- Bugfix - 22 November 2024
- Fixed "pick" option not showing on items in map editor. - Disabled map item interaction during combat.
- Bugfix - 11 August 2024
-Fix bug cause transforming state disappearing if character item change in combat
- Bugfix - 2 June 2024
Fix a bug causes item as an option to display incorrectly.
- v1.41 - 23 February 2024
Reduced lag when switching pagination between storyboards Items on the map are no longer bound to the UI component "Card", so you can more freely personalize their display on the map Added skin "equipment.png", please copy from "MushroomCardRPG_Data/StreamingAssets/template/gameSkin" to "MushroomCardRPG_Data/StreamingAssets/config/gameSkin" Added a "Serial" option to make group effects cast sequentially instead of at the same time Tab button fast-forwards not only dialogues but also the overall gameplay. Thus, its easier to skip long episodes during testing Combat skills are now listed in alphabetical order and no longer fluctuate due to lost/gained skills
- v1.4 - 17 December 2023
New Feature Slow motion act element. In combat, characters will for all passives to finish, then enter next turn. Optimized snow trace effect. The skill effect can assign to target and caster now! Add skill effect picking menu. Optimized skill effect loading on the story board, now it's 4x faster.
- Bug fix - 19 July 2023
Fix camera freezing after combat.
- v1.31 - 26 June 2023
New Feature 10% damage variation can now be disabled in setting. Bugfix Fix camera jittering when moving to the boundary.
- v1.3 - 10 June 2023
New Feature New passive trigger, 'every 0.3 seconds'. Used for periodic animations. Add fading in and out settings for image effects. Short and long camera vibration effects.
- v1.283 - 15 May 2023
new feature The editor's text auto-size. Long text will automatically shrink to fit the input box. Considering the presence of teammates in performances, when a character joins the hero's team, it will no longer disappear on the map. It can be manually teleported to the backstage map. Bugfix After switching the map, the effect of "showing image on map" does not disappear. Skill card's target option locking error causes "all (exclude oneself)" not selectable.
- v1.281 - 19 April 2023
Bug fix Adding passive in passive triggered by hp=0 blocks the combat. Improvements Enlarge skill selection button for easier clicking
- v1.28 - 16 April 2023
New Feature I have found that some summoned and reinforcement units are too simple to operate. Therefore, now summoned/reinforcement units can be set to be self-acting. In act element "options", if the option is a skill name, a skill details button will be displayed, making it easier to preview. Optimized the scroll sliding speed. Bug fix Fixed an issue where the items and skills of characters using templates influence with each other.
- v1.27 - 13 April 2023
New features New skill effect target: mono including enemy units in the back In Skill Effect: Close to target, you can set the holding time after approaching Bugfix The trace effect's projectile image is only 80% of the theoretical size
- v1.26 - 10 April 2023
Feature Add Skill Effect, hit slow motion. Use this when dealing damage or anywhere needs a very short slow motion effect to increase the feel of the resistance when hitting on target.
- v1.25 - 9 April 2023
Bug fix Camera position reset unexpectedly after combat. Delay when moving camera on narrow maps Feature Considering the customizability of effects, the initial angle of the showing image with rotation speed is no longer random.
- v1.25 - 3 April 2023
Bugfix Ally's on enter combat passive will be triggered twice. Moving act elements from act to marco will make it invalid.
- v1.24 - 1 April 2023
New features Press P on the home page to quickly open a new save for testing The number of playing loops can be set for skill targets If the target of a skill group in self, the skill effect is "cast skill", and the target of the cast skill is a mono, then the parent skill is also considered containing a mono target. During cast, players can select the target (previously selected randomly). This means that "cast skill" can be used as a skill macro. You can set conditions for options. If the conditions not met, the option won't appear. Triggering multiple same sound effects in a short time (0.05 seconds) will be merged into one sound effect Bugfix Showing image rotation does not work when speed is negative (clockwise).
- v1.22 - 26 March 2023
New Features Add template option in character card. Now you can use existing character as template for duplicate characters. Checkout the newly added duplicate NPCs tutorial to learn more. Bug fix Negative enlarge speed for showing image effect not working. Sack button shows before game start. Cannot change the skin of Inspection button.
- v1.12 - 23 March 2023
New Features new skill condition Posture%>=, HP%>=(value divided by limit greater than). improve UI of story selector. change AI action interval in combat from 0.1s to 0.15s.
- V1.1 Combat system overhaul! - 15 February 2023
Introduce speed. All character in the combat runs in a circular runway with a default speed of 100. A character will take one action once they finish one loop. Passive skill with speed (you can set it in the left of the passive skill panel) can add speed to the character. Characters with higher speed will run faster and so act more frequently. If two character finish one loop at the same time, their action order will be randomized. New skill effect: Gain extra action The target of this effect will gain an extra action chance. Skill slot setting in setting panel: Slot count that limits the number of skills hero and hero's followers can equip. Default is ∞. If set with a number, the player can click the skill slots button to change skills in slots. More value options Gain HP, Gain MP, and Gain posture can set percentage values. For example, gain HP equals to 0.5*damage. Other improvement…
- v1.08 bugfix - 9 February 2023
Fix a bug causes player cannot exit combat after killing last enemy with damage from passive spell.