- Update - 0.4.00 - 3 July 2025
⭐ Improved: Updated to Unity 2022.3.284 ⭐ Improved: Updated Fusion to to 2.0.0 ⭐ Improved: Late-Join behavior when round has ended ⭐ Improved: Removed Halloween seasonal assets....better late then never :D 🔧 FIXED: Bug on joining/creating sessions 🔧 FIXED: Internal bug fixes
- Future Plans For Tricky Tracks - 18 May 2024
Hey guys, how's it going? It's been a while and we hope that some of you are still reading along. Almost a year ago, we pressed the release button for Tricky Tracks and were so happy that you liked the game. Unfortunately, there was always one thing: too few players. That hasn't changed to this day. We still think our game has potential and we want to try a few more things to finally realize that potential. As a first step: We are going to greatly reduce the price of Tricky Tracks. We hope to attract more players with a price below 5 Dollar/Euro and make the game more fun for all of you. The second step: Will be an upcoming update that will bring the game up to the latest versions of Unity, Fusion, Vivox and generally all the technologies we use in the game. We want to continue to offer you a great and stable gaming experience as much as we can. We really hope that we can build a bigger…
- Update - 0.3.86 - 15 October 2023
➕ Added: Halloween assets to the Old London map ➕ Added: "Half Cooldown" button to the Customize-Your-Session screen 🔧 FIXED: Jump-Multi adding up on game-restart when not set to 1 🔧 FIXED: Jacky now fits through the half-closed gate on the Tutorial map
- Spooky Season update (0.3.85) - 13 October 2023
Just a little update for the spooky season 🎃 This time we especially decorated the Kitchen-Map for you
- Update - 0.3.84 - 9 October 2023
➕ Added: "Customize Your Session" screen to Staging. You are now able to customize nearly every skill-, map-, and player-related value ➕ Added: New Avatars! *yey finally* 🔧 FIXED: Fixed spot on Kitchen map where you could get stuck ( Thank you Smitty =D ) 🔧 FIXED: Missing localization for "Player/Spieler" in Staging scene 🔧 FIXED: Footsteps are now 100% 3D-sounds + are now adjustable via ingame-sounds volume slider (~80 should now be a good setting) 🔧 FIXED: Minor bug fixes
- Hotfix for version 0.3.83 (Hero-Selection) - 23 September 2023
Hey everyone just a quick hotfix for the hero-selection. It wasn't working in all the scenes which we fixed. Have a great weekend =)
- Update - 0.3.83 - 22 September 2023
➕ Added: You can now play with every hero on every map! Yey =D 🔧 FIXED: Localization bugs (if you still have problems with localization please try to re-install Tricky Tracks via Steam so all cached localization-files are reset) 🔧 FIXED: Characters climbing a ladder now react properly to round-end and catch 🔧 FIXED: Minor bug fixes
- 15% OFF to celebrate new game mode! 🥳 - 18 September 2023
It's here, people! A new game mode for Tricky Tracks! 😎 The last few weeks, we've been working hard to give you guys a new experience - the all new Traitor Zombie Mode! And to celebrate this, we're participating in the current Steam sale. You'll get 15% off of your purchase of Tricky Tracks! How does the new game mode work? Everyone seemingly looks the same. Everyone's on the RUNNER team. Except one. The Traitor RUNNER must catch the others and turn them into traitors. If every RUNNER has been zombified, the (traitor) SEEKER team wins. If just one RUNNER survives the match time, the RUNNER team wins. NEW MECHANIC for the SEEKER gun: If you hit a RUNNER, they are now on your traitor team. (No need to get near to your prey 👀) You can pick the Traitor Zombie mode while opening a new session: Beware: This game mode is still in active development and may cause minor bugs. If you do run int…
- Update - 0.3.79 --> NEW GAME-MODE 🥳 - For Early Access - 27 August 2023
IMPORTANT HOTFIX FROM 0.3.78 -> 0.379: Fixed Seeker Spawn ➕ Added: New game mode for Early Access version: Traitor Mode! 🥳 (WIP) ⭐ Improved: (Benedict) Footprint-Trigger ⭐ Improved: Overhauled Late-Join: Switched to Allowed/Not Allowed only. Late Joiner are now spawned as spectators in a running session ⭐ Improved: Session settings in staging scene ⭐ Improved: Better issue/error/bug handling in the backend 🔧 FIXED: Training-Sessions no longer appear in session browser
- Update - 0.3.77 - 19 August 2023
➕ Added: Background Music for Tutorial Map ⭐ Improved: Updated Fusion to 1.1.8 🔧 FIXED: Menu ordering which sometimes prevented accessing the options menu
- Update - 0.3.76 - 16 August 2023
⭐ Improved: Unity updated to 2022.3.7 🔧 FIXED: Spawn-/Team-Sync hotfixes 🔧 FIXED: Place on kitchen map where you could get stuck 🔧 FIXED: Logout/Login bug with chat 🔧 FIXED: Map- and Skill-Config loading issues 🔧 FIXED: Super loud sound when hide prop trap was triggered
- Update - 0.3.75 (EA & Demo) - 13 August 2023
➕ Added: Brought back an old music clip for the main menu which will play with a certain (low) probability. A small trip down memory lane for our alpha-testers ? ➕ Added: Outlines of caught RUNNERS are now dimmed ➕ Added: Quick-Info system that shows you ....well....quick info/hints ⭐ Improved: Overhauled Net-Code (yep...again, for the like 6th time or so :D ) ⭐ Improved: Very important: The table inside the microwave now spins you around properly =D ⭐ Improved: Camping times are increased on all maps (+10sec) 🔧 FIXED: Feedback-Window wasn't responding + Cursor was missing 🔧 FIXED: Caught RUNNER should be removed from near-indicator now 🔧 FIXED: Benedict's special skill "Cucumber Juice" had some issues with a collider interfering with the camera 🔧 FIXED: Camping-Prevention 🔧 FIXED: Gemli & Murray now have their outlines back 🔧 FIXED: Hide-Prop outlines are now properly reset after…
- Update - 0.3.73 (EA & Demo) - 2 August 2023
⭐ Improved: Session overview (TAB) Input-Overview and Player-List are now separated and do not overlay each other ⭐ Improved: ESC-Menu is now above the Round-Over GUI ⭐ Improved: VIVOX Update for ingame-chat (still seems to have problems on their side) 🔧 FIXED: Start-Button bug, that prevented starting a new session after the first one of a game round
- Update - 0.3.72 (EA & Demo) - 29 July 2023
🔧 FIXED: Bug that prevented loading the player correctly and thus entering a game ("waiting for host") and ("Not being displayed in player list") 🔧 FIXED: Occasionally missing translation of the player list title 🔧 FIXED: Wrong catch-raycast that made catching very difficult 🔧 FIXED: Name plates get now properly reset after round-reset 🔧 FIXED: Wait time wrap-around (which was only visually, internally the counter kept counting up) 🔧 FIXED: Session name is now saved properly when a new session is created 🔧 FIXED: Special-Skill cooldown-overlay
- Demo Update - 0.3.70 - 23 July 2023
➕ Added: New jump sounds for Adam 🤖 ➕ Added: Special-/Home-Skill now mapped to RT on controller ⭐ Improved: Massively improved the whole throwing mechanism. Using Gaston's (and also Murray's) special-skill should be much more intuitive now! =D ⭐ Improved: Background music (coming from the radio) on kitchen map is now a bit louder 🔧 FIXED: hide bug for Jacky on the Old London map
- STEAM KEY GIVEAWAY - 11 July 2023
Heya everyone! If you're a content creator, three of you could be one of the lucky ones to win FOUR Steam keys for Tricky Tracks for you and your friends! We're currently hosting a giveaway event on our socials! We're giving away 12 Steam keys in total for Tricky Tracks! If you want to join in, just pop us a message on Twitter or Instagram and show us what you got! We'll have a look at every channel and contact those who are getting the keys! Make sure to share the news with every content creator you know! ːzagwowː Twitter Instagram
- Demo Update - 0.3.66 - 10 July 2023
➕ Added: New map overview 👀 ⭐ Improved: Updated Fusion NetCode to 1.1.7 🔧 FIXED: Crash when closing the app 🔧 FIXED: Minor bugs
- News about the current play-test - 1 July 2023
Hey everyone, important news regarding the play-test version of Tricky Tracks As our Early Access release is getting nearer, we decided to close the current play-test. Of course, the demo will stay online. Speaking of it, the demo has reached a very good point where it is almost finished with the content it should have. It gives you a good understanding of what Tricky Tracks is about: You can practice against a bot, 4 different maps are waiting for you to chase each other and all in all it is a pretty good representation of what awaits you. And of course, it is free and it will stay free. The demo will get updates like bug fixes or quality of life improvements but it won’t get more content. This is reserved for the Early Access version 😉 As the EA release gets closer, we need to have some kind of a “test environment” where we and our group of testers can put everything to the acid test…
- Demo Update - 0.3.62 - [INVITE-/SESSION-CODES...finally] - 30 June 2023
➕ Added: Session- or Invite-Codes! With them you are now able to invite your friends faster and more convenient ➕ Added: Skill-Infos for Spawn Gui 🔧 FIXED: Minor bugs
- Demo Update - 0.3.58 - STEAM NEXT Update - 20 June 2023
During Steam Next we try to update Tricky Tracks regularly and as fast as possible. These updates will be focus on fast hotfixes and, if necessary, bug-fixes. More content will then follow with the upcoming Early-Access release. 🥳 If you are interested in our development: Visit our live-dev streams: https://www.twitch.tv/tricky_tracks We will stream every day during Steam Next!