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The Slush Force

The Slush Force Steam news

Triangle Man LLC | Dec 22, 2023 | game

Released

0players observed · 25 September 2026 - 09:30:20 UTC

ActionIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Slush Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews7
  • Release dateDec 22, 2023
  • DeveloperTriangle Man LLC
  • PublisherTriangle Man LLC

Genres: Action, Indie, Simulation, Strategy

Company pages: Developer: Triangle Man LLCPublisher: Triangle Man LLC

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The Slush Force Steam news

The Slush Force news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update - 7/24/2026 - 24 July 2026

    Some hotfixes for issues: The game should no longer black screen after the conclusion of the final mission. A key cause of the issue with airplanes randomly landing on the ground, and treating these as the airfield, should have been fixed. Thanks again for the support of the game!

  • Update - 3/28/2026 - 28 March 2026

    Some hotfixes for potential issues with saving games: Fixed long-standing issue where saved game maps do not render properly. Resolved cases where game can fail to save properly in certain missions The Last_Application_Exit and Last_Mission_Entry emergency backup save feature should now be working again.

  • 27 Month Anniversary - 3/22/2026 - 22 March 2026

    27 months (time flies) of The Slush Force brings some bug-fixes and significant performance improvements, such as: --\ Optimized building physics and collision detection to reduce CPU usage.--\ Improved road‑following behavior by unit pathfinding. After all, the roads cost a lot of tax dollars to build, so why not use them!--\ Updated engine backend to optimize performance and reduce CPU/RAM usage.--\ Streamlined the menus to improve user experience.--\ Optimized explosive behavior. Explosions now explode more efficiently, as nature intended.--\ FPV drones should now actually lock onto targets rather than strike the ground near them. (That is after all, the appeal of using them.)--\ Aircraft now properly lead moving targets when strafing ground units.--\ Aircraft ordered to evacuate during real‑time combat now immediately land at the airfield at the end of the encounter.--\ Fixed bug wh…

  • Update - 11/27/2024 - 27 November 2024

    -- Decreased the difficulty of all missions -- Removed alien anti-tank units in M1-1 -- Removed most alien anti-tank units in M1-2 -- Added 1x anti-tank soldier to conscript squad -- Decreased the reload time of all machine gun-type units -- Decreased the reload time of all RPG-type units -- Decreased the number of alien reinforcements in M1-5 -- Decreased the number of robotic alien units in M1-6, replaced with regular infantry units -- Increased the view range of airborne units using the F-45S type battle rifle -- Decreased the number of robotic alien units in all M2 missions -- Decreased the number of alien hover tanks in all M2 missions, replaced with mech assault squads -- FPVs and loitering munitions now available in some missions from M2-2 onwards -- Added FSGUSH ORGANIZATION units to M2-2 onwards as recruitable units -- Increased the fire rate of FPV and loitering munitions -- S…

  • Update - Month 2 - 14 March 2024

    Those familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield. But wait a second, you may ask. Doesn't The Slush Force take place around the end of the Cold War era? Well, as it turns out, some of the best engineers and military scientists have figured out the cost-effectiveness and efficacy that loitering munitions and FPV quadcopters bring to the fight against alien invasions. ... So it only makes sense that these devices are used as intended. New and Upcoming The latest monthly update brings with it a series of bug-fixes, the addition of several loitering munition types as fire support units, and the first part of the next part of the campaign (in which these new fire support units feature prominently). A list of the most significant bugfixes is as follows: Vehicles should now be able to be used to ram al…

  • Update - Month 1 - 30 January 2024

    Greetings! It has been a eventful first month for The Slush Force. The next section of the campaign is in active development and will also be available soon. A list of changes: -- Recruitment screen will now be locked in missions where recruitment is not available. -- Fixed potential unexpected triggering of achievement "Invincible and Legendary" -- Fire support panel text now should fit the screen properly. -- Add buttons to automatically send a selected aircraft to airfield (if it is able to). -- Buttons to automatically send a selected aircraft to airfield should now no longer appear if there is no aircraft in the selected squad. -- Squads with available movement points will now have blinking icons, while those which can no longer move will appear dull in color. -- Steam stats (e.g. artillery and aircraft usage) should now update correctly. -- Soldiers no longer slowly ascend to the…

  • The past, the present, and the future! - 21 December 2023

    "One cannot measure progress by lines on a map." - General William C. Westmoreland Over 3 years ago, The Slush Force started out as a pandemic-era project to pass time and learn programming. Initial prototypes of this game were a 2-D platformer type of thing (think along the lines of "Super Mario clone"). This video was from 2 years ago, and it seems quite hard to believe that even in the first year of development, so much evolution occurred! In those 3 years, there have been plenty of ups and downs and even moments where the project was almost aborted. But thankfully, it still remains standing. Learning to design and program this game has spanned much of my college, graduate school, and post-graduation career. I guess progress indeed cannot be measured by lines on a map... Stay turned for what happens tomorrow (22 December). What is Planned for at Release At this point in time, the cor…

  • Preview: The Invisible Front - 1 July 2023

    There is a saying that “all battles are won in the mind”. In The Slush Force, this is not entirely true. However, we cannot ignore the reality that morale and psychological factors are indeed very important for combat effectiveness. Morale and Morale Damage Obviously, it is stressful to be shot at! All weapons in The Slush Force deal some amount of suppression. Near-misses are somewhat damaging to morale, but actually getting hit will naturally cause extreme panic. The loss of your squad's armored car is sure to be a shock! Vehicle-mounted weapons as well as explosives (such as those you see on tanks and planes) are the most effective at suppression. Alien weapons are also quite intimidating. I would not want to be on the receiving end of that... That alien is definitely going to have a bad day... The Effects of Stress As you probably guessed, stress is not the best factor for high perf…

  • Preview: Small-Unit Combat, Infantry, and Vehicles - 3 April 2023

    You can rarely win any battle without ground forces. This is indeed true in The Slush Force. It all comes down to the boots on the ground... Soldiers on foot are still your most numerous and versatile option for conducting ground combat operations. Infantry units come with many types of equipment depending on their role. With a few exceptions, infantry in The Slush Force is typically organized into squads consisting of between 6 - 11 soldiers, each with a specific role and carrying corresponding equipment. A rifleman of some kind is the most common loadout in most squads. As the name suggests, they are usually equipped with a semi-automatic or select-fire rifle: A rifleman takes position next to a defeated extraterrestrial. Some soldiers use more quick-firing weapons. Automatic riflemen and the more heavily armed machine gunners can better suppress enemies: A machine gunner (center) adv…

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2026Update - 7/24/20261839041357028899
228 March 2026Update - 3/28/20261828441623107263
327 November 2024Update - 11/27/20241784506358973354
430 January 2024Update - Month 15519792046265163648

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