2024
So we've been quite silent here for a good while, fucking hell last post is from June! Does this mean we have not worked on the game since then? Nope! not at all, actually progress is great so far, here some screenshots of the progress: Now talking a bit about whats going on: The level is coming along really nicely. I think we have pushed ourselves and the game hard on this, both from a development standpoint but also as an experience. Here's the thing: while we do think the Demo gives you a good glimpse what we're trying to make with KVLT, we still wanted the experience to be better... more immersive. No, we're not making an immersive sim or anything like that. KVLT is still a linear singleplayer shooter with clear influences from FPS from the late 90s, early and mid 2000s! But we did focus a lot on making the level feel more alive, adding more interactions for you to explore and try.…
- Wolfshöhle's Barracks Gameplay & ZlimBratSki's Indie FPS Summer Showcase - 8 June 2024
FELLOW KVLTISTS! As KVLT is part of ZlimBratSki's Indie FPS Summer Showcase we decided to share some development progress in the form a gameplay video of KVLT's second level: Wolfshöhle. In this level Lazar will infiltrate one of Fenrir's Underground bases and have to fight his way through barracks, facilities, a giant foundry and even more ancient Eldritch secrets! Also some screenshots of how the 2nd level of the campaign is coming together. As always, if you want to talk with the dev team, the best option is to... JOIN THE KVLT Evil Guinea Pig Discord Server
- More progress on Level 2 and some interactions improvements - 4 May 2024
FELLOW KVLTISTS! It's been a month since the last Demo Update and figured we should share some news about KVLT's development. First, a video showing some small changes that will probably add more depth and fun to the experience, mostly related to interactions within the level and also with physic objects. Also some screenshots of how the 2nd level of the campaign is coming together. As always, if you want to talk with the dev team, the best option is to... JOIN THE KVLT Evil Guinea Pig Discord Server
- KVLT Demo Update 9.1 - 14 April 2024
FELLOW KVLTISTS! KVLT's Demo Update 9.1 is now LIVE and its part of Steam's FPS Fest 2024! The Update 9.1 is a minor update to the one released past week, we wanted to fix some bugs and submit some small improvements. Changelog: FIxes Fixed encounter and scripted event in left-path bunker. Fixed a bug related to Physics Objects colliding with player while they're being grabbed. Fixed Necropolis destructible wall not destryoing properly. Fixed 'Pyramid Encounter' in Necropolis triggering before it should. Fixed Notes audio not playing correctly. Fixed a bug related to the Slide movement mode getting stuck in 'Crouch Mode', slowing player unintentionally. Improvements There's a new note at the beggining of the demo, giving a quick introduction to the story of the game so far. Hidden notes have unique SFXs. Hidden notes also have a new SFXs when nearby and Eldritch Vision is on. Minor enem…
- KVLT Demo Update 9: 'Call From The Abyss' - 4 April 2024
FELLOW KVLTISTS! KVLT's Demo Update 9: 'Call From The Abyss' is now LIVE and its part of the Lovecraftian Days 2024 Steam Event! Update 9 brings a complete audio rework and overhaul to the game, 95% of the audio assets have been done and same applies to audio systems, we also added an immense amount of new audio assets and systems to flesh out the world of KVLT. But the update is not just about audio, we also reworked 2 of the weapons Enchanted Fire mode, as well as general gameplay improvements and fixes, plus some visual improvements in the level and lighting, between other things. Changelog: GAMEPLAY General Gameplay Changes Fall Damage added to the game We're still working on this, both on how it works and its balance, so feel free to send any feedback. Melee Melee radius has been increased. This mechanic is still pending a major rework. Chance of voice lines being played when killi…