Trials of Cascadia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2120650
- PriceNo longer available on Steam Store
- Release dateQ3 2026
- DeveloperLunesis Studios
- PublisherLunesis Studios
- Parent gameNot available
Genres: RPG
Company pages: Developer: Lunesis StudiosPublisher: Lunesis Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Trials of Cascadia Steam news
Trials of Cascadia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Voice Acting Update - 30 August 2026
I’ve made the difficult choice to remove voice acting from Trials of Cascadia for release.I’m funding the game myself without any publishers or Kickstarter, and I can’t afford to have the full game voiced at a level I’d be happy with. Keeping voice acting in only some scenes felt inconsistent, so removing it was the better option.This isn’t a reflection on the actors or their work. I very much enjoyed working with them and their resulting performances, so it is a bit heartbreaking for me that I cannot showcase their efforts in a completed state. I let the scope get ahead of what I could realistically afford but still want to pay fairly no matter what (everyone has been paid for what they have done), and right now I need to focus on finishing the game and releasing it by the end of 2027.It sucks to cut something I wanted in the game, but this gives me a realistic path to release. I’d rat…
- New Official Art - 12 October 2025
New artwork drawn by Iris to Id
- 2025 Update - 16 July 2025
Trials of Cascadia Development UpdateIt’s been a while since the last update, and I have been buried in development, so I wanted to share what I’ve been working on and where things are at.I’m aiming for a Q3 2026 release, but that will depend on when the game actually feels finished. I started Trials of Cascadia back in mid 2021, and I’ve put over 10,000 hours into it (so far). I really want the final game to reflect all the time and care that’s gone into it, and for it to be playable all at once. What's New? Subclasses: Each of the main characters will have a choice between two subclasses unique to them once reaching a certain level, and they can switch freely at any town or hub.Talent Trees and Passive Perks: Every character now has their own talent tree and passive perks learned via experience. I wanted to give as much agency over builds as I could for characters with role-based skil…
- June 2024 Update - 17 June 2024
Welcome back for June's update! Things are only heating up outside, and it's the same thing for the development of ToC! Besides continuing to work on the main story, and a bunch of small updates and bug fixes, we've been able to accomplish a lot of feature implementations as well. Let's take a quick look: BATTLE CAMERA I always liked the rotating battles from Golden Sun, so we've added a new panning camera for combat to feel more immersive. This also comes with an update to all background art for a more pronounced 3D effect. CHAIN METER The Chain Meter is a new mechanic, where for each point of damage done by the party, it will continue to increase both the party's overall ATB speed, as well as a chance to duplicate any damage (at least until someone in the party loses health). This encourages you to cleanse those poisons and burns, and interrupt spells so that you can unleash a ton of…
- New Trailer! - 16 May 2024
Hello Paladins, It has been very quiet here for some time, but I’ve finally decided to go ahead and do some page updates to reflect the current state of the game. I’d also like to do more regular dev log style updates here so that you know exactly where things are at. Trials of Cascadia started existence in June 2021 and has seen about 7000 hours of development so far, with another estimated 4000 to go until completion. I’m a one-man indie with a full-time day job, so things tend to go a bit slower, but development continues each and every day. We’ve included a trailer that showcases new area updates, a preview for some of the various minigames, and of course, some fresh combat footage. Steam capsules have been updated as well as a (hopefully) release date of around Q4 2025. Bugs and other issues can always delay a game, especially one of this scope, and I would rather take care of as m…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 October 2025 | New Official Art | 1813041031312000 |
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