- Seclusa Update - 1.0.9 - 3 July 2026
Hello!This update is mostly a few quality of life improvements and some bugfixes.Patch Notes for 1.0.9s:New StuffYou can now open multiple card packs at once (up to 6 at a time).You can now purchase multiple packs in succession (instead of always needing to open the one you just purchased).You can now delete multiple photos at once (from the main Gallery menu in your inventory).You can now sit in the chair at the Lodge outside on the deck.Smaller TweaksMade some changes to the Lodge's exterior environment to accommodate the new 'sitting on the deck' feature.Changed the model for the telescope at the lodge.The pack reward for completing all daily tasks in a day now scales as you level up.BugfixesFixed an issue where the two Labyrinth achievements needed additional checks to reliably trigger for some users (in case, for example, they were completed at a time when your connection to the St…
- Seclusa Update - 1.0.8 - 12 May 2026
Hello!This update isn't huge, but there are a few new things along with some tweaks and fixes.Patch Notes for 1.0.8i:New ContentNew 'juvenile' variants for each of the three eagle species.Note: These aren't classified as 'rare variants'; they're simply younger versions of the adult animals.A bunch of new jobs, which now have significantly more variety in terms of condition combinations.Smaller TweaksReduced the required XP for higher levelsIncreased earned XP from Jobs.Increased earned XP from Daily Tasks as you reach higher levels.Receiving duplicate 2, 3, and 4 star cards now give trade points in return.Reduced load times between levels.Added an on-screen indication when the game is busy autosaving.When viewing full-sized photos in your gallery with 'Expanded Storage' enabled, photos that are beyond the save limit now show the 'won't save' icon.Improved the pangolin's turn animations.…
- Seclusa Update - 1.0.7 - 26 March 2026
Hello!These patch notes are a bit wordy as there's a lot to unpack with this update!Patch Notes for 1.0.7ab:New Content & FeaturesAdded a new Favorites gallery (20 photos), which is a place to keep some of your favorite photos while your main gallery can be more of a revolving door for newly taken ones.Photos in your Favorites gallery can be used for custom puzzles and the Lodge's photo frame, but can't be used for jobs.Once you transfer a photo to your Favorites gallery, it can't go back to your main gallery. This is a one-way transfer.Added an Expanded Photo Storage option in the Options menu, which increases your photo storage to 100, with some limitations.This additional storage can be used for normal gameplay (Jobs, etc), but no stored photos beyond the default 48 will be included in your save file, and will be cleared upon closing the game. Stored photos beyond the save limit are…
- Hotfix! - 28 February 2026
Patch Notes for 1.0.6r: BugfixesFixed a bug where the 'idle XP' counter could, under certain circumstances, give you a level up every time it elapsed (every minute) after you had already reached max level.(Also, on a somewhat related note, we've just updated the demo to 1.0.0 with a handful of quality of life improvements and fixes to bring it more on par with the full game.)
- Seclusa Update - 1.0.6 - 27 February 2026
Hello!This will hopefully be the last update for a little while as we work on more substantial content updates over the coming weeks and months.Patch Notes for 1.0.6n:Changes to JobsAdded more jobs.Previously, slots 2 and 3 held the same job types, but now each slot draws from its own pool of jobs.Replaced the Job cooldown timers with a new 'Job Stamina' mechanic.Instead of each Job slot having its own individual cooldown timer, there is now a pool of Job Stamina to use for completing any job. Each completed job consumes stamina, and it recharges over time.This should improve the early-game balance when you only have one or two job slots available, and also makes it easier to earn XP at higher levels as you'll be able to complete Expert jobs with more frequency.TweaksWhen opening the Jobs gallery to select a qualifying photo, the first qualifying photo is now automatically selected, ins…
- Seclusa Update - 1.0.5d - 25 February 2026
Patch Notes for 1.0.5d: TweaksThe Daily Tasks window now shows how much XP you earn per task (in addition to the earned currency).Increased the XP earned from most Daily TasksBugfixesFixed a bug where Paka's clothing wouldn't be properly lit in Studio Lighting mode.Fixed a bug where Paka would remain visible while in Studio Lighting mode on another animal.Fixed an issue with fuzzy icons on the Steam Deck (and possibly other platforms).
- Seclusa Update - 1.0.5 - 24 February 2026
Update time!Patch Notes for 1.0.5b: New StuffAdded a show/hide UI toggle for photo mode, which can be used (in photo mode) with a default key of 'H' (or 'D-pad Down' for most gamepads).This has three stages: Minimal UI, No UI, and Full UI.Added a 'dutch angle' slider to the Processing menu (unlocked by default, no need to purchase).Added the ability to reset individual Processing sliders by right clicking on them (unfortunately, this can only be done with mouse input, gamepads would still need to 'reset all').You can now initiate travel between locations while still in photo mode.TweaksIncreased visibility at the River during certain weathers.The rate of earned idle XP now increases as you reach higher levels.Small UI tweaks here and there.BugfixesFixed a bug where certain UI navigation inputs could stop working and their input glyphs would disappear (eg. Left/Right nav in certain conte…
- More Bugfixes! - 22 February 2026
The bugs, they persist! Argh!Patch Notes for 1.0.4n: BugfixesFixed a bug where crocodiles in the water at the River would be too close to the camera when locked on as a target (same bug from earlier with the Marsh ducks-- hopefully gone for good now!)Fixed some pathfinding issues with the baby leopard at the Secluded Pond.Fixed an issue with bird landing animations where they would either hover above or clip below the landing surface for a short while.Fixed a small localization issue with the Korean translation.
- Tiny hotfix! - 21 February 2026
Couple of quick fixes!Patch Notes for 1.0.4i: BugfixesFixed a bug where the camera would get too close to ducks or geese at the Marsh location.Fixed a bug where animals in the water would disappear after enabling and then disabling 'Studio Lighting' mode.
- Seclusa Update - 1.0.4 - 21 February 2026
Hello!This update has a few new features alongside a number of small tweaks and bugfixes.Patch Notes for 1.0.4e: New StuffAdded an unlockable Time of day slider to Processing mode, so you can quickly and easily adjust the natural lighting while taking photos.It will show up once you've unlocked the 'time change' ability (Level 5) AND have purchased all available time slots.Added an Intensity slider to the Filters menu in Processing mode, so you can dial in a specific amount of the filter's influence.Added a small icon to each puzzle slot, letting you know if it's been previously completed.You now get a few credits each time you delete a photo.TweaksImproved the fur on the male lion's mane.Improved the shading of fur animals when they're wet (during rain).Reduced the difficulty of the 'maze' labyrinth.Card Shop info now shows the current Trade Card's number.Bugfixes(Maybe) Fixed an issue…
- Seclusa Update - 1.0.3 - 19 February 2026
Another round of tweaks and bugfixes!Patch Notes for 1.0.3: Small Tweaks & BugfixesExpanded photo storage from 28 to 48.NOTE: This will increase the time it takes to save your game as your gallery fills up.Fixed a bug where, if you opened Paka's color/accessories menu while at a campsite, you wouldn't be able to take a photo of him anymore upon closing the menu.Fixed a bug that required the 'Getting Started' and 'Experienced Photographer' achievements to be completed in a single play session.If you've already taken 300 photos but don't have 'Experienced Photographer', it should trigger the next time you take a photo.Fixed a bug where the 'Dedicated Collector' achievement could be triggered early.Added additional checks for completion of the 'Power to Summon' and 'Famous Friend' achievements.If you've previously obtained the required cards for these, but didn't have the achievements trig…
- Localization Update! - 18 February 2026
This is a quick hotfix to take care of some localization issues.Patch Notes for 1.0.2e: Fixes Fixed numerous problems with missing text in the Chinese, Japanese, and Korean translations.NOTE: there are still some minor issues regarding text shadows on some menu screens, and these will be fixed in a future update.EDIT: Fixed a bug where the 'Meditative Maneuvering' achievement couldn't be completed.
- Seclusa Update - 1.0.2 - 18 February 2026
Just a small collection of fixes to address some issues with the launch build.Patch Notes for 1.0.2: Small Tweaks & Bugfixes Fixed a bug where trying to summon a species that has a named variant would freeze the game.Fixed an issue where named and variant animal jobs weren't appearing correctly, creating a bug in the final jobs slot.Fixed an issue with baby elephant eyelashes at the Marsh.Fixed an issue with the elephant's textures at the Marsh.Fixed a bug where elephants wouldn't properly register as eating or drinking at the Marsh, even when they were, in fact, eating or drinking.Fixed a visual issue with the male lion's fur. (EDIT: nevermind, this issue still appears to exist. It'll be fixed next time!)Fixed a bug with Japanese localization on the Objectives menu.Fixed an issue where right clicking would unintentionally adjust the focus distance with Processing open.Fixed an issue wh…
- Seclusa is released! - 16 February 2026
Hello!Seclusa is finally released! It will be available with a launch discount of 25% for the next two weeks.A big thank you from the two of us here at Studio Niente for playing our demo, providing feedback, and staying with us during the (long) development process. We weren't quite able to fit everything in that we would have liked for launch, so we'll be hard at work over the coming weeks and months to make sure Seclusa is everything it can be!If you run into any issues, feel free to let us know in our bug reports forum and we'll do our best to help you out! (Although it may not be for another day or two as I try to catch up on sleep!)What's Next?There's still a fair amount that we'd like to add to the game in forthcoming updates, and while there's currently no detailed roadmap, here are a few things that we're planning:More wildlife animations, behaviors, and soundsNew gameplay featu…
- Seclusa will release on February 16! - 23 January 2026
Hello!We're excited to finally announce the release date for Seclusa, which will be coming up in just a few weeks on February 16!We'll also have a more finalized, updated demo version available around the same time, and hopefully a new trailer as well.Thanks for sticking with us throughout the (very) long development process, we're nearly there!
- Demo Update -- 0.9.9.5 - 3 December 2025
Tiny update!Patch Notes for Demo 0.9.9.5: Small Tweaks You now start the demo with 100 credits. Removed confirm popups when buying camera upgrades via the Processing menu. Removed 'click + hold' functionality from opening card packs. Increased the odds for getting the demo's only 3 star card. Small visual tweaks to the clouds.BugfixesFixed a couple of small localization bugs.Fixed a bug where the cat's affection meter could occasionally lock up.A few other minor bugfixes.
- Demo Update -- 0.9.9.4 - 17 November 2025
Hello!While we're in the process of finishing up Seclusa, we've made a fairly substantial update to the demo that brings it closer to its final iteration.No detailed patch notes for this, but here are some of the highlights (v0.9.9.4):Added the ability to give the lodge cat outfits (the demo only has one hat at the moment).More camera control while the processing menu is open, including adjusting focus distance.Added a framed photo at the lodge that you can put your own photos in (you'll have to click on the existing wall art above the fireplace to access it).A few more camera processing upgrades are now available.Improved wildlife AI and pathfinding.Various changes to the progression and flow of the demo.Many QoL improvements, visual improvements, and bug fixes across the board.Please note that this update will reset any existing save data you have (including input rebinds!).(If you're…
- Development Update! - 29 October 2025
Hello!We have a small update to give on the progress of Seclusa!We were really hoping to release it this year, but we're unfortunately going to have to delay it a bit longer, with February 2026 as the new target. Once we lock down the specific date, we'll make another update post with those details.Now, for those who have been enjoying the demo (or haven't tried it yet), we have some slightly better news. We'll be making a fairly substantial update to it in the next week or two, integrating a number of features and QoL updates that will be part of the full game, so keep an eye out for that (we'll make a post when it's ready)!Thanks so much for your patience, and we'll be working to get Seclusa done as soon as we can!
- Demo Update -- 0.9.9.3 - 25 August 2025
Tiny update!Patch Notes for Demo 0.9.9.3: Additions & Tweaks Made some changes to how the camera follows moving objects in photo mode (it should track the animals better with no 'orbit drifting'). Various (minor) visual improvements across the board. Small performance improvements here and there.Bugfixes A few minor bugfixes (these were fixed weeks ago and I forgot to write down what specifically was fixed. Sorry!)Barring any critical bugs, there will probably be one more demo update before the full game's release, which will finalize a number of things that are still unfinished (music & SFX mostly, but also a handful of other things that need some refinement, and a few outstanding bugs).
- Release Update! - 3 August 2025
Hello!We have a small update regarding the release of Seclusa!As things often seem to go with the tangled web of game development, we've had a number of challenges and setbacks over the past few months that have led to the difficult decision to delay the launch of Seclusa until a little bit later this year.We're going to set the publicly visible release date as '2025' for now, and will update it in the hopefully not-too-distant future with a final date once we have it figured out. Our current projection is somewhere in the October/November range, but ultimately, it'll be done when it's done, so we can't make any promises just yet!We really don't want to rush it out the door, and want to make sure that it reaches its full potential before pressing that 'release' button, as a rushed release is one of those things that's just universally....bad for everyone involved.Thanks for your patienc…